From eb50bd0d0b577f3ae51aa2a192a6fafb03a0a907 Mon Sep 17 00:00:00 2001 From: div0 Date: Sun, 23 Nov 2008 20:32:38 +0000 Subject: [PATCH] disable planar jump when touchexplode git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5088 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/cl_physics.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/cl_physics.qc b/data/qcsrc/server/cl_physics.qc index b220b210c..8bdc57792 100644 --- a/data/qcsrc/server/cl_physics.qc +++ b/data/qcsrc/server/cl_physics.qc @@ -245,7 +245,7 @@ void RaceCarPhysics() rigvel_xy = rigvel; rigvel_xy_z = 0; - if(g_bugrigs_planar_movement_car_jumping) + if(g_bugrigs_planar_movement_car_jumping && !g_touchexplode) // touchexplode is a better way to handle collisions mt = MOVE_NORMAL; else mt = MOVE_NOMONSTERS; -- 2.39.2