]>
icculus.org git repositories - divverent/nexuiz.git/log
esteel [Wed, 23 May 2007 19:51:56 +0000 (19:51 +0000)]
synced pro configs with normal configs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2681
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 May 2007 19:21:48 +0000 (19:21 +0000)]
put hook line 9 qu away from origin to attach to the right point on tZork's hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2679
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Wed, 23 May 2007 18:52:55 +0000 (18:52 +0000)]
hook model is now bigger
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2678
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 May 2007 15:59:06 +0000 (15:59 +0000)]
tZork's grappling hook;
spawn sound by me (still, replace it);
talk2 sound = invshot (please replace)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2677
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Wed, 23 May 2007 15:47:31 +0000 (15:47 +0000)]
assault mode: print some time warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2676
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Wed, 23 May 2007 15:45:17 +0000 (15:45 +0000)]
someone said: r_shadow_realtime_world_dlightshadows is dead! Long live r_shadow_realtime_dlight_shadows!
Tried to stomp the last remainings into oblivion!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2675
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 May 2007 15:07:49 +0000 (15:07 +0000)]
spawn sound now is KDE's Beep_Connect, talk2 is KDE's Beep_Double. Please replace later.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2673
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Wed, 23 May 2007 14:16:36 +0000 (14:16 +0000)]
forget to precache the new spawn sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2672
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Wed, 23 May 2007 14:10:44 +0000 (14:10 +0000)]
made g_spawnsound use a own spawn sound (copied teleport.ogg for now)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2671
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 May 2007 13:35:02 +0000 (13:35 +0000)]
hook has two places with the origin; fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2670
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
strahlemann [Wed, 23 May 2007 13:06:41 +0000 (13:06 +0000)]
desaturated and altered the ebomb-color to fit the overall electro-look
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2669
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 May 2007 08:24:49 +0000 (08:24 +0000)]
moved electro blob a little bit to the right to be better aligned to the weapon when shooting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2668
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Wed, 23 May 2007 04:03:57 +0000 (04:03 +0000)]
don't need as many .effects on leileilol's new projectile and tracer models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2667
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Wed, 23 May 2007 04:01:44 +0000 (04:01 +0000)]
rockets should cast shadows
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2666
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Wed, 23 May 2007 03:59:45 +0000 (03:59 +0000)]
mortar shells should cast shadows
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2665
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Wed, 23 May 2007 03:57:44 +0000 (03:57 +0000)]
cleaned up teamplay damage checks and fixed teamplay 4 damage to
non-players to block damage like teamplay 3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2664
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Wed, 23 May 2007 03:50:05 +0000 (03:50 +0000)]
changed glass diffuse brightness back to the way it was before
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2663
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Wed, 23 May 2007 03:42:24 +0000 (03:42 +0000)]
tweaked ebomb model from leileilol, and corresponding qc tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2662
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Wed, 23 May 2007 03:24:37 +0000 (03:24 +0000)]
added another projectiles blender file from leileilol
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2661
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Wed, 23 May 2007 03:21:19 +0000 (03:21 +0000)]
leileilol's projectiles blender file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2660
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 22 May 2007 23:36:27 +0000 (23:36 +0000)]
slightly better ebomb origin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2659
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 22 May 2007 23:25:23 +0000 (23:25 +0000)]
leileilol's projectiles (electro bomb toned down a bit)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2658
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Tue, 22 May 2007 19:33:37 +0000 (19:33 +0000)]
corrected usage/mentioning of the now renamed g_balance_laser_force variable, most important in the menu..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2657
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 22 May 2007 10:40:05 +0000 (10:40 +0000)]
move SG smoke so it appears at the right point after fixing projectile origins to be inside player box
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2655
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Tue, 22 May 2007 09:20:24 +0000 (09:20 +0000)]
fix W_SetupShot calls to not have any start points outside player box,
even at odd angles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2653
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Mon, 21 May 2007 22:06:46 +0000 (22:06 +0000)]
added +use on f! had it wrong in the menu defaults and the previous commit message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2651
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 21 May 2007 21:34:24 +0000 (21:34 +0000)]
oops, a dprint...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2650
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Mon, 21 May 2007 16:58:19 +0000 (16:58 +0000)]
added +use on g to default binds and menu (drops key in KH), added g for dropweapon (SO told me CS uses that key and it was still free)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2649
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Mon, 21 May 2007 15:42:45 +0000 (15:42 +0000)]
new hud weapon icons for the shotgun and machinegun to match the new models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2648
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 21 May 2007 12:53:06 +0000 (12:53 +0000)]
assault rounds now last 300 seconds by default (can be overridden with
the health field of target_assault_roundend)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2647
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 21 May 2007 10:44:12 +0000 (10:44 +0000)]
assault mode: use proper sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2646
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 21 May 2007 10:43:04 +0000 (10:43 +0000)]
sprites for assault mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2645
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 20 May 2007 23:36:57 +0000 (23:36 +0000)]
bots: in LMS and Arena, spectators should count as players when handling minplayers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2644
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 20 May 2007 22:50:41 +0000 (22:50 +0000)]
yes, it DID break. Server stood still when no player was there...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2643
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 20 May 2007 22:43:09 +0000 (22:43 +0000)]
r_shadow_realtime_world_dlightshadows -> r_shadow_realtime_dlight_shadows (DP r7327)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2642
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 20 May 2007 21:43:47 +0000 (21:43 +0000)]
make flags and keys obey playerclip
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2641
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 21:14:52 +0000 (21:14 +0000)]
nothing to see here
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2640
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 21:08:22 +0000 (21:08 +0000)]
document some stuff in assault.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2639
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 21:00:14 +0000 (21:00 +0000)]
adding trigger_relay to entities.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2638
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 20 May 2007 20:43:45 +0000 (20:43 +0000)]
move map voting to CheckRules_World, let's see if it breaks or not
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2636
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 19:48:07 +0000 (19:48 +0000)]
only fire target_objective_decrease *once*
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2635
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 15:55:31 +0000 (15:55 +0000)]
= != ==
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2634
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 14:13:41 +0000 (14:13 +0000)]
forcefields needs 20 fps to look good
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2633
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 14:12:14 +0000 (14:12 +0000)]
added func_assault_wall, which disappears once its targeted
target_objective has a health < 0 (forcefields etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2632
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
kadaverjack [Sun, 20 May 2007 13:49:37 +0000 (13:49 +0000)]
removed sizeup/down binds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2631
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 13:46:00 +0000 (13:46 +0000)]
add an animated texture for forcefields - intended for use with the
assault mode (forcefields that have to get deactivated etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2630
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 13:20:54 +0000 (13:20 +0000)]
more gradual color codes for damage (instead just white/yellow/red)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2629
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 13:13:35 +0000 (13:13 +0000)]
func_assault_destructible now show their damage with color tinting.
Health <= 75%: yellow, health <= 25%: red
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2628
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 12:45:25 +0000 (12:45 +0000)]
add assault to teamplay logic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2627
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 12:18:36 +0000 (12:18 +0000)]
when a round ends (last objective fulfilled) all players in the
attacking teams get 10 frags
each
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2626
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 12:00:37 +0000 (12:00 +0000)]
after assault round end: Respawn all clients, centerprint what role they
have
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2625
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 20 May 2007 11:43:48 +0000 (11:43 +0000)]
new logic for func_assault_destructible (it doesn't think, really, it
just needs to react to damage), new global value assault_attacker_team
which carries the color of the currently attacking team (useful for
custom messages and custom sprites), attackers now see "HERE" at
objectives, defenders now see "HELP ME" (todo: better fitting sprites)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2624
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 19 May 2007 21:12:07 +0000 (21:12 +0000)]
make the menu realtime dynamic light shadows work in the non-rtworld case too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2623
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 19 May 2007 20:16:25 +0000 (20:16 +0000)]
small hint in server.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2622
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 19 May 2007 20:12:51 +0000 (20:12 +0000)]
forbid game type changes by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2621
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 19 May 2007 20:05:06 +0000 (20:05 +0000)]
oops, forgot to add this too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2620
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 19 May 2007 20:04:01 +0000 (20:04 +0000)]
added menu controls for g_maplist_votable and g_maplist_shuffle; these are now saved
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2619
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 19 May 2007 19:22:50 +0000 (19:22 +0000)]
update server.cfg; enable random map selection by default; allow build script to make more than one build per day
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2617
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sat, 19 May 2007 18:40:42 +0000 (18:40 +0000)]
target_objective_decrease only fires if activator.team matches the
attacker team. Defenders now can push buttons without doing the enemy's
job ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2616
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sat, 19 May 2007 18:31:48 +0000 (18:31 +0000)]
func_assault_destructible are only attackable by attackers now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2615
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sat, 19 May 2007 18:24:23 +0000 (18:24 +0000)]
some stuff for spawn point selection.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2614
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 19 May 2007 18:21:19 +0000 (18:21 +0000)]
brighter capture flash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2613
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sat, 19 May 2007 18:03:01 +0000 (18:03 +0000)]
spawnpoint filter for assault only kicks in for targets with classname
== "target_objective". This should be safer as only target_objective is
carrying the semantics the spawnpoint filter assumes.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2612
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sat, 19 May 2007 17:57:28 +0000 (17:57 +0000)]
added spawn point selection code for assault. If spawnpoints target an
entity (that'd be target_objective) they're only active if that targeted
entity has a health >= 0 and health < ASSAULT_VALUE_INACTIVE.
(an objective is fulfilled by bringing its health down to < 0 by
target_objective_decrease, which get fired by triggers)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2611
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 19 May 2007 17:40:25 +0000 (17:40 +0000)]
only allow game type changes by suggestions if g_maplist_votable_suggestions_change_gametype; only allow game type changes by chmap votes if sv_vote_change_gametype
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2610
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 19 May 2007 17:18:05 +0000 (17:18 +0000)]
draw capture effect in capturer team color, not in average :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2609
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 19 May 2007 16:56:31 +0000 (16:56 +0000)]
damn fteqcc; this time:
- midpoint *= 1 / kh_teams;
+ midpoint = midpoint * (1 / kh_teams);
otherwise it only changes midpoint_x
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2607
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sat, 19 May 2007 15:32:57 +0000 (15:32 +0000)]
added target_assault_roundstart which is triggered whenever a new round
is started and which triggers all targets (to activate the first
target_objective etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2606
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Sat, 19 May 2007 14:32:27 +0000 (14:32 +0000)]
adjusted campaign skill based on playing and player feedback
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2605
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
strahlemann [Sat, 19 May 2007 13:56:32 +0000 (13:56 +0000)]
fixed a floating lamp on reslimed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2603
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sat, 19 May 2007 12:46:40 +0000 (12:46 +0000)]
target_objective_decrease that are assigned to an active
target_objective and that haven't fired yet now show a "HERE" sprite
(crude way to show players what to attack/defend, needs get replaced
with div0's nice waypoint system sooner or later)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2602
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Fri, 18 May 2007 18:48:37 +0000 (18:48 +0000)]
a new skin for the laser
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2600
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Fri, 18 May 2007 18:41:39 +0000 (18:41 +0000)]
new: func_assault_destructible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2599
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
strahlemann [Fri, 18 May 2007 15:58:20 +0000 (15:58 +0000)]
fixed 3 items, that were floating a bit too high
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2597
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Fri, 18 May 2007 15:36:43 +0000 (15:36 +0000)]
we will reslime everything!! even those nasty pro players! :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2596
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Fri, 18 May 2007 15:32:08 +0000 (15:32 +0000)]
you shall play reslimed in the campaign!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2595
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Fri, 18 May 2007 14:38:45 +0000 (14:38 +0000)]
removed slimepit from maplist, its replaced by reslimed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2593
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
strahlemann [Fri, 18 May 2007 14:06:59 +0000 (14:06 +0000)]
moved *_slimepit.mapcfg to attic. Added new map reslimed aka Slimepit Revisited
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2592
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Fri, 18 May 2007 13:31:59 +0000 (13:31 +0000)]
target_objective_decrease is now only triggerable once per round. Added
checks and reset code.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2591
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Fri, 18 May 2007 12:15:31 +0000 (12:15 +0000)]
rename entities according to convention, introduce
target_objective_decrease that if triggered decreases the health of
targeted entities (that'd be target_objective entities)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2590
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Fri, 18 May 2007 11:39:41 +0000 (11:39 +0000)]
moved magic "this objective is inactive" value to constants.qh (it's
needed later for e.g. the spawnpoints to determine if their objective is
active), minor stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2589
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Fri, 18 May 2007 11:23:13 +0000 (11:23 +0000)]
my try at implementing a few assault basics. NOT WORKING YET. Some key
parts are missing. Bad overall style. It rains rotten flesh.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2588
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 18 May 2007 10:12:51 +0000 (10:12 +0000)]
fix keyhunt friendly fire exploit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2587
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Fri, 18 May 2007 09:04:44 +0000 (09:04 +0000)]
updated campaign for the new maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2585
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 18 May 2007 08:53:50 +0000 (08:53 +0000)]
added waypoints on silvercity to make the bots move when they are on the sides
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2584
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 17 May 2007 19:45:43 +0000 (19:45 +0000)]
menu: allow sensitivity up to 30
keyhunt: fix exploit with suicide or key dropping to get points; basically, if you lose a key by suicide or dropping, someone of your team who picks it up gets no points for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2583
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 17 May 2007 18:16:23 +0000 (18:16 +0000)]
keyhunt: dlight effect for end of round (capture, lost key)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2582
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
strahlemann [Thu, 17 May 2007 17:44:04 +0000 (17:44 +0000)]
oops
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2581
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
strahlemann [Thu, 17 May 2007 17:39:48 +0000 (17:39 +0000)]
there is no spoon.... err i mean test.shader
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2580
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
strahlemann [Thu, 17 May 2007 17:11:11 +0000 (17:11 +0000)]
Added new slime and some fancy blinking stuff for slimepit revisited
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2579
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Thu, 17 May 2007 16:17:42 +0000 (16:17 +0000)]
raised beginning bot skills as they were too weak after the bot changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2578
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Thu, 17 May 2007 14:39:45 +0000 (14:39 +0000)]
team message 'dropped flag' had a wrong waypointsprites command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2577
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 17 May 2007 10:18:36 +0000 (10:18 +0000)]
slime should dissolve corpses too!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2575
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 17 May 2007 10:11:52 +0000 (10:11 +0000)]
reduced video settings cfgs to minimal set; low.cfg now disables snow; ultimate.cfg now enables HDR
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2574
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 17 May 2007 09:39:36 +0000 (09:39 +0000)]
fix InfoPlist.strings for OS X; libcurl-4
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2573
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 16 May 2007 21:00:34 +0000 (21:00 +0000)]
fix unused stats feature
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2572
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 16 May 2007 05:31:04 +0000 (05:31 +0000)]
remove some debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2571
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 15 May 2007 23:28:14 +0000 (23:28 +0000)]
keyhunt collect sound should originate from player, not from key (fixes it apparently always coming from 0,0,0)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2570
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Tue, 15 May 2007 20:53:49 +0000 (20:53 +0000)]
the 'reset' in the player menu was pushed too far down
put non-applyable options to the top in the video menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2569
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
kadaverjack [Tue, 15 May 2007 18:33:27 +0000 (18:33 +0000)]
added libcurl to map dowload section in FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2568
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa