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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Thu, 24 Jul 2008 12:57:28 +0000 (12:57 +0000)]
simplified a little bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3899
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div0 [Thu, 24 Jul 2008 12:54:22 +0000 (12:54 +0000)]
-DCSQCSCORES for keyhunt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3898
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div0 [Thu, 24 Jul 2008 12:42:00 +0000 (12:42 +0000)]
keyhunt sends scores
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3897
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div0 [Thu, 24 Jul 2008 12:14:23 +0000 (12:14 +0000)]
prevent lots of stuff for not-yet-clients (including cmd join from console)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3896
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div0 [Thu, 24 Jul 2008 12:14:02 +0000 (12:14 +0000)]
oops... forgot this file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3895
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div0 [Thu, 24 Jul 2008 10:28:23 +0000 (10:28 +0000)]
add ClearAll
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3894
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div0 [Thu, 24 Jul 2008 10:24:39 +0000 (10:24 +0000)]
oops, KH uses 9 scores (REDUCE THEM!)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3893
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div0 [Thu, 24 Jul 2008 10:23:48 +0000 (10:23 +0000)]
document the scores interface
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3892
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div0 [Thu, 24 Jul 2008 09:51:11 +0000 (09:51 +0000)]
add generic csqc scoreboard managing beginning (does nothing yet)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3891
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div0 [Wed, 23 Jul 2008 12:34:28 +0000 (12:34 +0000)]
hopefully fix high CPU load in connection trouble
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3890
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div0 [Wed, 23 Jul 2008 09:22:30 +0000 (09:22 +0000)]
avoid findflags (minor performance gain on servers)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3889
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div0 [Tue, 22 Jul 2008 17:15:30 +0000 (17:15 +0000)]
fix team scores
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3887
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div0 [Tue, 22 Jul 2008 13:46:09 +0000 (13:46 +0000)]
add a stupid (but confirmed) skyhook workaround
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3885
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div0 [Tue, 22 Jul 2008 06:33:08 +0000 (06:33 +0000)]
changed team scores format (sorry)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3883
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div0 [Tue, 22 Jul 2008 06:32:17 +0000 (06:32 +0000)]
better team scores format
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3882
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div0 [Tue, 22 Jul 2008 06:24:03 +0000 (06:24 +0000)]
writing NOTHING for nonexisting teams would be better...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3881
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div0 [Tue, 22 Jul 2008 06:23:29 +0000 (06:23 +0000)]
"teamscores" log entry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3880
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div0 [Tue, 22 Jul 2008 06:23:11 +0000 (06:23 +0000)]
add "teamscores" score log entry (for CTF)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3879
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blub0 [Mon, 21 Jul 2008 18:16:59 +0000 (18:16 +0000)]
removed debug code which prevents - from being used for binds :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3878
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blub0 [Mon, 21 Jul 2008 16:39:53 +0000 (16:39 +0000)]
fixed teamsorting, I guess
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3876
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blub0 [Mon, 21 Jul 2008 16:17:48 +0000 (16:17 +0000)]
fixed mapname position
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3875
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blub0 [Mon, 21 Jul 2008 16:08:26 +0000 (16:08 +0000)]
spmspmspm... is officially allowed to go out of the screen :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3873
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div0 [Mon, 21 Jul 2008 15:52:25 +0000 (15:52 +0000)]
Argh... use the RIGHT variable, whichpack then works better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3870
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blub0 [Mon, 21 Jul 2008 15:47:18 +0000 (15:47 +0000)]
I suck today...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3869
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div0 [Mon, 21 Jul 2008 14:25:16 +0000 (14:25 +0000)]
undo the part of the trigger_impulse commit that removed the trigger_hurt list code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3866
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m0rfar [Mon, 21 Jul 2008 13:24:23 +0000 (13:24 +0000)]
For now take out _deacal.
It's unclear what it does and if it really works for Nexuiz.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3865
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m0rfar [Mon, 21 Jul 2008 13:02:36 +0000 (13:02 +0000)]
Added compiler-only entitiy _decal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3864
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m0rfar [Mon, 21 Jul 2008 12:19:27 +0000 (12:19 +0000)]
Remove unused assault.def.
Added target description to info_player_attacker and info_player_defender.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3863
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blub0 [Mon, 21 Jul 2008 12:13:54 +0000 (12:13 +0000)]
made +showscores work during mapvoting
changed the use of colors in mapvoting a bit
added the timeout (which should be checked for clients which connect during the voting)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3862
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div0 [Mon, 21 Jul 2008 12:04:56 +0000 (12:04 +0000)]
for "voted away" maps, still occupy the screen space (makes #2 stay at #2's place in the second voting stage)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3861
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div0 [Mon, 21 Jul 2008 12:00:46 +0000 (12:00 +0000)]
update trigger_impulse description; fix formatting of turrets.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3860
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tzork [Mon, 21 Jul 2008 10:09:14 +0000 (10:09 +0000)]
ooooold turrets.def slipped in.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3859
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tzork [Mon, 21 Jul 2008 09:59:28 +0000 (09:59 +0000)]
Oops, configuration files for those turrets could be perhaps be useful?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3858
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tzork [Mon, 21 Jul 2008 09:55:06 +0000 (09:55 +0000)]
tZork's turrets, code part (disabled by default, see includes for details). and a code::blocks project file.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3857
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tzork [Mon, 21 Jul 2008 08:54:24 +0000 (08:54 +0000)]
Normals, displacement and gloss for evil4
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3856
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tzork [Mon, 21 Jul 2008 08:42:34 +0000 (08:42 +0000)]
Fix (add) precache_sound for .noisy buttons.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3855
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tzork [Mon, 21 Jul 2008 08:38:59 +0000 (08:38 +0000)]
Updated trigger_impulse with spherical mode and falloff mode.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3854
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tzork [Mon, 21 Jul 2008 08:29:00 +0000 (08:29 +0000)]
Added turrets media
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3853
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savagex [Sun, 20 Jul 2008 19:08:28 +0000 (19:08 +0000)]
fixing assault, third round: *first* set team for attacker/defender
spawnpoints, *then* call the setup function (which, amongst other
things, sets up teamplay)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3852
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savagex [Sun, 20 Jul 2008 17:47:35 +0000 (17:47 +0000)]
assault bitrot, round two: Don't crash on new round, mkay? That's
perhaps
baaaaaad ... mkay?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3851
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savagex [Sun, 20 Jul 2008 17:44:22 +0000 (17:44 +0000)]
trying to fix bitrotten assault mode, round one: Wrong activator team
set when blowing up a wall, preventing objective health decrease
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3850
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div0 [Sun, 20 Jul 2008 16:14:56 +0000 (16:14 +0000)]
impulse 911: also rule out looking at just sky
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3849
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div0 [Sun, 20 Jul 2008 15:23:16 +0000 (15:23 +0000)]
g_maplist_votable_screenshot_dir: take map screenshots out of another dir; minor cleanups (like, merge random selections, add DB support to CSQC)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3848
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div0 [Sat, 19 Jul 2008 19:54:01 +0000 (19:54 +0000)]
sv_cheats 2: like 1, but (almost) unlimited attempts at doing impulse 911 (may hit loop counter)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3847
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m0rfar [Sat, 19 Jul 2008 19:46:29 +0000 (19:46 +0000)]
Show if a map has Onslaught support in mapinfo dialog (not only if developer 1)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3846
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div0 [Sat, 19 Jul 2008 14:57:11 +0000 (14:57 +0000)]
add a rule for impulse 911 to not spawn above trigger_hurt entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3845
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div0 [Fri, 18 Jul 2008 07:33:01 +0000 (07:33 +0000)]
sv_pogostick, sv_doublejump, add destructors to menu (to delete string buffers)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3844
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div0 [Thu, 17 Jul 2008 06:24:17 +0000 (06:24 +0000)]
added cheat "impulse 911": emergency teleport. MOSTLY works. For some reason, DPHITCONTENTS_NODROP or DPHITCONTENTS_SKY is not found by tracebox on space maps.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3843
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strahlemann [Wed, 16 Jul 2008 20:43:21 +0000 (20:43 +0000)]
some additional textures. Originally made for some maps in the 2nd mappack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3842
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blub0 [Tue, 15 Jul 2008 10:33:03 +0000 (10:33 +0000)]
Using #pragma TARGET id instead of asm blocks :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3841
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div0 [Tue, 15 Jul 2008 09:49:13 +0000 (09:49 +0000)]
why do I need this?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3839
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div0 [Tue, 15 Jul 2008 09:43:53 +0000 (09:43 +0000)]
netname is odd
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3838
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div0 [Tue, 15 Jul 2008 09:38:14 +0000 (09:38 +0000)]
remove some more leaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3837
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div0 [Tue, 15 Jul 2008 09:22:05 +0000 (09:22 +0000)]
->
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3835
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div0 [Tue, 15 Jul 2008 09:20:50 +0000 (09:20 +0000)]
;
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3834
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div0 [Tue, 15 Jul 2008 09:13:04 +0000 (09:13 +0000)]
prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
(these are not actual leaks)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3832
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Jul 2008 09:06:17 +0000 (09:06 +0000)]
try to handle read errors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3831
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Jul 2008 07:45:35 +0000 (07:45 +0000)]
fix more leaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3829
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Jul 2008 06:47:11 +0000 (06:47 +0000)]
fix string leak in teamplay.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3828
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blub0 [Mon, 14 Jul 2008 15:20:26 +0000 (15:20 +0000)]
removed a stupid temp function i accidently committed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3827
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div0 [Mon, 14 Jul 2008 14:12:31 +0000 (14:12 +0000)]
fix the suggestions[-1] bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3825
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div0 [Mon, 14 Jul 2008 12:58:27 +0000 (12:58 +0000)]
add throttling for IRC
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3823
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div0 [Mon, 14 Jul 2008 12:48:37 +0000 (12:48 +0000)]
add COLOR_SCROLLBAR_C
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3822
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blub0 [Mon, 14 Jul 2008 12:06:39 +0000 (12:06 +0000)]
mapvote protocol optimized and fixed
CSQC_REVISION 3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3821
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blub0 [Sun, 13 Jul 2008 18:22:27 +0000 (18:22 +0000)]
Changed mapvoting to use %i. instead of %i) as SavageX requested :P
Added pre.qh which enables the FTE target if -DUSE_FTE is added
which automagically adds an engine check, which should be updated
once the FTE instructions make it into DP.
Updated the Makefile for that too.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3820
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blub0 [Sun, 13 Jul 2008 17:42:30 +0000 (17:42 +0000)]
map previews when voting, g_maplist_textonly for old style
new sorting in the scoreboard
-Fparms in Makefile for future FTE version check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3819
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div0 [Sun, 13 Jul 2008 16:39:06 +0000 (16:39 +0000)]
ZeroRadiant svn now also applied the "bpsurfacedialog" diff, so it is no longer needed here
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3817
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div0 [Fri, 11 Jul 2008 10:24:54 +0000 (10:24 +0000)]
add WritePicture
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3813
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blub0 [Thu, 10 Jul 2008 21:55:36 +0000 (21:55 +0000)]
add csqc_flags cvar for client compatibility
defaults to 0, flag 1 enables the stringwidth() builtins and the new font for the scoreboard
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3812
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blub0 [Thu, 10 Jul 2008 17:20:16 +0000 (17:20 +0000)]
Re-added DM scoreboard and added the field-mask check to the sbar heading
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3811
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blub0 [Thu, 10 Jul 2008 16:58:18 +0000 (16:58 +0000)]
moved the CVAR_* vars from menu/msys.qh to common/constants.qh
added "..." to registercvar in csqc, added CVAR_SAVE to sbar_columns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3810
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blub0 [Thu, 10 Jul 2008 16:34:18 +0000 (16:34 +0000)]
A lil fix to the mapvoting code, an update to the KH HUD by victim,
and moved the sbar_columns_set cmd to PostInit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3809
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div0 [Thu, 10 Jul 2008 08:11:06 +0000 (08:11 +0000)]
oops
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3808
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div0 [Thu, 10 Jul 2008 07:37:54 +0000 (07:37 +0000)]
remove the patches that are applied in current GtkRadiant svn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3807
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div0 [Thu, 10 Jul 2008 07:10:23 +0000 (07:10 +0000)]
CSQC scoreboard now knows about fonts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3806
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div0 [Thu, 10 Jul 2008 06:04:04 +0000 (06:04 +0000)]
silence all fteqcc -Wall -Wno-mundane warnings (that is, all but "unreferenced function")
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3805
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div0 [Thu, 10 Jul 2008 05:48:12 +0000 (05:48 +0000)]
compilation fix for fteqcc -O0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3804
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div0 [Wed, 9 Jul 2008 19:31:25 +0000 (19:31 +0000)]
oops, cvar name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3803
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div0 [Wed, 9 Jul 2008 19:30:24 +0000 (19:30 +0000)]
Add a benchmark .cfg that runs the server for a predefined "game".
Should only differ by operating system, may be used to benchmark server/QC VM code.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3802
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div0 [Wed, 9 Jul 2008 16:24:19 +0000 (16:24 +0000)]
fix bboxes of items to match FL_ITEM
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3801
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div0 [Wed, 9 Jul 2008 16:10:41 +0000 (16:10 +0000)]
add spawnflag boxes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3800
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div0 [Wed, 9 Jul 2008 16:06:40 +0000 (16:06 +0000)]
fix func_door description
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3799
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div0 [Wed, 9 Jul 2008 12:25:30 +0000 (12:25 +0000)]
add brush primitives fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3797
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div0 [Wed, 9 Jul 2008 06:02:58 +0000 (06:02 +0000)]
fix ctf bug with flag touching after dead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3796
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blub0 [Tue, 8 Jul 2008 18:41:39 +0000 (18:41 +0000)]
Keep track of CSQC compatibility.
Count flag returns now.
Send flag returns and deaths over the net.
Dynamically create scoreboard columns.
Store sbar columns in sbar_columns, update the layout with the cmd sbar_columns_set.
sbar_columns_help for information about it.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3795
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div0 [Tue, 8 Jul 2008 17:46:58 +0000 (17:46 +0000)]
remove debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3790
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div0 [Tue, 8 Jul 2008 17:42:35 +0000 (17:42 +0000)]
add csprogs.dat
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3789
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m0rfar [Tue, 8 Jul 2008 16:41:06 +0000 (16:41 +0000)]
Fixed Bloodprisonctf's jumppads by targeting target_position instead of info_null.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3788
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m0rfar [Mon, 7 Jul 2008 13:59:33 +0000 (13:59 +0000)]
All cl_movement_* cvars should match sv_* equivalent.. at least 2 where (slighlty) wrong.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3787
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blub0 [Mon, 7 Jul 2008 11:59:33 +0000 (11:59 +0000)]
added the old key image again for the engine hud
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3786
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blub0 [Mon, 7 Jul 2008 10:22:20 +0000 (10:22 +0000)]
by victim: New key images and a small update to the KH HUD code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3785
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div0 [Mon, 7 Jul 2008 06:39:44 +0000 (06:39 +0000)]
works better when done right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3784
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div0 [Mon, 7 Jul 2008 06:39:19 +0000 (06:39 +0000)]
apply defaults for capture limit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3783
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div0 [Mon, 7 Jul 2008 06:37:56 +0000 (06:37 +0000)]
CTF caplimit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3782
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div0 [Mon, 7 Jul 2008 06:35:37 +0000 (06:35 +0000)]
add support for capturelimit_override and capturelimit in the mapinfo file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3781
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blub0 [Sun, 6 Jul 2008 22:11:59 +0000 (22:11 +0000)]
Added the capture-counter and changed the CTF scoreboard to display the caps.
Gameplay changes:
cvar g_ctf_win_mode:
2 to play as usual, with just a fraglimit
1 use the teamfrags if the team-captures are equal
0 use overtime
cvar capturelimit - does it need explanation?
g_ctf_flagscore_kill - frags to get when killing the carrier (default 6)
g_ctf_flagpenalty_drop - frags to lose when dropping the flag (default 0)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3780
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blub0 [Sun, 6 Jul 2008 12:17:47 +0000 (12:17 +0000)]
Changed keyhunt keystates to use a stat var instead of sending cvars.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3779
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m0rfar [Sat, 5 Jul 2008 19:00:16 +0000 (19:00 +0000)]
Fixed Bleach jumpads by using target_position as target.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3778
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m0rfar [Sat, 5 Jul 2008 11:30:17 +0000 (11:30 +0000)]
Added Nexuiz specific compile options, based on compile-settings.txt (Aggressor is still missing...)
Changed health colors a bit. And fixed trigger_hurt descriptions a bit.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3777
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blub0 [Fri, 4 Jul 2008 17:11:31 +0000 (17:11 +0000)]
Instead of wasting actual entities, I now use the TempEntity method
to broadcast the pings.
Thx to Black :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3776
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