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icculus.org git repositories - divverent/nexuiz.git/log
esteel [Wed, 14 Mar 2007 15:57:22 +0000 (15:57 +0000)]
added cl_particles_rain/snow to effect config files
merged LordHavoc's r_hdr and cl_particles_quality changed from trunk to branch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2225
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esteel [Mon, 12 Mar 2007 23:32:10 +0000 (23:32 +0000)]
reverted new nex effect again as it can be bad for fps (on facing worlds a single shot from base top to base top eat 40fps for me)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2224
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esteel [Sun, 11 Mar 2007 19:43:07 +0000 (19:43 +0000)]
improved the nexgun effect a bit (used some of the commented-out things, not my settings)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2223
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esteel [Sun, 11 Mar 2007 19:31:51 +0000 (19:31 +0000)]
added locs_enable 0 to handle % macros in QC only
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2222
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esteel [Sun, 11 Mar 2007 17:50:33 +0000 (17:50 +0000)]
please test those suggestions for the shotgun and crylink!!
shotgun is made a bit weaker (slightly bigger spread for primary, much bigger spread for secondary to feel more shotgun like)
crylink is made stronger with less spread on primary and more damage on secondary
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2221
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esteel [Sat, 10 Mar 2007 03:29:06 +0000 (03:29 +0000)]
corrected two typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2220
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esteel [Thu, 8 Mar 2007 01:37:32 +0000 (01:37 +0000)]
reptile's _glow and _gloss work quite well for lurk too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2219
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strahlemann [Wed, 7 Mar 2007 18:59:11 +0000 (18:59 +0000)]
improved eX _bump textures
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2218
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esteel [Sat, 3 Mar 2007 15:09:53 +0000 (15:09 +0000)]
mulders gloss textures for the fullbright skins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2217
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esteel [Sat, 3 Mar 2007 12:08:38 +0000 (12:08 +0000)]
made more stuff in server.cfg comments so it will use the defaults unless the admin really wants to use those settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2216
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div0 [Sat, 3 Mar 2007 10:43:23 +0000 (10:43 +0000)]
oops... committed an unlit slimepit. DAMN. fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2214
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esteel [Wed, 28 Feb 2007 15:22:47 +0000 (15:22 +0000)]
removed a few 'set' from variables to make things look easier and less scary :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2213
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esteel [Tue, 27 Feb 2007 22:45:54 +0000 (22:45 +0000)]
added sv_cullentities_trace 1
removed g_viewweapon_bobintensity and g_viewweapon_q1pitching
removed a few unneeded set/seta
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2212
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esteel [Tue, 27 Feb 2007 15:10:35 +0000 (15:10 +0000)]
added cl_netinputpacketlosstolerance 0
made server.cfg comments clearer
removed a few unneeded " around settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2211
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avirox [Sun, 25 Feb 2007 03:31:55 +0000 (03:31 +0000)]
Added a file remotely
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2210
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avirox [Sun, 25 Feb 2007 03:31:31 +0000 (03:31 +0000)]
Created folder remotely
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2209
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div0 [Sat, 24 Feb 2007 12:19:43 +0000 (12:19 +0000)]
aneurysm is now guarded against wallhacks too... by putting caulk inside big detailed vis blockers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2207
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lordhavoc [Sat, 24 Feb 2007 11:04:06 +0000 (11:04 +0000)]
actually this file isn't necessary
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2206
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div0 [Sat, 24 Feb 2007 11:01:25 +0000 (11:01 +0000)]
made some detail brushes structural to block vis and thwart wallhacks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2205
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lordhavoc [Sat, 24 Feb 2007 10:57:14 +0000 (10:57 +0000)]
added these files from the NexuizPack for GTKRadiant, so we can maintain
them here more easily
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2204
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lordhavoc [Sat, 24 Feb 2007 06:45:19 +0000 (06:45 +0000)]
turned off r_hdr in ultra.cfg and ultimate.cfg as it offers no visual
improvement
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2203
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lordhavoc [Sat, 24 Feb 2007 06:44:51 +0000 (06:44 +0000)]
reduce particle quality on low.cfg to 25% to save cpu power
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2202
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esteel [Fri, 23 Feb 2007 08:40:52 +0000 (08:40 +0000)]
removed a lot of 'seta effectvariables' from default.cfg that are CVAR_SAVE by default and also set in normal.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2200
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esteel [Fri, 23 Feb 2007 08:17:08 +0000 (08:17 +0000)]
removed scores aliases and host_min/maxfps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2199
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div0 [Wed, 21 Feb 2007 12:55:01 +0000 (12:55 +0000)]
items with spawnflag 1 also don't autodrop
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2197
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lordhavoc [Wed, 21 Feb 2007 03:20:57 +0000 (03:20 +0000)]
changed bullet impact smoke to be a single particle which is much more
visible than before and it does not drift around, indicating exactly
where the bullet hit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2196
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m0rfar [Tue, 20 Feb 2007 15:48:46 +0000 (15:48 +0000)]
* Removed non-existent zenex1 from shaderlist.txt
* Added antiportal shader and texture. antiportal is used in Bleach.
* Hushed warning about not finding textures/NULL in Aneurysm and Farewell.
* Stormkeep: Replaced non-existent texture (textures/gothic_floor/xq1metalbig) with fitting textures.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2194
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esteel [Mon, 19 Feb 2007 01:54:00 +0000 (01:54 +0000)]
use newhook.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2193
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div0 [Sun, 18 Feb 2007 22:39:35 +0000 (22:39 +0000)]
fixed nex pants
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2191
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kadaverjack [Sun, 18 Feb 2007 21:44:58 +0000 (21:44 +0000)]
menu switch for vid_vsync
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2190
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m0rfar [Sun, 18 Feb 2007 19:39:53 +0000 (19:39 +0000)]
Removed color codes in map title.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2188
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div0 [Sun, 18 Feb 2007 12:33:53 +0000 (12:33 +0000)]
don't handle teamkills if the attacker is e.g. a spectator
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2186
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div0 [Sat, 17 Feb 2007 18:04:00 +0000 (18:04 +0000)]
RLE compressed all TGAs that had a compression ratio above 98.5% to prevent
ClamAV heuristics to detect "Oversized.Zip". Hope it works.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2184
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esteel [Thu, 15 Feb 2007 16:23:25 +0000 (16:23 +0000)]
tried to make console more appealing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2182
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esteel [Tue, 13 Feb 2007 13:40:32 +0000 (13:40 +0000)]
use physicsQBR.cfg instead of having the same settings in default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2180
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div0 [Fri, 9 Feb 2007 21:28:08 +0000 (21:28 +0000)]
deleted clientcommands check, now just let all through (that is now safe in DP)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2179
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esteel [Thu, 8 Feb 2007 21:43:01 +0000 (21:43 +0000)]
reverted that last checking as it will not work with maps/0.mapcfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2178
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kadaverjack [Thu, 8 Feb 2007 19:58:06 +0000 (19:58 +0000)]
simplified nextmap check (might be a bit more efficient that way ;))
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2177
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kadaverjack [Thu, 8 Feb 2007 19:30:26 +0000 (19:30 +0000)]
check if "nextmap" is empty, to avoid error messages with recent dp builds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2176
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esteel [Thu, 8 Feb 2007 17:18:40 +0000 (17:18 +0000)]
no mirror damage for hitting team corpses
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2175
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esteel [Tue, 6 Feb 2007 21:26:19 +0000 (21:26 +0000)]
made first machinegun (and thus secondary firemode) always have a tracer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2172
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esteel [Tue, 6 Feb 2007 16:57:57 +0000 (16:57 +0000)]
should be the same glsl shader as in the engine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2171
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esteel [Tue, 6 Feb 2007 15:01:33 +0000 (15:01 +0000)]
set g_ctf_respawn_delay and g_ctf_respawn_waves to 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2169
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esteel [Tue, 6 Feb 2007 14:55:48 +0000 (14:55 +0000)]
compile.sh IS obsolete
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2168
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lordhavoc [Tue, 6 Feb 2007 14:15:22 +0000 (14:15 +0000)]
changed item positioning code to work better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2164
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lordhavoc [Tue, 6 Feb 2007 13:50:48 +0000 (13:50 +0000)]
removed redundant ricochet noises on machinegun
removed ricochet noises on shotgun
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2162
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lordhavoc [Tue, 6 Feb 2007 13:49:55 +0000 (13:49 +0000)]
halved number of shotgun bullets (10->5) and doubled damage (6->12) to
cut down on network traffic from fragbait (aka newly spawned players)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2161
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esteel [Tue, 6 Feb 2007 13:29:40 +0000 (13:29 +0000)]
removed unused welcomemessage_time and renamed welcomemessage_time2, made welcomemessage_time only use self.cvar_scr_centertime * 0.6
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2160
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esteel [Tue, 6 Feb 2007 12:42:16 +0000 (12:42 +0000)]
removed those dreaded cl_bob and cl_rollangle settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2159
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div0 [Tue, 6 Feb 2007 11:48:47 +0000 (11:48 +0000)]
don't print welcome messages THAT often! Eats traffic.
please test with campaign. May be broken. Haven't tested yet.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2158
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div0 [Mon, 5 Feb 2007 09:34:36 +0000 (09:34 +0000)]
missing newline for print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2157
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esteel [Sat, 3 Feb 2007 15:07:59 +0000 (15:07 +0000)]
corrected campaign description for silvercity. Its just fraglimit 15 not 20 and the powerups are random in minstagib so the mentioned megahealth was removed too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2156
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lordhavoc [Sat, 3 Feb 2007 12:49:52 +0000 (12:49 +0000)]
fix droptofloor parameters
fix a lingering org reference that should have been self.origin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2155
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lordhavoc [Sat, 3 Feb 2007 12:47:37 +0000 (12:47 +0000)]
added DP_SV_PRINT extension
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2154
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lordhavoc [Sat, 3 Feb 2007 12:46:17 +0000 (12:46 +0000)]
changed runespawner placement to use droptofloor
changed item spawning to use droptofloor and reenabled MOVETYPE_TOSS by
default (noalign still uses MOVETYPE_NONE) so items can ride moving
platforms (as they could originally in nexuiz)
rewrote player spawn point code to not attempt to fix a broken spawn
point and instead do an objerror (which removes it and prints a
message), and it no longer drops the spawn point to the floor
implemented support for DP_SV_PRINT extension if present
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2153
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esteel [Mon, 29 Jan 2007 23:31:14 +0000 (23:31 +0000)]
merged nexuiz-linux-glx.sh and nexuiz-linux-sdl.sh into one file, made it choose glx/sdl depending on filename and made the other file into a symlink
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2152
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esteel [Mon, 29 Jan 2007 23:22:11 +0000 (23:22 +0000)]
removed scr_conforcewhiledisconnected 0 and scr_menuforcewhiledisconnected 1 to make console show after disconnect so people have a chance to see why they got disconnected. In case of a kick they can see why they got kicked.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2151
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div0 [Sat, 27 Jan 2007 14:57:18 +0000 (14:57 +0000)]
newly created wp relink
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2150
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div0 [Sat, 27 Jan 2007 14:28:01 +0000 (14:28 +0000)]
waypoints out of items configurable;
no makestatic-ed lights
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2147
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esteel [Wed, 24 Jan 2007 21:04:54 +0000 (21:04 +0000)]
made team_* aliases more useful and bound team_auto to f6
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2144
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div0 [Wed, 24 Jan 2007 09:08:55 +0000 (09:08 +0000)]
small bug in unused function CalcAngleMove
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2142
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div0 [Mon, 22 Jan 2007 13:03:43 +0000 (13:03 +0000)]
forgot to commit this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2138
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div0 [Mon, 22 Jan 2007 13:01:25 +0000 (13:01 +0000)]
respawn settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2136
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div0 [Sun, 21 Jan 2007 13:18:43 +0000 (13:18 +0000)]
merge default.cfg -> pro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2135
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div0 [Sat, 20 Jan 2007 21:44:30 +0000 (21:44 +0000)]
check argv(g_maplist_index) first, fixes some problems with multiple equal map entries
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2132
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div0 [Wed, 17 Jan 2007 18:42:58 +0000 (18:42 +0000)]
only shuffle ONCE, add nexuiz-dinput.bat
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2128
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esteel [Wed, 17 Jan 2007 18:36:45 +0000 (18:36 +0000)]
fixed a warning in data/qcsrc/menu/custom/campaign.qc and changed team_say binds a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2127
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esteel [Tue, 16 Jan 2007 22:12:26 +0000 (22:12 +0000)]
merged branch and trunk Docs / bumped trunk version to 3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2126
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esteel [Tue, 16 Jan 2007 21:51:09 +0000 (21:51 +0000)]
corrected links to wiki in Docs in Docs/server (its now hosted on alientrap.org)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2125
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div0 [Tue, 16 Jan 2007 14:20:09 +0000 (14:20 +0000)]
align center
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2122
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div0 [Mon, 15 Jan 2007 23:25:04 +0000 (23:25 +0000)]
damn, that should not have been committed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2121
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div0 [Mon, 15 Jan 2007 23:19:11 +0000 (23:19 +0000)]
increasing retry delays
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2119
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div0 [Sun, 14 Jan 2007 20:42:46 +0000 (20:42 +0000)]
only respawn/exit intermission using attack, jump, attack2, hook, use keys
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2117
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div0 [Sun, 14 Jan 2007 20:18:28 +0000 (20:18 +0000)]
produce compatible binaries on FC6
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2116
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div0 [Sun, 14 Jan 2007 19:25:17 +0000 (19:25 +0000)]
two default.cfg typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2115
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div0 [Sun, 14 Jan 2007 19:08:54 +0000 (19:08 +0000)]
Replaced trunk's centerprint system by the simpler one in branch; this is to
keep trunk and branch in sync.
Eventually, it will get replaced by CSQC stuff anyway, so why keep it
unnecessarily different.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2113
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div0 [Sun, 14 Jan 2007 18:55:33 +0000 (18:55 +0000)]
oops... respawn change affected bots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2111
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div0 [Sun, 14 Jan 2007 13:41:44 +0000 (13:41 +0000)]
ext response system added; NOTE: two outstanding things:
- "Update to Nexuiz ..." bar isn't centered right... BLACK!
- we need to run a modified dpmaster on update.alientrap.org before we can
release this code to the masses
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2108
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div0 [Sat, 13 Jan 2007 23:44:11 +0000 (23:44 +0000)]
only play countdown sound if less than 0.5s until next number
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2107
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div0 [Sat, 13 Jan 2007 23:38:54 +0000 (23:38 +0000)]
fteqcc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2106
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div0 [Sat, 13 Jan 2007 22:43:27 +0000 (22:43 +0000)]
typos in the messages for masters...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2105
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div0 [Sat, 13 Jan 2007 21:51:25 +0000 (21:51 +0000)]
added explanatory comment
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2104
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div0 [Sat, 13 Jan 2007 21:30:58 +0000 (21:30 +0000)]
damn fteqcc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2103
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div0 [Sat, 13 Jan 2007 21:21:45 +0000 (21:21 +0000)]
respawn countdown
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2102
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div0 [Fri, 12 Jan 2007 14:15:25 +0000 (14:15 +0000)]
OS X only likes one binary one per dimension
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2101
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kadaverjack [Thu, 11 Jan 2007 21:48:10 +0000 (21:48 +0000)]
fixed detection for empty nicknames
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2100
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div0 [Thu, 11 Jan 2007 09:04:06 +0000 (09:04 +0000)]
oops
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2097
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div0 [Thu, 11 Jan 2007 09:03:52 +0000 (09:03 +0000)]
BUGFIX: validate map for master's chmap too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2096
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div0 [Thu, 11 Jan 2007 08:59:56 +0000 (08:59 +0000)]
new command: vdo login (password) - if password matches sv_vote_master_password and the latter cvar is actually set, the issuer becomes master and can run votable commands directly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2094
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div0 [Fri, 5 Jan 2007 13:18:54 +0000 (13:18 +0000)]
added demo splitter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2091
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div0 [Wed, 3 Jan 2007 19:15:25 +0000 (19:15 +0000)]
cnt -> autoscreenshot to make sure (cnt is already used for the previous weapon)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2090
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div0 [Tue, 2 Jan 2007 14:14:20 +0000 (14:14 +0000)]
cmd info (something) prints the content of sv_info_(something), for server admins to put text there
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2086
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div0 [Tue, 2 Jan 2007 13:30:18 +0000 (13:30 +0000)]
autoscreenshot again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2085
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div0 [Mon, 1 Jan 2007 17:47:03 +0000 (17:47 +0000)]
add changelog to DP source zip
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2084
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div0 [Sun, 31 Dec 2006 12:51:29 +0000 (12:51 +0000)]
changing separator to / to work around startx bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2082
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div0 [Sun, 31 Dec 2006 12:31:06 +0000 (12:31 +0000)]
now parse the +vid_x11_display command line option too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2080
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div0 [Sun, 31 Dec 2006 11:11:54 +0000 (11:11 +0000)]
force fullscreen when starting a new X server
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2078
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div0 [Sun, 31 Dec 2006 11:01:55 +0000 (11:01 +0000)]
new cvar vid_x11_display for use by nexuiz-linux-*.sh
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2077
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black [Sat, 30 Dec 2006 18:41:38 +0000 (18:41 +0000)]
Fix the main.menu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2076
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div0 [Fri, 29 Dec 2006 17:14:06 +0000 (17:14 +0000)]
make waypoints go through doors; fix "no waypoints" issue with current DP; new cvar "waypoint_benchmark" exits once waypoints are linked, to measure relinking time
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2075
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