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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sat, 8 Apr 2006 23:09:34 +0000 (23:09 +0000)]
bug with player falling through might be just a map bug... changed the speed test into debugging code that outputs the spawn position whenever a player falls out
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1258
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div0 [Sat, 8 Apr 2006 22:11:38 +0000 (22:11 +0000)]
speed cutoff too close, increased
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1257
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div0 [Sat, 8 Apr 2006 19:57:00 +0000 (19:57 +0000)]
Restricted to up to 7 replacements.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1256
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kadaverjack [Sat, 8 Apr 2006 18:48:56 +0000 (18:48 +0000)]
- removed cl_particles menuswitch
- deluxemapping switch is now on/off
- updated cvar names in default.cfg
- item flags for healthpacks/armor to remove some stringchecks and hardcoded armor/health values
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1255
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div0 [Sat, 8 Apr 2006 18:24:18 +0000 (18:24 +0000)]
fixed info_location support, now it even has been tested
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1254
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esteel [Sat, 8 Apr 2006 17:14:51 +0000 (17:14 +0000)]
drop all runes when going to spectator mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1253
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kadaverjack [Sat, 8 Apr 2006 16:37:39 +0000 (16:37 +0000)]
oops, i thought there already was a return :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1252
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div0 [Sat, 8 Apr 2006 13:19:26 +0000 (13:19 +0000)]
10012 missing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1251
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div0 [Sat, 8 Apr 2006 13:17:20 +0000 (13:17 +0000)]
you now die of becoming too fast (please revert once the "entities falling through" problem gets solved!)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1250
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div0 [Sat, 8 Apr 2006 13:16:40 +0000 (13:16 +0000)]
fixed some eventlog vs. scorelog bugs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1249
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div0 [Sat, 8 Apr 2006 13:16:09 +0000 (13:16 +0000)]
Special escapes for say and team_say: %a = armor, %h = health, %l = location (nearest important item or, if defined, info_location), %x = entity pointed at
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1248
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kadaverjack [Sat, 8 Apr 2006 01:39:15 +0000 (01:39 +0000)]
- fixed sv_maxspeed bug crazy.flash reported
- runes have a height now, so they don't stick into the floor anymore
- runes are reset when they drop into trigger_hurt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1247
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kadaverjack [Fri, 7 Apr 2006 23:18:41 +0000 (23:18 +0000)]
that armor was placed way to high
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1246
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div0 [Fri, 7 Apr 2006 22:23:09 +0000 (22:23 +0000)]
PLEASE TEST: Improved LMS display in the scoreboard (dead players now have -place, that is, 2nd place gets -2, 3rd place -3 etc.; spectators (people who came too late) are -666 again).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1245
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kadaverjack [Fri, 7 Apr 2006 21:01:11 +0000 (21:01 +0000)]
- Hooray, more dirty traceline hacks! (spawnpoints are relocted on worldspawn now, to ensure the don't drop players through the floor)
- logscores lists all clients now
- fixed some spawnpoint angles on nexdm06
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1244
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savagex [Fri, 7 Apr 2006 17:24:42 +0000 (17:24 +0000)]
some bumpmaps for evil2_basefloor (not complete)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1243
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div0 [Fri, 7 Apr 2006 13:52:03 +0000 (13:52 +0000)]
Logging: now also logs the weapon number if out of ammo.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1242
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strahlemann [Fri, 7 Apr 2006 11:29:20 +0000 (11:29 +0000)]
added and modified more bump/gloss textures
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1241
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savagex [Fri, 7 Apr 2006 09:30:47 +0000 (09:30 +0000)]
more transparent menu backdrop (could show off a "logo map" after
startup etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1240
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div0 [Fri, 7 Apr 2006 06:49:27 +0000 (06:49 +0000)]
event log can list mutators now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1239
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kadaverjack [Thu, 6 Apr 2006 19:59:24 +0000 (19:59 +0000)]
fixed some item positions that where messed up by the "nodrop" patch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1238
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div0 [Thu, 6 Apr 2006 16:57:09 +0000 (16:57 +0000)]
event log now shows who's a player and who's a bot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1237
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div0 [Thu, 6 Apr 2006 08:10:25 +0000 (08:10 +0000)]
New cvar: g_maplist_selectrandom
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1236
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div0 [Thu, 6 Apr 2006 05:35:56 +0000 (05:35 +0000)]
Urrebots now keep track of their last rocket and detonate it when it gets near their enemy. Still doesn't help them much, statistically they still are bad at using the RL compared to other weapons.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1235
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kadaverjack [Wed, 5 Apr 2006 22:45:42 +0000 (22:45 +0000)]
added item property to make floating items possible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1234
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esteel [Wed, 5 Apr 2006 22:18:37 +0000 (22:18 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1233
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esteel [Wed, 5 Apr 2006 22:18:35 +0000 (22:18 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1232
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esteel [Wed, 5 Apr 2006 22:15:42 +0000 (22:15 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1231
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esteel [Wed, 5 Apr 2006 22:15:40 +0000 (22:15 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1230
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esteel [Wed, 5 Apr 2006 22:15:38 +0000 (22:15 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1229
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esteel [Wed, 5 Apr 2006 22:15:37 +0000 (22:15 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1228
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kadaverjack [Wed, 5 Apr 2006 21:39:04 +0000 (21:39 +0000)]
no more stuck items/items dropping through the floor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1227
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kadaverjack [Wed, 5 Apr 2006 19:07:54 +0000 (19:07 +0000)]
fixed repeating sound with weapons stay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1226
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div0 [Wed, 5 Apr 2006 16:01:23 +0000 (16:01 +0000)]
Added logging support for rune match; logging is now called "event log".
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1225
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div0 [Tue, 4 Apr 2006 19:55:47 +0000 (19:55 +0000)]
oops, forgot to make the counter a "seta". Fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1224
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div0 [Tue, 4 Apr 2006 19:41:46 +0000 (19:41 +0000)]
g_maplist fixed (was only set to the first map before); "spam logging" improved (now can also log to separate files, see Docs/spamlog.txt);
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1223
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m0rfar [Tue, 4 Apr 2006 18:38:57 +0000 (18:38 +0000)]
Moved the crylink jumppad abit. So you're not banging the head on the ceiling.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1222
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strahlemann [Tue, 4 Apr 2006 17:17:35 +0000 (17:17 +0000)]
added some more bump and gloss maps (the bricks in dm05 finally look quite good). some of the textures (especially the gloss maps) have not been tested ingame and possibly will be reworked
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1221
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kadaverjack [Mon, 3 Apr 2006 23:45:30 +0000 (23:45 +0000)]
menu switch for deluxemapping and some console messages for clientcommands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1220
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div0 [Mon, 3 Apr 2006 20:42:14 +0000 (20:42 +0000)]
sv_logspam_console now logs domination, too.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1219
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div0 [Mon, 3 Apr 2006 20:41:54 +0000 (20:41 +0000)]
sv_logspam_console now logs Domination, too.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1218
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savagex [Mon, 3 Apr 2006 17:47:16 +0000 (17:47 +0000)]
check in some demos that could replace the intro video or simply be some
benchmark
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1217
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div0 [Mon, 3 Apr 2006 06:58:51 +0000 (06:58 +0000)]
sv_logspam_console documented, victim's items aren't listed any more if it's a suicide.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1216
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div0 [Mon, 3 Apr 2006 06:14:23 +0000 (06:14 +0000)]
sv_logspam_console now enables a slightly modified format of sv_logscores_console: the player name is prepended by the player ID.
One may or may not still want to enable sv_logscores_bots.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1215
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div0 [Mon, 3 Apr 2006 00:37:41 +0000 (00:37 +0000)]
sv_logspam_console - "minor" optimization to ServerConsoleEcho (don't do that escaping work if there can't be evil characters anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1214
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div0 [Mon, 3 Apr 2006 00:30:43 +0000 (00:30 +0000)]
sv_logspam_console - added game start, game over lines... moved
ServerConsoleEcho to where it belongs.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1213
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div0 [Mon, 3 Apr 2006 00:08:45 +0000 (00:08 +0000)]
sv_logspam_console - logs events such as frags, captures, suicides to the console.
Log format will need an explanation, will commit user documentation later.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1212
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div0 [Sun, 2 Apr 2006 00:39:31 +0000 (00:39 +0000)]
Made CTF actually use noise2 = sound/ctf/capture.wav.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1211
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m0rfar [Fri, 31 Mar 2006 15:40:20 +0000 (15:40 +0000)]
- a fix on dm14
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1210
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strahlemann [Fri, 31 Mar 2006 15:38:09 +0000 (15:38 +0000)]
minor additions to stralenex1.shader
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1209
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strahlemann [Fri, 31 Mar 2006 15:33:21 +0000 (15:33 +0000)]
added correct _glow textures to dsi textures
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1208
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savagex [Fri, 31 Mar 2006 08:20:57 +0000 (08:20 +0000)]
first round of maps with deluxemaps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1207
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kadaverjack [Thu, 30 Mar 2006 22:59:32 +0000 (22:59 +0000)]
made weapon names more consistent (W_Name is now the only occurrence of hardcoded wepon names) and converted a lot of string checks urrebot_ai_goals.c to float checks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1206
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lordhavoc [Thu, 30 Mar 2006 12:52:28 +0000 (12:52 +0000)]
added g_balance_health/armor_limit cvars (which default to 999) and
corresponding g_balance_rune_*_limitmod cvars (which default to 1)
this allows admins and the nexuiz team to set health/armor limits
(previously there were no limits at all)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1205
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lordhavoc [Thu, 30 Mar 2006 12:36:18 +0000 (12:36 +0000)]
changed decal time to 2 (was 0) and decal fade time to 1 (was 10), this
way decals still hurt framerate somewhat but not as bad
removed excess quotes from many cvars and aliases
some minor edits to comments
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1204
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div0 [Thu, 30 Mar 2006 09:09:28 +0000 (09:09 +0000)]
1.5 lives!
Well, its jumping physics are resembled by these settings more (and even more
if setting sv_friction_on_land 0.25, but I think it plays a bit better on 0.2).
cl_movement does not support it yet, though, but this is a known problem. Undo
the change with test_bunny_vs_aircon_undo.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1203
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div0 [Thu, 30 Mar 2006 09:01:30 +0000 (09:01 +0000)]
NixNex no longer honors g_start_weapon_laser but now g_nixnex_with_laser instead; added this setting to the menu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1202
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lordhavoc [Wed, 29 Mar 2006 12:45:56 +0000 (12:45 +0000)]
correct the name of DP_HITCONTENTSMASK_SURFACEINFO
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1201
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div0 [Tue, 28 Mar 2006 19:49:38 +0000 (19:49 +0000)]
Moved NixNex down in the menu to fit lexicographically
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1200
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div0 [Tue, 28 Mar 2006 19:40:00 +0000 (19:40 +0000)]
cl_movement_friction_on_land support; NixNex added to menu; NixNex ammo increment now can be fractional; minor menu typos or excessive lengths fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1199
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div0 [Tue, 28 Mar 2006 12:49:00 +0000 (12:49 +0000)]
developer 1 now enables a speedometer when landing;
added comment about bunnyhopping control parameter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1198
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div0 [Mon, 27 Mar 2006 23:37:09 +0000 (23:37 +0000)]
Sorry, but this time the bunnyhopping issue should really be solved...
applying some fixed amount of friction on LANDING. Please try
test_bunny_vs_aircon (undo: test_bunny_vs_aircon_undo).
The old attempt did not work because the time on the floor depends on
sys_ticrate. Applying a modified friction when jumping does NOT work (works
well for the timing, but causes strange movement for low ticrates), so an
additional field was added.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1197
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div0 [Mon, 27 Mar 2006 21:14:07 +0000 (21:14 +0000)]
To fix the disappearing projectiles on half the map, I flipped the NOIMPACT bit in the surface flags of textures/common/clip on this map (offset 0xd0, bit 4).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1196
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div0 [Mon, 27 Mar 2006 20:44:22 +0000 (20:44 +0000)]
NixNex:
renamed g_balance_nixnex_nextchange to g_balance_nixnex_roundtime;
added g_balance_nixnex_incrtime (time between ammo increments)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1195
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div0 [Mon, 27 Mar 2006 20:04:10 +0000 (20:04 +0000)]
Sorry, alias names too long
New and working alias names:
test_bunny_vs_aircon
test_bunny_vs_aircon_like15
test_bunny_vs_aircon_undo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1194
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div0 [Mon, 27 Mar 2006 20:00:55 +0000 (20:00 +0000)]
Bunnyhopping now controllable to more closely match 1.5's physics;
Please test:
test_less_bunnyhopping_more_aircontrol
test_less_bunnyhopping_more_aircontrol_like15
These also set sv_maxairspeed back to 1.5's setting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1193
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div0 [Mon, 27 Mar 2006 14:46:42 +0000 (14:46 +0000)]
fix of a bug in Nixnex that probably never occurred anyway - sorry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1192
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div0 [Mon, 27 Mar 2006 14:19:45 +0000 (14:19 +0000)]
NixNex - No Items x Nexuiz
at each time, everyone uses the same weapon
this weapon is changed in regular intervals
no weapon/ammo items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1191
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lordhavoc [Sun, 26 Mar 2006 07:57:48 +0000 (07:57 +0000)]
force random spawn point selection when all points are good, or all
points are bad
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1190
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savagex [Sat, 25 Mar 2006 17:06:38 +0000 (17:06 +0000)]
evil8_floor: bumps and gloss by Morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1189
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savagex [Sat, 25 Mar 2006 11:27:30 +0000 (11:27 +0000)]
set decal fadetime to 10 seconds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1188
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savagex [Fri, 24 Mar 2006 13:54:35 +0000 (13:54 +0000)]
some glossmaps for evil3_floors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1187
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savagex [Fri, 24 Mar 2006 13:17:21 +0000 (13:17 +0000)]
some glossmaps for evil4_walls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1186
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savagex [Fri, 24 Mar 2006 10:38:29 +0000 (10:38 +0000)]
some glossmaps for evil6_walls and evil6_floors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1185
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m0rfar [Thu, 23 Mar 2006 22:54:38 +0000 (22:54 +0000)]
- Fixed bug which allowed players to stand on a place at the bottom without dying.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1184
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kadaverjack [Thu, 23 Mar 2006 18:35:59 +0000 (18:35 +0000)]
removed tink1.wav (unused) and converted health25skin_bump.tga to jpeg, to avoid possible conflicts with patch PK3s
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1183
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savagex [Thu, 23 Mar 2006 17:14:10 +0000 (17:14 +0000)]
bumpmaps for evil8_base (by Morphed)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1182
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savagex [Thu, 23 Mar 2006 11:22:16 +0000 (11:22 +0000)]
nomarks surfaceparm for one of HReaper's skyboxes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1181
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savagex [Thu, 23 Mar 2006 11:20:07 +0000 (11:20 +0000)]
nomarks surfaceparm for sav-graysky skybox
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1180
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lordhavoc [Thu, 23 Mar 2006 00:00:13 +0000 (00:00 +0000)]
remove items if they hit NODROP (death pit) or NOIMPACT (sky)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1179
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kadaverjack [Wed, 22 Mar 2006 19:52:58 +0000 (19:52 +0000)]
maplist index is now determined dynamically, g_maplist_index is only used as fallback, when current map is not in list. chmap and mapvote now no longer mess up the map cycle.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1178
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savagex [Wed, 22 Mar 2006 17:43:23 +0000 (17:43 +0000)]
bump/gloss for evil8_wall (thank you, Morphed)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1177
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savagex [Wed, 22 Mar 2006 17:41:38 +0000 (17:41 +0000)]
new bump- and glossmap for the healthpack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1176
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lordhavoc [Wed, 22 Mar 2006 08:54:13 +0000 (08:54 +0000)]
implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extension and made use
of it
added sound/misc/null.wav (useful for stopping sounds)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1175
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kadaverjack [Wed, 22 Mar 2006 00:03:39 +0000 (00:03 +0000)]
sv_autoscreenshot option to force screenshot at match end on ladder servers and disable impulses after match end
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1174
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kadaverjack [Tue, 21 Mar 2006 22:35:09 +0000 (22:35 +0000)]
fixed bug with exterior weapon model if all g_start_weapon cvars are 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1173
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kadaverjack [Tue, 21 Mar 2006 05:31:03 +0000 (05:31 +0000)]
new sounds for grenade bounce and rocket alt-fire and credit Christian Ice for these
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1172
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kadaverjack [Tue, 21 Mar 2006 00:38:46 +0000 (00:38 +0000)]
"vcall (map|chmap)" checks now if a map exists and tells the user if it doesn't
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1171
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savagex [Mon, 20 Mar 2006 09:59:15 +0000 (09:59 +0000)]
bump version to 1.5.1 RC3 - I didn't touch gameversion as we're
content-compatible with RC2 (more or less bumped gameversion from RC1 to
RC2 out of stupidity but pretended it was smart ;) )
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1170
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savagex [Sat, 18 Mar 2006 21:24:05 +0000 (21:24 +0000)]
bumpmaps for evil1_grates by Morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1169
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savagex [Sat, 18 Mar 2006 13:02:53 +0000 (13:02 +0000)]
bumpmaps for evil1_floors from Morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1168
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kadaverjack [Sat, 18 Mar 2006 10:20:47 +0000 (10:20 +0000)]
players now keep their speed (not optimal: they should keep their angle relative to the teleporter as well) and become invis for a short time (to avoid "ghostimages" created by interpolation) when stepping through teleporters and fixed the items falling through floor bug hopefully once and for all (nexdm10 still gave warnings about stuck entities)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1167
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savagex [Fri, 17 Mar 2006 10:11:22 +0000 (10:11 +0000)]
updated nexdm01 to e.g. fix a bit of z-fighting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1166
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kadaverjack [Thu, 16 Mar 2006 19:09:47 +0000 (19:09 +0000)]
weapon stay option and health regenerates to 100 now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1165
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savagex [Thu, 16 Mar 2006 12:36:42 +0000 (12:36 +0000)]
add shaderlist for q3map2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1164
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kadaverjack [Thu, 16 Mar 2006 11:46:26 +0000 (11:46 +0000)]
- fixed typo in video modes
- moved muzzle positions for mortar/electro a bit (i could see the projectiles through my viewmodel before. it's better now, but the grenades are just too big compared to the mortar viewmodel)
- fixed bug that allowed players to prevent forced respawn
- lms campcheck no longer gibs players (the player model was bouncing around and i wasn't able to track that bug down :()
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1163
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sajt [Wed, 15 Mar 2006 02:20:11 +0000 (02:20 +0000)]
Stuff now shoots out of what appears to be the actual muzzles of the weapons. I modified all the weapons except the Nex, because I'm not sure what the heck's going on with that one. (I think it works already anyway)
Bug: Trueaim when you're near a wall looks BAD (bullets leaving the gun at near-90 degree angles). Usually you don't notice it, but with the shotgun you will see a very strange bullethole pattern.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1162
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kadaverjack [Tue, 14 Mar 2006 09:00:31 +0000 (09:00 +0000)]
added gfx/num_minus.tga (mainly to reduce a warning on startup :)) and added Xolar to botnames/-skins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1161
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kadaverjack [Tue, 14 Mar 2006 02:36:21 +0000 (02:36 +0000)]
more starting ammo in LMS and fixed infinite loop in PickARandomName
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1160
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kadaverjack [Mon, 13 Mar 2006 12:06:45 +0000 (12:06 +0000)]
g_balance_grapplehook_stretch default is now 300 to adjust for changed air acceleration
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1159
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