From 19da7f096d2fb35e5e34fe8d77db345cc2d953da Mon Sep 17 00:00:00 2001 From: div0 Date: Thu, 6 Aug 2009 13:37:54 +0000 Subject: [PATCH] use the taunt animation for "cmd voice taunt" git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7363 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/cl_player.qc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/data/qcsrc/server/cl_player.qc b/data/qcsrc/server/cl_player.qc index 538d8220e..0d7f86855 100644 --- a/data/qcsrc/server/cl_player.qc +++ b/data/qcsrc/server/cl_player.qc @@ -145,7 +145,7 @@ void player_setupanimsformodel() self.anim_pain1 = '9 1 2'; // 0.5 seconds self.anim_pain2 = '10 1 2'; // 0.5 seconds self.anim_shoot = '11 1 5'; // TODO: analyze models and set framerate - self.anim_taunt = '12 1 1'; // FIXME? there is no code using this anim + self.anim_taunt = '12 1 0.33'; // FIXME? there is no code using this anim self.anim_run = '13 1 1'; self.anim_runbackwards = '14 1 1'; self.anim_strafeleft = '15 1 1'; @@ -1193,6 +1193,9 @@ void GlobalSound(string sample, float chan, float voicetype) } break; case VOICETYPE_TAUNT: + if(self.classname == "player") + if(self.deadflag == DEAD_NO) + setanim(self, self.anim_taunt, FALSE, TRUE, TRUE); FOR_EACH_REALCLIENT(msg_entity) { if (msg_entity.cvar_cl_voice_directional >= 1) -- 2.39.2