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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Fri, 5 Sep 2008 19:40:49 +0000 (19:40 +0000)]
update changes list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4366
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div0 [Fri, 5 Sep 2008 19:39:18 +0000 (19:39 +0000)]
re-enable porto item on race, as it now is safe
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4364
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div0 [Fri, 5 Sep 2008 19:06:05 +0000 (19:06 +0000)]
properly refuse to portal projectiles owned by others too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4363
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div0 [Fri, 5 Sep 2008 18:39:39 +0000 (18:39 +0000)]
maybe missing initialization breaks ready-restart so much on my ctf server?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4362
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div0 [Fri, 5 Sep 2008 18:22:07 +0000 (18:22 +0000)]
do not require items in Race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4361
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esteel [Fri, 5 Sep 2008 17:55:03 +0000 (17:55 +0000)]
only care about warmupstage and warmuplimit if in tourney mode!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4360
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div0 [Fri, 5 Sep 2008 17:42:52 +0000 (17:42 +0000)]
reduce warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4359
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div0 [Fri, 5 Sep 2008 17:35:02 +0000 (17:35 +0000)]
fix portal.md3 path
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4358
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esteel [Fri, 5 Sep 2008 17:34:49 +0000 (17:34 +0000)]
renamed g_tourney_warmup_unlimited_time to g_tourney_warmup_limit and default it to 60 (-1 is totally unlimited, 0 is up to timelimit, other values limit it further)
being limited to 60 seconds, next step is to enable g_tourney too by default (i think CSQC needs to show this in a good way first, we try this later)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4357
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div0 [Fri, 5 Sep 2008 17:29:17 +0000 (17:29 +0000)]
odd, but sometimes I get collisions to a SOLID_TRIGGER entity from SV_Impact. Added code to avoid collisions except from TouchAreaGrid.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4356
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div0 [Fri, 5 Sep 2008 13:12:09 +0000 (13:12 +0000)]
fix trigger_item not taking away items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4355
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esteel [Fri, 5 Sep 2008 13:11:00 +0000 (13:11 +0000)]
Capitalize some words in the FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4354
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div0 [Fri, 5 Sep 2008 13:01:26 +0000 (13:01 +0000)]
more portal race fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4353
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div0 [Fri, 5 Sep 2008 09:52:52 +0000 (09:52 +0000)]
fix more bugs with race + portals
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4352
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div0 [Fri, 5 Sep 2008 09:03:44 +0000 (09:03 +0000)]
better csqc portal display
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4351
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div0 [Fri, 5 Sep 2008 08:25:50 +0000 (08:25 +0000)]
more behaviour fixes for race+portals
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4350
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div0 [Fri, 5 Sep 2008 07:58:20 +0000 (07:58 +0000)]
add missing functions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4349
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div0 [Fri, 5 Sep 2008 07:30:23 +0000 (07:30 +0000)]
minor race targeting fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4348
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div0 [Fri, 5 Sep 2008 06:59:20 +0000 (06:59 +0000)]
obvious portal fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4347
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div0 [Fri, 5 Sep 2008 06:52:32 +0000 (06:52 +0000)]
trigger_items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4346
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div0 [Fri, 5 Sep 2008 06:07:56 +0000 (06:07 +0000)]
more portal gun changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4345
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div0 [Thu, 4 Sep 2008 15:20:35 +0000 (15:20 +0000)]
make portal creation more symmetric
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4344
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div0 [Thu, 4 Sep 2008 14:38:03 +0000 (14:38 +0000)]
if someone teleports, recharge the portal's health
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4343
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div0 [Thu, 4 Sep 2008 14:11:04 +0000 (14:11 +0000)]
in race game mode, there cannot be a porto
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4342
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div0 [Thu, 4 Sep 2008 13:53:51 +0000 (13:53 +0000)]
mprove speed/lifetime of porto
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4341
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div0 [Thu, 4 Sep 2008 13:38:44 +0000 (13:38 +0000)]
possibly fix telefragging
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4340
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div0 [Thu, 4 Sep 2008 13:22:11 +0000 (13:22 +0000)]
oops :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4339
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div0 [Thu, 4 Sep 2008 13:13:32 +0000 (13:13 +0000)]
g_weaponreplace_*
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4338
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div0 [Thu, 4 Sep 2008 12:35:39 +0000 (12:35 +0000)]
update entities.def; add working inv_weapon9
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4337
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div0 [Thu, 4 Sep 2008 12:23:14 +0000 (12:23 +0000)]
fix autoswitch :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4336
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div0 [Thu, 4 Sep 2008 12:16:23 +0000 (12:16 +0000)]
make item respawn times customizable as groups; fix weapons cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4335
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div0 [Thu, 4 Sep 2008 12:03:44 +0000 (12:03 +0000)]
support teamed items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4334
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div0 [Thu, 4 Sep 2008 11:33:07 +0000 (11:33 +0000)]
fix server startup bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4333
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div0 [Thu, 4 Sep 2008 11:03:57 +0000 (11:03 +0000)]
do not add fixedmakevectors to menu qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4332
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div0 [Thu, 4 Sep 2008 10:55:19 +0000 (10:55 +0000)]
bail out of a safe origin cannot be found for a portal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4331
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esteel [Thu, 4 Sep 2008 10:34:20 +0000 (10:34 +0000)]
removed g_instagib as it nolonger exists and sync vote commands with defaultNexuiz.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4330
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esteel [Thu, 4 Sep 2008 09:47:41 +0000 (09:47 +0000)]
added workaround for flickering on intel chips to FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4329
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div0 [Thu, 4 Sep 2008 09:36:37 +0000 (09:36 +0000)]
drop flag when going through a portal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4328
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div0 [Thu, 4 Sep 2008 09:33:58 +0000 (09:33 +0000)]
fix frag counting for portal-telefragging
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4327
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div0 [Thu, 4 Sep 2008 09:15:16 +0000 (09:15 +0000)]
fix portals halfway on edge
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4326
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div0 [Thu, 4 Sep 2008 09:00:23 +0000 (09:00 +0000)]
fix portal math
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4325
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div0 [Wed, 3 Sep 2008 19:59:40 +0000 (19:59 +0000)]
fix portal behaviour AGAIN... :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4324
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div0 [Wed, 3 Sep 2008 19:29:22 +0000 (19:29 +0000)]
fix sbar_hudselector 0 HUD
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4323
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div0 [Wed, 3 Sep 2008 19:18:48 +0000 (19:18 +0000)]
use the old Nex model and old Nex shot origin; make csqc aware of the weapon impulses (see sbar_hudselector 1 HUD)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4322
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div0 [Wed, 3 Sep 2008 18:43:11 +0000 (18:43 +0000)]
fix the porto
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4321
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esteel [Wed, 3 Sep 2008 17:00:03 +0000 (17:00 +0000)]
as was requested very often, tweak the rocketlauncher: made it a small tad faster 30qu, lowered the splash radius and mindamage in turn. Please test this!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4320
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esteel [Wed, 3 Sep 2008 16:54:24 +0000 (16:54 +0000)]
enabled chat flood protection by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4319
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div0 [Wed, 3 Sep 2008 15:11:48 +0000 (15:11 +0000)]
fix sure crashes for portals when a player disconnects who owns portals
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4318
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div0 [Wed, 3 Sep 2008 15:00:35 +0000 (15:00 +0000)]
fix weapon order again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4317
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div0 [Wed, 3 Sep 2008 14:59:16 +0000 (14:59 +0000)]
put the Port-O-Launch on impulse 14 (key 0)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4316
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div0 [Wed, 3 Sep 2008 14:54:52 +0000 (14:54 +0000)]
fix weapon priority defaults
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4315
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div0 [Wed, 3 Sep 2008 14:51:50 +0000 (14:51 +0000)]
fix "fixing" the weapon order; add missing weapons to the END in reverse order
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4314
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div0 [Wed, 3 Sep 2008 14:44:10 +0000 (14:44 +0000)]
ACTUALLY fix it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4313
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div0 [Wed, 3 Sep 2008 14:43:09 +0000 (14:43 +0000)]
possibly fix start weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4312
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div0 [Wed, 3 Sep 2008 14:01:33 +0000 (14:01 +0000)]
and this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4311
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div0 [Wed, 3 Sep 2008 13:59:30 +0000 (13:59 +0000)]
forgot to commit this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4310
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div0 [Wed, 3 Sep 2008 13:58:17 +0000 (13:58 +0000)]
argh
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4309
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div0 [Wed, 3 Sep 2008 13:58:00 +0000 (13:58 +0000)]
make the minstagib Nex a separate weapon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4308
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div0 [Wed, 3 Sep 2008 12:20:00 +0000 (12:20 +0000)]
Porto (untested): secondary fire button "holds" the shooting angles, so you can turn the view and look where the portals go
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4307
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div0 [Wed, 3 Sep 2008 08:22:25 +0000 (08:22 +0000)]
better track ownership of portals; still to fix: player leaving
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4306
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div0 [Wed, 3 Sep 2008 08:13:39 +0000 (08:13 +0000)]
minor fix: after failed portal pair creation, vanish the in-portal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4305
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div0 [Wed, 3 Sep 2008 07:51:13 +0000 (07:51 +0000)]
some weapon system fixes; allow infinite portals to work by anticipating the collision
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4304
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avirox [Tue, 2 Sep 2008 21:22:16 +0000 (21:22 +0000)]
- Added new entity: "func_breakable"; functions the same way func_assault_destructible does, but it's for general gameplay use (IE destructible glass, crates, etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4303
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m0rfar [Tue, 2 Sep 2008 21:16:56 +0000 (21:16 +0000)]
Dieselpower: Changed MG ammo to SG ammo. There is no MG here.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4302
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esteel [Tue, 2 Sep 2008 21:01:46 +0000 (21:01 +0000)]
i wanna see the packetloss with sbar_columns all
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4301
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div0 [Tue, 2 Sep 2008 20:07:52 +0000 (20:07 +0000)]
fix wrong ammo type
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4300
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div0 [Tue, 2 Sep 2008 20:02:41 +0000 (20:02 +0000)]
add portal md3 file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4299
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div0 [Tue, 2 Sep 2008 20:01:37 +0000 (20:01 +0000)]
fix Port-O-Launch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4298
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div0 [Tue, 2 Sep 2008 19:06:56 +0000 (19:06 +0000)]
new weapon (no models for it yet, and still using debug code): the Port-O-Launch
To activate, use impulse 99 and impulse 239.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4297
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div0 [Tue, 2 Sep 2008 18:49:58 +0000 (18:49 +0000)]
fix death messages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4296
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div0 [Tue, 2 Sep 2008 18:46:28 +0000 (18:46 +0000)]
weapon_setup no longer needed its second argument, so kill it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4295
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div0 [Tue, 2 Sep 2008 18:43:29 +0000 (18:43 +0000)]
more modular weapon system
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4294
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div0 [Tue, 2 Sep 2008 16:46:41 +0000 (16:46 +0000)]
fix inverted condition in func_door_secret
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4293
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div0 [Tue, 2 Sep 2008 16:44:54 +0000 (16:44 +0000)]
more Portar fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4292
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div0 [Tue, 2 Sep 2008 16:24:52 +0000 (16:24 +0000)]
fix the big bugs in my weapons commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4291
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div0 [Tue, 2 Sep 2008 14:09:14 +0000 (14:09 +0000)]
comment fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4290
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div0 [Tue, 2 Sep 2008 13:55:38 +0000 (13:55 +0000)]
add a comment "// %weaponaddpoint" at all places that need changes to add an additional weapon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4289
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div0 [Tue, 2 Sep 2008 13:34:10 +0000 (13:34 +0000)]
huge patch that breaks everything: add a new stat "weapons", network weapon bits using that, allowing for up to 24 weapons (although their item entities are yet to be defined, maybe with an automatic replacement system)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4288
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div0 [Tue, 2 Sep 2008 12:28:21 +0000 (12:28 +0000)]
argh... that was borked... fixed weapon cycling on one key
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4287
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div0 [Tue, 2 Sep 2008 12:26:09 +0000 (12:26 +0000)]
weapon priority lists; non-critical impulses reordered (cleaned up)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4286
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div0 [Tue, 2 Sep 2008 11:49:14 +0000 (11:49 +0000)]
document weapon impulse order; load weapon priority from client
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4285
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div0 [Tue, 2 Sep 2008 11:19:52 +0000 (11:19 +0000)]
use the right field there
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4284
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div0 [Tue, 2 Sep 2008 11:19:08 +0000 (11:19 +0000)]
add a function to fix weapon order lists (to add missing weapons, and remove invalid ones)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4283
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div0 [Tue, 2 Sep 2008 11:12:09 +0000 (11:12 +0000)]
slightly improve weapon cycle functions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4282
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 2 Sep 2008 11:08:01 +0000 (11:08 +0000)]
fix attack_finished bug blocking weapon switching
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4281
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div0 [Tue, 2 Sep 2008 09:29:40 +0000 (09:29 +0000)]
remove the reverted change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4280
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div0 [Tue, 2 Sep 2008 09:28:36 +0000 (09:28 +0000)]
turn off hook cutting off again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4279
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div0 [Tue, 2 Sep 2008 07:44:34 +0000 (07:44 +0000)]
fix portar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4278
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div0 [Tue, 2 Sep 2008 07:29:52 +0000 (07:29 +0000)]
mall stupid mod: the Portar (compile with -DPORTAR for testing)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4277
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div0 [Mon, 1 Sep 2008 19:18:44 +0000 (19:18 +0000)]
beginning of map-portals (an upcoming alternative to teleporters? maybe I will do the portal grenade launcher?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4276
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div0 [Mon, 1 Sep 2008 18:51:45 +0000 (18:51 +0000)]
refactor the actual teleporting out of Teleport_Touch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4275
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div0 [Mon, 1 Sep 2008 13:33:10 +0000 (13:33 +0000)]
waitforinput 2 (was: 4), reduces player warping even more. Now trying 1 on my server.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4273
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div0 [Mon, 1 Sep 2008 12:34:53 +0000 (12:34 +0000)]
making an #ifdef for separate attack_finished times
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4272
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div0 [Sun, 31 Aug 2008 13:18:31 +0000 (13:18 +0000)]
more unbreaking
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4271
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div0 [Sun, 31 Aug 2008 13:17:05 +0000 (13:17 +0000)]
unbreak NixNex
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4270
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esteel [Sun, 31 Aug 2008 00:56:32 +0000 (00:56 +0000)]
add some more useful userbinds (team: positive, flag-seen and toggle vid_fullscreen, cl_capturevideo) correct binds to match
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4269
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div0 [Sat, 30 Aug 2008 18:46:44 +0000 (18:46 +0000)]
oops, that last commit is wrong. I now see why it was that way.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4268
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div0 [Sat, 30 Aug 2008 18:46:08 +0000 (18:46 +0000)]
that changes nothing, but looks cleaner :P (hook emergency remove code)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4267
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div0 [Sat, 30 Aug 2008 17:03:52 +0000 (17:03 +0000)]
more changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4266
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div0 [Sat, 30 Aug 2008 17:02:48 +0000 (17:02 +0000)]
hook: always enter the pulling state right
hook: detach when teleporting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4265
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