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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Mon, 8 Dec 2008 10:38:24 +0000 (10:38 +0000)]
remove one point for a FC kill, unless the FC killer also returns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5174
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div0 [Mon, 8 Dec 2008 10:29:26 +0000 (10:29 +0000)]
update comments
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5173
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div0 [Mon, 8 Dec 2008 07:00:37 +0000 (07:00 +0000)]
ctf: enable frags again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5172
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div0 [Sun, 7 Dec 2008 18:11:36 +0000 (18:11 +0000)]
don't crash if weapon think function is not set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5171
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div0 [Sun, 7 Dec 2008 08:12:12 +0000 (08:12 +0000)]
turn off the miniscoreboard, as it is broken in csqc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5170
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div0 [Fri, 5 Dec 2008 16:09:57 +0000 (16:09 +0000)]
update defaults
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5169
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div0 [Fri, 5 Dec 2008 16:09:26 +0000 (16:09 +0000)]
also switch CTF win mode to 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5168
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div0 [Fri, 5 Dec 2008 16:08:25 +0000 (16:08 +0000)]
switch to ctfscoring-div0 (from the forum poll)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5167
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div0 [Wed, 3 Dec 2008 20:24:30 +0000 (20:24 +0000)]
hookbomb: stop moving when hit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5166
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div0 [Wed, 3 Dec 2008 20:23:13 +0000 (20:23 +0000)]
forgot this one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5165
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div0 [Wed, 3 Dec 2008 20:22:21 +0000 (20:22 +0000)]
make deluxemapping also depend on lightmaps activated
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5164
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div0 [Wed, 3 Dec 2008 19:44:04 +0000 (19:44 +0000)]
make hook bomb respect g_projectiles_newton_style
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5163
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div0 [Wed, 3 Dec 2008 19:04:02 +0000 (19:04 +0000)]
less radius for hook bomb, too irritating otherwise
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5162
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div0 [Wed, 3 Dec 2008 18:48:13 +0000 (18:48 +0000)]
improve it a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5161
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div0 [Wed, 3 Dec 2008 18:40:25 +0000 (18:40 +0000)]
hook: apply the hook bomb damage over time (FIXME check if this may cause too much server load)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5160
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div0 [Wed, 3 Dec 2008 16:06:17 +0000 (16:06 +0000)]
fix some writing outside bounds of surfaces... maybe this fixes a crash, maybe notg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5159
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div0 [Wed, 3 Dec 2008 10:18:02 +0000 (10:18 +0000)]
back to old force
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5158
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div0 [Wed, 3 Dec 2008 08:11:42 +0000 (08:11 +0000)]
hlac: use old force for secondary again, or it is too strong
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5157
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div0 [Wed, 3 Dec 2008 07:34:31 +0000 (07:34 +0000)]
HLAC: weaken a little, more push
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5156
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div0 [Tue, 2 Dec 2008 20:08:25 +0000 (20:08 +0000)]
add "sv_cmd find"; fix doors with DOOR_DONT_LINK
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5155
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div0 [Tue, 2 Dec 2008 19:50:16 +0000 (19:50 +0000)]
remove some debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5154
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div0 [Tue, 2 Dec 2008 19:35:53 +0000 (19:35 +0000)]
make lasers work better with wrong particle effect names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5153
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div0 [Tue, 2 Dec 2008 13:45:55 +0000 (13:45 +0000)]
filter = 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5152
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div0 [Tue, 2 Dec 2008 13:44:36 +0000 (13:44 +0000)]
bsptool: add a help message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5151
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div0 [Tue, 2 Dec 2008 13:37:02 +0000 (13:37 +0000)]
improved lightgrid decimator
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5150
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div0 [Tue, 2 Dec 2008 13:27:17 +0000 (13:27 +0000)]
simple lightmap decimator
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5149
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div0 [Mon, 1 Dec 2008 14:53:32 +0000 (14:53 +0000)]
more fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5148
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div0 [Mon, 1 Dec 2008 14:10:35 +0000 (14:10 +0000)]
dependencies.pl: lists dependencies of a map pack (helps identifying unused files)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5147
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div0 [Mon, 1 Dec 2008 11:57:44 +0000 (11:57 +0000)]
remove a line that did nothing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5146
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div0 [Sun, 30 Nov 2008 21:33:50 +0000 (21:33 +0000)]
make it C++-safe
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5145
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div0 [Sun, 30 Nov 2008 21:25:42 +0000 (21:25 +0000)]
remove use of err.h
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5144
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m0rfar [Sun, 30 Nov 2008 10:53:30 +0000 (10:53 +0000)]
Removed "model" key from flag entities in our maps.
Only maps with custom flag models should set this.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5143
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div0 [Fri, 28 Nov 2008 17:18:23 +0000 (17:18 +0000)]
oops, capture message...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5142
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div0 [Fri, 28 Nov 2008 15:16:28 +0000 (15:16 +0000)]
use stretchfactor 0.6 for teleport; reduce teleporter spam by only playing one effect every 0.2 seconds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5141
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div0 [Fri, 28 Nov 2008 13:27:49 +0000 (13:27 +0000)]
print wrong dest
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5140
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div0 [Fri, 28 Nov 2008 13:27:29 +0000 (13:27 +0000)]
bsptool: -ljpg = externalize lightmaps, save as jpg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5139
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div0 [Fri, 28 Nov 2008 09:52:25 +0000 (09:52 +0000)]
seeker: separate out flac effect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5138
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div0 [Fri, 28 Nov 2008 08:29:34 +0000 (08:29 +0000)]
this porto isn't a superweapon :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5137
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div0 [Fri, 28 Nov 2008 08:02:52 +0000 (08:02 +0000)]
item.cnt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5136
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div0 [Fri, 28 Nov 2008 08:01:36 +0000 (08:01 +0000)]
support "cnt" field in items as probability weight for teamed items; works like for spawns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5135
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div0 [Fri, 28 Nov 2008 07:50:01 +0000 (07:50 +0000)]
add weapon_hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5134
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div0 [Fri, 28 Nov 2008 07:41:31 +0000 (07:41 +0000)]
bump event log version
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5133
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div0 [Fri, 28 Nov 2008 07:41:19 +0000 (07:41 +0000)]
event log: update the spec to what the code does now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5132
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div0 [Thu, 27 Nov 2008 19:01:00 +0000 (19:01 +0000)]
oops, this was wrong
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5130
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div0 [Thu, 27 Nov 2008 18:58:45 +0000 (18:58 +0000)]
fix loadCvars for cvar-less controls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5129
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div0 [Thu, 27 Nov 2008 18:20:49 +0000 (18:20 +0000)]
call the WC helper for assault and onslaught (although its results are not used). Makes sure the worldstatus is always set.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5128
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div0 [Thu, 27 Nov 2008 15:09:20 +0000 (15:09 +0000)]
fix campaign check, sorry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5126
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div0 [Thu, 27 Nov 2008 14:14:42 +0000 (14:14 +0000)]
for now, hard code points-based ctf scoring for campaign levels
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5123
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div0 [Thu, 27 Nov 2008 13:28:52 +0000 (13:28 +0000)]
changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5121
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div0 [Thu, 27 Nov 2008 13:15:59 +0000 (13:15 +0000)]
mapinfo: don't write a "cdtrack" if the map has music set in worldspawn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5120
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div0 [Thu, 27 Nov 2008 13:04:22 +0000 (13:04 +0000)]
oops, bug in specop.zym.sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5119
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div0 [Thu, 27 Nov 2008 13:03:22 +0000 (13:03 +0000)]
Tenshihan v4.2.0; SPecop is female again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5118
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div0 [Thu, 27 Nov 2008 10:58:21 +0000 (10:58 +0000)]
bsp tool
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5117
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div0 [Thu, 27 Nov 2008 08:14:57 +0000 (08:14 +0000)]
fix offset handling
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5116
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div0 [Thu, 27 Nov 2008 08:10:44 +0000 (08:10 +0000)]
we have space for thicker walls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5115
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div0 [Thu, 27 Nov 2008 08:10:04 +0000 (08:10 +0000)]
add the ACBC Assault Circuit Board Creator
a script that makes an assault map template given objective counts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5114
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div0 [Thu, 27 Nov 2008 08:06:32 +0000 (08:06 +0000)]
breakable: add support for causing damage, and playing a sound
seeker: allow following func_breakable
assault: fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5113
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div0 [Wed, 26 Nov 2008 20:46:31 +0000 (20:46 +0000)]
sorry, this way is better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5112
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div0 [Wed, 26 Nov 2008 20:44:45 +0000 (20:44 +0000)]
more debug (will remove it later)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5111
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div0 [Wed, 26 Nov 2008 20:27:53 +0000 (20:27 +0000)]
players still in the wrong order? add a debug print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5110
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div0 [Wed, 26 Nov 2008 19:23:12 +0000 (19:23 +0000)]
fix obvious bug in race player soritng. hopefully this fixes the pole positions.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5109
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div0 [Wed, 26 Nov 2008 10:24:50 +0000 (10:24 +0000)]
assault changes to entities.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5108
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div0 [Wed, 26 Nov 2008 10:20:42 +0000 (10:20 +0000)]
more assault fixes (timelimit)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5107
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div0 [Wed, 26 Nov 2008 09:42:13 +0000 (09:42 +0000)]
weapon stay mutator
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5106
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div0 [Wed, 26 Nov 2008 09:41:10 +0000 (09:41 +0000)]
vid_pixelheight now is a float
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5105
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div0 [Wed, 26 Nov 2008 09:39:57 +0000 (09:39 +0000)]
assault
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5104
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div0 [Wed, 26 Nov 2008 09:37:02 +0000 (09:37 +0000)]
allow 32 concurrent radar pings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5103
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div0 [Wed, 26 Nov 2008 09:20:21 +0000 (09:20 +0000)]
alternate way to project waypoint sprites that are out of the screen
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5102
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div0 [Wed, 26 Nov 2008 08:52:48 +0000 (08:52 +0000)]
assault: (untested) make breakables show a radar wave when attacked
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5101
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div0 [Wed, 26 Nov 2008 08:29:31 +0000 (08:29 +0000)]
assault: fix lots of bugs, initial waypointsprites support
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5100
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div0 [Wed, 26 Nov 2008 08:28:42 +0000 (08:28 +0000)]
assault sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5099
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div0 [Tue, 25 Nov 2008 20:54:07 +0000 (20:54 +0000)]
fix bug in func_breakable, that breaks assault
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5098
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div0 [Tue, 25 Nov 2008 17:33:43 +0000 (17:33 +0000)]
comments in cl_physics.qc
handicap: apply handicap both to dealt and to received damage, but only square rooted. So a player with handicap 4 deals 0.5x damage, and receives 2x, making him 4x weaker in comparison.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5097
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esteel [Tue, 25 Nov 2008 14:15:18 +0000 (14:15 +0000)]
add hook sounds to build-compatpack, the hook bomb ones are still missing though
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5096
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esteel [Tue, 25 Nov 2008 14:13:37 +0000 (14:13 +0000)]
for now rather use g_start_delay 15 instead of g_warmup 1 for dedicated servers, people seem to like it more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5095
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div0 [Tue, 25 Nov 2008 09:11:00 +0000 (09:11 +0000)]
// whatever happens, allow 60 seconds of idling directly after connect for map loading
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5094
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div0 [Tue, 25 Nov 2008 08:21:01 +0000 (08:21 +0000)]
enable a tiny amount of air friction (sorry, FruitieX)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5093
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div0 [Tue, 25 Nov 2008 08:19:14 +0000 (08:19 +0000)]
fix air friction
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5092
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 25 Nov 2008 08:07:15 +0000 (08:07 +0000)]
align the car better to the surface
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5091
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div0 [Tue, 25 Nov 2008 06:23:44 +0000 (06:23 +0000)]
hopefully fix campcheck
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5090
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m0rfar [Mon, 24 Nov 2008 18:54:32 +0000 (18:54 +0000)]
Portal model source.
Added Nexuiz logo on portals. Requires gl_picmip 2 or better to see it (that's expected).
Minor vortex shader update.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5089
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div0 [Sun, 23 Nov 2008 20:32:38 +0000 (20:32 +0000)]
disable planar jump when touchexplode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5088
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div0 [Sun, 23 Nov 2008 20:30:41 +0000 (20:30 +0000)]
yet another fix attempt for touchexplode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5087
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div0 [Sun, 23 Nov 2008 20:13:34 +0000 (20:13 +0000)]
touchexplode: fix for noclip
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5086
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div0 [Sun, 23 Nov 2008 19:50:16 +0000 (19:50 +0000)]
new mutator: g_touchexplode (spawn explosion where two players touch). Ideal with g_bugrigs.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5085
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div0 [Sun, 23 Nov 2008 11:29:46 +0000 (11:29 +0000)]
g_bugrigs_planar_movement_car_jumping - a new bug is now on/off too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5084
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div0 [Sun, 23 Nov 2008 11:15:25 +0000 (11:15 +0000)]
hopefully no change to race car physics, but now parametrized. Five Big Rigs bugs are now controlled by cvars and can be turned off to get "more real" race car physics!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5083
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esteel [Sun, 23 Nov 2008 00:51:43 +0000 (00:51 +0000)]
added hlac and seeker textures to build-compat-pack.sh
i guess someone forget them, or are they intented as a surprise? then please revert this commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5082
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div0 [Sat, 22 Nov 2008 19:45:54 +0000 (19:45 +0000)]
g_bugrigs another speedhack fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5081
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div0 [Sat, 22 Nov 2008 19:10:31 +0000 (19:10 +0000)]
prevent too high accel/turn rates
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5080
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div0 [Sat, 22 Nov 2008 08:57:31 +0000 (08:57 +0000)]
fix timelimit -1 again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5079
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div0 [Sat, 22 Nov 2008 08:50:00 +0000 (08:50 +0000)]
ctfscoring-div0: move one penalty point from return to drop; one extra point for retaking the flag to compensate
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5078
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div0 [Sat, 22 Nov 2008 08:48:26 +0000 (08:48 +0000)]
portals in the compat pack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5077
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div0 [Sat, 22 Nov 2008 08:43:08 +0000 (08:43 +0000)]
race-qualifying -> race better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5076
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div0 [Sat, 22 Nov 2008 08:26:41 +0000 (08:26 +0000)]
explicitly precache the forced model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5075
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div0 [Sat, 22 Nov 2008 08:03:41 +0000 (08:03 +0000)]
less buggy :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5074
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div0 [Sat, 22 Nov 2008 08:02:55 +0000 (08:02 +0000)]
new toys: g_bugrigs 2 for a more realistic mode (no steering in air); align the race car to the velocity when in air (looks cool, no gameplay change)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5073
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m0rfar [Fri, 21 Nov 2008 16:40:52 +0000 (16:40 +0000)]
New portal models by ai!
I helped with .skin and .shader files. And changed the qc code to use the correct skins.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5072
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div0 [Fri, 21 Nov 2008 13:57:34 +0000 (13:57 +0000)]
more bug rigs improvements
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5071
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div0 [Fri, 21 Nov 2008 12:50:00 +0000 (12:50 +0000)]
rename cvar from g_bigrigs to g_bugrigs ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5070
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