From 0749486deabb679489fb23e78880d69c088acdf5 Mon Sep 17 00:00:00 2001 From: molivier Date: Thu, 22 Jul 2004 11:05:34 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4283 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/todo b/todo index 9f8bfa43..34e86704 100644 --- a/todo +++ b/todo @@ -27,6 +27,7 @@ -d darkplaces: prevent player name changes faster than once every 5 seconds (sublim3) -d darkplaces: r_skyscroll1 and r_skyscroll2 cvars (SeienAbunae) -d darkplaces: write a readme (Antti) +-d dpmaster: rename 'interface' variable so it compiles in MSVC, interface is a compiler keyword (Vic) -d dpmod: make grapple off-hand (joe hill) -f darkplaces: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) -f darkplaces: model interpolation off crashes? (SeienAbunae) @@ -162,7 +163,6 @@ 0 darkplaces: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus) 0 darkplaces: the new sound engine should have a cvar for random variations of pitch on sounds like in doom (RenegadeC) 0 dpmaster: add a commandline option to dpmaster that remaps a server ip to another ip, so LordHavoc can make his server show up on his dpmaster -0 dpmaster: rename 'interface' variable so it compiles in MSVC, interface is a compiler keyword (Vic) 0 dpmod: add a "monsterwander" cvar and default it off, this would enable the spawnwanderpath code (Zombie13) 0 dpmod: add back nails in walls, even if only in singleplayer (Zenex) 0 dpmod: add combo kill detection; rapid burst of kills (SeienAbunae) -- 2.39.2