]>
icculus.org git repositories - divverent/nexuiz.git/log
lordhavoc [Tue, 26 Feb 2008 11:15:54 +0000 (11:15 +0000)]
improved waypoints for silvercity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3432
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 26 Feb 2008 06:40:26 +0000 (06:40 +0000)]
unfade the selected map too ([-z-])
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3431
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
kadaverjack [Mon, 25 Feb 2008 22:13:23 +0000 (22:13 +0000)]
and another one...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3430
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
kadaverjack [Mon, 25 Feb 2008 21:21:15 +0000 (21:21 +0000)]
spelling fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3429
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 25 Feb 2008 20:06:50 +0000 (20:06 +0000)]
fix .enemy multi-use introduced by the flag lists
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3428
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Mon, 25 Feb 2008 20:03:13 +0000 (20:03 +0000)]
my new menu skin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3427
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Mon, 25 Feb 2008 19:37:46 +0000 (19:37 +0000)]
fixed several bugs in bots to do with movement and aiming
optimized ctf and keyhunt by keeping flaglist and kh_keylist variables
(greatly accelerated some code that used find before)
added bot_ai_thinkinterval 0.05 which means that fast servers don't
croak from bot ai
added bot_ai_dodgeupdateinterval
added bot_ai_chooseweaponinterval
added bot_ai_dangerdetectioninterval
added bot_ai_dangerdetectionupdates (how many waypoints to update danger
ratings on per interval)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3426
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Mon, 25 Feb 2008 19:37:08 +0000 (19:37 +0000)]
fix a LF line ending in an otherwise CRLF file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3425
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 25 Feb 2008 19:15:42 +0000 (19:15 +0000)]
a round of tZork terrain textures. Thanks alot! This shall encourage
mappers to try out some terrain stuff. Terrain for the win! More open
maps! Landscapes yet to be discovered! Crazy fun!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3424
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 25 Feb 2008 19:02:18 +0000 (19:02 +0000)]
oops... didn't update the cvars for the charmap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3423
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 25 Feb 2008 16:59:54 +0000 (16:59 +0000)]
there is no longer -dinput
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3422
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 25 Feb 2008 16:37:06 +0000 (16:37 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3421
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 25 Feb 2008 15:19:42 +0000 (15:19 +0000)]
fix checkbox bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3420
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 25 Feb 2008 14:55:05 +0000 (14:55 +0000)]
fix cl_nogibs slider
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3419
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Mon, 25 Feb 2008 14:34:40 +0000 (14:34 +0000)]
fix hagar angles after bounce
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3418
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Mon, 25 Feb 2008 14:19:21 +0000 (14:19 +0000)]
tZorks fixed healthshard origin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3417
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Mon, 25 Feb 2008 12:19:45 +0000 (12:19 +0000)]
synced weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3416
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Mon, 25 Feb 2008 12:18:12 +0000 (12:18 +0000)]
sync up default.cfg with the non-pro one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3415
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Mon, 25 Feb 2008 12:17:53 +0000 (12:17 +0000)]
correct a comment
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3414
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Mon, 25 Feb 2008 06:53:42 +0000 (06:53 +0000)]
missing gloss texture for nexgun and new bullet hole decals and nexgun smoke ring
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3413
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 25 Feb 2008 00:19:36 +0000 (00:19 +0000)]
winner dialog; bloodprisonctf now in the RIGHT size (it was not scaled before!)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3412
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 24 Feb 2008 07:58:40 +0000 (07:58 +0000)]
removed my voice samples, as they were never intended to go into any release and sound bad (with my German accent). I said in the channel weeks ago that I will delete them today, and I am now doing exactly that.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3411
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 23 Feb 2008 20:28:45 +0000 (20:28 +0000)]
order strreplace arugments the right way to hide endless loop caused by Sajt ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3410
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 23 Feb 2008 19:50:57 +0000 (19:50 +0000)]
add the mutators to server.cfg too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3409
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 23 Feb 2008 19:50:48 +0000 (19:50 +0000)]
g_balance_rocketlauncher_detonatedelay 0.2, as that's what the forum says
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3408
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 23 Feb 2008 19:41:28 +0000 (19:41 +0000)]
remove some unnecessary cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3407
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 23 Feb 2008 19:40:18 +0000 (19:40 +0000)]
mapinfo in server.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3406
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 23 Feb 2008 18:08:50 +0000 (18:08 +0000)]
oops
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3405
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 23 Feb 2008 18:08:18 +0000 (18:08 +0000)]
vid_samples
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3404
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 23 Feb 2008 13:54:46 +0000 (13:54 +0000)]
g_balance_rocketlauncher_detonatedelay -1 is now a "safety device" that prevents hitting yourself with it altogether
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3403
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 23 Feb 2008 12:44:54 +0000 (12:44 +0000)]
escaping \ to \xDC for DB
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3402
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 22 Feb 2008 22:44:45 +0000 (22:44 +0000)]
add m0rfar's "silver" skin (usage: menu_skin silver; menu_restart)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3401
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Fri, 22 Feb 2008 03:37:04 +0000 (03:37 +0000)]
fix for my bot preferred colors patch (.clientcolors assignment happened
too late - use setcolor instead)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3400
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Fri, 22 Feb 2008 02:10:03 +0000 (02:10 +0000)]
restore bot preferred colors at the end of each level, so if teamplay
changed their colors they will revert to their preferred colors for the
next level
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3399
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Fri, 22 Feb 2008 02:07:30 +0000 (02:07 +0000)]
whitespace
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3398
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Thu, 21 Feb 2008 23:19:13 +0000 (23:19 +0000)]
smaller rocket
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3397
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 21 Feb 2008 10:15:27 +0000 (10:15 +0000)]
make use of edict_num instead of nextent() loops
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3396
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 21 Feb 2008 10:09:45 +0000 (10:09 +0000)]
merge dpextensions.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3395
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Thu, 21 Feb 2008 00:07:20 +0000 (00:07 +0000)]
fixed weapon refire timing (both the approach used by the machinegun and
the approach used by the other weapons)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3394
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 19 Feb 2008 23:01:12 +0000 (23:01 +0000)]
even more RL fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3393
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 19 Feb 2008 22:43:18 +0000 (22:43 +0000)]
W_SetupShot fixed AGAIN
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3392
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Tue, 19 Feb 2008 22:43:09 +0000 (22:43 +0000)]
delete old nexgun texture
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3391
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Tue, 19 Feb 2008 22:37:07 +0000 (22:37 +0000)]
new rocket launcher model, new rocket model, fixed nexgun
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3390
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 19 Feb 2008 14:01:54 +0000 (14:01 +0000)]
fix bug with missing quoting of _cl_name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3389
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Mon, 18 Feb 2008 14:21:46 +0000 (14:21 +0000)]
Added 'g_onslaught_gen_health' and 'g_onslaught_cp_health' cvars, to change generator and control point health.
Rasied generator health to 10000.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3388
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Sat, 16 Feb 2008 23:48:11 +0000 (23:48 +0000)]
new weapon icons and fixed idle anim on nexgun
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3387
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 16 Feb 2008 23:28:01 +0000 (23:28 +0000)]
adjusted Nex shot origin. Morphed, next time you do that...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3386
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Sat, 16 Feb 2008 23:06:50 +0000 (23:06 +0000)]
new nexgun
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3385
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 16 Feb 2008 13:35:33 +0000 (13:35 +0000)]
defer_ClientKill_Now_TeamChange
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3384
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 16 Feb 2008 13:06:38 +0000 (13:06 +0000)]
set a sensible value of "hostname" when creating a server
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3383
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 16 Feb 2008 08:50:37 +0000 (08:50 +0000)]
$ wreaks havoc in player names too (gets saved wrong)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3382
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 15 Feb 2008 14:25:50 +0000 (14:25 +0000)]
g_antilag 1 is now a safe default... so let's do it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3381
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Fri, 15 Feb 2008 01:31:05 +0000 (01:31 +0000)]
New machine gun model and textures
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3380
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Thu, 14 Feb 2008 23:23:46 +0000 (23:23 +0000)]
deleted e8jumpspawn gloss/norm textures because they don't look very
good, and when animated they only apply to one of the 7 frames (the
alternative is to copy them for all 7 frames of each of these 3
materials, and eat 12MB of additional video memory - not worth it)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3379
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Thu, 14 Feb 2008 21:58:07 +0000 (21:58 +0000)]
converted a 15bit tga to 24bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3378
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Thu, 14 Feb 2008 20:13:53 +0000 (20:13 +0000)]
recompiled bloodprisonctf with -scale 1.2, this fixed the lightgrid
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3377
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Thu, 14 Feb 2008 02:45:05 +0000 (02:45 +0000)]
changed weapon_nextthink and ATTACK_FINISHED update checks to use a
slightly different check for burst firing:
self.weapon_nextthink < time - frametime * 1.5
this ought to avoid rounding errors on the comparisons that might be
responsible for varying fire rates
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3376
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Wed, 13 Feb 2008 22:11:18 +0000 (22:11 +0000)]
strength:
Updated bsp with -onlyents and removed .ent file.
I never wanted to add that .ent file in the first place.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3375
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 13 Feb 2008 21:36:14 +0000 (21:36 +0000)]
(OSX) new icon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3374
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 13 Feb 2008 20:05:40 +0000 (20:05 +0000)]
introduce cvar g_balance_rocketlauncher_detonatedelay; when not 0, it inhibits rocket remote detonation until the rocket "lives" for a certain time. Maybe a value of 0.2 would be nice for this to prevent rocketboost exploits... but I'll try that on an actual server first
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3373
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Wed, 13 Feb 2008 18:45:23 +0000 (18:45 +0000)]
new menu background
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3372
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 13 Feb 2008 12:08:16 +0000 (12:08 +0000)]
get rid of unnecessary zoning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3371
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 13 Feb 2008 12:07:40 +0000 (12:07 +0000)]
THAT should fix the display
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3370
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 13 Feb 2008 12:03:16 +0000 (12:03 +0000)]
allow a reason to be specified for kick votes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3369
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 13 Feb 2008 11:58:22 +0000 (11:58 +0000)]
improved vote messages a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3368
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 13 Feb 2008 11:45:46 +0000 (11:45 +0000)]
damn typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3367
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 13 Feb 2008 09:59:25 +0000 (09:59 +0000)]
fix for the fix :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3366
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 13 Feb 2008 09:57:27 +0000 (09:57 +0000)]
minor fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3365
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 13 Feb 2008 09:53:23 +0000 (09:53 +0000)]
g_balance_kill_delay to prevent abuse of "kill"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3364
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 13 Feb 2008 08:56:39 +0000 (08:56 +0000)]
add bloodprisonctf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3363
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 Feb 2008 22:48:17 +0000 (22:48 +0000)]
need to forbid $ in votes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3362
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
urre [Tue, 12 Feb 2008 20:47:36 +0000 (20:47 +0000)]
Added a clientside QuakeC base by Dresk and myself. Included an example of a networked clientside client
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3361
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 Feb 2008 17:28:43 +0000 (17:28 +0000)]
add "lsmaps" alias
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3360
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 Feb 2008 16:36:10 +0000 (16:36 +0000)]
fix minor bug in VoteSpam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3359
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 Feb 2008 16:28:56 +0000 (16:28 +0000)]
better vote output
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3358
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 Feb 2008 16:12:54 +0000 (16:12 +0000)]
new: sv_vote_majority_factor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3357
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 10 Feb 2008 16:38:44 +0000 (16:38 +0000)]
fix a bug (or not?) in makespr32 that made DP misinterpret the origin. TASK: find out whether DP is doing it wrong, or the docs I read to write the original code of this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3356
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Sat, 9 Feb 2008 18:13:07 +0000 (18:13 +0000)]
Fix some ambient sounds in strength.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3355
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Sat, 9 Feb 2008 17:53:40 +0000 (17:53 +0000)]
null -> common/caulk. Apparently "NULL" texture gets applied when clipping brushes sometimes.
Needs recompile AGAIN. (engine complains about not finding null texture).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3354
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Sat, 9 Feb 2008 17:34:54 +0000 (17:34 +0000)]
Fix ambient sounds on evilspace. And added textures referenced by the shader. (taken from Open Arena)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3353
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 9 Feb 2008 15:57:53 +0000 (15:57 +0000)]
remove broken and unused lamp1 shader
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3352
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Sat, 9 Feb 2008 15:41:55 +0000 (15:41 +0000)]
removed evil6 and added strength in shaderlist.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3351
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 9 Feb 2008 15:36:09 +0000 (15:36 +0000)]
limit amount of damage gibs/blood to the one for 200 damage (no weapon goes over 200 damage). Fixes HUGE fps drops when team changing.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3350
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Sat, 9 Feb 2008 15:29:36 +0000 (15:29 +0000)]
Fix some ambient sounds on bleach. ambient_03.ogg and ambient_06.ogg is still missing files, and have never existed afaik.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3349
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 9 Feb 2008 12:42:56 +0000 (12:42 +0000)]
recompiled reslimed (after adding a playerclip to fix a bad spot)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3348
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 9 Feb 2008 08:04:14 +0000 (08:04 +0000)]
LOTS of shader bugfixes (stages for files that don't exist)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3347
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 9 Feb 2008 08:03:32 +0000 (08:03 +0000)]
some shaders reference this... so put it here
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3346
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 9 Feb 2008 07:25:48 +0000 (07:25 +0000)]
remove shader stages for files that aren't
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3345
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 8 Feb 2008 20:19:57 +0000 (20:19 +0000)]
possibly this fixes MrBougo's rotating checkerboard
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3344
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 8 Feb 2008 11:59:37 +0000 (11:59 +0000)]
negative force crylink - gives it a little edge in team matches where it can slow down enemies a little bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3343
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 8 Feb 2008 10:29:39 +0000 (10:29 +0000)]
remove demos/ prefix from ply and tdem, and make them supported by tab completion
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3342
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 8 Feb 2008 10:12:02 +0000 (10:12 +0000)]
improved font
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3341
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 7 Feb 2008 19:52:34 +0000 (19:52 +0000)]
ticrate back to 0.05, because the weapon system sucks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3340
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 7 Feb 2008 17:09:51 +0000 (17:09 +0000)]
sing up fedora
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3339
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 7 Feb 2008 15:42:31 +0000 (15:42 +0000)]
make gametype command refuse if there is no single map for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3338
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 6 Feb 2008 18:44:27 +0000 (18:44 +0000)]
Tab completion for chmap/gotomap; new aliases vmap and vdomap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3337
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 6 Feb 2008 07:38:18 +0000 (07:38 +0000)]
DP_QC_CVAR_TYPE, fixes some bugs with menu controls appearing wrong (joystick)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3336
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Tue, 5 Feb 2008 21:39:11 +0000 (21:39 +0000)]
Added SDL-only default gamepad settings, to match non-sdl.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3335
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Tue, 5 Feb 2008 20:02:03 +0000 (20:02 +0000)]
Added Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3334
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 5 Feb 2008 07:39:07 +0000 (07:39 +0000)]
jumppad.message can output a message when pushed (possibly for making force fields that propel you back, and say "No way")
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3333
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa