From 03032673e6bbfff0f96424fce3122206ad3379e8 Mon Sep 17 00:00:00 2001 From: div0 Date: Sat, 30 Aug 2008 11:46:44 +0000 Subject: [PATCH] forgot some more changes git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4254 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- changes-since-last-release | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/changes-since-last-release b/changes-since-last-release index 93ac52f70..28b36dd24 100644 --- a/changes-since-last-release +++ b/changes-since-last-release @@ -4,12 +4,25 @@ game: assault bugfixed game: cmd maplist improved game: colors improved (TODO credit sev in nexuiz-credits.txt!) game: command allready +game: command lockteams, unlockteams +game: command movetoteam_red, ... +game: command nospectators +game: command vlogin must be used instead of vdo login now +game: crylink bounce does half damage +game: crylink primary does 2 cells game: crylink weakened game: ctf flag touching when dead bug fixed game: cvar g_jump_grunt +game: cvar g_maxplayers +game: cvar g_spawn_furthest game: cvar g_spawnpoints_auto_move_out_of_solid +game: cvar g_tourney* game: cvar sv_gentle game: cvar sv_maxidle +game: cvar sv_ready_restart_after_countdown +game: cvar sv_ready_restart_nag +game: cvar sv_ready_restart_repeatable +game: cvar teamplay_lockonrestart game: fix some memory leaks game: hook attaches to moving objects game: hook can pull players @@ -17,15 +30,23 @@ game: hook jitter-less game: hook no longer goes through walls game: hook sky-attach bug fixed game: item respawn: 20s for 50health and 25armor +game: lemmings countdown ;) +game: log can get :time: events game: map voting: nodetail 1 as default game: map voting: with previews +game: new music track by meoblast001 (TODO nexuiz-credits.txt) game: performance improved (fteqcc -O3) game: race game type game: scoreboard improved game: scores per-team game: sounds: model specific player sounds +game: sv_foginterval +game: texturecompression for lightmaps off (workaround for OS X bug) +game: timeout feature game: turrets +game: vote call is now possible for server admins too game: zoom unlagged, detect zoom scripts (for spectating/demos) +map: aggressor supports keyhunt mapping: allow mins/maxs specification for brush entities instead of models (as alternative) mapping: automatic shader generator script mapping: entities.def updated @@ -42,11 +63,14 @@ mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in ma mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox) mapping: zeroradiant support, bugfix patchset updated map: reslimed: less distracting fog +map: some more TDM map settings map: starship and silvercity: no CTF menu: channel mixer menu: game type in server browser menu: input box margin now in chars, not percent +menu: mouse fixed in -game pro menu: new playermodel previews (sev) +menu: play button in map info menuskins: big buttons as extra graphics menuskins: COLOR_SCROLLBAR_C menuskins: HEIGHT_DIALOGBORDER -- 2.39.2