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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Fri, 23 Jan 2009 11:06:17 +0000 (11:06 +0000)]
no longer use cvars.txt, do the filtering in code now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5639
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div0 [Fri, 23 Jan 2009 10:55:31 +0000 (10:55 +0000)]
document the new extensions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5638
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div0 [Fri, 23 Jan 2009 10:51:33 +0000 (10:51 +0000)]
cvar list editor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5637
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div0 [Fri, 23 Jan 2009 06:33:47 +0000 (06:33 +0000)]
make random teleport dest work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5636
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div0 [Thu, 22 Jan 2009 12:59:43 +0000 (12:59 +0000)]
make WPs self-resetting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5635
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div0 [Thu, 22 Jan 2009 12:54:13 +0000 (12:54 +0000)]
more self-resetting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5634
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div0 [Thu, 22 Jan 2009 12:45:41 +0000 (12:45 +0000)]
make lots of stuff self-resetting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5633
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div0 [Thu, 22 Jan 2009 12:34:10 +0000 (12:34 +0000)]
death to g_decors.qc (it no longer does anything anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5632
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div0 [Thu, 22 Jan 2009 12:32:02 +0000 (12:32 +0000)]
__FORCE_READY_RESTART: do not respawn players during that (so you can see if it resets platforms right)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5631
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div0 [Thu, 22 Jan 2009 12:29:04 +0000 (12:29 +0000)]
game command __FORCE_READY_RESTART to always force a ready-restart (use with care)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5630
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div0 [Thu, 22 Jan 2009 12:24:11 +0000 (12:24 +0000)]
make all plats reset themselves on ready restart (PLEASE TEST, this may be broken)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5629
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div0 [Thu, 22 Jan 2009 12:03:34 +0000 (12:03 +0000)]
make all triggers properly self-reset; still missing important stuff: items, and plats
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5628
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div0 [Thu, 22 Jan 2009 11:27:26 +0000 (11:27 +0000)]
use less bytes; add a .void() reset to all entities for later use by ready-restart
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5627
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div0 [Thu, 22 Jan 2009 08:20:15 +0000 (08:20 +0000)]
DP_SV_ONENTITYPREPOSTSPAWNFUNCTION - hooks before and after spawning an entity from a map/ent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5626
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div0 [Thu, 22 Jan 2009 08:15:16 +0000 (08:15 +0000)]
new entities: trigger_relay_teamcheck, trigger_disablerelay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5625
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div0 [Thu, 22 Jan 2009 07:40:44 +0000 (07:40 +0000)]
fix assault resetting of spampoints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5624
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div0 [Thu, 22 Jan 2009 06:07:04 +0000 (06:07 +0000)]
assault: leave non-team spawnpoints alone when switching rounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5623
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m0rfar [Wed, 21 Jan 2009 13:33:28 +0000 (13:33 +0000)]
More realistic blood color on impacts
Better smoke trail color on grenades
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5622
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esteel [Tue, 20 Jan 2009 14:00:29 +0000 (14:00 +0000)]
the old CSQC code is no longer needed and in case people want to take a look at it, use svn :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5621
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esteel [Tue, 20 Jan 2009 13:26:42 +0000 (13:26 +0000)]
outdated, the only item in this list is already done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5620
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mand1nga [Mon, 19 Jan 2009 22:57:49 +0000 (22:57 +0000)]
New demo camera mode for looking always to the player
New cvar camera_forward_follows for spectator-like camera
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5619
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m0rfar [Mon, 19 Jan 2009 14:24:09 +0000 (14:24 +0000)]
Better normalmaps for flags and portals, I think.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5618
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div0 [Mon, 19 Jan 2009 12:58:44 +0000 (12:58 +0000)]
casings sound fixed :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5617
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div0 [Mon, 19 Jan 2009 09:37:16 +0000 (09:37 +0000)]
fix the weapons/rick1.wav sounds (instant rickroll... sorry, ricochets)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5616
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div0 [Mon, 19 Jan 2009 09:20:54 +0000 (09:20 +0000)]
fix menu layout (make it more consistent); remove another FBL
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5615
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div0 [Mon, 19 Jan 2009 08:24:14 +0000 (08:24 +0000)]
fix csqcchannel6volume control
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5614
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div0 [Mon, 19 Jan 2009 08:11:12 +0000 (08:11 +0000)]
fix casings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5613
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div0 [Mon, 19 Jan 2009 08:01:52 +0000 (08:01 +0000)]
fix the fly sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5612
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div0 [Mon, 19 Jan 2009 07:58:49 +0000 (07:58 +0000)]
fix BAD typo here :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5611
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div0 [Mon, 19 Jan 2009 07:36:12 +0000 (07:36 +0000)]
fix the other precaches
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5610
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div0 [Mon, 19 Jan 2009 07:22:24 +0000 (07:22 +0000)]
move some weapon precache stuff to where it belongs... the others follow later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5609
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div0 [Mon, 19 Jan 2009 07:00:57 +0000 (07:00 +0000)]
fix cl_gentle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5608
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div0 [Mon, 19 Jan 2009 06:17:57 +0000 (06:17 +0000)]
cl_gentle mode (test)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5607
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div0 [Sun, 18 Jan 2009 20:38:04 +0000 (20:38 +0000)]
missing file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5606
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div0 [Sun, 18 Jan 2009 20:22:34 +0000 (20:22 +0000)]
csqc casings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5605
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div0 [Sun, 18 Jan 2009 19:22:38 +0000 (19:22 +0000)]
client projectiles: use a better way to find the trace normal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5604
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div0 [Sun, 18 Jan 2009 19:10:02 +0000 (19:10 +0000)]
set -616 frags for nonsolid players; that way the engine can know about them, and not collide against them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5603
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esteel [Sun, 18 Jan 2009 15:23:24 +0000 (15:23 +0000)]
crosshair 0 = DISABLE crosshair :-P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5602
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m0rfar [Sun, 18 Jan 2009 14:28:46 +0000 (14:28 +0000)]
Added a Network tab in Settings. With the most common Network options.
There is space for more options here, so more can be added in the future.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5601
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esteel [Sat, 17 Jan 2009 23:50:38 +0000 (23:50 +0000)]
gibs are now handled clientside so do no longer request/send cl_gibs from the client to the server
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5600
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div0 [Sat, 17 Jan 2009 21:56:41 +0000 (21:56 +0000)]
use TR_SLIGHTBLOOD too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5599
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div0 [Sat, 17 Jan 2009 21:32:32 +0000 (21:32 +0000)]
fix SG damage again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5598
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div0 [Sat, 17 Jan 2009 21:29:16 +0000 (21:29 +0000)]
now all projectile hit effects are clientside
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5597
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div0 [Sat, 17 Jan 2009 20:07:28 +0000 (20:07 +0000)]
fix countdown announcers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5596
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mand1nga [Sat, 17 Jan 2009 18:44:54 +0000 (18:44 +0000)]
Updated some changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5595
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div0 [Sat, 17 Jan 2009 18:40:32 +0000 (18:40 +0000)]
remove two debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5594
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div0 [Sat, 17 Jan 2009 18:39:56 +0000 (18:39 +0000)]
make crylink no longer use an impact sound and effect, instead do this on csqc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5593
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div0 [Sat, 17 Jan 2009 18:17:10 +0000 (18:17 +0000)]
fix precache names of gibs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5592
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div0 [Sat, 17 Jan 2009 18:14:20 +0000 (18:14 +0000)]
fix projectile movetypes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5591
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div0 [Sat, 17 Jan 2009 18:12:49 +0000 (18:12 +0000)]
register weapon info only ONCE
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5590
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div0 [Sat, 17 Jan 2009 18:02:34 +0000 (18:02 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5589
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div0 [Sat, 17 Jan 2009 17:56:34 +0000 (17:56 +0000)]
transmit the sv_gentle state from server to client. SavageX: you know what to do in gibs.qc :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5588
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div0 [Sat, 17 Jan 2009 17:53:48 +0000 (17:53 +0000)]
moved gibbing from server to client
SavageX: please reimplement sv_gentle as client cvar in client/gibs.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5587
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esteel [Sat, 17 Jan 2009 10:53:45 +0000 (10:53 +0000)]
ups
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5586
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esteel [Sat, 17 Jan 2009 10:46:57 +0000 (10:46 +0000)]
spell checked the help system messages, improved some messages, made comments and usage clearer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5585
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esteel [Fri, 16 Jan 2009 22:58:41 +0000 (22:58 +0000)]
make u show the chat history
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5584
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div0 [Fri, 16 Jan 2009 21:28:53 +0000 (21:28 +0000)]
make the remainign weapons csqc projectiles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5583
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div0 [Fri, 16 Jan 2009 21:17:53 +0000 (21:17 +0000)]
fix MOVETYPE_NONE
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5582
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div0 [Fri, 16 Jan 2009 21:11:07 +0000 (21:11 +0000)]
make porto and seeker use csqc projectiles completely
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5581
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div0 [Fri, 16 Jan 2009 20:22:51 +0000 (20:22 +0000)]
fix some projectile issues, and send less bytes per csqc projectile
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5580
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div0 [Fri, 16 Jan 2009 20:10:48 +0000 (20:10 +0000)]
laser and hlac: csqc projectile
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5579
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mand1nga [Fri, 16 Jan 2009 20:03:05 +0000 (20:03 +0000)]
n00bots never heard about weapon combos
improved enemies rating
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5578
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div0 [Fri, 16 Jan 2009 19:59:59 +0000 (19:59 +0000)]
make SG and MG also use that code if NOT using ballistic projectiles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5577
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div0 [Fri, 16 Jan 2009 19:59:00 +0000 (19:59 +0000)]
the next batch of weapons using the new projectile code: grenade launcher, electro, crylink, mg, sg, camping rifle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5576
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div0 [Fri, 16 Jan 2009 18:43:50 +0000 (18:43 +0000)]
use servertime that LH just added :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5575
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mand1nga [Fri, 16 Jan 2009 17:08:56 +0000 (17:08 +0000)]
Disabled weapon zoom while using the demo camera
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5574
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div0 [Fri, 16 Jan 2009 15:21:04 +0000 (15:21 +0000)]
per-weapon crosshair images; too bad these are a failure, and need to be redone at a higher resolution
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5573
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div0 [Fri, 16 Jan 2009 14:06:45 +0000 (14:06 +0000)]
allow maps to load in DM if they support NO game type
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5572
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div0 [Fri, 16 Jan 2009 13:51:10 +0000 (13:51 +0000)]
make trigger_impulse always unset FL_ONGROUND
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5571
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div0 [Fri, 16 Jan 2009 12:17:25 +0000 (12:17 +0000)]
optimize :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5570
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esteel [Fri, 16 Jan 2009 12:14:41 +0000 (12:14 +0000)]
added the tourney mods cointoss
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5569
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esteel [Fri, 16 Jan 2009 11:09:09 +0000 (11:09 +0000)]
think the CH was broken, tried to fix it but can't test right now :-)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5568
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div0 [Fri, 16 Jan 2009 10:45:00 +0000 (10:45 +0000)]
allow overriding the crosshair color, and scaling alpha and size for the weapon specific CHs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5567
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div0 [Fri, 16 Jan 2009 10:24:20 +0000 (10:24 +0000)]
make crosshair size depend on the image size again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5566
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div0 [Fri, 16 Jan 2009 09:05:49 +0000 (09:05 +0000)]
give projectiles the right solid state
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5565
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div0 [Fri, 16 Jan 2009 08:15:23 +0000 (08:15 +0000)]
update the csqc projectile when a func_rotating like entity is hit (csqc doesn't know these)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5564
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div0 [Fri, 16 Jan 2009 08:12:06 +0000 (08:12 +0000)]
support move_avelocity too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5563
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div0 [Fri, 16 Jan 2009 08:09:32 +0000 (08:09 +0000)]
do bouncing client side (sound is still server side)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5562
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esteel [Thu, 15 Jan 2009 22:15:29 +0000 (22:15 +0000)]
csqc crosshair code which allows per weapon crosshairs, mostly done by MirceaKitsune with some advice by div0 and me. The menu still needs better changes!!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5561
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esteel [Thu, 15 Jan 2009 17:51:45 +0000 (17:51 +0000)]
Crosshair 8 & 11 source
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5560
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m0rfar [Thu, 15 Jan 2009 17:21:23 +0000 (17:21 +0000)]
Crosshair 9 & 10 source.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5559
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div0 [Thu, 15 Jan 2009 17:09:17 +0000 (17:09 +0000)]
forgot this one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5558
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div0 [Thu, 15 Jan 2009 17:08:33 +0000 (17:08 +0000)]
csqcprojectiles: make them more readable; make turrets use them too when they fire a rocket with sound (so they no longer need to use stopsound).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5557
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div0 [Thu, 15 Jan 2009 17:06:03 +0000 (17:06 +0000)]
egyptsoc texture set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5556
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div0 [Thu, 15 Jan 2009 16:23:50 +0000 (16:23 +0000)]
egyptsoc: add permission txt file, and normalmap gimp script that has been used
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5555
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esteel [Thu, 15 Jan 2009 15:44:37 +0000 (15:44 +0000)]
updated the html files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5554
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div0 [Thu, 15 Jan 2009 15:35:33 +0000 (15:35 +0000)]
fix some silly "self.nextthink = time + cvar("sys_ticrate")" :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5553
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div0 [Thu, 15 Jan 2009 15:24:49 +0000 (15:24 +0000)]
remove some ?: operators as fteqcc hates them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5552
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mand1nga [Thu, 15 Jan 2009 15:09:24 +0000 (15:09 +0000)]
Fixed typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5551
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mand1nga [Thu, 15 Jan 2009 14:27:53 +0000 (14:27 +0000)]
Demo camera improvements:
Added support for controlling the camera smoothly (cvars camera_speed_attenuation and camera_mouse_treshold)
Independent speeds for free and chase modes
Support for applying smoothness to player movements (cvar camera_chase_smoothly)
More intuitive cvar names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5550
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div0 [Thu, 15 Jan 2009 14:03:07 +0000 (14:03 +0000)]
describe the csqc channel use
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5549
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div0 [Thu, 15 Jan 2009 13:58:52 +0000 (13:58 +0000)]
shots slider should also control csqc channel 6
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5548
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div0 [Thu, 15 Jan 2009 13:57:13 +0000 (13:57 +0000)]
only do the sound in somewhat current engines
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5547
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div0 [Thu, 15 Jan 2009 13:56:09 +0000 (13:56 +0000)]
add the missing files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5546
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div0 [Thu, 15 Jan 2009 13:46:30 +0000 (13:46 +0000)]
remove some unnecessary stopsound calls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5545
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div0 [Thu, 15 Jan 2009 13:45:24 +0000 (13:45 +0000)]
handle RL, Seeker and Electro projectiles completely on the client, to prevent the "sound stays when packet loss" problem entirely
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5544
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m0rfar [Thu, 15 Jan 2009 13:19:53 +0000 (13:19 +0000)]
moved demos tab to multiplayer dialog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5543
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div0 [Thu, 15 Jan 2009 11:31:22 +0000 (11:31 +0000)]
electro: properly clear projectile sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5542
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esteel [Thu, 15 Jan 2009 11:30:44 +0000 (11:30 +0000)]
somewhat huge directory restructuring, all non nexuizXX.zip files are stored in trunk/misc including artwork and mediasources like models, skins, flag icons, all tool stuff got moved to misc/tools,
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5541
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esteel [Thu, 15 Jan 2009 10:23:53 +0000 (10:23 +0000)]
pro is now havoc, just minor nitpicking but one more file that knows this fact :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5540
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