]>
icculus.org git repositories - divverent/nexuiz.git/log
div0 [Thu, 28 May 2009 15:15:55 +0000 (15:15 +0000)]
item pickup effect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6782
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 28 May 2009 07:20:22 +0000 (07:20 +0000)]
fix cl_cmd help
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6781
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 27 May 2009 16:32:23 +0000 (16:32 +0000)]
- move RandomSelection to misc/
- allow strings to be randomly selected too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6780
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 27 May 2009 12:31:47 +0000 (12:31 +0000)]
keep shot origins outside walls (maybe fixes a bug dokujisan found)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6779
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
greenmarine [Tue, 26 May 2009 16:57:39 +0000 (16:57 +0000)]
fixed bug in the score-area of the HUD (showing your score, rank and difference to 1st placed), so that in case you are spectating someone and not playing yourself, it now shows the score of the spectated player
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6778
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mrbougo [Tue, 26 May 2009 13:59:56 +0000 (13:59 +0000)]
make human blood brighter, fix typo. one problem left: gamecode can not control the effect used in te_bloodshower
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6777
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mrbougo [Tue, 26 May 2009 12:54:24 +0000 (12:54 +0000)]
new gib types: alien and robot_shiny, and blood types, depending on playermodel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6776
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mrbougo [Tue, 26 May 2009 09:04:47 +0000 (09:04 +0000)]
make the door entities stop their movement on reset
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6774
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mrbougo [Tue, 26 May 2009 08:40:54 +0000 (08:40 +0000)]
reset trigger_multiple correctly: don't assume they all use .health
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6773
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 25 May 2009 18:34:07 +0000 (18:34 +0000)]
nexuiz-map-compiler: add option -order vis,light,minimap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6772
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 25 May 2009 15:36:38 +0000 (15:36 +0000)]
same rcon change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6771
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 25 May 2009 15:36:13 +0000 (15:36 +0000)]
srcon: compatible protocol change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6770
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 24 May 2009 17:41:28 +0000 (17:41 +0000)]
fix some more bad stuff in new onslaught code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6769
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 24 May 2009 11:09:02 +0000 (11:09 +0000)]
fix major breakage in onslaught code (e.g. map reset not working), more issues may be left.
Who originally wrote this messy code?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6768
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 24 May 2009 10:40:30 +0000 (10:40 +0000)]
include game_starttime in respawn time calc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6766
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 24 May 2009 09:30:19 +0000 (09:30 +0000)]
replace all TGAs here by TGAs written by ppmtotga (please test)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6764
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 23 May 2009 19:31:06 +0000 (19:31 +0000)]
sorry for breaking strength and basement. Reverted.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6758
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 23 May 2009 15:52:37 +0000 (15:52 +0000)]
mapinfo: do an explicit heapsort for the mapinfo list, to fix problems with "-" in map names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6757
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mrbougo [Sat, 23 May 2009 13:18:50 +0000 (13:18 +0000)]
entities.def: func_button accepts multiple targets too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6756
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Sat, 23 May 2009 02:07:33 +0000 (02:07 +0000)]
Patch for more visible pressed keys (cl_showpressedkeys) by FruitieX
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6755
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Fri, 22 May 2009 22:22:24 +0000 (22:22 +0000)]
Fix compiler warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6754
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 22 May 2009 19:27:13 +0000 (19:27 +0000)]
add sound/weapons/weaponpickup.ogg and particles/particlefont.tga to compat pack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6753
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 22 May 2009 12:54:04 +0000 (12:54 +0000)]
clarify welcome message handling in campaign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6752
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 22 May 2009 06:23:00 +0000 (06:23 +0000)]
add a g_tdm_teams_override cvar similar to g_keyhunt_teams_override
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6751
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Fri, 22 May 2009 02:31:28 +0000 (02:31 +0000)]
Pimp Onslaught code :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6750
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Thu, 21 May 2009 18:03:52 +0000 (18:03 +0000)]
Dom point tweaks. Removed a lot and moved some.
Onslaught for runningmanctf :D (no dom anymore)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6749
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Thu, 21 May 2009 17:41:12 +0000 (17:41 +0000)]
forgotten onslaught code found in shaolin temple
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6748
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Wed, 20 May 2009 23:39:04 +0000 (23:39 +0000)]
pimp my onslaught, various changes to our favorite game mode, lots of new fx, less spammy announcers and much more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6747
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Wed, 20 May 2009 23:27:25 +0000 (23:27 +0000)]
Fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6746
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 20 May 2009 17:30:14 +0000 (17:30 +0000)]
new supercontents flags: BOTCLIP (matching Q3's botclip), and OPAQUE (matching anything fully opaque, good for line-of-sight checks)
impulse 146 as a test for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6745
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Mon, 18 May 2009 17:34:09 +0000 (17:34 +0000)]
Updated sound by morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6744
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Mon, 18 May 2009 17:33:30 +0000 (17:33 +0000)]
New generator explosion for Onslaught
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6743
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Mon, 18 May 2009 17:30:04 +0000 (17:30 +0000)]
Updated ons effects by //\//\0rph3d
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6742
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Mon, 18 May 2009 15:11:47 +0000 (15:11 +0000)]
Shockwave sound by m0rphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6741
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Mon, 18 May 2009 00:23:15 +0000 (00:23 +0000)]
onslaught sfx assets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6740
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 17 May 2009 19:40:49 +0000 (19:40 +0000)]
now the trolls have done it. An official "mute" and "unmute" command.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6739
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 16 May 2009 19:29:09 +0000 (19:29 +0000)]
don't ask me why - put the condition back. maybe a temporary engien bug?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6738
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 16 May 2009 18:38:21 +0000 (18:38 +0000)]
print which item you picked up if you pick up jetpack; fallback to fuel if an item jetpack or fuel regen would be useless
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6737
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 16 May 2009 18:14:43 +0000 (18:14 +0000)]
I have no idea why this logic needs inverting, but it does. But then, this code apparently never worked in 2.5 or 2.5.1.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6736
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 16 May 2009 14:58:20 +0000 (14:58 +0000)]
forbid LOD models if ALLOW_VARIABLE_LOD is set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6735
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mrbougo [Fri, 15 May 2009 14:29:33 +0000 (14:29 +0000)]
someone forgot to merge the entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6734
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 14 May 2009 12:34:24 +0000 (12:34 +0000)]
make maxplayers at least bot_number+1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6733
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 14 May 2009 09:22:35 +0000 (09:22 +0000)]
print pure check details to IRC
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6732
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 13 May 2009 19:40:16 +0000 (19:40 +0000)]
fix compat pack building
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6731
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 13 May 2009 09:57:49 +0000 (09:57 +0000)]
turn off intermission cdtrack to fix #214
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6730
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Tue, 12 May 2009 23:38:05 +0000 (23:38 +0000)]
new generator model, with damage models and small code changes for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6729
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 22:43:56 +0000 (22:43 +0000)]
debrisskin parameter to func_breakable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6728
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 22:18:08 +0000 (22:18 +0000)]
make these pics poweroftwo while I'm at it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6727
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 22:17:43 +0000 (22:17 +0000)]
updated xcf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6726
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 22:14:45 +0000 (22:14 +0000)]
make strength/invincible countdown look better with the new pics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6725
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 22:07:15 +0000 (22:07 +0000)]
new strength/invincible images
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6724
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 22:07:08 +0000 (22:07 +0000)]
new strength/invincible images
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6723
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Tue, 12 May 2009 21:36:16 +0000 (21:36 +0000)]
gfx/colors/*.tga brokenness partially fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6722
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 21:25:49 +0000 (21:25 +0000)]
fix typos in hudselector 2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6721
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 19:31:40 +0000 (19:31 +0000)]
the "noobhud": a HUD that does not show armor and health, but instead shows which of the two is "larger", and how much total damage you survive
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6720
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 15:16:41 +0000 (15:16 +0000)]
items: randomize initial spawn of powerups fully
regeneration: always regenerate fuel, even in LMS
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6719
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 13:35:36 +0000 (13:35 +0000)]
compat pack missed a file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6718
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 12:02:07 +0000 (12:02 +0000)]
also implement errx
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6717
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 12:01:04 +0000 (12:01 +0000)]
remove <err.h> dependency to make it compile on stupid operating systems too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6716
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 11:23:31 +0000 (11:23 +0000)]
fix team radar pings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6715
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 11:14:58 +0000 (11:14 +0000)]
fix respawn display of teamed items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6714
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 10:49:43 +0000 (10:49 +0000)]
use grey for jetpack, not orange
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6713
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 10:34:09 +0000 (10:34 +0000)]
new compat pack :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6712
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 10:31:07 +0000 (10:31 +0000)]
fix shield sprite
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6711
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 10:18:08 +0000 (10:18 +0000)]
cvar check :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6710
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 12 May 2009 10:16:09 +0000 (10:16 +0000)]
testing:
randomize powerup respawns by 10 seconds
show powerup respawns in advance by 5 seconds (and play a countdown sound)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6709
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 11 May 2009 19:09:20 +0000 (19:09 +0000)]
hooked: less ammo (so you can always hook twice with one hook pickup)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6708
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 11 May 2009 19:05:01 +0000 (19:05 +0000)]
fix stupid typo in HUD score defintiion
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6707
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 11 May 2009 18:33:07 +0000 (18:33 +0000)]
hook now takes fuel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6706
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 11 May 2009 12:34:11 +0000 (12:34 +0000)]
hit plots: also print weapon number
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6705
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 11 May 2009 11:30:50 +0000 (11:30 +0000)]
hitplot to tga tool
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6704
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 11 May 2009 10:24:18 +0000 (10:24 +0000)]
handle antilag for bots correctly for hitplot purposes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6703
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 10 May 2009 19:20:37 +0000 (19:20 +0000)]
fix two bugs in hitplotting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6702
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 10 May 2009 19:09:43 +0000 (19:09 +0000)]
hit plot fix of closing file handle -1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6701
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 10 May 2009 18:56:07 +0000 (18:56 +0000)]
hitplot writing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6700
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Sun, 10 May 2009 15:25:17 +0000 (15:25 +0000)]
missing shader for onslaught
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6699
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
greenmarine [Sun, 10 May 2009 10:19:30 +0000 (10:19 +0000)]
fix issue 19
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6698
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Sun, 10 May 2009 03:33:44 +0000 (03:33 +0000)]
Added moveto and resetgoal bot commands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6697
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Sun, 10 May 2009 03:30:28 +0000 (03:30 +0000)]
Added support for custom, per-bot waypoints. Required to make them arrive to any specific coordinate on the map.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6696
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Sun, 10 May 2009 03:22:41 +0000 (03:22 +0000)]
Disallowed the removal of auto-generated waypoints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6695
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 9 May 2009 15:34:28 +0000 (15:34 +0000)]
make sv_doublejump safer by blocking jumping for up to 0.1s after jumping
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6694
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Sat, 9 May 2009 10:04:27 +0000 (10:04 +0000)]
Changed default onslaught generator health to 5000hp. Indirectly fixing Bug #211
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6693
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Fri, 8 May 2009 23:33:13 +0000 (23:33 +0000)]
new behavior for control point icon (by Taoki)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6692
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mrbougo [Fri, 8 May 2009 18:49:57 +0000 (18:49 +0000)]
Nexball HUD fix, and using the porto as weapon now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6691
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 8 May 2009 13:53:28 +0000 (13:53 +0000)]
update FruitieX's CPMA-style Nexuiz physics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6690
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Fri, 8 May 2009 12:15:28 +0000 (12:15 +0000)]
new control point pad and icon + code changes for them (with big help from Taoki)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6689
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 8 May 2009 11:00:48 +0000 (11:00 +0000)]
add sv_gravity to the physics settings files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6688
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 8 May 2009 10:19:19 +0000 (10:19 +0000)]
in-development warsow physics cfg from jal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6687
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 8 May 2009 09:58:44 +0000 (09:58 +0000)]
simplifying Warsow-style physics code even more, as it now can use a common code path with Quake-style physics (the only difference there is is when moving forward only).
This could be done after the observation that CPMA-style acceleration never kicks in in Warsow mode.
The sv_aircontrol is now expected to be zero in Warsow-style mode, as it does nothing in that mode anyway! If you do set it, you get Warsow and CPMA air control added!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6686
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 8 May 2009 09:45:43 +0000 (09:45 +0000)]
in warsow bunny mode, CPM_PM_Aircontrol never does anything. Stupid.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6685
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 8 May 2009 07:32:10 +0000 (07:32 +0000)]
make menu QC aware of the engine now resolving DNS names in favorites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6684
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 8 May 2009 06:25:05 +0000 (06:25 +0000)]
fix water accel/friction
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6683
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 8 May 2009 06:24:32 +0000 (06:24 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6682
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 8 May 2009 05:38:56 +0000 (05:38 +0000)]
CPMA nex-adapted player physics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6681
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 7 May 2009 08:28:53 +0000 (08:28 +0000)]
Wsw-like physics modes (needs current engine from svn)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6680
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 7 May 2009 07:15:02 +0000 (07:15 +0000)]
factor out Q3's PM_Accelerate function
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6679
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 6 May 2009 06:53:09 +0000 (06:53 +0000)]
a little bit more cleanup; allow sv_maxairspeed > sv_maxspeed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6678
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 6 May 2009 06:41:57 +0000 (06:41 +0000)]
non-gameplay change: consistently apply the speed multipliers in player physics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6677
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 5 May 2009 19:40:27 +0000 (19:40 +0000)]
fix trueaim check for rifle, it accidentally used the rocket's thickness for the bullet
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6675
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 5 May 2009 18:10:07 +0000 (18:10 +0000)]
do not draw porto line when dead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6674
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa