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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Thu, 9 Oct 2008 10:53:49 +0000 (10:53 +0000)]
argh... last typo there
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4687
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 9 Oct 2008 10:52:03 +0000 (10:52 +0000)]
fix typo in radar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4686
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 9 Oct 2008 10:49:20 +0000 (10:49 +0000)]
cl_teamradar_foreground_alpha cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4685
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div0 [Thu, 9 Oct 2008 09:28:25 +0000 (09:28 +0000)]
defer droptofloor to after all entities are loaded. Fixes issues with q3skoredm1.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4684
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 9 Oct 2008 08:54:48 +0000 (08:54 +0000)]
fix shotgun effect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4683
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 9 Oct 2008 08:05:17 +0000 (08:05 +0000)]
fix setsize calls. This should now fix flag going through bunker.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4682
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div0 [Thu, 9 Oct 2008 08:00:18 +0000 (08:00 +0000)]
g_ctf_fullbrightflags
g_balance_ctf_damageforcescale
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4681
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div0 [Thu, 9 Oct 2008 06:31:51 +0000 (06:31 +0000)]
more death types (now weapons know whether the hit was primary or secondary, whether it was splash damage or not, and whether the projectile bounced before the hit)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4680
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Oct 2008 19:49:49 +0000 (19:49 +0000)]
wider radar dialog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4679
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Oct 2008 17:50:33 +0000 (17:50 +0000)]
fix overtime msg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4678
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div0 [Wed, 8 Oct 2008 17:04:48 +0000 (17:04 +0000)]
this file has to match defaultNexuiz.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4676
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div0 [Wed, 8 Oct 2008 16:11:22 +0000 (16:11 +0000)]
make objerror safe for all entities again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4674
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div0 [Wed, 8 Oct 2008 16:00:18 +0000 (16:00 +0000)]
same bug again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4673
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Oct 2008 15:57:36 +0000 (15:57 +0000)]
it currently is not allowed to objerror() when an InitializeEntity function is set!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4672
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div0 [Wed, 8 Oct 2008 15:42:00 +0000 (15:42 +0000)]
background alpha 0.25 for team radar should be enough
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4670
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div0 [Wed, 8 Oct 2008 14:31:25 +0000 (14:31 +0000)]
add an engine check before using the MIPMAP flag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4668
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Oct 2008 13:21:02 +0000 (13:21 +0000)]
fix division by zero if cl_zoomfactor == 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4666
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Oct 2008 13:15:43 +0000 (13:15 +0000)]
use q3map2 not mapinfo bounds for short circuit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4665
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Oct 2008 11:26:32 +0000 (11:26 +0000)]
reset the ready count too on ready-restart (not just the flags)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4663
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Oct 2008 10:24:32 +0000 (10:24 +0000)]
fix default weapon color (0xAA is no longer neutral)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4662
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Oct 2008 09:19:18 +0000 (09:19 +0000)]
improve "radarmap" help
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4660
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Oct 2008 09:10:03 +0000 (09:10 +0000)]
soylent now uses the new way
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4659
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div0 [Wed, 8 Oct 2008 09:05:25 +0000 (09:05 +0000)]
renamed roughmap to radarmap; automatically sharpen it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4658
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div0 [Wed, 8 Oct 2008 07:58:41 +0000 (07:58 +0000)]
fix bogus keyhunt interfere messages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4656
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div0 [Wed, 8 Oct 2008 05:28:04 +0000 (05:28 +0000)]
new command "sv_cmd bbox" outputting all relevant bboxes of a map (q3map2 written bbox, mapinfo written bbox, solid bbox)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4655
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div0 [Tue, 7 Oct 2008 18:05:28 +0000 (18:05 +0000)]
update world mins/maxs fro mapinfo; fix comment
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4654
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div0 [Tue, 7 Oct 2008 12:03:16 +0000 (12:03 +0000)]
update change list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4652
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div0 [Tue, 7 Oct 2008 08:54:02 +0000 (08:54 +0000)]
add option "sv_cmd roughmap --quit" to exit the server when done (to allow using roughmap in scripts)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4651
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div0 [Tue, 7 Oct 2008 06:02:50 +0000 (06:02 +0000)]
team radar menu controls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4649
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div0 [Mon, 6 Oct 2008 17:52:54 +0000 (17:52 +0000)]
minor portals fix again :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4648
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 6 Oct 2008 16:58:41 +0000 (16:58 +0000)]
updated entcs, less of a bandwidth hog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4647
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div0 [Mon, 6 Oct 2008 13:21:54 +0000 (13:21 +0000)]
experimental change: only resend a waypointsprite if its origin (or its carrier's) actually changed. Please test this in CTF when your flag carrier does not move and you change team. Should work because of the latest CSQC code change.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4646
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div0 [Mon, 6 Oct 2008 13:18:46 +0000 (13:18 +0000)]
also compare the team in SPRITERULE_DEFAULT. Should make it possible to hide a waypoint when changing teams, even if CEFC can't disable it yet (because no other update happens).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4645
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 6 Oct 2008 10:05:38 +0000 (10:05 +0000)]
improve error message for size line
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4644
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 6 Oct 2008 09:54:41 +0000 (09:54 +0000)]
hidewaypoints is handled by client now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4643
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 6 Oct 2008 08:10:00 +0000 (08:10 +0000)]
added a new crosshair 12 (idea by tweak)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4642
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 5 Oct 2008 18:25:00 +0000 (18:25 +0000)]
fix vote display
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4641
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 5 Oct 2008 15:47:19 +0000 (15:47 +0000)]
fix a broken check by commenting it out. It never was needed to begin with :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4640
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 5 Oct 2008 15:15:26 +0000 (15:15 +0000)]
fix assault brush entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4639
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 5 Oct 2008 15:07:26 +0000 (15:07 +0000)]
also copy weapon and switchweapon to spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4638
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 5 Oct 2008 11:03:48 +0000 (11:03 +0000)]
do not generate that many porto weapons :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4637
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 5 Oct 2008 10:10:39 +0000 (10:10 +0000)]
iapply the vid_conwidth/height ratio for the sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4636
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 5 Oct 2008 09:59:07 +0000 (09:59 +0000)]
forgot this file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4635
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 5 Oct 2008 09:58:24 +0000 (09:58 +0000)]
work around engine crash by drawing 2D polygons after R_RenderView() (i.e. forcing some DrawQ call before)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4634
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Oct 2008 21:46:08 +0000 (21:46 +0000)]
draw HUD before other stuff again (no idea why this is needed)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4633
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Oct 2008 21:31:26 +0000 (21:31 +0000)]
do not use "chain" that way!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4632
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Oct 2008 21:04:07 +0000 (21:04 +0000)]
let HUD draw over other stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4631
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Oct 2008 20:45:13 +0000 (20:45 +0000)]
try to detect missing minimap and show no radar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4630
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Oct 2008 20:38:24 +0000 (20:38 +0000)]
cl_teamradar_position
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4629
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Oct 2008 20:30:37 +0000 (20:30 +0000)]
fix MrBougo's portal bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4628
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Oct 2008 20:16:03 +0000 (20:16 +0000)]
fix hook bug, but why?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4627
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Oct 2008 19:47:01 +0000 (19:47 +0000)]
ignore "trace_endpos in solid" error as it sometimes can actually happen
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4626
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Oct 2008 18:44:07 +0000 (18:44 +0000)]
fix wrong observe message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4625
f962a42d -fe04-0410-a3ab-
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m0rfar [Sat, 4 Oct 2008 18:23:26 +0000 (18:23 +0000)]
Better alpha on silver skin. Still looks about the same :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4624
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Oct 2008 18:08:22 +0000 (18:08 +0000)]
more teamradar features (zoom mode)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4623
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Oct 2008 14:32:14 +0000 (14:32 +0000)]
cl_teamradar_size cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4622
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Oct 2008 13:59:32 +0000 (13:59 +0000)]
use the new mipmap drawflag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4621
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Oct 2008 11:21:08 +0000 (11:21 +0000)]
fix timelimit display after ready-restart (no longer 20.
166666667 )
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4620
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 3 Oct 2008 15:44:06 +0000 (15:44 +0000)]
crosshair9 & 10 got 'fatter' cross, they look about the same as they did in 2.4.2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4618
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 15:31:37 +0000 (15:31 +0000)]
HELP ME now with a better color
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4617
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 15:28:34 +0000 (15:28 +0000)]
make Help Me show up on the radar THIS time
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4616
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div0 [Fri, 3 Oct 2008 15:19:28 +0000 (15:19 +0000)]
fteqcc, why did this compile? Now REALLY fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4615
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 15:15:28 +0000 (15:15 +0000)]
compile fix for last commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4614
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 15:14:47 +0000 (15:14 +0000)]
fix crash when creating WP fails
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4613
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 15:06:50 +0000 (15:06 +0000)]
fix negative cl_teamradar_scale
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4612
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 14:55:47 +0000 (14:55 +0000)]
do not show speccers on radar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4611
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 14:53:44 +0000 (14:53 +0000)]
make team radar on by default for testing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4610
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div0 [Fri, 3 Oct 2008 14:52:25 +0000 (14:52 +0000)]
oops :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4609
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 14:51:57 +0000 (14:51 +0000)]
make radar pings when waypoints are created by players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4608
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 3 Oct 2008 14:12:41 +0000 (14:12 +0000)]
Oops, crosshair9 had a cross not a cricle.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4607
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 14:02:26 +0000 (14:02 +0000)]
now REALLY remove dead players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4606
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 13:29:12 +0000 (13:29 +0000)]
warning fix; fix loading ons-reborn.mapinfo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4605
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 13:28:23 +0000 (13:28 +0000)]
make "cl_teamradar 2" use the new radar in Onslaught too, overriding ons_map (for testing)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4604
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tzork [Fri, 3 Oct 2008 11:33:37 +0000 (11:33 +0000)]
Turret updates #2 sound channels usage and some optimizations.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4603
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 10:33:57 +0000 (10:33 +0000)]
perhaps fix the "--pak" downloading
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4602
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div0 [Fri, 3 Oct 2008 10:25:53 +0000 (10:25 +0000)]
--warnings;
--warnings;
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4601
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 10:25:08 +0000 (10:25 +0000)]
get rid of more warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4600
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 10:20:34 +0000 (10:20 +0000)]
radar update: allow negative teamradar scale to switch zoomed in/out
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4599
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 10:09:49 +0000 (10:09 +0000)]
less warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4598
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 10:06:10 +0000 (10:06 +0000)]
warning fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4597
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 10:04:14 +0000 (10:04 +0000)]
add more comments
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4596
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 10:02:06 +0000 (10:02 +0000)]
updated channel assignment to help tZork's turrets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4595
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 09:02:49 +0000 (09:02 +0000)]
remove unneeded precaches
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4594
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 07:35:57 +0000 (07:35 +0000)]
func_static, misc_gamemodel (better radiant support by splitting misc_models up)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4593
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Oct 2008 06:32:56 +0000 (06:32 +0000)]
turn off useless radar circles on keyhunt captures
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4592
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div0 [Fri, 3 Oct 2008 06:27:14 +0000 (06:27 +0000)]
local player gets black border; hide radar when scoreboard is there
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4591
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div0 [Fri, 3 Oct 2008 06:01:10 +0000 (06:01 +0000)]
updated minimaps (for TDM maps too now)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4590
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div0 [Fri, 3 Oct 2008 05:48:41 +0000 (05:48 +0000)]
ent_cs: hide dead players (hope this works)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4589
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div0 [Fri, 3 Oct 2008 05:46:21 +0000 (05:46 +0000)]
cl_teamradar_scale
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4588
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div0 [Fri, 3 Oct 2008 05:42:21 +0000 (05:42 +0000)]
1. draw sprites before team radar (looks irritating otherwise)
2. do not draw team radar in intermission
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4587
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div0 [Fri, 3 Oct 2008 05:14:14 +0000 (05:14 +0000)]
draw radar dots BELOW players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4586
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m0rfar [Thu, 2 Oct 2008 22:33:12 +0000 (22:33 +0000)]
Update crosshair 9 & 10. Making the circle rounder.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4585
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tzork [Thu, 2 Oct 2008 17:08:31 +0000 (17:08 +0000)]
Turret updates.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4584
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div0 [Thu, 2 Oct 2008 16:11:00 +0000 (16:11 +0000)]
- add team radar as default
- add alias cl_teamradar_rotate to toggle between the rotations
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4583
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div0 [Thu, 2 Oct 2008 15:59:29 +0000 (15:59 +0000)]
support cl_hidewaypoints 2 (hide all)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4582
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div0 [Thu, 2 Oct 2008 15:47:08 +0000 (15:47 +0000)]
load dprint
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4581
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div0 [Thu, 2 Oct 2008 15:35:34 +0000 (15:35 +0000)]
fix damn bug in the angle :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4580
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div0 [Thu, 2 Oct 2008 14:37:57 +0000 (14:37 +0000)]
add some minimaps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4579
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div0 [Thu, 2 Oct 2008 12:21:49 +0000 (12:21 +0000)]
put minimaps in gfx/ instead (MUCH better); deleted the old broken minimaps, will soon add good ones
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4578
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div0 [Thu, 2 Oct 2008 12:00:55 +0000 (12:00 +0000)]
keyhunt support
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4577
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