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icculus.org git repositories - divverent/nexuiz.git/log
m0rfar [Sun, 10 Aug 2008 12:02:02 +0000 (12:02 +0000)]
wicked menuskins 2.0 plus bigbuttons (copyd from normal buttons). I still call them wicked instead of wicked2, I don't know if that's good or bad.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4090
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div0 [Sun, 10 Aug 2008 11:55:22 +0000 (11:55 +0000)]
oops ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4089
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div0 [Sun, 10 Aug 2008 11:53:53 +0000 (11:53 +0000)]
finish g_race_qualifying 2 mode (by adding a race display to csqc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4088
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div0 [Sun, 10 Aug 2008 10:09:15 +0000 (10:09 +0000)]
argh, debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4087
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div0 [Sun, 10 Aug 2008 10:07:06 +0000 (10:07 +0000)]
race: "g_race_qualifying 2" makes qualifying-then-race mode (using new special entities). Race still displays stuff wrong, though - it shows lap times, it SHOULD show times to the next enemy in race (not qualifying) mode.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4086
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div0 [Sat, 9 Aug 2008 23:24:29 +0000 (23:24 +0000)]
forgot this file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4085
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div0 [Sat, 9 Aug 2008 23:24:16 +0000 (23:24 +0000)]
g_race_qualifying: make players independent (can't touch/damage each other)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4084
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div0 [Sat, 9 Aug 2008 21:10:12 +0000 (21:10 +0000)]
remove two debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4083
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div0 [Sat, 9 Aug 2008 19:52:21 +0000 (19:52 +0000)]
make mins/maxs only triggers work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4082
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div0 [Sat, 9 Aug 2008 19:44:54 +0000 (19:44 +0000)]
trigger_teleport: setmodel only if it is not "". Then a teleporter can be manually added to an .ent by setting mins and maxs.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4081
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div0 [Sat, 9 Aug 2008 18:27:06 +0000 (18:27 +0000)]
new skinvalues parameter :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4080
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div0 [Sat, 9 Aug 2008 17:26:48 +0000 (17:26 +0000)]
HEIGHT_DIALOGBORDER
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4079
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div0 [Sat, 9 Aug 2008 15:28:51 +0000 (15:28 +0000)]
brush entities: if model is not set, do not zero mins/maxs. Allows creating them "manually" by an ent file without recompiling.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4078
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div0 [Sat, 9 Aug 2008 15:14:07 +0000 (15:14 +0000)]
when dead and respawning behind a checkpoint, also retract the checkpoint number (or stop the timer, when back at the finish line)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4077
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div0 [Sat, 9 Aug 2008 14:57:47 +0000 (14:57 +0000)]
race: support ready-restart (should already work with that)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4076
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div0 [Sat, 9 Aug 2008 14:16:09 +0000 (14:16 +0000)]
add an extra check for removing players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4075
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div0 [Sat, 9 Aug 2008 14:08:31 +0000 (14:08 +0000)]
correct spawnpoint/checkpoint connection
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4074
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div0 [Sat, 9 Aug 2008 13:04:25 +0000 (13:04 +0000)]
info_player_race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4073
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div0 [Sat, 9 Aug 2008 13:02:15 +0000 (13:02 +0000)]
better race spawning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4072
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div0 [Sat, 9 Aug 2008 12:58:06 +0000 (12:58 +0000)]
race: support targetting spawnpoints (like Assault). You spawn at a spawnpoint that targets your last checkpoint, if possible.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4071
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div0 [Sat, 9 Aug 2008 12:15:49 +0000 (12:15 +0000)]
new cvar g_race_teams
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4070
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div0 [Sat, 9 Aug 2008 11:04:02 +0000 (11:04 +0000)]
do not erase scores in race too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4069
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div0 [Sat, 9 Aug 2008 10:44:15 +0000 (10:44 +0000)]
add missing cvar for race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4068
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div0 [Sat, 9 Aug 2008 10:42:39 +0000 (10:42 +0000)]
add campcheck to race too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4067
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div0 [Sat, 9 Aug 2008 10:21:34 +0000 (10:21 +0000)]
show all checkpoints to spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4066
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div0 [Sat, 9 Aug 2008 09:11:14 +0000 (09:11 +0000)]
minor tweaks, fix "could not break 's all-time fastest lap record"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4065
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div0 [Sat, 9 Aug 2008 05:59:36 +0000 (05:59 +0000)]
better fallback order for mapinfo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4064
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div0 [Sat, 9 Aug 2008 05:36:22 +0000 (05:36 +0000)]
fix all-time records
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4063
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div0 [Sat, 9 Aug 2008 05:31:07 +0000 (05:31 +0000)]
add checkpoint sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4062
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div0 [Sat, 9 Aug 2008 05:30:43 +0000 (05:30 +0000)]
fix Qualifying mode for race; make teleporters able to trigger a timing event
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4061
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div0 [Fri, 8 Aug 2008 18:07:15 +0000 (18:07 +0000)]
some missing files; g_race_qualifying is still broken (ignores fraglimit, no idea why)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4060
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div0 [Fri, 8 Aug 2008 14:48:43 +0000 (14:48 +0000)]
"race" game mode (beginning)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4059
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div0 [Fri, 8 Aug 2008 12:08:40 +0000 (12:08 +0000)]
make the chat message actually work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4058
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div0 [Fri, 8 Aug 2008 12:05:05 +0000 (12:05 +0000)]
g_spawnpoints_auto_move_out_of_solid cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4057
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div0 [Fri, 8 Aug 2008 11:59:18 +0000 (11:59 +0000)]
better error message (even better)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4056
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div0 [Fri, 8 Aug 2008 11:58:29 +0000 (11:58 +0000)]
better error message for broken spawns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4055
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div0 [Fri, 8 Aug 2008 08:17:03 +0000 (08:17 +0000)]
use DP_SV_QCSTATUS to show frags to qstat again; make menu aware of player lists (currently they are not shown, but they can be searched); add a game type column
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4054
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div0 [Thu, 7 Aug 2008 19:27:23 +0000 (19:27 +0000)]
fix xaw's big buttons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4053
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div0 [Thu, 7 Aug 2008 19:23:38 +0000 (19:23 +0000)]
fix skinvalues for all skins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4052
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div0 [Thu, 7 Aug 2008 19:17:48 +0000 (19:17 +0000)]
also fix the "silver" skin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4051
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div0 [Thu, 7 Aug 2008 19:16:43 +0000 (19:16 +0000)]
make default skin look as before
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4050
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div0 [Thu, 7 Aug 2008 19:16:07 +0000 (19:16 +0000)]
add extra types for big buttons (many dialogs now are broken!)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4049
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div0 [Thu, 7 Aug 2008 19:01:55 +0000 (19:01 +0000)]
changed margin spec of input boxes to use chars, not relative size (fixed weird short inputboxes)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4048
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blub0 [Thu, 7 Aug 2008 08:20:42 +0000 (08:20 +0000)]
some cleanup, and removed the SVN revision table for CSQC_REVISION since it's not been updated... might go through the revisions some time to build a new table if necessary/wanted
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4047
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div0 [Wed, 6 Aug 2008 19:13:41 +0000 (19:13 +0000)]
oops... wrong condition
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4046
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div0 [Wed, 6 Aug 2008 18:35:10 +0000 (18:35 +0000)]
fix flag return channel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4045
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div0 [Wed, 6 Aug 2008 14:18:42 +0000 (14:18 +0000)]
make teleport sound as broken as before again :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4044
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div0 [Wed, 6 Aug 2008 14:07:29 +0000 (14:07 +0000)]
should fix volumes becoming 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4043
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div0 [Wed, 6 Aug 2008 13:54:24 +0000 (13:54 +0000)]
okay, attach the jumppad sound to the player again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4042
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div0 [Wed, 6 Aug 2008 13:45:55 +0000 (13:45 +0000)]
change Game (Master) to Master (not enough space)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4041
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div0 [Wed, 6 Aug 2008 13:43:49 +0000 (13:43 +0000)]
reordered
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4040
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div0 [Wed, 6 Aug 2008 13:43:00 +0000 (13:43 +0000)]
shortened some names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4039
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div0 [Wed, 6 Aug 2008 12:34:37 +0000 (12:34 +0000)]
the fitting menu changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4038
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div0 [Wed, 6 Aug 2008 12:34:27 +0000 (12:34 +0000)]
minor channel changes, player.CHAN_AUTO is now for items too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4037
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div0 [Wed, 6 Aug 2008 07:10:47 +0000 (07:10 +0000)]
let the ITEM play the pickup sound, not the player
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4036
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div0 [Wed, 6 Aug 2008 06:33:35 +0000 (06:33 +0000)]
gave some entity channels more descriptive names; add an entity channel mixer to the menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4035
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div0 [Wed, 6 Aug 2008 06:01:47 +0000 (06:01 +0000)]
reassign the sound channels in a more meaningful way (allows a global channel mixer in the engine)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4034
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m0rfar [Tue, 5 Aug 2008 21:47:41 +0000 (21:47 +0000)]
Less distracting fog at close range.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4033
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div0 [Tue, 5 Aug 2008 18:59:09 +0000 (18:59 +0000)]
THIS time it's correct
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4032
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div0 [Tue, 5 Aug 2008 16:37:38 +0000 (16:37 +0000)]
fix fall sound on slopes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4031
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div0 [Tue, 5 Aug 2008 16:26:45 +0000 (16:26 +0000)]
turn off landing sounds under some conditions (e.g. water, hook)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4030
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div0 [Tue, 5 Aug 2008 16:20:27 +0000 (16:20 +0000)]
two big changes:
1. multiply all volumes by a VOL_BASE constant
2. do not use stuffcmd/play2 any more; instead, hand craft a svc_sound packet (shorter)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4029
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div0 [Tue, 5 Aug 2008 15:05:08 +0000 (15:05 +0000)]
revert the -6dB change to the sounds - it was simply too much. Need a better way.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4028
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div0 [Tue, 5 Aug 2008 14:02:34 +0000 (14:02 +0000)]
handle an entity changing its type right (happend when both a remove and a spawn message for the same entity got lost)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4027
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div0 [Tue, 5 Aug 2008 10:01:27 +0000 (10:01 +0000)]
replace "frags -2" by "version_mismatch"; first step to make .frags have a meaningful value again (for status, remote queries)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4026
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div0 [Tue, 5 Aug 2008 08:47:01 +0000 (08:47 +0000)]
make all sounds except for announcers and music 6dB less, so (future) voice message sounds have a chance to be audible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4025
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div0 [Tue, 5 Aug 2008 06:16:54 +0000 (06:16 +0000)]
add to the playersound system a globalsound system; make the footsteps and fall sounds global ones; add support for metalsteps and nosteps (although the sound files currently are identical)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4023
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div0 [Mon, 4 Aug 2008 15:54:52 +0000 (15:54 +0000)]
un-xxd colormap_palette.lmp
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4022
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div0 [Mon, 4 Aug 2008 14:19:18 +0000 (14:19 +0000)]
clearer colors by sev
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4021
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m0rfar [Mon, 4 Aug 2008 12:39:43 +0000 (12:39 +0000)]
buttongray_d .tga -> buttongray_d.tga
Typo!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4020
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div0 [Mon, 4 Aug 2008 11:27:47 +0000 (11:27 +0000)]
oh, adding missing cvheck
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4019
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div0 [Mon, 4 Aug 2008 10:16:51 +0000 (10:16 +0000)]
use the default string of the menu_skin cvar in preference to the hardcoded "default" if the skin is not found
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4018
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m0rfar [Mon, 4 Aug 2008 09:58:58 +0000 (09:58 +0000)]
new playermodel previews by sev
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4017
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m0rfar [Mon, 4 Aug 2008 09:50:52 +0000 (09:50 +0000)]
Wicked menuskins. wickedblack as new default.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4016
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div0 [Mon, 4 Aug 2008 09:20:15 +0000 (09:20 +0000)]
add cvar g_jump_grunt (default 0)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4015
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div0 [Mon, 4 Aug 2008 07:56:53 +0000 (07:56 +0000)]
play every player sound on CHAN_AUTO except say messages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4014
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div0 [Mon, 4 Aug 2008 07:37:55 +0000 (07:37 +0000)]
louder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4013
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div0 [Mon, 4 Aug 2008 07:37:03 +0000 (07:37 +0000)]
actually, better play the pain sound if the next TWO laser jumps would kill you
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4012
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div0 [Mon, 4 Aug 2008 07:35:59 +0000 (07:35 +0000)]
exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4011
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 4 Aug 2008 07:27:38 +0000 (07:27 +0000)]
new stupidly recorded sounds for players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4010
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div0 [Sun, 3 Aug 2008 15:34:55 +0000 (15:34 +0000)]
add missing kdr column
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4009
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div0 [Sun, 3 Aug 2008 13:53:23 +0000 (13:53 +0000)]
MrBougo, try this commit (should fix impulse 13/14 + kill)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4008
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div0 [Sun, 3 Aug 2008 13:31:56 +0000 (13:31 +0000)]
add -Ono-c -Ono-cs to work around a fteqcc bug that hides all array elements from prvm_edict
Savegames are STILL broken, due to the same fteqcc bug.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4007
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tzork [Sat, 2 Aug 2008 18:57:57 +0000 (18:57 +0000)]
editor models for turrets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4006
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div0 [Sat, 2 Aug 2008 10:18:46 +0000 (10:18 +0000)]
build script update (csqc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4004
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div0 [Sat, 2 Aug 2008 10:15:51 +0000 (10:15 +0000)]
sorry, pasted into wrong cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4003
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div0 [Sat, 2 Aug 2008 10:15:15 +0000 (10:15 +0000)]
allow downloading csprogs.dat out of a pack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4002
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div0 [Fri, 1 Aug 2008 18:51:47 +0000 (18:51 +0000)]
fix crosshair for death scoreboard :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4001
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div0 [Fri, 1 Aug 2008 18:33:00 +0000 (18:33 +0000)]
always sort downloaders/connectors below spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4000
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div0 [Fri, 1 Aug 2008 18:25:18 +0000 (18:25 +0000)]
do not sort spectators by scores (they don't have any anyway, and if they get some, they'll soon get a team assigned too)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3999
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div0 [Fri, 1 Aug 2008 18:09:32 +0000 (18:09 +0000)]
hide zero pings (bots, or not asked yet); use >>> sign for downloaders
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3998
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div0 [Fri, 1 Aug 2008 16:21:23 +0000 (16:21 +0000)]
new packet loss column ("pl")
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3997
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div0 [Fri, 1 Aug 2008 13:14:37 +0000 (13:14 +0000)]
in "cmd maplist", leave out the maps that won't work in the current game mode anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3996
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div0 [Fri, 1 Aug 2008 10:14:49 +0000 (10:14 +0000)]
work around broken ClientConnect/ClientDisconnect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3995
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div0 [Fri, 1 Aug 2008 07:44:26 +0000 (07:44 +0000)]
can't use MSG_ALL here, as that may come too early on level changes (that SUCKS)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3994
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div0 [Fri, 1 Aug 2008 07:07:13 +0000 (07:07 +0000)]
forgot revision bump
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3993
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div0 [Fri, 1 Aug 2008 06:58:59 +0000 (06:58 +0000)]
make CSQC scores safer against packet loss/rearrangements
not REALLY needed as LH is going to fix the CSQC networking bug anyway, but this way of working with the player entities also allows to show not yet connected (still downloading) players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3992
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div0 [Thu, 31 Jul 2008 06:07:22 +0000 (06:07 +0000)]
fix ready restart; tourney confirmed working. Left: Assault, Onslaught.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3990
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div0 [Thu, 31 Jul 2008 06:01:42 +0000 (06:01 +0000)]
fix Arena mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3989
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div0 [Thu, 31 Jul 2008 05:52:54 +0000 (05:52 +0000)]
add real ranks for LMS (with st, nd, rd, th)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3988
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