div0 [Wed, 8 Oct 2008 16:11:56 +0000 (16:11 +0000)]
r4672 | div0 | 2008-10-08 17:57:36 +0200 (Wed, 08 Oct 2008) | 2 lines
it currently is not allowed to objerror() when an InitializeEntity function is set!
r4673 | div0 | 2008-10-08 18:00:18 +0200 (Wed, 08 Oct 2008) | 2 lines
same bug again
r4674 | div0 | 2008-10-08 18:11:22 +0200 (Wed, 08 Oct 2008) | 2 lines
make objerror safe for all entities again
div0 [Wed, 8 Oct 2008 14:10:09 +0000 (14:10 +0000)]
r4665 | div0 | 2008-10-08 15:15:43 +0200 (Wed, 08 Oct 2008) | 2 lines
use q3map2 not mapinfo bounds for short circuit
r4666 | div0 | 2008-10-08 15:21:02 +0200 (Wed, 08 Oct 2008) | 2 lines
fix division by zero if cl_zoomfactor == 1
div0 [Wed, 8 Oct 2008 11:27:59 +0000 (11:27 +0000)]
r4662 | div0 | 2008-10-08 12:24:32 +0200 (Wed, 08 Oct 2008) | 2 lines
fix default weapon color (0xAA is no longer neutral)
r4663 | div0 | 2008-10-08 13:26:32 +0200 (Wed, 08 Oct 2008) | 2 lines
reset the ready count too on ready-restart (not just the flags)
div0 [Tue, 7 Oct 2008 07:55:43 +0000 (07:55 +0000)]
r4620 | div0 | 2008-10-04 13:21:08 +0200 (Sat, 04 Oct 2008) | 2 lines
fix timelimit display after ready-restart (no longer 20.166666667)
r4621 | div0 | 2008-10-04 15:59:32 +0200 (Sat, 04 Oct 2008) | 2 lines
use the new mipmap drawflag
r4622 | div0 | 2008-10-04 16:32:14 +0200 (Sat, 04 Oct 2008) | 2 lines
cl_teamradar_size cvar
r4623 | div0 | 2008-10-04 20:08:22 +0200 (Sat, 04 Oct 2008) | 2 lines
more teamradar features (zoom mode)
r4624 | m0rfar | 2008-10-04 20:23:26 +0200 (Sat, 04 Oct 2008) | 1 line
Better alpha on silver skin. Still looks about the same :P
r4625 | div0 | 2008-10-04 20:44:07 +0200 (Sat, 04 Oct 2008) | 2 lines
fix wrong observe message
r4626 | div0 | 2008-10-04 21:47:01 +0200 (Sat, 04 Oct 2008) | 2 lines
ignore "trace_endpos in solid" error as it sometimes can actually happen
r4627 | div0 | 2008-10-04 22:16:03 +0200 (Sat, 04 Oct 2008) | 2 lines
fix hook bug, but why?
r4628 | div0 | 2008-10-04 22:30:37 +0200 (Sat, 04 Oct 2008) | 2 lines
fix MrBougo's portal bug
r4629 | div0 | 2008-10-04 22:38:24 +0200 (Sat, 04 Oct 2008) | 2 lines
cl_teamradar_position
r4630 | div0 | 2008-10-04 22:45:13 +0200 (Sat, 04 Oct 2008) | 2 lines
try to detect missing minimap and show no radar
r4631 | div0 | 2008-10-04 23:04:07 +0200 (Sat, 04 Oct 2008) | 2 lines
let HUD draw over other stuff
r4632 | div0 | 2008-10-04 23:31:26 +0200 (Sat, 04 Oct 2008) | 2 lines
do not use "chain" that way!
r4633 | div0 | 2008-10-04 23:46:08 +0200 (Sat, 04 Oct 2008) | 2 lines
draw HUD before other stuff again (no idea why this is needed)
r4634 | div0 | 2008-10-05 11:58:24 +0200 (Sun, 05 Oct 2008) | 2 lines
work around engine crash by drawing 2D polygons after R_RenderView() (i.e. forcing some DrawQ call before)
r4635 | div0 | 2008-10-05 11:59:07 +0200 (Sun, 05 Oct 2008) | 2 lines
forgot this file
r4636 | div0 | 2008-10-05 12:10:39 +0200 (Sun, 05 Oct 2008) | 2 lines
iapply the vid_conwidth/height ratio for the sprites
r4637 | div0 | 2008-10-05 13:03:48 +0200 (Sun, 05 Oct 2008) | 2 lines
do not generate that many porto weapons :P
r4638 | div0 | 2008-10-05 17:07:26 +0200 (Sun, 05 Oct 2008) | 2 lines
also copy weapon and switchweapon to spectators
r4639 | div0 | 2008-10-05 17:15:26 +0200 (Sun, 05 Oct 2008) | 2 lines
fix assault brush entities
r4640 | div0 | 2008-10-05 17:47:19 +0200 (Sun, 05 Oct 2008) | 2 lines
fix a broken check by commenting it out. It never was needed to begin with :P
r4641 | div0 | 2008-10-05 20:25:00 +0200 (Sun, 05 Oct 2008) | 2 lines
fix vote display
r4642 | div0 | 2008-10-06 10:10:00 +0200 (Mon, 06 Oct 2008) | 2 lines
added a new crosshair 12 (idea by tweak)
r4643 | div0 | 2008-10-06 11:54:41 +0200 (Mon, 06 Oct 2008) | 2 lines
hidewaypoints is handled by client now
r4644 | div0 | 2008-10-06 12:05:38 +0200 (Mon, 06 Oct 2008) | 2 lines
improve error message for size line
r4645 | div0 | 2008-10-06 15:18:46 +0200 (Mon, 06 Oct 2008) | 2 lines
also compare the team in SPRITERULE_DEFAULT. Should make it possible to hide a waypoint when changing teams, even if CEFC can't disable it yet (because no other update happens).
r4646 | div0 | 2008-10-06 15:21:54 +0200 (Mon, 06 Oct 2008) | 2 lines
experimental change: only resend a waypointsprite if its origin (or its carrier's) actually changed. Please test this in CTF when your flag carrier does not move and you change team. Should work because of the latest CSQC code change.
r4647 | div0 | 2008-10-06 18:58:41 +0200 (Mon, 06 Oct 2008) | 2 lines
updated entcs, less of a bandwidth hog
r4648 | div0 | 2008-10-06 19:52:54 +0200 (Mon, 06 Oct 2008) | 2 lines
minor portals fix again :P
r4649 | div0 | 2008-10-07 08:02:50 +0200 (Tue, 07 Oct 2008) | 2 lines
team radar menu controls
div0 [Fri, 3 Oct 2008 18:32:25 +0000 (18:32 +0000)]
- portal fixes
- weapon replace fixes
- clientstate zoom fixes
- sounds by Tenshihan for the Port-O-Launch
- motd fixes
- new warmup/vote/ready nagger
- CTF: fix portal exploit by adding a flag drop penalty of the same score as pickup if you drop the flag when going through a portal or suiciding
- demotc: put the cut marks slightly different; allow removing them again using an "uncut" operation
- added sv_status_privacy and mention kick/kickban as addition to the vote commands
- support race_place -1 to mark a qualifying-only finish spawn point
- check ip ban in say/teamsay too as to make banned people less annoying (they no longer can say something during the short time from connect till being kicked by the ban system)
- server favorites
- handle sv_foginterval on the client now (TESTING)
- external lightmaps
- lots of new particle fx, explosions, blood, shotgun/mg gun impact, electo impact, nexgun beam and much more, too much to write them all here
- workaround for subdivisions (needs an engine fix still)
- g_ctf_win_mode 3: frags do not count
- add "sv_cmd roughmap" writing a XPM with a rough version of the map layout
- add voice to need help, enemy seen, flag seen
- LOD for misc_models and similar entities
- more CTF scoring modes
- add a SND_WEAPON2 channel for anything except actual weapon fire. Limits cutting off of weapon sounds a bit.
- experimental feature (sv_)cmd cvar_changes, should list all changed cvars of the server
- fix black grate on toxic by using current q3map2
- fixed strength and dieselpower deluxemaps
- get rid of .info files; make interpolation generic
- experimental team radar (try: cl_teamradar 1)
- support cl_hidewaypoints 2 (hide all)
- turrets by tZork
- Update crosshair 9 & 10. Making the circle rounder.
- func_static, misc_gamemodel (better radiant support by splitting misc_models up)
enable g_tourney by default and see if div^h^h^hanyone complains now that its just for 60 seconds, has a simply display in the scoreboard and does not start with all guns :-)
update the radiant patches: fix unnecessary whitespace at line ends, and update line numbers
"impulse 99": set unlimited ammo
portal crash fixes
fix attack_finished bug blocking weapon switching
weapon priority lists; non-critical impulses reordered (cleaned up)
fix inverted condition in func_door_secret
i wanna see the packetloss with sbar_columns all
Dieselpower: Changed MG ammo to SG ammo. There is no MG here.
Added new entity: "func_breakable"; functions the same way func_assault_destructible does, but it's for general gameplay use (IE destructible glass, crates, etc.)
enabled chat flood protection by default
support teamed items
g_weaponreplace_*
Capitalize some words in the FAQ
renamed g_tourney_warmup_unlimited_time to g_tourney_warmup_limit and default it to 60 (-1 is totally unlimited, 0 is up to timelimit, other values limit it further)
being limited to 60 seconds, next step is to enable g_tourney too by default (i think CSQC needs to show this in a good way first, we try this later)
do not require items in Race
maybe missing initialization breaks ready-restart so much on my ctf server?
div0 [Sat, 30 Aug 2008 16:49:03 +0000 (16:49 +0000)]
get rid of ServerConsoleEcho workaround; fix a remote DP-console command execution hole in the process :P
laser: add a dlight to the end; improve effect; effect is now laser_deadly or none, depending on laser's .dmg
detect NOIMPACT flag for laser (TODO: possibly extend the laser to infinity if it hits sky? need a test map for this first)
fix compile errors; make sky-hitting lasers extend to infinity
workaround for decreasing time
clear overtime status on ready-restart
allow "mdl" "none" for misc_laser to turn off the particle effect, EVEN if it can hurt
div0 [Sat, 30 Aug 2008 11:06:01 +0000 (11:06 +0000)]
r4248 | esteel | 2008-08-29 21:29:29 +0200 (Fri, 29 Aug 2008) | 2 lines
gl_texturecompression_2d ,gl_texturecompression_normal and gl_texturecompression_q3bspdeluxemaps are now 0 by default in the engine, lets keep this file small
r4249 | esteel | 2008-08-29 21:32:31 +0200 (Fri, 29 Aug 2008) | 2 lines
make "client upd port" editfield a tad bigger so 5 numbers + cursor can fit into and not cutoff after 3.5
div0 [Fri, 29 Aug 2008 18:32:01 +0000 (18:32 +0000)]
r4223 | div0 | 2008-08-28 15:41:54 +0200 (Thu, 28 Aug 2008) | 2 lines
new cvar: cl_zoomsensitivity
r4224 | div0 | 2008-08-28 15:43:26 +0200 (Thu, 28 Aug 2008) | 2 lines
update zoomsensitivity
r4225 | esteel | 2008-08-28 20:27:09 +0200 (Thu, 28 Aug 2008) | 2 lines
it seems a bit over the top to error out just because we can't open the file in db_save, just dprint and return
r4226 | div0 | 2008-08-29 08:07:32 +0200 (Fri, 29 Aug 2008) | 2 lines
add field .nottargeted to override targetname checks (for misc_follow on anything)
r4227 | div0 | 2008-08-29 08:13:22 +0200 (Fri, 29 Aug 2008) | 2 lines
make doors/plats not change their position in the spawn function (but defer that). Helps with attaching misc_follow.
r4228 | div0 | 2008-08-29 09:42:51 +0200 (Fri, 29 Aug 2008) | 2 lines
trigger_multivibrator
r4229 | div0 | 2008-08-29 09:55:39 +0200 (Fri, 29 Aug 2008) | 2 lines
new laser beam graphics
r4230 | div0 | 2008-08-29 10:27:36 +0200 (Fri, 29 Aug 2008) | 2 lines
fix laser interpolation
r4231 | div0 | 2008-08-29 10:43:04 +0200 (Fri, 29 Aug 2008) | 2 lines
more fixes to the laser
r4232 | div0 | 2008-08-29 11:15:58 +0200 (Fri, 29 Aug 2008) | 3 lines
func_plat: wait -1 makes it seamless
laser: color fix
r4233 | div0 | 2008-08-29 11:25:46 +0200 (Fri, 29 Aug 2008) | 2 lines
make interpolation support slowmo
r4234 | div0 | 2008-08-29 14:55:20 +0200 (Fri, 29 Aug 2008) | 2 lines
hook: when something gets in the way, cut the hook off. Helps a bit with moving around.
r4235 | div0 | 2008-08-29 16:06:08 +0200 (Fri, 29 Aug 2008) | 2 lines
more patches: targetname/killtarget handling fixes
r4236 | div0 | 2008-08-29 18:16:25 +0200 (Fri, 29 Aug 2008) | 5 lines
fteqcc should implement DWIM:
when it was a before
and I change it to a && b || c
then it should know I mean a && (b || c)! (j/k)
r4237 | div0 | 2008-08-29 18:43:20 +0200 (Fri, 29 Aug 2008) | 2 lines
record zoom in demos (TODO: also send zoom state when fov is below a threshold?)
r4238 | div0 | 2008-08-29 18:58:10 +0200 (Fri, 29 Aug 2008) | 2 lines
also detect zoom scripts, and write zoom status to the server (for speccing) and demo (assuming any fov < 50 is zoomed)
r4239 | div0 | 2008-08-29 19:06:30 +0200 (Fri, 29 Aug 2008) | 2 lines
slightly better +zoom handling; still misses DP's magic to support two keys at once
r4240 | div0 | 2008-08-29 19:10:00 +0200 (Fri, 29 Aug 2008) | 2 lines
fov 80 is new threshold
r4241 | div0 | 2008-08-29 19:10:59 +0200 (Fri, 29 Aug 2008) | 2 lines
thresh must be 60 (fov slider in menu)
r4242 | div0 | 2008-08-29 19:11:52 +0200 (Fri, 29 Aug 2008) | 2 lines
better save than sorry. 59.5
r4243 | div0 | 2008-08-29 19:31:34 +0200 (Fri, 29 Aug 2008) | 2 lines
laser: also support detectors
r4244 | div0 | 2008-08-29 20:13:58 +0200 (Fri, 29 Aug 2008) | 2 lines
fix the "wrong gametype on startup" bug
r4245 | div0 | 2008-08-29 20:19:01 +0200 (Fri, 29 Aug 2008) | 2 lines
get rid of some old unused code
r4246 | div0 | 2008-08-29 20:20:05 +0200 (Fri, 29 Aug 2008) | 2 lines
more remains
div0 [Thu, 28 Aug 2008 13:26:19 +0000 (13:26 +0000)]
r4215 | div0 | 2008-08-27 15:22:10 +0200 (Wed, 27 Aug 2008) | 2 lines
fix (unrelated) bug in misc_laser code, causing CSQC entity message spam
r4216 | div0 | 2008-08-28 09:39:24 +0200 (Thu, 28 Aug 2008) | 3 lines
- get rid of delayed init where I found it and replace it by something that runs BEFORE think (in the very first StartFrame); makes sure misc_follow can work right (as all entities are on their INITIAL location then)
- make misc_laser work with misc_follow
r4217 | esteel | 2008-08-28 09:46:02 +0200 (Thu, 28 Aug 2008) | 2 lines
explain jumping and pressing/holding space better, add a few more links at the end
r4218 | div0 | 2008-08-28 11:37:08 +0200 (Thu, 28 Aug 2008) | 2 lines
more laser madness (now: dark lasers, pulsating laser, laser beam interpolation)
r4219 | m0rfar | 2008-08-28 13:10:47 +0200 (Thu, 28 Aug 2008) | 4 lines
Changed default respawn times for 2 items.
50 health = 20 sec (was 15 sec)
25 armor = 20 sec (was 30 sec)
This will hopefully result in a better experience for us all :)
r4220 | div0 | 2008-08-28 14:14:11 +0200 (Thu, 28 Aug 2008) | 2 lines
fix TE_SPARK again
r4221 | div0 | 2008-08-28 15:23:46 +0200 (Thu, 28 Aug 2008) | 2 lines
zoom: do it entirely client side
div0 [Wed, 27 Aug 2008 12:48:53 +0000 (12:48 +0000)]
- Q3A maps: switch crylink with hagar. Now, Plasmagun -> Hagar, BFG -> Crylink.
- func_sparks
- func_pointparticles
- func_rain, func_snow client side
- misc_laser client side
- New slime2 texture.
- Toxic: use new slime and real Nexuiz entities.
- Fix basementctf jumppads by using common/trigger texture instead of common/nodraw
- allow displaying the locked door message more than once
- misc_follow
- add g_nexuizversion to qcstatus
div0 [Mon, 25 Aug 2008 08:27:50 +0000 (08:27 +0000)]
r4177 | div0 | 2008-08-25 08:35:52 +0200 (Mon, 25 Aug 2008) | 5 lines
major cleanup of game type loading (closes some bug on SF)
new feature: if multiple game type cvars are set, the one NOT matching the last game is used
makes "g_ctf 1; changelevel dismal" work no matter what other game type cvars are set
gamecfg cvar is no longer used for switching game types, bot for AVOIDING one (nobody used that anyway); it now always contains the CURRENT game type
r4178 | div0 | 2008-08-25 08:48:03 +0200 (Mon, 25 Aug 2008) | 2 lines
proper mmsss display for fraglimit
r4179 | div0 | 2008-08-25 08:53:58 +0200 (Mon, 25 Aug 2008) | 2 lines
support fraglimit in qualifying-then-race too
r4180 | div0 | 2008-08-25 09:23:38 +0200 (Mon, 25 Aug 2008) | 2 lines
improve the stupid workaround path for the hook drawing
div0 [Sun, 24 Aug 2008 17:48:37 +0000 (17:48 +0000)]
- refactor common setmodel calls for moving brushes and triggers; ALWAYS support .mins/.maxs explicitly set instead of using an actual model (good for ent files)
- nodetail 1 as default for map voting
- hook: allow hooking to moving stuff, including players
- hook: tarzan 2 mode: one can pull other players
- hook: no more jitter; better graphics
- add torus' player sounds; remove the debug sounds
- exact triggers: hurt, ladder, impulse, multiple, jumppads, teleporters, swamp and race checkpoints now work EXACTLY as made in the map editor (not as bbox any more). This change might be desirable on other entity types too.
- don't draw that stupid spawn shield effect when waiting for the restart countdown
- Depcreate mapname.cfg files. From now on, these are only for the user to customize stuff like the CD track, but NOT for the mapper.
- Add a "cdtrack" command to mapinfo files.
- Add a "clientsettemp_for_type" command to mapinfo files (sets a cvar on the client for just this one round).
- Change all existing maps to this.
- Compatibility issue: playing on old servers will be without background music. I think we can live with that.
div0 [Tue, 12 Aug 2008 12:20:43 +0000 (12:20 +0000)]
- New sounds
- CSQC scoreboard improvements
- Reworked landing sound conditions
- Less distracting fog at close range in reslimed
- New sound channel assignment; channel mixer in menu
- changed margin spec of input boxes to use chars, not relative size (fixed weird short inputboxes)
- add extra types for big buttons, fitting skin changes
- use DP_SV_QCSTATUS to show frags to qstat again; make menu aware of player lists (currently they are not shown, but they can be searched); add a game type column
- g_spawnpoints_auto_move_out_of_solid cvar
- "race" game mode
- HEIGHT_DIALOGBORDER
- trigger_teleport: setmodel only if it is not "". Then a teleporter can be manually added to an .ent by setting mins and maxs.
- make mins/maxs only triggers work
- wicked menuskins 2.0 plus bigbuttons (copyd from normal buttons). I still call them wicked instead of wicked2, I don't know if that's good or bad.
- new command "allready" (for vcall/vdo); fix shootable buttons in independent players mode
- make ENTER also save the cvar of the current input box
div0 [Tue, 5 Aug 2008 06:56:01 +0000 (06:56 +0000)]
r4006 | tzork | 2008-08-02 20:57:57 +0200 (Sat, 02 Aug 2008) | 1 line
editor models for turrets
r4007 | div0 | 2008-08-03 15:31:56 +0200 (Sun, 03 Aug 2008) | 3 lines
add -Ono-c -Ono-cs to work around a fteqcc bug that hides all array elements from prvm_edict
Savegames are STILL broken, due to the same fteqcc bug.
r4008 | div0 | 2008-08-03 15:53:23 +0200 (Sun, 03 Aug 2008) | 2 lines
MrBougo, try this commit (should fix impulse 13/14 + kill)
r4009 | div0 | 2008-08-03 17:34:55 +0200 (Sun, 03 Aug 2008) | 2 lines
add missing kdr column
r4010 | div0 | 2008-08-04 09:27:38 +0200 (Mon, 04 Aug 2008) | 2 lines
new stupidly recorded sounds for players
r4011 | div0 | 2008-08-04 09:35:59 +0200 (Mon, 04 Aug 2008) | 2 lines
exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next one
r4012 | div0 | 2008-08-04 09:37:03 +0200 (Mon, 04 Aug 2008) | 2 lines
actually, better play the pain sound if the next TWO laser jumps would kill you
r4013 | div0 | 2008-08-04 09:37:55 +0200 (Mon, 04 Aug 2008) | 2 lines
louder
r4014 | div0 | 2008-08-04 09:56:53 +0200 (Mon, 04 Aug 2008) | 2 lines
play every player sound on CHAN_AUTO except say messages
r4015 | div0 | 2008-08-04 11:20:15 +0200 (Mon, 04 Aug 2008) | 2 lines
add cvar g_jump_grunt (default 0)
r4016 | m0rfar | 2008-08-04 11:50:52 +0200 (Mon, 04 Aug 2008) | 1 line
Wicked menuskins. wickedblack as new default.
r4017 | m0rfar | 2008-08-04 11:58:58 +0200 (Mon, 04 Aug 2008) | 1 line
new playermodel previews by sev
r4018 | div0 | 2008-08-04 12:16:51 +0200 (Mon, 04 Aug 2008) | 2 lines
use the default string of the menu_skin cvar in preference to the hardcoded "default" if the skin is not found
r4019 | div0 | 2008-08-04 13:27:47 +0200 (Mon, 04 Aug 2008) | 2 lines
oh, adding missing cvheck
r4020 | m0rfar | 2008-08-04 14:39:43 +0200 (Mon, 04 Aug 2008) | 2 lines
buttongray_d .tga -> buttongray_d.tga
Typo!
r4021 | div0 | 2008-08-04 16:19:18 +0200 (Mon, 04 Aug 2008) | 2 lines
clearer colors by sev
r4022 | div0 | 2008-08-04 17:54:52 +0200 (Mon, 04 Aug 2008) | 2 lines
un-xxd colormap_palette.lmp
r4023 | div0 | 2008-08-05 08:16:54 +0200 (Tue, 05 Aug 2008) | 2 lines
add to the playersound system a globalsound system; make the footsteps and fall sounds global ones; add support for metalsteps and nosteps (although the sound files currently are identical)
div0 [Sat, 2 Aug 2008 10:20:24 +0000 (10:20 +0000)]
make CSQC scores safer against packet loss/rearrangements
work around broken ClientConnect/ClientDisconnect
in "cmd maplist", leave out the maps that won't work in the current game mode anyway
new packet loss column ("pl")
allow downloading csprogs.dat out of a pack
build script update (csqc)
rcon2irc connection error fix
new csqc scoreboard (game mode generic)
Remove ctf support for starship. It's not symmetric.
ctf on silvercity? no thanks.
ctf no longer uses capturelimit
add RestoreGame() hook to fix loaded games (they no longer erase server.db)
enable aggressive fteqcc optimizations (requires a CURRENT fteqcc!)
add a big variant of the font; fix minor issues in the regular one
add tool to make an archive of all csqc files
add cvar cl_readpicture_force
fix map vote time sync issues... ARGH
new scores log format support
GtkRadiant patchset fixed for current svn
script to automatically create shaders for textures with alpha channel, and sky
r3817 | div0 | 2008-07-13 18:39:06 +0200 (Sun, 13 Jul 2008) | 2 lines
ZeroRadiant svn now also applied the "bpsurfacedialog" diff, so it is no longer needed here
r3777 | m0rfar | 2008-07-05 13:30:17 +0200 (Sat, 05 Jul 2008) | 2 lines
Added Nexuiz specific compile options, based on compile-settings.txt (Aggressor is still missing...)
Changed health colors a bit. And fixed trigger_hurt descriptions a bit.
r3778 | m0rfar | 2008-07-05 21:00:16 +0200 (Sat, 05 Jul 2008) | 1 line
Fixed Bleach jumpads by using target_position as target.
r3787 | m0rfar | 2008-07-07 15:59:33 +0200 (Mon, 07 Jul 2008) | 1 line
All cl_movement_* cvars should match sv_* equivalent.. at least 2 where (slighlty) wrong.
r3788 | m0rfar | 2008-07-08 18:41:06 +0200 (Tue, 08 Jul 2008) | 1 line
Fixed Bloodprisonctf's jumppads by targeting target_position instead of info_null.
r3752 | m0rfar | 2008-07-02 02:03:00 +0200 (Wed, 02 Jul 2008) | 2 lines
Hexedited all texture references in pickups .md3's. So GtkRadiant can find and display the textures in the editor.
And all textures are still fine in-game with my tests.
r3762-3770 | div0 | 2008-07-03 08:32:57 +0200 (Thu, 03 Jul 2008) | 2 lines
some stuff for ZeroRadiant, and a preliminary new entities.def (some entities still left to document)
oops, remove some wiki syntax from the entities.def
fix info_null
make target_speaker target-able. Not THAT useful yet, but well, why not.
remove unused var
It is done! A brand new entities.def file for Nexuiz, and this time it actually fits!
reformat
add missing gridsize default
remove unused trigger_reactivate
div0 [Mon, 30 Jun 2008 06:55:02 +0000 (06:55 +0000)]
r3742 | div0 | 2008-06-30 08:54:23 +0200 (Mon, 30 Jun 2008) | 2 lines
moving the mouse is also non-idling. I wonder if chatting should count as not idling too...
div0 [Thu, 20 Dec 2007 11:07:30 +0000 (11:07 +0000)]
- g_player_brightness cvar (still needs engine support)
- leileilol's effect updates
- sv_maxspeed 320 matches Q3
- ZeroRadiant project
- cd tracks now with replaygain
- silvercity fog
- animinfo (with example), tag_weapon support
- electro and crylink now fire a bit faster
- less cvar queries in game, mapinfo system as option
- better reset_map function
- jumppad.noise support
- ctf flag noalign support
div0 [Thu, 29 Nov 2007 07:56:24 +0000 (07:56 +0000)]
trunk->branch merge:
- worldspawn() fixes for precaching
- tuned speed rune
- improved evil1_metals
- Onslaught and Assault models/sprites (these game modes still need testing, but Assault should be in known working state now)
- no more flashblend in *.cfg
- optional mapinfo system (needs testing; compile qcsrc/server with -DMAPINFO to use it)
div0 [Wed, 31 Oct 2007 11:07:10 +0000 (11:07 +0000)]
change menu_showteamselect alias to use menu_cmd (compatibility to new menu code)
water updates
mbuiltin.qc update
fix observer spawn point selection
set _teams_available bitmask (compatibility to new menu code)
add (unused) depth first search function to util.qc (for new menu code)