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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sat, 19 May 2007 17:18:05 +0000 (17:18 +0000)]
draw capture effect in capturer team color, not in average :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2609
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div0 [Sat, 19 May 2007 16:56:31 +0000 (16:56 +0000)]
damn fteqcc; this time:
- midpoint *= 1 / kh_teams;
+ midpoint = midpoint * (1 / kh_teams);
otherwise it only changes midpoint_x
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2607
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savagex [Sat, 19 May 2007 15:32:57 +0000 (15:32 +0000)]
added target_assault_roundstart which is triggered whenever a new round
is started and which triggers all targets (to activate the first
target_objective etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2606
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esteel [Sat, 19 May 2007 14:32:27 +0000 (14:32 +0000)]
adjusted campaign skill based on playing and player feedback
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2605
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strahlemann [Sat, 19 May 2007 13:56:32 +0000 (13:56 +0000)]
fixed a floating lamp on reslimed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2603
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savagex [Sat, 19 May 2007 12:46:40 +0000 (12:46 +0000)]
target_objective_decrease that are assigned to an active
target_objective and that haven't fired yet now show a "HERE" sprite
(crude way to show players what to attack/defend, needs get replaced
with div0's nice waypoint system sooner or later)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2602
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esteel [Fri, 18 May 2007 18:48:37 +0000 (18:48 +0000)]
a new skin for the laser
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2600
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savagex [Fri, 18 May 2007 18:41:39 +0000 (18:41 +0000)]
new: func_assault_destructible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2599
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strahlemann [Fri, 18 May 2007 15:58:20 +0000 (15:58 +0000)]
fixed 3 items, that were floating a bit too high
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2597
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esteel [Fri, 18 May 2007 15:32:08 +0000 (15:32 +0000)]
you shall play reslimed in the campaign!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2595
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esteel [Fri, 18 May 2007 14:38:45 +0000 (14:38 +0000)]
removed slimepit from maplist, its replaced by reslimed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2593
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strahlemann [Fri, 18 May 2007 14:06:59 +0000 (14:06 +0000)]
moved *_slimepit.mapcfg to attic. Added new map reslimed aka Slimepit Revisited
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2592
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savagex [Fri, 18 May 2007 13:31:59 +0000 (13:31 +0000)]
target_objective_decrease is now only triggerable once per round. Added
checks and reset code.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2591
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savagex [Fri, 18 May 2007 12:15:31 +0000 (12:15 +0000)]
rename entities according to convention, introduce
target_objective_decrease that if triggered decreases the health of
targeted entities (that'd be target_objective entities)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2590
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savagex [Fri, 18 May 2007 11:39:41 +0000 (11:39 +0000)]
moved magic "this objective is inactive" value to constants.qh (it's
needed later for e.g. the spawnpoints to determine if their objective is
active), minor stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2589
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savagex [Fri, 18 May 2007 11:23:13 +0000 (11:23 +0000)]
my try at implementing a few assault basics. NOT WORKING YET. Some key
parts are missing. Bad overall style. It rains rotten flesh.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2588
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div0 [Fri, 18 May 2007 10:12:51 +0000 (10:12 +0000)]
fix keyhunt friendly fire exploit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2587
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esteel [Fri, 18 May 2007 09:04:44 +0000 (09:04 +0000)]
updated campaign for the new maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2585
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div0 [Fri, 18 May 2007 08:53:50 +0000 (08:53 +0000)]
added waypoints on silvercity to make the bots move when they are on the sides
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2584
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div0 [Thu, 17 May 2007 19:45:43 +0000 (19:45 +0000)]
menu: allow sensitivity up to 30
keyhunt: fix exploit with suicide or key dropping to get points; basically, if you lose a key by suicide or dropping, someone of your team who picks it up gets no points for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2583
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div0 [Thu, 17 May 2007 18:16:23 +0000 (18:16 +0000)]
keyhunt: dlight effect for end of round (capture, lost key)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2582
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strahlemann [Thu, 17 May 2007 17:44:04 +0000 (17:44 +0000)]
oops
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2581
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strahlemann [Thu, 17 May 2007 17:39:48 +0000 (17:39 +0000)]
there is no spoon.... err i mean test.shader
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2580
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strahlemann [Thu, 17 May 2007 17:11:11 +0000 (17:11 +0000)]
Added new slime and some fancy blinking stuff for slimepit revisited
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2579
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esteel [Thu, 17 May 2007 16:17:42 +0000 (16:17 +0000)]
raised beginning bot skills as they were too weak after the bot changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2578
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esteel [Thu, 17 May 2007 14:39:45 +0000 (14:39 +0000)]
team message 'dropped flag' had a wrong waypointsprites command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2577
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div0 [Thu, 17 May 2007 10:18:36 +0000 (10:18 +0000)]
slime should dissolve corpses too!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2575
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div0 [Thu, 17 May 2007 10:11:52 +0000 (10:11 +0000)]
reduced video settings cfgs to minimal set; low.cfg now disables snow; ultimate.cfg now enables HDR
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2574
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div0 [Wed, 16 May 2007 21:00:34 +0000 (21:00 +0000)]
fix unused stats feature
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2572
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div0 [Wed, 16 May 2007 05:31:04 +0000 (05:31 +0000)]
remove some debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2571
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div0 [Tue, 15 May 2007 23:28:14 +0000 (23:28 +0000)]
keyhunt collect sound should originate from player, not from key (fixes it apparently always coming from 0,0,0)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2570
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esteel [Tue, 15 May 2007 20:53:49 +0000 (20:53 +0000)]
the 'reset' in the player menu was pushed too far down
put non-applyable options to the top in the video menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2569
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lordhavoc [Tue, 15 May 2007 12:27:27 +0000 (12:27 +0000)]
disabled bloom in normal.cfg for even more fps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2567
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esteel [Tue, 15 May 2007 10:00:54 +0000 (10:00 +0000)]
moved r_glsl into video menu and also added gl_vbo there
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2566
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lordhavoc [Tue, 15 May 2007 07:26:59 +0000 (07:26 +0000)]
gibs are no longer considered creatures, and hence immune to lava damage
and its corresponding sound effects
corpses take damage from lava again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2565
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div0 [Mon, 14 May 2007 20:47:39 +0000 (20:47 +0000)]
interfere message now with team name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2564
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div0 [Mon, 14 May 2007 20:40:16 +0000 (20:40 +0000)]
disable the lava/slime dissolve sound for anything that isn't an alive player.
Ugly, but prevents bandwidth overuse by their sound effects.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2563
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esteel [Sun, 13 May 2007 17:14:56 +0000 (17:14 +0000)]
give a nice little indication when a jumppad was activated
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2561
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m0rfar [Sun, 13 May 2007 16:05:25 +0000 (16:05 +0000)]
picmip 10 in omg.cfg, because it uses r_showsurfaces 1, so why load textures with good quality? :D
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2559
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esteel [Sun, 13 May 2007 15:59:37 +0000 (15:59 +0000)]
put picmip back to 2, that should be enough for all cards that can run nexuiz reasonable well
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2558
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esteel [Sun, 13 May 2007 15:41:27 +0000 (15:41 +0000)]
removed gl_flashblend from default.cfg as its now in the graphic config files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2557
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m0rfar [Sun, 13 May 2007 10:31:28 +0000 (10:31 +0000)]
gl_flashblend 0. Because r_corona 1 is basically the same effect only smaller and prettier.
low.cfg use gl_picmip 4 now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2555
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div0 [Sat, 12 May 2007 22:20:16 +0000 (22:20 +0000)]
fix bugs in map list editing commands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2554
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div0 [Sat, 12 May 2007 07:50:38 +0000 (07:50 +0000)]
hide error messages about menu_cmd and cl_gravity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2552
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esteel [Fri, 11 May 2007 18:48:21 +0000 (18:48 +0000)]
small typo.. it should be ultimate quality not ulimate
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2551
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m0rfar [Fri, 11 May 2007 18:24:48 +0000 (18:24 +0000)]
Added texture and shader for "skip". It's used in final_rage.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2549
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m0rfar [Fri, 11 May 2007 13:04:31 +0000 (13:04 +0000)]
Fixed 4 stuck player spawns on Dismal.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2547
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m0rfar [Fri, 11 May 2007 12:24:42 +0000 (12:24 +0000)]
Fixed 2 floating rocket ammos by moving them 1qu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2545
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esteel [Fri, 11 May 2007 12:19:40 +0000 (12:19 +0000)]
also update r_picmipworld (from kadaverjack)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2544
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div0 [Fri, 11 May 2007 12:09:35 +0000 (12:09 +0000)]
fix typos in map txt file; sv_jumpvelocity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2543
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div0 [Fri, 11 May 2007 12:07:42 +0000 (12:07 +0000)]
g_balance_jumpvelocity -> sv_jumpheight
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2542
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m0rfar [Fri, 11 May 2007 11:58:42 +0000 (11:58 +0000)]
Fixed 4 floating armor shards. ("spawnflags" "1")
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2540
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m0rfar [Fri, 11 May 2007 11:47:29 +0000 (11:47 +0000)]
Fixed 2 floating cells.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2538
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m0rfar [Fri, 11 May 2007 11:25:45 +0000 (11:25 +0000)]
Fixed 4 floating items on Toxic by moving them 1qu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2536
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div0 [Fri, 11 May 2007 10:48:26 +0000 (10:48 +0000)]
don't check classname when joining best team as it is even "player" for just connected players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2534
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savagex [Wed, 9 May 2007 12:54:27 +0000 (12:54 +0000)]
cursor now shouldn't have a dark line above it (class bilinear
interpolation artifact)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2531
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div0 [Wed, 9 May 2007 11:00:15 +0000 (11:00 +0000)]
accidentally committed a half compiled basement. Revert.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2529
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div0 [Tue, 8 May 2007 23:29:36 +0000 (23:29 +0000)]
show amount of "saved" damage when god mode gets disabled;
keyhunt: move DROPPED KEY sprite to where it belongs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2528
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strahlemann [Tue, 8 May 2007 17:28:06 +0000 (17:28 +0000)]
_bump and _gloss for a bunch of textures (2/2)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2527
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strahlemann [Tue, 8 May 2007 15:41:26 +0000 (15:41 +0000)]
_bump and _gloss for a bunch of textures (1/2)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2526
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div0 [Tue, 8 May 2007 15:24:20 +0000 (15:24 +0000)]
log carried keys as K in sv_eventlog frag output; update makebuild
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2524
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div0 [Mon, 7 May 2007 21:55:05 +0000 (21:55 +0000)]
make keys brighter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2522
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div0 [Mon, 7 May 2007 20:25:32 +0000 (20:25 +0000)]
and now a cool icon by Morphed :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2521
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div0 [Mon, 7 May 2007 20:17:39 +0000 (20:17 +0000)]
new key model by Morphed, for now a replacement sprite...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2520
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m0rfar [Mon, 7 May 2007 13:13:19 +0000 (13:13 +0000)]
Fixed 1 floating armor shard on Stormkeep
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2517
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savagex [Mon, 7 May 2007 12:52:49 +0000 (12:52 +0000)]
fix floating rocket ammo and cell
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2515
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strahlemann [Mon, 7 May 2007 12:39:36 +0000 (12:39 +0000)]
added 2 light shaders (made for slimepit_revisited)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2514
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div0 [Mon, 7 May 2007 10:02:19 +0000 (10:02 +0000)]
for now, added the preset cfgs to the video menu. Please replace by real buttons, and add the options from the cfg files in the effects menu too. Effects menu then will need a scrollbar.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2511
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div0 [Mon, 7 May 2007 09:36:42 +0000 (09:36 +0000)]
support for menu_cmd sync to reload all cvar objects - and using that in the video settings cfgs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2510
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div0 [Mon, 7 May 2007 07:04:13 +0000 (07:04 +0000)]
Diesel 1,139 EUR/l - seriously, recompiled dieselpower to fix two missing surfaces (ceterum censeo q3map2 esse delendum)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2509
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m0rfar [Sun, 6 May 2007 13:00:36 +0000 (13:00 +0000)]
Made spawn sound optional, on by default. The ladder servers wants this off for sure.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2507
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lordhavoc [Sun, 6 May 2007 11:52:55 +0000 (11:52 +0000)]
edited high.cfg to use anisotropic filtering instead of offsetmapping
because it has more visual impact
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2506
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lordhavoc [Sun, 6 May 2007 11:44:05 +0000 (11:44 +0000)]
added r_depthfirst settings to the configs (basically, 0 for
non-deluxemapped modes, and 1 for most modes, 2 for ultra and ultimate)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2505
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div0 [Sun, 6 May 2007 00:07:38 +0000 (00:07 +0000)]
use a search to precache models/player/*.zym instead of fixed model names; that way, models from extra packages are precached too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2503
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div0 [Sun, 6 May 2007 00:00:45 +0000 (00:00 +0000)]
that was done twice...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2502
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lordhavoc [Sat, 5 May 2007 23:58:27 +0000 (23:58 +0000)]
reenabled sv_precacheplayermodels
added laser secondary option to pro (it had been added to normal without
updating pro)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2501
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div0 [Sat, 5 May 2007 23:42:15 +0000 (23:42 +0000)]
dieselpower comeback
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2500
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div0 [Sat, 5 May 2007 20:29:00 +0000 (20:29 +0000)]
oops, accidental shaderlist commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2498
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div0 [Sat, 5 May 2007 20:28:06 +0000 (20:28 +0000)]
keyhunt -> menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2497
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div0 [Sat, 5 May 2007 19:29:21 +0000 (19:29 +0000)]
oops, minor nogibs bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2495
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div0 [Sat, 5 May 2007 18:41:03 +0000 (18:41 +0000)]
keyhunt: return delay = 60; game_reset now resets some more stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2494
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div0 [Sat, 5 May 2007 12:02:29 +0000 (12:02 +0000)]
correctly handle bots now between spectate/unspectate...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2493
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div0 [Sat, 5 May 2007 11:01:25 +0000 (11:01 +0000)]
make minplayers ignore spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2492
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div0 [Sat, 5 May 2007 10:21:08 +0000 (10:21 +0000)]
DP already makes a ^3 out of the Ctrl-A, so I don't have to
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2490
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div0 [Fri, 4 May 2007 13:51:04 +0000 (13:51 +0000)]
menu items for r_picmipworld
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2487
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div0 [Fri, 4 May 2007 13:39:52 +0000 (13:39 +0000)]
normal.cfg now uses picmip 1 for skins and 0 for world
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2485
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div0 [Fri, 4 May 2007 13:20:02 +0000 (13:20 +0000)]
use r_picmipworld in the .cfg files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2483
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div0 [Fri, 4 May 2007 11:52:15 +0000 (11:52 +0000)]
yet another intermission check...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2482
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div0 [Fri, 4 May 2007 07:55:09 +0000 (07:55 +0000)]
missing color code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2481
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lordhavoc [Fri, 4 May 2007 01:22:21 +0000 (01:22 +0000)]
very major cleanup of precache code, this patch reduced memory usage
(mostly textures) by 190MB in testing, however the old behavior can be
reenabled by use of the new sv_precache* cvars if any problems arise
added ekg cvar ('engine killing gibs mode' for the ROTT fans)
moved player starting equipment code to level startup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2478
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div0 [Thu, 3 May 2007 21:54:34 +0000 (21:54 +0000)]
no period in message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2477
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div0 [Thu, 3 May 2007 21:23:22 +0000 (21:23 +0000)]
oops... NOW scoring in keyhunt should work when the key gets lost
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2475
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div0 [Thu, 3 May 2007 21:15:40 +0000 (21:15 +0000)]
- sv_cheats now gets only read at startup (just like in the engine)
- fix impulse 99 (now give health and armor too, and does not clear item bits any more)
- campaign levelwarp now is "sv_cmd warp 10"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2472
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lordhavoc [Thu, 3 May 2007 20:17:02 +0000 (20:17 +0000)]
reworked W_SetupShot again to add back trueaim
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2471
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lordhavoc [Thu, 3 May 2007 20:09:22 +0000 (20:09 +0000)]
fix a bug that made g_shootfromeye not use the v_forward multiplier
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2470
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lordhavoc [Thu, 3 May 2007 20:07:21 +0000 (20:07 +0000)]
refactored/cleaned W_SetupShot
added g_shootfromeye and g_shootfromcenter cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2469
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div0 [Thu, 3 May 2007 18:46:28 +0000 (18:46 +0000)]
scoring bug in keyhunt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2468
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div0 [Thu, 3 May 2007 18:29:05 +0000 (18:29 +0000)]
for push, credit the attacker
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2467
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div0 [Thu, 3 May 2007 18:21:32 +0000 (18:21 +0000)]
even more clear waiting message :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2466
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div0 [Thu, 3 May 2007 18:12:36 +0000 (18:12 +0000)]
clearer waiting message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2465
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