]>
icculus.org git repositories - divverent/nexuiz.git/log
div0 [Fri, 11 Sep 2009 07:40:53 +0000 (07:40 +0000)]
optimize zcurveparticles by combining multiple instances with same start
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7721
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div0 [Fri, 11 Sep 2009 06:41:06 +0000 (06:41 +0000)]
more antilag fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7720
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tzork [Fri, 11 Sep 2009 00:50:08 +0000 (00:50 +0000)]
Always use setorigin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7719
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div0 [Thu, 10 Sep 2009 15:30:26 +0000 (15:30 +0000)]
work around engine weirdness in antilag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7718
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div0 [Thu, 10 Sep 2009 15:27:47 +0000 (15:27 +0000)]
fix antilag ionteraction with ballistics (but, why?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7717
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div0 [Thu, 10 Sep 2009 05:46:55 +0000 (05:46 +0000)]
take over some of LH's havoc changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7716
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lordhavoc [Wed, 9 Sep 2009 21:20:41 +0000 (21:20 +0000)]
changed havoc mode a bit, it is much closer to 2.6 now, but with a few
tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7715
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div0 [Wed, 9 Sep 2009 13:52:22 +0000 (13:52 +0000)]
do not restart the jump anim using the teleport bit, sorry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7714
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div0 [Wed, 9 Sep 2009 13:14:33 +0000 (13:14 +0000)]
no campaign with sv_cheats
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7712
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fruitiex [Wed, 9 Sep 2009 13:11:56 +0000 (13:11 +0000)]
oops, forgot the shader for the non-solid glass (tutorial map)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7711
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div0 [Wed, 9 Sep 2009 13:09:27 +0000 (13:09 +0000)]
clean up the campaign cvar list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7710
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fruitiex [Wed, 9 Sep 2009 13:08:55 +0000 (13:08 +0000)]
team mirror damage slider fix for menu, now it's adjustable if another gametype than tdm is selected
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7709
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fruitiex [Wed, 9 Sep 2009 12:59:45 +0000 (12:59 +0000)]
fix warning when starting tutorial map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7708
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fruitiex [Wed, 9 Sep 2009 12:58:37 +0000 (12:58 +0000)]
fix the last room of the tutorial map by making the glass playerclip
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7707
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div0 [Wed, 9 Sep 2009 11:25:54 +0000 (11:25 +0000)]
that's it. Now alpha in the middle of the two, and it's perfect.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7706
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div0 [Wed, 9 Sep 2009 11:20:54 +0000 (11:20 +0000)]
if we go this route, we need more alpha
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7705
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div0 [Wed, 9 Sep 2009 11:17:28 +0000 (11:17 +0000)]
another attempt...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7704
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div0 [Wed, 9 Sep 2009 11:13:30 +0000 (11:13 +0000)]
increase alpha of hidden items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7703
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div0 [Wed, 9 Sep 2009 08:59:18 +0000 (08:59 +0000)]
fix wrong shotangle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7702
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div0 [Wed, 9 Sep 2009 06:08:56 +0000 (06:08 +0000)]
new weapon names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7701
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div0 [Wed, 9 Sep 2009 06:01:29 +0000 (06:01 +0000)]
oops, forgot shockwave
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7700
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div0 [Wed, 9 Sep 2009 05:41:41 +0000 (05:41 +0000)]
compat: add fireball
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7699
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div0 [Tue, 8 Sep 2009 19:24:10 +0000 (19:24 +0000)]
random weapon arena: try to ensure the weapon ALWAYS changes on frag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7698
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mrbougo [Tue, 8 Sep 2009 16:10:52 +0000 (16:10 +0000)]
define localcmd correctly in svqc; add client- and serverside alias hooks on start and end of a match, as well as a serverside ready-restart hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7697
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div0 [Tue, 8 Sep 2009 15:21:24 +0000 (15:21 +0000)]
do not switch weapon after suicide (respawn will do anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7696
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div0 [Tue, 8 Sep 2009 14:48:31 +0000 (14:48 +0000)]
stupid stupid stupid ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7695
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div0 [Tue, 8 Sep 2009 14:44:25 +0000 (14:44 +0000)]
add missing fdecl
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7694
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div0 [Tue, 8 Sep 2009 14:40:33 +0000 (14:40 +0000)]
random weapon arena: switch gun after frag too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7693
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div0 [Tue, 8 Sep 2009 13:06:03 +0000 (13:06 +0000)]
hopefully fix sound origins for explosions (#521)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7690
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div0 [Tue, 8 Sep 2009 12:59:16 +0000 (12:59 +0000)]
fix #523 (items being too bright)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7689
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div0 [Tue, 8 Sep 2009 12:44:57 +0000 (12:44 +0000)]
I want rockets to be detonatable by other projectiles, but I am fine with their push not affecting rockets.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7688
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div0 [Tue, 8 Sep 2009 12:06:04 +0000 (12:06 +0000)]
Random Mutator Day: RANDOM WEAPON ARENA. You spawn randomly with any of the arena weapons set up.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7687
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tzork [Tue, 8 Sep 2009 10:48:35 +0000 (10:48 +0000)]
Turrets update:
* slight adjustments to turret_stdproc_aim_generic
* make TFL_FIRECHECK_VERIFIED work a lil better
* fix borked TFL_FIRECHECK_AIMDIST
* add TFL_TARGETSELECT_MISSILESONLY (for flac turret)
* handle g_turrets_targetscan_maxdelay / g_turrets_targetscan_mindelay better
* various optimizations (removed / moved unlikely stuff from the code path)
* cleaned up most the code a bit
* reworked most units configs
* Make tessla work against vehicles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7686
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div0 [Tue, 8 Sep 2009 07:16:46 +0000 (07:16 +0000)]
laser in default (not havoc): enable secondary, make it aim 90 degrees down (for superjumps)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7685
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div0 [Tue, 8 Sep 2009 07:11:09 +0000 (07:11 +0000)]
detonate delay fixed for delayprojectiles 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7684
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div0 [Tue, 8 Sep 2009 07:04:04 +0000 (07:04 +0000)]
less detonate delay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7683
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div0 [Tue, 8 Sep 2009 06:16:08 +0000 (06:16 +0000)]
try to NOT take over havoc physics into 2.6
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7682
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div0 [Tue, 8 Sep 2009 06:15:33 +0000 (06:15 +0000)]
LH actually wanted SG to do 108 damage :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7681
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m0rfar [Mon, 7 Sep 2009 18:27:35 +0000 (18:27 +0000)]
g_ctf_captimerecord_allow_assisted -> g_ctf_captimerecord_always
More user-friendly cvar name imo.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7680
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div0 [Mon, 7 Sep 2009 06:55:38 +0000 (06:55 +0000)]
remove a print from turrets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7678
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div0 [Mon, 7 Sep 2009 05:34:15 +0000 (05:34 +0000)]
laser: add a cvar g_balance_laser_*_shotangle to change the angle of the laser shot.
Useful e.g. for making laser secondary shoot 90 degrees downwards compared to crosshair direction.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7677
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tzork [Sun, 6 Sep 2009 21:46:39 +0000 (21:46 +0000)]
Make turrets faster, part 1.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7676
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div0 [Sun, 6 Sep 2009 19:12:58 +0000 (19:12 +0000)]
merge
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7673
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div0 [Sun, 6 Sep 2009 19:12:45 +0000 (19:12 +0000)]
magic ear: decolorize before matching
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7672
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div0 [Sun, 6 Sep 2009 18:59:51 +0000 (18:59 +0000)]
make flac turret able to hit fireball, hopefully
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7671
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fruitiex [Sun, 6 Sep 2009 18:56:36 +0000 (18:56 +0000)]
sbar cvar fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7670
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div0 [Sun, 6 Sep 2009 18:48:15 +0000 (18:48 +0000)]
remove EF_FLAME flag :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7669
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div0 [Sun, 6 Sep 2009 18:45:22 +0000 (18:45 +0000)]
fireball: support setting turrets on fire
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7668
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fruitiex [Sun, 6 Sep 2009 18:41:01 +0000 (18:41 +0000)]
one float elapsedTime too much defined, oops :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7667
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div0 [Sun, 6 Sep 2009 18:35:21 +0000 (18:35 +0000)]
fireball: also hurt turrets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7666
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fruitiex [Sun, 6 Sep 2009 15:30:10 +0000 (15:30 +0000)]
g_shootfromcenter instead of g_shootfromeye in Nexrun
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7665
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div0 [Sun, 6 Sep 2009 11:42:06 +0000 (11:42 +0000)]
do not blur crosshair in chase cam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7663
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div0 [Sun, 6 Sep 2009 11:40:50 +0000 (11:40 +0000)]
delayprojectiles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7662
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div0 [Sun, 6 Sep 2009 11:12:41 +0000 (11:12 +0000)]
background builder: fix background_l2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7660
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div0 [Sun, 6 Sep 2009 11:04:27 +0000 (11:04 +0000)]
lbs -> kg AHAHAHAHAH))
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7658
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div0 [Sun, 6 Sep 2009 10:53:33 +0000 (10:53 +0000)]
swap rocket and grenade explode effect, as grenade will have bigger boom than rocket
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7657
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div0 [Sun, 6 Sep 2009 10:37:47 +0000 (10:37 +0000)]
move antilag player recording elsewhere, as per suggestion by LordHavoc. PLEASE TEST.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7656
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div0 [Sun, 6 Sep 2009 10:25:24 +0000 (10:25 +0000)]
after the previous change, I can safely make 2-digits seconds timer in race default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7655
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div0 [Sun, 6 Sep 2009 10:22:59 +0000 (10:22 +0000)]
forgot to adapt the Fireball to havoc :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7654
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div0 [Sun, 6 Sep 2009 10:21:23 +0000 (10:21 +0000)]
[18:27:39]#<LordHavoc|work> just for the record, I want Havoc mode to be base nex in 2.6 (except the physics - I can appreciate people preferring different
physics)
Currently, there is a default25.cfg that switches back to regular 2.5, which is exec'd by default.cfg. THIS WILL CHANGE.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7653
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div0 [Sat, 5 Sep 2009 19:59:12 +0000 (19:59 +0000)]
remove the stupid ingame bottom left image
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7651
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div0 [Sat, 5 Sep 2009 19:31:38 +0000 (19:31 +0000)]
fix some cfg bugs for the weapons, nothing serious (just tuba and a superfluous line)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7650
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div0 [Sat, 5 Sep 2009 19:12:31 +0000 (19:12 +0000)]
fix menu display at non-4:3 aspect ratio by drawing multiple background layers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7649
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div0 [Sat, 5 Sep 2009 17:10:39 +0000 (17:10 +0000)]
default to a good campaign if default is wrong
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7648
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fruitiex [Sat, 5 Sep 2009 16:48:40 +0000 (16:48 +0000)]
piece-o-cake update
-people became better at nexrun so they could overshoot in the first building, fixed :P
-red pads made less evil by adding small, centered pads between the old ones
-32857 seconds of computing time wasted ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7647
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fruitiex [Sat, 5 Sep 2009 13:50:18 +0000 (13:50 +0000)]
finish sbar_columns_help text
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7646
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div0 [Sat, 5 Sep 2009 13:09:17 +0000 (13:09 +0000)]
new property for menu skins: ALIGN_BACKGROUND
it's a string of the form "57915"
each number is an alignment of a background image
first layer in the string is background.tga, then background_l2.tga, then background_l3.tga etc.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7645
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fruitiex [Sat, 5 Sep 2009 12:40:57 +0000 (12:40 +0000)]
physicsNexrun.cfg: remove comments at the end of the lines to prevent #include from prepending them into the cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7644
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fruitiex [Sat, 5 Sep 2009 11:32:53 +0000 (11:32 +0000)]
[NOT FOR 2.5.2] oops, forgot something :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7643
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fruitiex [Sat, 5 Sep 2009 11:27:46 +0000 (11:27 +0000)]
[NOT FOR 2.5.2] huge sbar.qc cleanup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7642
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div0 [Sat, 5 Sep 2009 10:26:50 +0000 (10:26 +0000)]
increase float accuracy for race time accumulation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7634
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div0 [Sat, 5 Sep 2009 10:19:46 +0000 (10:19 +0000)]
race: use a time accumulator fed by player physics instead of comparing start and current time. Improves race timer accuracy, and prevents speedhacks from having an effect on race times.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7633
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div0 [Sat, 5 Sep 2009 09:54:17 +0000 (09:54 +0000)]
fix fireball mins/maxs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7632
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mand1nga [Fri, 4 Sep 2009 23:37:17 +0000 (23:37 +0000)]
Updated cvar checksum
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7631
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mand1nga [Fri, 4 Sep 2009 23:33:30 +0000 (23:33 +0000)]
Refactored goal stack into an array
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7630
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fruitiex [Fri, 4 Sep 2009 14:52:34 +0000 (14:52 +0000)]
[NOT FOR 2.5.2] HUD support for 100ths in race plus some optimizations/cleanups
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7629
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div0 [Fri, 4 Sep 2009 14:35:23 +0000 (14:35 +0000)]
allow recalling the welcome message by +show_info in campaign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7628
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div0 [Fri, 4 Sep 2009 11:18:03 +0000 (11:18 +0000)]
speed up fireball effect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7627
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div0 [Fri, 4 Sep 2009 11:09:28 +0000 (11:09 +0000)]
screw it, we have to rename the campaign files :( file list returns all lower case names on Windows, so we cannot use upper case there
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7626
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div0 [Fri, 4 Sep 2009 09:51:08 +0000 (09:51 +0000)]
another warning with a good reason :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7625
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div0 [Fri, 4 Sep 2009 09:49:46 +0000 (09:49 +0000)]
I knew there was a typo in there :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7624
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div0 [Fri, 4 Sep 2009 07:41:28 +0000 (07:41 +0000)]
properly mark splash damage for electro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7623
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div0 [Fri, 4 Sep 2009 06:52:19 +0000 (06:52 +0000)]
change the values networked as "long" in scores and race times to "int24_t" (3 bytes instead of 4).
Range is now:
-
8388608 ..
8388607
In time, at 100Hz timer: 83886.07 seconds (a bit less than a day) ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7622
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div0 [Fri, 4 Sep 2009 06:45:19 +0000 (06:45 +0000)]
hm... if we start networking score items as long if needed... we can make them just a char if in -128..127. Saves lots of bytes im DM, costs a little in balanced CTF matches (as the "score" column gets >127 for good players), saves a bit in unbalanced CTF matches, i.e. if there is only one player >127 :P
This will also help debugging the networking of the change, as it now ACTUALLY happens that scores get transmitted as long.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7621
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mand1nga [Thu, 3 Sep 2009 23:23:30 +0000 (23:23 +0000)]
Fix warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7620
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mand1nga [Thu, 3 Sep 2009 23:21:15 +0000 (23:21 +0000)]
Updated precached waypoint links
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7619
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blub0 [Thu, 3 Sep 2009 20:39:09 +0000 (20:39 +0000)]
making it compile again - div0: please check the pow() change in g_trigger.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7618
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blub0 [Thu, 3 Sep 2009 20:33:44 +0000 (20:33 +0000)]
reverting the preparations, we first need a stringwidth wrapper, and some things are still broken it seems
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7617
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div0 [Thu, 3 Sep 2009 20:25:26 +0000 (20:25 +0000)]
send scores as long when needed, and race times always as long. PLEASE TEST, this may crash!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7616
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div0 [Thu, 3 Sep 2009 20:03:07 +0000 (20:03 +0000)]
trigger_impulse: make it sane again (strength 1 = identity, <1 = slow down, >1 = speedup, the value is the speed change factor PER SECOND)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7615
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lordhavoc [Thu, 3 Sep 2009 17:03:19 +0000 (17:03 +0000)]
fixed a bug which prevented falloff modes from working in directional
trigger_impulse
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7614
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lordhavoc [Thu, 3 Sep 2009 17:01:38 +0000 (17:01 +0000)]
rewrote acceleration/damping mode in trigger_impulse to work properly
with ticrates other than 0.05
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7613
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lordhavoc [Thu, 3 Sep 2009 16:27:41 +0000 (16:27 +0000)]
rewrote rubble handling to fix more bugs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7612
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blub0 [Thu, 3 Sep 2009 16:05:02 +0000 (16:05 +0000)]
Okay, this is preparation for the freetype support, this shouldn't cause any obvious changes, if it does, tell me.
Basically, this replaces all stringwidth()*size calls to pass the size parameter to stringwidth() directly.
Also, it adds some default parameters to the loadfont command... not sure why I'm adding this so early though... but it won't error out anyway so it shouldn't be harmful.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7611
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lordhavoc [Thu, 3 Sep 2009 15:37:11 +0000 (15:37 +0000)]
removed sv_gameplayfix_delayprojectiles 0
removed cl_nolerp 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7610
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fruitiex [Thu, 3 Sep 2009 15:11:20 +0000 (15:11 +0000)]
make the scoreboard background more visible, crank up default hud bg alpha from 0.7 to 0.8
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7609
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div0 [Thu, 3 Sep 2009 15:00:26 +0000 (15:00 +0000)]
fix routing to personal waypoints that I broke today
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7608
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div0 [Thu, 3 Sep 2009 14:17:49 +0000 (14:17 +0000)]
- do not crash on "disconnect" or "quit" in CTF
- improve base finding in CTF, make it actually work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7607
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div0 [Thu, 3 Sep 2009 13:39:00 +0000 (13:39 +0000)]
prevent screwup when trying to route to a waypoint as opposed to an item (CTF DOES THAT)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7606
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div0 [Thu, 3 Sep 2009 08:08:36 +0000 (08:08 +0000)]
updated credits
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7605
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