From 2997aabeeae97f683400098c7da4024c156d9d4c Mon Sep 17 00:00:00 2001 From: div0 Date: Fri, 23 May 2008 08:04:29 +0000 Subject: [PATCH] fix pro's default.cfg again... I hate this, there should REALLY be a defaultPro.cfg with just the changed settings, and a quake.rc execing both default.cfg and that git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3647 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- pro/default.cfg | 66 ++++++++++++++++++++++++++++++++++++------------- 1 file changed, 49 insertions(+), 17 deletions(-) diff --git a/pro/default.cfg b/pro/default.cfg index aa0baeac4..6aae3c051 100644 --- a/pro/default.cfg +++ b/pro/default.cfg @@ -35,6 +35,9 @@ alias asay_drop "say_team (%l) dropped %w ; impulse 17" alias +hook +button6 alias -hook -button6 alias ready "cmd ready" +alias lockteams "sv_cmd lockteams" +alias unlockteams "sv_cmd unlockteams" +alias nospectators "sv_cmd nospectators" alias bsp "ls maps/*.bsp" alias chmap "changelevel $*" @@ -112,6 +115,17 @@ r_cullentities_trace 1 // restart server if all players hit "ready"-button set sv_ready_restart 0 +set sv_ready_restart_after_countdown 0 //if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown +set sv_ready_restart_repeatable 0 //allows the players to restart the game as often as needed +set sv_ready_restart_nag 0 //whether to nag players who are not ready yet, the message is shown in intervals +set sv_ready_restart_nag_duration 6 //how long to show the ready-nag, in seconds +set sv_ready_restart_nag_interval 10 //how long the pause between the ready-nags is, in seconds + +//nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining +set teamplay_lockonrestart 0 + +set g_maxplayers 0 //maximum number of players allowed to play at the same time, set to 0 to all players to join the game +set g_maxplayers_spectator_blocktime 5 //if the players voted for the "nospectators" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked // use default physics exec physicsPro.cfg @@ -140,7 +154,6 @@ sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges set ekg 0 cl_movement 1 -seta cl_autoswitch 1 cl_netinputpacketlosstolerance 0 cl_stairsmoothspeed 200 cl_forwardspeed $sv_maxspeed @@ -156,6 +169,9 @@ cl_movement_maxspeed $sv_maxspeed cl_movement_stepheight $sv_stepheight cl_movement_track_canjump 0 // till DP bug gets fixed +seta cl_autoswitch 1 +alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1" + seta cl_playerdetailreduction 0 // the higher, the less detailed set bot_number 0 // number of bots in server @@ -246,6 +262,7 @@ seta g_maplist_index 0 // this is used internally for saving position in maplist seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list. // timeout for kill credit when your damage knocks someone into a death trap +set g_maplist_check_waypoints 0 // when 1, maps are skipped if there currently are bots, but the map has no waypoints set g_maxpushtime 8.0 set g_cloaked 0 @@ -845,25 +862,37 @@ alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}" // usercommands. These can be edited and bound by the menu. seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon" -seta "userbind2_press" "say_team free item %x^7 (%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon" -seta "userbind3_press" "say_team took item (%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon" +seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon" +seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon" seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative" -seta "userbind5_press" "say_team need help (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_helpme"; seta "userbind5_release" ""; seta "userbind5_description" "team: need help, icon" -seta "userbind6_press" "say_team enemy seen (%y^7); g_waypointsprite_team_danger_p"; seta "userbind6_release" ""; seta "userbind6_description" "team: enemy seen, icon" -seta "userbind7_press" "say_team defending (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_here"; seta "userbind7_release" ""; seta "userbind7_description" "team: defending, icon" -seta "userbind8_press" "say_team roaming (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_here"; seta "userbind8_release" ""; seta "userbind8_description" "team: roaming, icon" -seta "userbind9_press" "say_team attacking (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: attacking, icon" -seta "userbind10_press" "say_team killed flagcarrier (%y^7); g_waypointsprite_team_p"; seta "userbind10_release" ""; seta "userbind10_description" "team: killed flag, icon" -seta "userbind11_press" "say_team dropped flag (%d^7); g_waypointsprite_team_here_d"; seta "userbind11_release" ""; seta "userbind11_description" "team: dropped flag, icon" -seta "userbind12_press" "say :-) / nice one"; seta "userbind12_release" ""; seta "userbind12_description" "chat: nice one" -seta "userbind13_press" "say good game"; seta "userbind13_release" ""; seta "userbind13_description" "chat: good game" -seta "userbind14_press" "say hi / good luck and have fun"; seta "userbind14_release" ""; seta "userbind14_description" "chat: hi / good luck" -seta "userbind15_press" ""; seta "userbind15_release" ""; seta "userbind15_description" "" +seta "userbind5_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme"; seta "userbind5_release" ""; seta "userbind5_description" "team: need help, icon" +seta "userbind6_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p"; seta "userbind6_release" ""; seta "userbind6_description" "team: enemy seen, icon" +seta "userbind7_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind7_release" ""; seta "userbind7_description" "team: defending, icon" +seta "userbind8_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind8_release" ""; seta "userbind8_description" "team: roaming, icon" +seta "userbind9_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: attacking, icon" +seta "userbind10_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind10_release" ""; seta "userbind10_description" "team: killed flag, icon" +seta "userbind11_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind11_release" ""; seta "userbind11_description" "team: dropped flag, icon" +seta "userbind12_press" "say_team dropped gun %w (l:%l^7); g_waypointsprite_team_here; dropweapon"; seta "userbind12_release" ""; seta "userbind12_description" "team: drop, icon" +seta "userbind13_press" "say :-) / nice one"; seta "userbind13_release" ""; seta "userbind13_description" "chat: nice one" +seta "userbind14_press" "say good game"; seta "userbind14_release" ""; seta "userbind14_description" "chat: good game" +seta "userbind15_press" "say hi / good luck and have fun"; seta "userbind15_release" ""; seta "userbind15_description" "chat: hi / good luck" seta "userbind16_press" ""; seta "userbind16_release" ""; seta "userbind16_description" "" seta "userbind17_press" ""; seta "userbind17_release" ""; seta "userbind17_description" "" seta "userbind18_press" ""; seta "userbind18_release" ""; seta "userbind18_description" "" seta "userbind19_press" ""; seta "userbind19_release" ""; seta "userbind19_description" "" seta "userbind20_press" ""; seta "userbind20_release" ""; seta "userbind20_description" "" +seta "userbind21_press" ""; seta "userbind21_release" ""; seta "userbind21_description" "" +seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" "" +seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" "" +seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" "" +seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" "" +seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" "" +seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" "" +seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" "" +seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" "" +seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" "" +seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" "" +seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" "" alias _userbind_call "${$1}" alias +userbind "_userbind_call userbind${1}_press" alias -userbind "_userbind_call userbind${1}_release" @@ -912,12 +941,12 @@ alias endmatch "timelimit -1" // useful keybind to maximize the chat area temporarily set _backup_con_chatvars_set 0 alias _restore_con_chatvars_0 "" -alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard" +alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; sbar_flagstatus_right $_backup_sbar_flagstatus_right; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set" -alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard" +alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_sbar_flagstatus_right $sbar_flagstatus_right; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" alias _backup_con_chatvars_1 "" alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set" -alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0" +alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; sbar_flagstatus_right 1; scr_centertime 0; r_track_sprites 0" alias -con_chat_maximize "_restore_con_chatvars" // tab completion @@ -958,3 +987,6 @@ gl_texturecompression_normal 0 // hm... they eat lots of RAM, but TC typically a gl_texturecompression_q3bspdeluxemaps 0 gl_texturecompression_q3bsplightmaps 1 gl_texturecompression_sky 1 + +set menu_mouse_absolute 0 // TODO make this seta if the engine understands this right +seta menu_mouse_speed 1 -- 2.39.2