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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sun, 2 Nov 2008 19:52:39 +0000 (19:52 +0000)]
seeker: add back the fixed 4 weapon shot origins (was a stupid idea to use random vectors instead)
but keep support for >4 missiles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4970
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 2 Nov 2008 19:14:18 +0000 (19:14 +0000)]
hopefully fix weaplast
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4969
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 2 Nov 2008 19:12:53 +0000 (19:12 +0000)]
new seeker texture
misc_gamemodel: support modelscale
-func_static
+func_illusionary
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4968
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 1 Nov 2008 14:34:00 +0000 (14:34 +0000)]
improve kick vote display
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4967
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 1 Nov 2008 13:32:53 +0000 (13:32 +0000)]
remove stupid spam :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4966
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 1 Nov 2008 13:28:10 +0000 (13:28 +0000)]
make it noticable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4965
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 1 Nov 2008 13:24:25 +0000 (13:24 +0000)]
hack to fix broken modelindex
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4964
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 1 Nov 2008 12:37:32 +0000 (12:37 +0000)]
fix logic of gravity bomb
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4963
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 1 Nov 2008 12:17:42 +0000 (12:17 +0000)]
nullify gravity bomb on team mates
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4962
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 1 Nov 2008 12:12:32 +0000 (12:12 +0000)]
add independent check to one missing gibtosser
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4961
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 1 Nov 2008 12:11:26 +0000 (12:11 +0000)]
fix independent players check when damaged
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4960
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 1 Nov 2008 12:07:50 +0000 (12:07 +0000)]
factor out noimpact checks, make ALL projectiles use the anti-skygrapple workaround; make trigger_hurt no longer hurt projectiles (as that sucks)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4959
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 1 Nov 2008 11:46:33 +0000 (11:46 +0000)]
add missing noimpact checks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4958
f962a42d -fe04-0410-a3ab-
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tzork [Sat, 1 Nov 2008 08:00:21 +0000 (08:00 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4957
f962a42d -fe04-0410-a3ab-
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tzork [Sat, 1 Nov 2008 07:59:52 +0000 (07:59 +0000)]
Functions for easy access to steering, pathing and moving.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4956
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 31 Oct 2008 22:13:09 +0000 (22:13 +0000)]
fix bug :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4955
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 31 Oct 2008 20:28:27 +0000 (20:28 +0000)]
less teleport effect for now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4954
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 31 Oct 2008 15:38:08 +0000 (15:38 +0000)]
avoid portalling flags
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4953
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 31 Oct 2008 14:28:27 +0000 (14:28 +0000)]
I have no idea why this happens, but get rid of the damn crash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4952
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 31 Oct 2008 13:42:54 +0000 (13:42 +0000)]
demo browser
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4951
f962a42d -fe04-0410-a3ab-
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esteel [Fri, 31 Oct 2008 12:36:48 +0000 (12:36 +0000)]
added missing precache for hagarmissile (funny typo btw)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4950
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 31 Oct 2008 11:32:56 +0000 (11:32 +0000)]
add missing destructor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4949
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 31 Oct 2008 09:09:05 +0000 (09:09 +0000)]
trigger_relay_if was useless. Make it useful, by letting it check cvars.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4948
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 31 Oct 2008 09:01:34 +0000 (09:01 +0000)]
campaign fixes. Now campaign + race works.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4947
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 31 Oct 2008 08:31:43 +0000 (08:31 +0000)]
multi campaign is back
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4946
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 30 Oct 2008 15:33:42 +0000 (15:33 +0000)]
add HLAC and Seeker
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4945
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 30 Oct 2008 14:44:54 +0000 (14:44 +0000)]
separate out seeker's effects from electro trail, and porto's from grenade trail
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4944
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 30 Oct 2008 12:07:34 +0000 (12:07 +0000)]
allow team mates to cut off the hook too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4943
f962a42d -fe04-0410-a3ab-
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m0rfar [Thu, 30 Oct 2008 11:45:35 +0000 (11:45 +0000)]
Change menu text "Demo recording" to "Automatic demo recording"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4942
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 30 Oct 2008 11:19:42 +0000 (11:19 +0000)]
fix throw logic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4941
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 30 Oct 2008 10:28:10 +0000 (10:28 +0000)]
move airshot and electrobitch to a place where they should actually work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4940
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 29 Oct 2008 19:48:32 +0000 (19:48 +0000)]
turret_stdproc_use team changes the turret to its *activator* now.
no need for the special turrets case in assault anymore.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4939
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 29 Oct 2008 19:19:14 +0000 (19:19 +0000)]
turret_stdproc_use team changes the turret to its .target by default now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4938
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 29 Oct 2008 13:41:12 +0000 (13:41 +0000)]
Oops forgot unit_ewheel.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4937
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 29 Oct 2008 09:57:34 +0000 (09:57 +0000)]
typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4936
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 29 Oct 2008 09:56:39 +0000 (09:56 +0000)]
make 10.4 compat binaries
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4935
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 29 Oct 2008 09:39:19 +0000 (09:39 +0000)]
enable OS X for testing again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4934
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 29 Oct 2008 07:46:55 +0000 (07:46 +0000)]
seeker fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4932
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 29 Oct 2008 06:21:55 +0000 (06:21 +0000)]
Updated pathlib.qc
Turrets updates:
Fixed recursive radiusdamage hell.
Cleaned up system_damage.qc more. added RFL_DMG_DEATH_NOGIBS for damage_flags to avoid std gibs.
Added unit_ewheel.
Temporarily disabled walker pathing until i have time to fix it.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4931
f962a42d -fe04-0410-a3ab-
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tzork [Tue, 28 Oct 2008 19:54:33 +0000 (19:54 +0000)]
Fixed mismatch of takedamage in death/respawn vs initial spawn.
Set event_damage to sub_null on death.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4929
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 28 Oct 2008 19:38:28 +0000 (19:38 +0000)]
small seeker bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4928
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 28 Oct 2008 14:48:04 +0000 (14:48 +0000)]
fix KH updating sprites wrong
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4927
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 28 Oct 2008 12:26:06 +0000 (12:26 +0000)]
remove some accidentally empty dirs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4926
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 28 Oct 2008 10:12:42 +0000 (10:12 +0000)]
remove the entity zeroing from remove again, to get better crash dumps possibly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4925
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 28 Oct 2008 09:56:03 +0000 (09:56 +0000)]
stop firing rockets when owner is dead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4924
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 28 Oct 2008 09:32:05 +0000 (09:32 +0000)]
fix #
2178127
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4923
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 28 Oct 2008 08:11:14 +0000 (08:11 +0000)]
Tenshihan v3.6.4 committed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4922
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 28 Oct 2008 07:02:30 +0000 (07:02 +0000)]
adding InstaGib this way was wrong, true InstaGib needs more changes (e.g. no self damage, reduced player health so Nex shot reliably kills)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4921
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 28 Oct 2008 06:59:01 +0000 (06:59 +0000)]
make campaign use g_weaponarena
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4920
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 28 Oct 2008 06:54:20 +0000 (06:54 +0000)]
fix weaponreplace
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4919
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 28 Oct 2008 06:49:47 +0000 (06:49 +0000)]
New "weapon arena" and "weapon replace" cvars. InstaGib is back in a new form.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4918
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 27 Oct 2008 15:16:05 +0000 (15:16 +0000)]
account for the case that a Damage function may remove(self) (currently this would abort the RadiusDamage loop, leaving some entities undamaged)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4917
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 27 Oct 2008 11:22:55 +0000 (11:22 +0000)]
if a remaining RadiusDamage recursion exists, print a stack trace for it and avoid the crash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4915
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 27 Oct 2008 11:18:21 +0000 (11:18 +0000)]
fix radiusdamage recursions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4914
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 27 Oct 2008 11:06:40 +0000 (11:06 +0000)]
add back connect button disabling
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4912
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 27 Oct 2008 10:53:12 +0000 (10:53 +0000)]
clear IP address box when refiltering
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4910
f962a42d -fe04-0410-a3ab-
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esteel [Mon, 27 Oct 2008 10:29:01 +0000 (10:29 +0000)]
corrected two skin authors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4908
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 27 Oct 2008 10:28:49 +0000 (10:28 +0000)]
fix behaviour of sliders when clicking to scroll page-wise. Now never goes farther than were the mouse cursor is, easier to use that way!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4907
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 27 Oct 2008 08:10:22 +0000 (08:10 +0000)]
make removing entities safer by clearing ALL their fields before removing (can't the engine do this?);
fix TAG Seeker aiming at respawning players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4905
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 27 Oct 2008 07:47:56 +0000 (07:47 +0000)]
typo fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4904
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 27 Oct 2008 06:42:07 +0000 (06:42 +0000)]
oops, wrong destructor...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4903
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 27 Oct 2008 06:41:04 +0000 (06:41 +0000)]
add the new values to the skins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4902
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 27 Oct 2008 06:38:23 +0000 (06:38 +0000)]
show title and author of each skin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4901
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 21:42:18 +0000 (21:42 +0000)]
fixed reverse logic in qcstatus
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4900
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 21:08:25 +0000 (21:08 +0000)]
add missile ammo to the ammo check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4899
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 19:03:29 +0000 (19:03 +0000)]
add skin selector
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4897
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 19:02:54 +0000 (19:02 +0000)]
Ronan
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4896
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 19:00:43 +0000 (19:00 +0000)]
update the menu skins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4894
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 18:28:28 +0000 (18:28 +0000)]
warn fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4893
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 18:27:00 +0000 (18:27 +0000)]
improve skin selector
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4892
f962a42d -fe04-0410-a3ab-
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tzork [Sun, 26 Oct 2008 17:08:59 +0000 (17:08 +0000)]
Give seeker missiles some size so they can be shot.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4891
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 16:45:55 +0000 (16:45 +0000)]
skin selector by Ronan
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4890
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 16:06:54 +0000 (16:06 +0000)]
more changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4889
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 15:47:36 +0000 (15:47 +0000)]
comment out OS X support
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4887
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 14:38:36 +0000 (14:38 +0000)]
race: round record times consistently
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4886
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 13:42:14 +0000 (13:42 +0000)]
fix ammo display with sbar_hudselector 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4885
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 13:27:31 +0000 (13:27 +0000)]
make new HUD the default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4884
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 13:07:49 +0000 (13:07 +0000)]
try player workaround on hook too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4883
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 12:41:40 +0000 (12:41 +0000)]
add a cvar for HLAC shots
fix allow more than 4 seeker missiles
fix playerclip
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4882
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 12:02:38 +0000 (12:02 +0000)]
fix "brightspot" tool
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4881
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 26 Oct 2008 11:54:27 +0000 (11:54 +0000)]
allow mandelbrot to be parametrized; add some cool parameters for a start
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4880
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 25 Oct 2008 20:36:12 +0000 (20:36 +0000)]
fix some gibs with independent players mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4879
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 25 Oct 2008 19:12:57 +0000 (19:12 +0000)]
fix message of linked doors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4878
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 25 Oct 2008 18:58:22 +0000 (18:58 +0000)]
fix brushless pointparticles (new fteqcc bug)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4877
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 25 Oct 2008 18:24:11 +0000 (18:24 +0000)]
add mapinfo to add turret_test (and hide it from the menu)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4876
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tzork [Sat, 25 Oct 2008 16:29:01 +0000 (16:29 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4875
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morphed [Sat, 25 Oct 2008 16:07:46 +0000 (16:07 +0000)]
lots of new particle fx, most are unused yet
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4874
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div0 [Sat, 25 Oct 2008 14:31:32 +0000 (14:31 +0000)]
make a sample mandelbrot function
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4873
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div0 [Sat, 25 Oct 2008 13:44:11 +0000 (13:44 +0000)]
add a simple and stupid skybox generator (to be expanded later), for modern art skyboxes and maybe conversion from panorama images to skybox
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4872
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div0 [Sat, 25 Oct 2008 13:22:41 +0000 (13:22 +0000)]
make omg.cfg work again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4871
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div0 [Sat, 25 Oct 2008 13:21:31 +0000 (13:21 +0000)]
med.cfg better should have dlight than flashblend
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4870
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div0 [Sat, 25 Oct 2008 13:20:27 +0000 (13:20 +0000)]
update flashblend with dlight on/off
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4869
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div0 [Sat, 25 Oct 2008 10:46:45 +0000 (10:46 +0000)]
add "nolightmaps" option
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4868
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div0 [Sat, 25 Oct 2008 07:50:06 +0000 (07:50 +0000)]
fix ClientDisconnect possibly using a strunzoned string
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4867
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div0 [Fri, 24 Oct 2008 12:57:49 +0000 (12:57 +0000)]
try to fix RL behaviour when holding down a button
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4866
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esteel [Fri, 24 Oct 2008 12:33:18 +0000 (12:33 +0000)]
more precache fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4865
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div0 [Fri, 24 Oct 2008 12:13:39 +0000 (12:13 +0000)]
slightly different hook behaviour (projectiles that the hook teleports must now go THROUGH the hook's circle)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4864
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div0 [Fri, 24 Oct 2008 09:28:09 +0000 (09:28 +0000)]
fix SUB_Friction to only apply when onground
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4862
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div0 [Fri, 24 Oct 2008 09:25:09 +0000 (09:25 +0000)]
add SUB_Friction (currently only used by target_spawn)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4861
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div0 [Fri, 24 Oct 2008 09:06:45 +0000 (09:06 +0000)]
more fixes - now we can have a companion cube :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4860
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