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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Tue, 22 Jan 2008 20:51:42 +0000 (20:51 +0000)]
fix two minor bugs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3225
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div0 [Tue, 22 Jan 2008 20:45:16 +0000 (20:45 +0000)]
oops...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3224
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div0 [Tue, 22 Jan 2008 20:41:53 +0000 (20:41 +0000)]
minor fixed for Onslaught + sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3223
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avirox [Tue, 22 Jan 2008 15:26:57 +0000 (15:26 +0000)]
- Removed usetargets code from generator spawn func (should be called elsewhere though maybe?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3222
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div0 [Tue, 22 Jan 2008 14:29:25 +0000 (14:29 +0000)]
fix viewzoom for observers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3221
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div0 [Tue, 22 Jan 2008 12:56:00 +0000 (12:56 +0000)]
handle self/oself CORRECTLY this time
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3220
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div0 [Tue, 22 Jan 2008 10:05:10 +0000 (10:05 +0000)]
new entity "func_wall", takes a model (or submodel) and _use colormaps it to the activator's team (or a random color in non-teamplay)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3219
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div0 [Tue, 22 Jan 2008 08:21:44 +0000 (08:21 +0000)]
make Arena's reset function also reset spawnpoints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3218
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div0 [Tue, 22 Jan 2008 08:16:38 +0000 (08:16 +0000)]
small Assault simplification that should be doing nothing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3217
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lordhavoc [Mon, 21 Jan 2008 20:47:53 +0000 (20:47 +0000)]
fix attack_finished timing on first shot of a burst, this mostly affects
the machinegun (which would often shoot twice near-instantly and then
begin normal firing)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3216
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div0 [Mon, 21 Jan 2008 20:19:06 +0000 (20:19 +0000)]
Better handle running out of spawns:
- when you have no more spawns, you can't spawn (but will spawn once you have one)
- when a team no longer has any spawns, it loses
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3215
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avirox [Mon, 21 Jan 2008 19:52:40 +0000 (19:52 +0000)]
- onslaught_generator now activates its targets on spawn (this is so spawn points linked to the generator are set here..)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3214
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div0 [Mon, 21 Jan 2008 19:38:46 +0000 (19:38 +0000)]
make onslaught_spawnpoint_use into spawnpoint_use for any team game mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3213
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div0 [Mon, 21 Jan 2008 19:36:35 +0000 (19:36 +0000)]
minor fixes in onslaught (like, destroyed control point should no longer provide spawns)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3212
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div0 [Mon, 21 Jan 2008 19:22:45 +0000 (19:22 +0000)]
svn propset svn:eol-style native **/*.{c,h,qm,qc,qh} again (WHY WAS IT NOT SET ON mode_onslaught.qc?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3211
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avirox [Mon, 21 Jan 2008 19:13:16 +0000 (19:13 +0000)]
- SelectSpawnPoint now supports onslaught game mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3210
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lordhavoc [Mon, 21 Jan 2008 11:26:45 +0000 (11:26 +0000)]
make grenade trails more visible (affects mortar and hagar)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3209
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kadaverjack [Mon, 21 Jan 2008 09:37:10 +0000 (09:37 +0000)]
updated mbuiltin.qc for old menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3208
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lordhavoc [Mon, 21 Jan 2008 09:00:03 +0000 (09:00 +0000)]
turned off rtworld in high.cfg
turned on HDR in high.cfg
changed ultra.cfg from r_depthfirst 2 to 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3207
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avirox [Mon, 21 Jan 2008 00:33:37 +0000 (00:33 +0000)]
- Tweaked onslaught game mode detection for info_player_deathmatch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3206
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avirox [Mon, 21 Jan 2008 00:17:20 +0000 (00:17 +0000)]
- Node links now activate their "target"s on capture
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3205
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avirox [Mon, 21 Jan 2008 00:06:16 +0000 (00:06 +0000)]
- Spawn points can now be activated (turns to player's .team - doesn't do anything else yet..)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3204
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div0 [Sun, 20 Jan 2008 22:54:12 +0000 (22:54 +0000)]
always output the debug message of antilag (gets removed later anyway) when developer 2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3203
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div0 [Sun, 20 Jan 2008 22:36:37 +0000 (22:36 +0000)]
even more antilag debug code (developer 2)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3202
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div0 [Sun, 20 Jan 2008 21:39:44 +0000 (21:39 +0000)]
New models for health/armor by tZork, and new GL and Electro skins by ihasn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3201
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div0 [Sun, 20 Jan 2008 17:59:59 +0000 (17:59 +0000)]
800x600 can use 800x600 consize again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3200
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div0 [Sun, 20 Jan 2008 17:26:34 +0000 (17:26 +0000)]
when typing in server list box, enter the text into the server search box
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3199
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savagex [Sun, 20 Jan 2008 16:42:53 +0000 (16:42 +0000)]
oups, these weren't supposed to be checked in
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3198
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savagex [Sun, 20 Jan 2008 16:33:44 +0000 (16:33 +0000)]
add morphed's onslaught models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3197
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div0 [Sat, 19 Jan 2008 21:58:28 +0000 (21:58 +0000)]
now REALLY fix tab order
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3196
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div0 [Sat, 19 Jan 2008 21:57:35 +0000 (21:57 +0000)]
make positions of Nexposee windows skinnable; swap credits and quit in tab order to be more logical
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3195
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div0 [Sat, 19 Jan 2008 21:04:11 +0000 (21:04 +0000)]
make menu know that r_water depends on r_glsl
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3194
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div0 [Sat, 19 Jan 2008 20:28:48 +0000 (20:28 +0000)]
kill duplicate shaders
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3193
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div0 [Sat, 19 Jan 2008 18:33:53 +0000 (18:33 +0000)]
fix GotoFirstMap logic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3192
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div0 [Sat, 19 Jan 2008 18:17:48 +0000 (18:17 +0000)]
better 50hp model by tZork
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3191
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div0 [Sat, 19 Jan 2008 16:25:32 +0000 (16:25 +0000)]
"cmd lsmaps" for mapinfo mode lists all installed maps of the current game mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3190
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div0 [Sat, 19 Jan 2008 14:26:48 +0000 (14:26 +0000)]
fix cheat
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3189
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div0 [Sat, 19 Jan 2008 13:34:50 +0000 (13:34 +0000)]
forcing a scroll-up looks bad, removed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3188
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div0 [Sat, 19 Jan 2008 11:23:55 +0000 (11:23 +0000)]
make use of DP_SV_SHUTDOWN
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3187
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div0 [Sat, 19 Jan 2008 10:31:40 +0000 (10:31 +0000)]
minor change in reorganizing code. You now can merge two databases like this:
{
echo 0;
cat db1 db2
} > dbmerged
The number-of-buckets lines will get ignored, and the database rehashed, and the items of db2 will have priority.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3186
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div0 [Sat, 19 Jan 2008 10:21:28 +0000 (10:21 +0000)]
fix reorganizing code when number of buckets changed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3185
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div0 [Sat, 19 Jan 2008 10:02:41 +0000 (10:02 +0000)]
make size of credits dialog customizable by skin (so they can fit it to the background image)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3184
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div0 [Sat, 19 Jan 2008 09:45:38 +0000 (09:45 +0000)]
Persistent CTF capture time records!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3183
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div0 [Sat, 19 Jan 2008 09:09:19 +0000 (09:09 +0000)]
Oops. I always forget to commit files.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3182
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div0 [Sat, 19 Jan 2008 09:08:40 +0000 (09:08 +0000)]
database, stringbuffer and FTE_STRINGS for menu QC;
credits dialog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3181
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div0 [Sat, 19 Jan 2008 07:56:55 +0000 (07:56 +0000)]
not using vera-mono for now - I can read it just fine, but everyone complains. So back to the non-matching ugly old font for these elements.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3180
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div0 [Sat, 19 Jan 2008 01:49:25 +0000 (01:49 +0000)]
oops, tiny bug in using the hash function ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3179
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div0 [Sat, 19 Jan 2008 01:47:28 +0000 (01:47 +0000)]
ifdeffed out database support
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3178
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div0 [Fri, 18 Jan 2008 23:23:53 +0000 (23:23 +0000)]
use strcasecmp for map name comparisons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3177
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div0 [Fri, 18 Jan 2008 20:48:22 +0000 (20:48 +0000)]
better "generating mapinfo" message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3176
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div0 [Fri, 18 Jan 2008 20:42:56 +0000 (20:42 +0000)]
Info screen while mapinfo are generated
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3175
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div0 [Fri, 18 Jan 2008 20:31:45 +0000 (20:31 +0000)]
fix typo in LG missile mutator
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3174
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savagex [Fri, 18 Jan 2008 18:04:42 +0000 (18:04 +0000)]
get rid of double spaces
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3173
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div0 [Fri, 18 Jan 2008 14:49:27 +0000 (14:49 +0000)]
separate top/bottom and left/right margins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3172
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div0 [Fri, 18 Jan 2008 13:44:30 +0000 (13:44 +0000)]
map list can now search a map name while you type it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3171
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div0 [Fri, 18 Jan 2008 11:54:54 +0000 (11:54 +0000)]
improved xaw skin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3170
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div0 [Fri, 18 Jan 2008 11:39:59 +0000 (11:39 +0000)]
make menu more keyboard aware; improve skinnability
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3169
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div0 [Fri, 18 Jan 2008 09:18:10 +0000 (09:18 +0000)]
add some comments to entities.def about entities still to describe... but the existing ones need to be verified too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3168
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div0 [Fri, 18 Jan 2008 09:14:39 +0000 (09:14 +0000)]
add missing path_corner entity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3167
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div0 [Thu, 17 Jan 2008 21:48:26 +0000 (21:48 +0000)]
fix inverted zoom speed checkbox
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3166
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div0 [Thu, 17 Jan 2008 21:30:17 +0000 (21:30 +0000)]
oops... should check against "" here, not string_null
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3165
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div0 [Thu, 17 Jan 2008 21:26:31 +0000 (21:26 +0000)]
if THIS won't make people upgrade, nothing will
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3164
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div0 [Thu, 17 Jan 2008 20:43:23 +0000 (20:43 +0000)]
rudimentary instantaction support
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3163
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div0 [Thu, 17 Jan 2008 10:43:18 +0000 (10:43 +0000)]
show selected mutators already in creategame dialog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3162
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div0 [Thu, 17 Jan 2008 09:16:27 +0000 (09:16 +0000)]
fix some warnings, move some Nexuiz specific stuff out of menu.qc. Untested.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3161
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div0 [Thu, 17 Jan 2008 09:10:30 +0000 (09:10 +0000)]
add gravity slider in mutators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3160
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div0 [Thu, 17 Jan 2008 06:45:53 +0000 (06:45 +0000)]
minor bugfix for end of campaign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3159
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div0 [Thu, 17 Jan 2008 06:44:01 +0000 (06:44 +0000)]
Tell the player when he is WINNER. WINNER image not included (gfx/winner.tga is where it should be).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3158
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div0 [Thu, 17 Jan 2008 06:07:26 +0000 (06:07 +0000)]
fix minor word wrap bug for campaign info display
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3157
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div0 [Thu, 17 Jan 2008 00:46:26 +0000 (00:46 +0000)]
fix bug in campaign setup that breaks TDM mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3156
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div0 [Wed, 16 Jan 2008 20:25:09 +0000 (20:25 +0000)]
oops
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3155
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div0 [Wed, 16 Jan 2008 20:24:53 +0000 (20:24 +0000)]
campaign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3154
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div0 [Wed, 16 Jan 2008 18:14:47 +0000 (18:14 +0000)]
better support odd resolutions (like widescreen)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3153
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div0 [Wed, 16 Jan 2008 17:53:53 +0000 (17:53 +0000)]
added some more options, did some rearrangements and cleanups
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3152
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div0 [Wed, 16 Jan 2008 08:33:14 +0000 (08:33 +0000)]
Lots of cvars added, and starship recompile with better performance. Thanks SavageX and esteel.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3151
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div0 [Tue, 15 Jan 2008 22:48:09 +0000 (22:48 +0000)]
updated weaponsPro.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3150
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savagex [Tue, 15 Jan 2008 19:24:45 +0000 (19:24 +0000)]
fix and tweak mirrors on starship. This is only the .map file, still needs an "official"
compile
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3149
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div0 [Tue, 15 Jan 2008 11:54:00 +0000 (11:54 +0000)]
default screen res := 1024x768
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3148
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div0 [Tue, 15 Jan 2008 11:16:20 +0000 (11:16 +0000)]
fix missing electrobitch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3147
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div0 [Mon, 14 Jan 2008 21:30:28 +0000 (21:30 +0000)]
sv_defaultplayermodel_red etc. cvars, override sv_defaultplayermodel in teamplay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3146
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div0 [Mon, 14 Jan 2008 19:13:29 +0000 (19:13 +0000)]
Oops. BAD OOPS.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3145
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div0 [Mon, 14 Jan 2008 18:52:49 +0000 (18:52 +0000)]
move recording to postthink
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3144
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div0 [Mon, 14 Jan 2008 18:49:58 +0000 (18:49 +0000)]
use less memory for antilag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3143
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div0 [Mon, 14 Jan 2008 18:33:34 +0000 (18:33 +0000)]
oops, didn't want to commit THESE debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3142
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div0 [Mon, 14 Jan 2008 18:31:58 +0000 (18:31 +0000)]
fix antilag aim correction; add debug code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3141
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div0 [Mon, 14 Jan 2008 00:25:44 +0000 (00:25 +0000)]
oops... cl_movement 1 should be supported, not 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3140
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div0 [Sun, 13 Jan 2008 23:49:50 +0000 (23:49 +0000)]
antilag with "ghost traces". Should still work (hopefully), but should no longer be vulnerable against antilag aimbot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3139
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div0 [Sun, 13 Jan 2008 15:02:09 +0000 (15:02 +0000)]
fix warnings with menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3138
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div0 [Sun, 13 Jan 2008 14:55:54 +0000 (14:55 +0000)]
next improvement to mapinfo: Q3A SG/MG swap, mapinfo now applies map-specific settings at the RIGHT time
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3137
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div0 [Sun, 13 Jan 2008 11:18:11 +0000 (11:18 +0000)]
tZork's trigger changes (trigger_delay, trigger_multiple.team);
kill entities with "notq3a" "1" (we aren't Q3A, but we aren't TA either, so let's kill all TA-only entities by that and only show the Q3A ones)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3136
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div0 [Sun, 13 Jan 2008 11:07:06 +0000 (11:07 +0000)]
add distinct skins for 50% armor (100% one in orange instead of green) and 50% health (25% one with whitish background, by Chris)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3135
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div0 [Sun, 13 Jan 2008 10:46:31 +0000 (10:46 +0000)]
health50 skin by Chris
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3134
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div0 [Sun, 13 Jan 2008 10:38:41 +0000 (10:38 +0000)]
forgot this, sorry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3133
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div0 [Sun, 13 Jan 2008 10:38:00 +0000 (10:38 +0000)]
Q3A map compatibility
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3132
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div0 [Sat, 12 Jan 2008 10:09:38 +0000 (10:09 +0000)]
fix forgotten minstagib precaches
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3131
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div0 [Sat, 12 Jan 2008 08:42:19 +0000 (08:42 +0000)]
oops, forgot team check for minstagib yoda. Fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3130
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div0 [Sat, 12 Jan 2008 08:30:52 +0000 (08:30 +0000)]
- make Yoda harder to get
- direct hit with electro with enemy in air = electrobitch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3129
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div0 [Fri, 11 Jan 2008 22:14:45 +0000 (22:14 +0000)]
handle vid_conwidth and vid_conheight in resolution slider to avoid REALLY bad sizes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3128
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div0 [Fri, 11 Jan 2008 22:09:18 +0000 (22:09 +0000)]
Bitstream Vera Mono
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3127
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div0 [Fri, 11 Jan 2008 20:51:46 +0000 (20:51 +0000)]
add "pause" button to server list in mneu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3126
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