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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Fri, 8 Dec 2006 08:03:11 +0000 (08:03 +0000)]
chat width is 100% again; voting in chat area
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2007
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div0 [Fri, 8 Dec 2006 07:19:58 +0000 (07:19 +0000)]
slightly more intelligent maplist editing (doesn't re-shuffle any more)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2005
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esteel [Thu, 7 Dec 2006 20:50:33 +0000 (20:50 +0000)]
corrected MG firstperson viewmodel, now with clip
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2003
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savagex [Thu, 7 Dec 2006 16:36:23 +0000 (16:36 +0000)]
put the cell ammo pickup item on the ground. No spinning.
This improves overall consistency with other ammo pickups.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2001
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esteel [Wed, 6 Dec 2006 20:20:00 +0000 (20:20 +0000)]
textures removed.. slipped in
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2000
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div0 [Wed, 6 Dec 2006 18:04:44 +0000 (18:04 +0000)]
added con_chatwidth
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1998
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div0 [Wed, 6 Dec 2006 16:17:28 +0000 (16:17 +0000)]
mark chat messages as chat, don't need to manually stuffcmd a play2 then
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1997
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esteel [Wed, 6 Dec 2006 15:48:56 +0000 (15:48 +0000)]
team messages bound to the numberpad
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1996
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esteel [Tue, 5 Dec 2006 20:26:25 +0000 (20:26 +0000)]
attic is better then deleting them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1994
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esteel [Tue, 5 Dec 2006 20:25:28 +0000 (20:25 +0000)]
argh did not want to delete those, resurrecting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1993
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esteel [Tue, 5 Dec 2006 20:07:54 +0000 (20:07 +0000)]
Added tZorks very ver cool new HUD and model replacements for armor and health pickups. Thank you very much!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1992
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m0rfar [Tue, 5 Dec 2006 19:41:25 +0000 (19:41 +0000)]
Hitground sounds is less likely to be played now. It was played to often before imho.
Bandwidth is saved now also! ;P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1991
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esteel [Mon, 4 Dec 2006 23:02:13 +0000 (23:02 +0000)]
thou shall precache
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1990
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div0 [Mon, 4 Dec 2006 12:55:51 +0000 (12:55 +0000)]
maplist edit commands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1988
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esteel [Sun, 3 Dec 2006 23:30:42 +0000 (23:30 +0000)]
scaled machinegun
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1987
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kadaverjack [Sun, 3 Dec 2006 14:59:31 +0000 (14:59 +0000)]
there are 6 bounce sounds now, so let's use all of them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1985
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div0 [Sun, 3 Dec 2006 14:57:00 +0000 (14:57 +0000)]
minor optimization, maybe safer for unreasonable values of g_maplist_shuffle - thanks, green, for idea
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1984
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esteel [Sun, 3 Dec 2006 14:29:00 +0000 (14:29 +0000)]
new grenade bounce sounds from tChr
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1983
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m0rfar [Sun, 3 Dec 2006 14:16:56 +0000 (14:16 +0000)]
my changes from branch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1982
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div0 [Sun, 3 Dec 2006 13:11:21 +0000 (13:11 +0000)]
oops, annoying dprint...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1979
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div0 [Sun, 3 Dec 2006 13:07:55 +0000 (13:07 +0000)]
remove stupid requirement to manually call g_maplist_shufflenow
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1977
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div0 [Sun, 3 Dec 2006 12:56:25 +0000 (12:56 +0000)]
doc improvements about maplist shuffle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1975
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div0 [Sun, 3 Dec 2006 12:52:23 +0000 (12:52 +0000)]
new command g_maplist_shufflenow to randomize the maplist immediately (useful to call in server.cfg after setting g_maplist)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1973
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div0 [Sun, 3 Dec 2006 12:05:46 +0000 (12:05 +0000)]
prevent same map again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1972
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div0 [Sun, 3 Dec 2006 11:50:39 +0000 (11:50 +0000)]
g_maplist_selectrandom deprecation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1970
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div0 [Sun, 3 Dec 2006 11:47:47 +0000 (11:47 +0000)]
deprecated g_maplist_selectrandom
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1968
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div0 [Sun, 3 Dec 2006 10:21:36 +0000 (10:21 +0000)]
simplified GetMaplistPosition
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1967
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div0 [Sun, 3 Dec 2006 10:17:29 +0000 (10:17 +0000)]
fixed map list position off-by-one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1966
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div0 [Sun, 3 Dec 2006 10:12:00 +0000 (10:12 +0000)]
new map list selection g_maplist_shuffle that prefers maps which haven't been played for a while
removed annoying LMS dprint
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1965
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m0rfar [Sat, 2 Dec 2006 13:38:04 +0000 (13:38 +0000)]
2 new crosshairs by esteel. ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1964
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m0rfar [Sat, 2 Dec 2006 13:27:56 +0000 (13:27 +0000)]
Added settings "Crosshair Alpha" to menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1963
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div0 [Sat, 2 Dec 2006 10:11:57 +0000 (10:11 +0000)]
chat bubble status --> scorelog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1961
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kadaverjack [Fri, 1 Dec 2006 20:57:49 +0000 (20:57 +0000)]
changed menuqc path in FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1960
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savagex [Fri, 1 Dec 2006 18:09:41 +0000 (18:09 +0000)]
add a nice patch from esteel to fix the rapid weapon switching "NexMG"
exploit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1959
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esteel [Thu, 30 Nov 2006 10:33:47 +0000 (10:33 +0000)]
menu entries for the minstagib nexgun settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1956
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div0 [Thu, 30 Nov 2006 10:02:35 +0000 (10:02 +0000)]
Minstagib up to 1.5s again for now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1954
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div0 [Thu, 30 Nov 2006 09:58:24 +0000 (09:58 +0000)]
new settings:
set g_balance_minstagib_nex_refire 1.0
set g_balance_minstagib_nex_animtime 0.3
to allow different settings for Minstagib and regular gameplay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1953
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esteel [Wed, 29 Nov 2006 12:04:52 +0000 (12:04 +0000)]
removed variable was defined twice (attack_finished)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1952
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div0 [Wed, 29 Nov 2006 10:48:06 +0000 (10:48 +0000)]
increase Nex refire delay
allow immediate firing after switching weapons (PLEASE CHECK IF IT IS EXPLOITABLE TOO MUCH)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1950
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esteel [Wed, 29 Nov 2006 09:36:51 +0000 (09:36 +0000)]
register campaign variable first to make it stop complain when its first set and does not yet exist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1949
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vermeulen [Wed, 29 Nov 2006 09:28:56 +0000 (09:28 +0000)]
A very basic version of the campaign for Strahlemann's map pack. Order is not correct, more infomation on the maps are needed, and a lot more changes with each botcount, fraglimit, and gametype.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1948
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div0 [Tue, 28 Nov 2006 19:36:33 +0000 (19:36 +0000)]
campaign settings now stored in data/campaign.cfg so they get preserved
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1946
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savagex [Tue, 28 Nov 2006 13:34:47 +0000 (13:34 +0000)]
oups, forgot uzi.tga skin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1945
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savagex [Tue, 28 Nov 2006 13:29:58 +0000 (13:29 +0000)]
add new Uzi (by Morphed) to trunk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1943
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esteel [Mon, 27 Nov 2006 20:33:40 +0000 (20:33 +0000)]
set classname for flags (needed for q3 compatibility
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1942
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esteel [Mon, 27 Nov 2006 20:24:01 +0000 (20:24 +0000)]
somethings better be saved in config.cfg :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1941
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savagex [Mon, 27 Nov 2006 14:45:07 +0000 (14:45 +0000)]
add func_rain and func_snow from dpmod to Nexuiz trunk and branch. Those
are well tested, unmodified code fragments and add... well... rain and
snow
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1940
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div0 [Mon, 27 Nov 2006 12:16:03 +0000 (12:16 +0000)]
make auto button default button
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1938
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div0 [Sat, 25 Nov 2006 20:26:59 +0000 (20:26 +0000)]
Version := 2.2svn
shader syntax fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1937
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kadaverjack [Sat, 25 Nov 2006 19:02:52 +0000 (19:02 +0000)]
raised weapon_shotgun so it doesn't clip through the floor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1935
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esteel [Sat, 25 Nov 2006 13:24:27 +0000 (13:24 +0000)]
Basic multi-campaign menu support,
cl_curl_maxspeed added to player options
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1933
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div0 [Sun, 12 Nov 2006 18:25:14 +0000 (18:25 +0000)]
increased network timeouts for havocbots (slow)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1928
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kadaverjack [Sun, 12 Nov 2006 12:50:57 +0000 (12:50 +0000)]
spawnfunctions for q3 ctf flags
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1926
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div0 [Sun, 12 Nov 2006 10:59:48 +0000 (10:59 +0000)]
no fbskins in teamplay please...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1924
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kadaverjack [Sat, 11 Nov 2006 13:51:03 +0000 (13:51 +0000)]
cleaned up my autoscreenshot changes from this morning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1923
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kadaverjack [Sat, 11 Nov 2006 02:42:00 +0000 (02:42 +0000)]
fixed sv_autoscreenshot (again... the last fix worked for me locally, but didn't work online... i hope it's foolproof now)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1922
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div0 [Fri, 10 Nov 2006 19:44:15 +0000 (19:44 +0000)]
no -1 for teamchangers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1920
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savagex [Thu, 9 Nov 2006 20:20:46 +0000 (20:20 +0000)]
replace a spawnflags == 4 with a | 4
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1919
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savagex [Thu, 9 Nov 2006 20:17:52 +0000 (20:17 +0000)]
remove blabla print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1918
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savagex [Thu, 9 Nov 2006 20:12:12 +0000 (20:12 +0000)]
tZork's platform damage patch. Needs testing, then perhaps can go into
branch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1917
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kadaverjack [Thu, 9 Nov 2006 16:48:04 +0000 (16:48 +0000)]
moved navnodeedit & TeamNexuiz to attic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1916
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div0 [Wed, 8 Nov 2006 19:25:19 +0000 (19:25 +0000)]
now menu qc respects g_campaign_name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1913
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div0 [Wed, 8 Nov 2006 16:14:06 +0000 (16:14 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1912
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div0 [Mon, 6 Nov 2006 13:51:26 +0000 (13:51 +0000)]
curl maxspeed := 300
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1909
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div0 [Mon, 6 Nov 2006 11:59:03 +0000 (11:59 +0000)]
bail out if there are multiple worldspawns (to prevent multiple game start logging and other inconsistencies)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1907
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savagex [Sun, 5 Nov 2006 17:28:49 +0000 (17:28 +0000)]
back to original carni (now the standing animation has an offset, but
the other animations are okay)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1905
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kadaverjack [Sun, 5 Nov 2006 17:25:14 +0000 (17:25 +0000)]
removed navnodeedit from FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1903
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savagex [Sat, 4 Nov 2006 08:40:24 +0000 (08:40 +0000)]
commit new shotgun model to trunk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1902
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div0 [Sun, 29 Oct 2006 09:06:32 +0000 (09:06 +0000)]
added missing checks to clientcommands...
why didn't DP do them?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1899
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div0 [Sun, 22 Oct 2006 16:22:43 +0000 (16:22 +0000)]
now actually starts in FTE
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1897
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div0 [Sat, 14 Oct 2006 17:00:29 +0000 (17:00 +0000)]
redistribute frags on forced teamchange
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1896
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div0 [Thu, 21 Sep 2006 20:02:59 +0000 (20:02 +0000)]
yaoops
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1894
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div0 [Thu, 21 Sep 2006 19:59:00 +0000 (19:59 +0000)]
thou shalt not copypaste, me toldeth myself
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1893
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div0 [Thu, 21 Sep 2006 19:57:32 +0000 (19:57 +0000)]
oops...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1892
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div0 [Thu, 21 Sep 2006 19:55:43 +0000 (19:55 +0000)]
UNTESTED fix for "armor increases slowly for no reason" bug. PLEASE TEST.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1891
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kadaverjack [Wed, 20 Sep 2006 09:06:17 +0000 (09:06 +0000)]
use another entity as exterior muzzle flash, attached to self.exteriorweaponentity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1890
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kadaverjack [Wed, 20 Sep 2006 04:50:36 +0000 (04:50 +0000)]
waypoints for runningman
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1889
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kadaverjack [Tue, 19 Sep 2006 05:37:26 +0000 (05:37 +0000)]
setattachment() for uzi muzzle flash... it's currently only visible for the 1st person view, in 3rd person it was way to small and the position was wrong. (perhaps that could be fixed with a second flash, attached to the exterior weapon model)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1888
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kadaverjack [Tue, 19 Sep 2006 01:35:31 +0000 (01:35 +0000)]
changed ctf flag to use setattachment(), so it won't lag anymore when carried
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1887
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kadaverjack [Fri, 15 Sep 2006 22:30:05 +0000 (22:30 +0000)]
fixed telefragging in teamplay (note: mirrordamage for telefrags is evil!)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1885
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kadaverjack [Sat, 9 Sep 2006 21:46:09 +0000 (21:46 +0000)]
fixed exit_cfg handling & included patch by mehere101 that allows mappers to override default ammo/armor in pickup items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1884
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esteel [Tue, 5 Sep 2006 15:24:56 +0000 (15:24 +0000)]
new Nexus skin from Morphed. The old one had too much red and was confusing in team matches
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1883
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m0rfar [Mon, 4 Sep 2006 13:21:57 +0000 (13:21 +0000)]
Default: seta cl_particles_bubbles 1
Since explosions underwater is meant to show bubbles instead of fire.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1882
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m0rfar [Mon, 4 Sep 2006 12:39:21 +0000 (12:39 +0000)]
The Carni player model was not on the same place as the hitbox :s
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1881
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div0 [Thu, 31 Aug 2006 19:49:00 +0000 (19:49 +0000)]
now restores shaderlist again and catches Ctrl-C
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1880
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div0 [Thu, 31 Aug 2006 19:40:10 +0000 (19:40 +0000)]
nexuiz-map-compiler now can read a config file (yes, ugly hack)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1879
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esteel [Wed, 30 Aug 2006 19:22:59 +0000 (19:22 +0000)]
changed menu and default.cfg to use teamplay_default 4 so that g_mirrordamage and g_friendlyfire control things now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1877
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kadaverjack [Wed, 30 Aug 2006 15:17:46 +0000 (15:17 +0000)]
removed .extralives
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1875
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div0 [Wed, 30 Aug 2006 13:20:32 +0000 (13:20 +0000)]
oops... minstagib changes attacker. So save it...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1874
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div0 [Wed, 30 Aug 2006 06:33:16 +0000 (06:33 +0000)]
now handling MinstaGib laser correctly in mirror damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1873
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div0 [Wed, 30 Aug 2006 06:13:52 +0000 (06:13 +0000)]
oops...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1872
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div0 [Wed, 30 Aug 2006 06:12:35 +0000 (06:12 +0000)]
oh, and don't forget sound...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1871
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div0 [Wed, 30 Aug 2006 06:09:51 +0000 (06:09 +0000)]
minstagib + mirrordamage - what about just removing extra lives for that?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1870
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div0 [Tue, 29 Aug 2006 09:19:04 +0000 (09:19 +0000)]
grammar fix... stupid me
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1869
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div0 [Tue, 29 Aug 2006 06:51:59 +0000 (06:51 +0000)]
if you have strength, the second Damage() call will take care of it anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1868
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div0 [Tue, 29 Aug 2006 06:15:25 +0000 (06:15 +0000)]
restored "teamplay 2" for compatibility, "teamplay 4" now enabled the mode with mirror damage and configurable friendly fire
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1867
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div0 [Mon, 28 Aug 2006 23:01:54 +0000 (23:01 +0000)]
more controls for teamplay 2:
- g_mirrordamage: team killer will get this factor of damage back (and the same
factor of the force too); idea shamelessly stolen from Tactical Ops ;)
- g_friendlyfire: team mate will get this factor of damage
What about setting teamplay 2 as default but with g_friendlyfire set to 0 - and
adding "friendly fire" and "mirror damage" sliders to the menu?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1866
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div0 [Mon, 28 Aug 2006 15:28:02 +0000 (15:28 +0000)]
Nex is too strong... so allow server admins to change the default respawn time of the Nex. Doubling, even tripling might be a good idea.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1864
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div0 [Mon, 28 Aug 2006 14:02:12 +0000 (14:02 +0000)]
added cvar sv_allow_shownames: can disable the cl_shownames feature just in case
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1862
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div0 [Sun, 27 Aug 2006 11:00:35 +0000 (11:00 +0000)]
zlib updated
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1860
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