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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Fri, 20 Apr 2007 10:54:53 +0000 (10:54 +0000)]
- removed empty line from default.cfg and credits
- put a comment in empty.cfg
- laser secondary mode now is optional (enabled when g_balance_laser_secondary is 1)
- fixed comment of MaplistMethod_Shuffle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2359
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div0 [Fri, 20 Apr 2007 10:17:54 +0000 (10:17 +0000)]
need the first down-trace to not shift waypoints slightly around when loading/saving
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2357
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div0 [Fri, 20 Apr 2007 10:08:36 +0000 (10:08 +0000)]
who put leak files in here?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2355
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esteel [Thu, 19 Apr 2007 13:34:34 +0000 (13:34 +0000)]
join menu now displays human player count
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2350
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div0 [Thu, 19 Apr 2007 09:41:24 +0000 (09:41 +0000)]
fix "unused"; zoom sets in default.cfg should have been seta
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2347
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div0 [Thu, 19 Apr 2007 09:38:47 +0000 (09:38 +0000)]
new attempt to fix waypoints; weapon system no
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2346
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div0 [Wed, 18 Apr 2007 18:23:22 +0000 (18:23 +0000)]
oops, two warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2344
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div0 [Wed, 18 Apr 2007 17:41:45 +0000 (17:41 +0000)]
also drop waypoints to floor; no hard errors for broken waypoints any more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2343
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div0 [Wed, 18 Apr 2007 17:32:07 +0000 (17:32 +0000)]
move waypoints out of solid when needed;
when following an attached entity, follow its owner
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2341
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div0 [Wed, 18 Apr 2007 17:29:52 +0000 (17:29 +0000)]
Dear havocbots,
don't try to move in air on a jumppad ride. You can't control it, so don't.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2340
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esteel [Wed, 18 Apr 2007 15:17:53 +0000 (15:17 +0000)]
corrected csqc 'dead' check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2339
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div0 [Wed, 18 Apr 2007 14:46:50 +0000 (14:46 +0000)]
CTF capture times - two digits please!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2338
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kadaverjack [Wed, 18 Apr 2007 12:57:29 +0000 (12:57 +0000)]
attach rl flash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2335
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div0 [Wed, 18 Apr 2007 11:28:05 +0000 (11:28 +0000)]
set lowprecision whereever possible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2334
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kadaverjack [Tue, 17 Apr 2007 22:01:48 +0000 (22:01 +0000)]
- fixed hitsounds when spectating bots
- display uzi flash for spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2333
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div0 [Tue, 17 Apr 2007 07:44:48 +0000 (07:44 +0000)]
added a TESTING ONLY branding image
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2332
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div0 [Mon, 16 Apr 2007 22:55:16 +0000 (22:55 +0000)]
spectator hit sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2330
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div0 [Mon, 16 Apr 2007 21:57:29 +0000 (21:57 +0000)]
added m0rfar's crosshairs 9 and 10
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2329
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strahlemann [Mon, 16 Apr 2007 16:33:55 +0000 (16:33 +0000)]
added animmap for texture\evil8_fx\e8jumpspawn02_grey.jpg. runningman and bloodprison use it for example.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2328
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kadaverjack [Mon, 16 Apr 2007 16:11:42 +0000 (16:11 +0000)]
only show ONE weapon at a time to spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2327
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div0 [Mon, 16 Apr 2007 14:30:32 +0000 (14:30 +0000)]
show weapon to spectators too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2326
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div0 [Mon, 16 Apr 2007 14:00:20 +0000 (14:00 +0000)]
make the "no attachment + nodepthtest" path set attachment for the local
player, so it does not break chase cam + cl_movement
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2325
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div0 [Mon, 16 Apr 2007 09:47:44 +0000 (09:47 +0000)]
attachment + EF_NODEPTHTEST is a notwork. Once fixed, #define ATTACHMENT_WORKS_WITH_EF_NODEPTHTEST.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2324
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div0 [Mon, 16 Apr 2007 09:23:28 +0000 (09:23 +0000)]
no setorigin in waypoint sprites (havoc);
only one hit sound per player per frame (Dresk)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2323
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div0 [Mon, 16 Apr 2007 09:20:02 +0000 (09:20 +0000)]
engine is now svn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2322
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lordhavoc [Mon, 16 Apr 2007 01:34:23 +0000 (01:34 +0000)]
round down flag capture times to integer values, the fraction looks
silly ingame
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2321
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div0 [Sun, 15 Apr 2007 20:46:39 +0000 (20:46 +0000)]
only need console log output ONCE
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2320
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div0 [Sun, 15 Apr 2007 20:22:44 +0000 (20:22 +0000)]
DP expands $* inside comments?!?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2319
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div0 [Sun, 15 Apr 2007 20:21:32 +0000 (20:21 +0000)]
oops, a typo...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2318
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div0 [Sun, 15 Apr 2007 20:07:21 +0000 (20:07 +0000)]
now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by g_maplist_add etc. and changed them to real commands; fixed a fteqcc warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2317
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div0 [Sun, 15 Apr 2007 09:22:24 +0000 (09:22 +0000)]
add r_picmipsprites 0 to default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2315
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div0 [Sat, 14 Apr 2007 12:06:47 +0000 (12:06 +0000)]
cl_zoomfactor undefined means old client means buggy viewzoom equation means 2.5 IS right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2314
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div0 [Sat, 14 Apr 2007 12:03:21 +0000 (12:03 +0000)]
engine update fixed zooming; so now 3.1x is the equivalent to the old
viewzoom=0.4 zoom
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2311
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div0 [Sat, 14 Apr 2007 01:11:48 +0000 (01:11 +0000)]
print without action... corrected the check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2309
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lordhavoc [Sat, 14 Apr 2007 00:26:50 +0000 (00:26 +0000)]
weapons now have force settings
added g_pickup_* cvars to configure how much ammo, health, armor, each
pickup item gives (and maximum limits on each)
added linear rot/regen settings for health/armor
added physicsQ3.cfg and added more cvars to the other physics*.cfg files
moved weapon and pickup related settings from default.cfg to weapons.cfg
updated the pro mod so that it works and is quite playable
moved minstagib laser secondary fire code to w_nex.qc (still
minstagib-only, just moved the code to a better place)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2308
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div0 [Fri, 13 Apr 2007 22:50:26 +0000 (22:50 +0000)]
menu changes to autoswitch/shownames/showgibs now take effect immediately; use
sendcvar (old unused DP feature) instead of reportcvar; add hidewaypoints and
zoomfactor menu options
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2305
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div0 [Fri, 13 Apr 2007 22:31:29 +0000 (22:31 +0000)]
sorry, forgot this file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2304
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div0 [Fri, 13 Apr 2007 21:58:26 +0000 (21:58 +0000)]
waypoint sprites system mainly for CTF; currently with placeholder sprite TGAs with text
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2303
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div0 [Fri, 13 Apr 2007 21:50:29 +0000 (21:50 +0000)]
new zoom customization: cl_zoomspeed, cl_zoomfactor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2302
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div0 [Wed, 11 Apr 2007 18:29:46 +0000 (18:29 +0000)]
oops, this was meant to be local only
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2301
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div0 [Wed, 11 Apr 2007 17:39:28 +0000 (17:39 +0000)]
no more tdeath
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2300
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strahlemann [Tue, 10 Apr 2007 17:46:40 +0000 (17:46 +0000)]
FPS-Increase on runningman_1on1remix by deleting a "sky-layer" as it's not worth it.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2298
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strahlemann [Sun, 8 Apr 2007 23:07:44 +0000 (23:07 +0000)]
removed the annoying ledge at the jumppad to the shotgun.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2297
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strahlemann [Sun, 8 Apr 2007 20:14:16 +0000 (20:14 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2296
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div0 [Sun, 8 Apr 2007 14:34:03 +0000 (14:34 +0000)]
Dresk: remove dlight from weapon for strength/shield
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2294
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div0 [Sun, 8 Apr 2007 14:33:34 +0000 (14:33 +0000)]
make hook update more often
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2293
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div0 [Wed, 4 Apr 2007 08:21:45 +0000 (08:21 +0000)]
reverting Q1BSP compatibility change (breaks cl_movement due to not networked player size)
but keeping waterlevel bugfix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2290
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div0 [Wed, 4 Apr 2007 08:01:43 +0000 (08:01 +0000)]
branch needs this declaration
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2289
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div0 [Wed, 4 Apr 2007 07:57:55 +0000 (07:57 +0000)]
Q1 map support; ctf1 now works!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2288
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div0 [Wed, 4 Apr 2007 06:25:03 +0000 (06:25 +0000)]
move player selection display to prethink
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2287
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div0 [Tue, 3 Apr 2007 21:46:15 +0000 (21:46 +0000)]
oops, water jump too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2286
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div0 [Tue, 3 Apr 2007 21:29:51 +0000 (21:29 +0000)]
moved jump to SV_PlayerPhysics (please test) - needed for current engine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2284
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esteel [Mon, 2 Apr 2007 16:04:37 +0000 (16:04 +0000)]
use cl_bobcycle/up 0 instead of cl_bob as this also disables weapon bobing now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2283
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m0rfar [Mon, 2 Apr 2007 12:17:36 +0000 (12:17 +0000)]
3 new benchmark demos!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2281
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div0 [Sun, 1 Apr 2007 18:18:13 +0000 (18:18 +0000)]
fix netname the right way; check for empty string in say
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2280
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div0 [Sun, 1 Apr 2007 13:32:27 +0000 (13:32 +0000)]
fix up broken netnames (thanks, Burning)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2279
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div0 [Sun, 1 Apr 2007 13:26:09 +0000 (13:26 +0000)]
never trust Dresk's code (back to QC implementation of strlennocol and strdecolorize); line width isn't 50
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2278
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div0 [Sun, 1 Apr 2007 12:53:52 +0000 (12:53 +0000)]
oops, cvar name...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2277
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div0 [Sun, 1 Apr 2007 12:51:34 +0000 (12:51 +0000)]
DP uses say with two spaces in messagemode - workaround
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2276
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div0 [Sun, 1 Apr 2007 12:42:33 +0000 (12:42 +0000)]
define burst right... :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2275
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div0 [Sun, 1 Apr 2007 12:38:45 +0000 (12:38 +0000)]
g_balance_teams_complain to complain about team balance being off
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2273
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div0 [Sun, 1 Apr 2007 12:36:18 +0000 (12:36 +0000)]
- now using a fresh dpextensions.qc
- eliminated unnecessary strcats
- g_chat_flood_* cvars
- g_chat_teamcolors colors chat in team color
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2272
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esteel [Fri, 30 Mar 2007 19:47:14 +0000 (19:47 +0000)]
nexus now also has mulders gloss. looks less boring though it might be a bit too much gloss in both cases
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2271
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div0 [Fri, 30 Mar 2007 14:22:05 +0000 (14:22 +0000)]
makebuild updated
nexuiz-map-compiler now supports Q3MAP2FLAGS (like -threads 4)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2270
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div0 [Wed, 28 Mar 2007 20:52:42 +0000 (20:52 +0000)]
vote message in four lines again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2269
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div0 [Wed, 28 Mar 2007 10:14:16 +0000 (10:14 +0000)]
display default binds for voting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2265
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div0 [Tue, 27 Mar 2007 22:27:33 +0000 (22:27 +0000)]
edgefriction 1, not 0!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2264
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div0 [Tue, 27 Mar 2007 21:16:01 +0000 (21:16 +0000)]
now that an actual intermission mode is used, angles_x needs to be inverted again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2263
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div0 [Tue, 27 Mar 2007 16:13:25 +0000 (16:13 +0000)]
THAT was wrong... fixed con_chatwidth again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2262
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div0 [Tue, 27 Mar 2007 15:03:30 +0000 (15:03 +0000)]
clear impulse before displaying voting screen for the first time - prevents accidental votes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2261
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div0 [Tue, 27 Mar 2007 14:24:20 +0000 (14:24 +0000)]
added empty finale.tga to hide finale weird square
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2259
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div0 [Tue, 27 Mar 2007 14:00:52 +0000 (14:00 +0000)]
// a simple majority suffices to accept a vote (meaning: YES votes > NO votes; otherwise: YES votes > half of the players)
set sv_vote_simple_majority 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2258
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div0 [Tue, 27 Mar 2007 13:40:46 +0000 (13:40 +0000)]
- in-game voting now nags until you have voted
- map voting now uses finale (needs outstanding DP patch to not flicker)
- FOR_EACH_* loop macros to easier loop over all players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2257
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div0 [Mon, 26 Mar 2007 13:38:43 +0000 (13:38 +0000)]
vote: suggestion flag missing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2256
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div0 [Mon, 26 Mar 2007 12:30:05 +0000 (12:30 +0000)]
work around fteqcc bug (duh...)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2255
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div0 [Mon, 26 Mar 2007 11:07:49 +0000 (11:07 +0000)]
voting: fix crash with invalid maplist; comment out some dprints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2254
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div0 [Mon, 26 Mar 2007 10:50:09 +0000 (10:50 +0000)]
- projectile style is now 2 (Newtonian with aimfix), fixes RL when movingh fast
- g_maplist_putfirst
- voting on end of level (PLEASE TEST), default might better be 0, but when I enable it here, people will test it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2253
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div0 [Mon, 26 Mar 2007 10:42:30 +0000 (10:42 +0000)]
alpha bg 0.8 is crazy, changed to 0.4
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2252
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esteel [Thu, 22 Mar 2007 21:28:51 +0000 (21:28 +0000)]
reenabled new nexgun effect but removed liquidfriction which is MUCH better at fps and make it type smoke so it can be disabled with cl_particles_smoke 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2250
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div0 [Sat, 17 Mar 2007 16:21:56 +0000 (16:21 +0000)]
talk2.wav support, thanks to LordHavoc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2248
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div0 [Sat, 17 Mar 2007 16:04:02 +0000 (16:04 +0000)]
this one too :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2246
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div0 [Sat, 17 Mar 2007 16:03:11 +0000 (16:03 +0000)]
new chat area settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2245
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div0 [Sat, 17 Mar 2007 14:48:53 +0000 (14:48 +0000)]
oops()()
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2244
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div0 [Sat, 17 Mar 2007 14:07:45 +0000 (14:07 +0000)]
can't do this with that parameter... can't depend on the player to add, won't work mathematically
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2243
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div0 [Sat, 17 Mar 2007 11:49:19 +0000 (11:49 +0000)]
preparations for better team auto balancing;
TODO: make a PlayerValue function, and fix all existing team balance code to not rely on counts but on scores
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2242
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div0 [Fri, 16 Mar 2007 18:56:09 +0000 (18:56 +0000)]
"impossible shot" dprint killed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2241
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esteel [Fri, 16 Mar 2007 13:41:44 +0000 (13:41 +0000)]
changed cl_autodemo_nameformat to write demos into data/demos
corrected a comment about 'vdo master' which is 'vdo login'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2238
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esteel [Fri, 16 Mar 2007 12:15:24 +0000 (12:15 +0000)]
cl_autodemo is back and working. USE IT USE IT USE IT :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2237
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div0 [Fri, 16 Mar 2007 08:56:54 +0000 (08:56 +0000)]
oops... left a dprint
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2236
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div0 [Fri, 16 Mar 2007 08:35:18 +0000 (08:35 +0000)]
comment
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2235
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div0 [Fri, 16 Mar 2007 08:25:50 +0000 (08:25 +0000)]
sorry, did not mean to commit this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2234
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div0 [Fri, 16 Mar 2007 08:20:49 +0000 (08:20 +0000)]
added: g_projectiles_newton_style
selects different styles of projectile velocity physics:
0 = Quake
1 = Newton
2 = Newton + aimfix
3 = Quake + Newton-like velocity addition (actually not correct, but may have better gameplay)
4 = tZorkian
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2233
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esteel [Thu, 15 Mar 2007 16:50:49 +0000 (16:50 +0000)]
merged some of the data/default.cfg changes into pro/default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2231
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esteel [Thu, 15 Mar 2007 16:37:54 +0000 (16:37 +0000)]
updated and reworded the FAQ a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2230
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strahlemann [Thu, 15 Mar 2007 16:11:59 +0000 (16:11 +0000)]
updated eX _norm textures to Doom3 format (inverted green channel)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2229
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esteel [Thu, 15 Mar 2007 15:28:30 +0000 (15:28 +0000)]
removed clientcommands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2228
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strahlemann [Wed, 14 Mar 2007 20:20:06 +0000 (20:20 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2227
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savagex [Wed, 14 Mar 2007 16:13:54 +0000 (16:13 +0000)]
merge lightmaps up to 1024x1024
the default of 2048x2048 is too heavy for my machine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2226
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esteel [Wed, 14 Mar 2007 15:57:22 +0000 (15:57 +0000)]
added cl_particles_rain/snow to effect config files
merged LordHavoc's r_hdr and cl_particles_quality changed from trunk to branch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2225
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esteel [Mon, 12 Mar 2007 23:32:10 +0000 (23:32 +0000)]
reverted new nex effect again as it can be bad for fps (on facing worlds a single shot from base top to base top eat 40fps for me)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2224
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