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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Wed, 23 Sep 2009 06:23:24 +0000 (06:23 +0000)]
looks like mortar is too strong...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7869
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div0 [Wed, 23 Sep 2009 06:12:41 +0000 (06:12 +0000)]
better visuals for the rifle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7868
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div0 [Wed, 23 Sep 2009 05:58:57 +0000 (05:58 +0000)]
camping rifle: in havoc balance, remove reload, instead support bursts for secondary, then a slower refire
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7867
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div0 [Wed, 23 Sep 2009 04:57:52 +0000 (04:57 +0000)]
make uzi faster again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7866
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div0 [Wed, 23 Sep 2009 04:54:41 +0000 (04:54 +0000)]
turn off ballistics for the mg and sg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7865
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div0 [Tue, 22 Sep 2009 15:18:10 +0000 (15:18 +0000)]
new cvar: g_ghost_items (1 by default, can be set to 0 to disable ghost items)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7864
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div0 [Tue, 22 Sep 2009 12:21:00 +0000 (12:21 +0000)]
more alpha again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7863
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div0 [Tue, 22 Sep 2009 12:03:09 +0000 (12:03 +0000)]
better ghosting of weaponstay-3 weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7862
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tzork [Tue, 22 Sep 2009 09:08:35 +0000 (09:08 +0000)]
eWheel now use .framegroups to save network traffic.
eWheels no longer use verbstacks & steerlib_beamsteer for performance reasons.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7861
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div0 [Mon, 21 Sep 2009 14:40:58 +0000 (14:40 +0000)]
also less per-throw fuel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7860
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div0 [Mon, 21 Sep 2009 14:37:55 +0000 (14:37 +0000)]
make hook take less fuel while hooked
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7859
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div0 [Mon, 21 Sep 2009 13:09:24 +0000 (13:09 +0000)]
fix think function call for electro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7858
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div0 [Mon, 21 Sep 2009 12:49:11 +0000 (12:49 +0000)]
recommend (commented out) my ban sync provider URI in server.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7857
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div0 [Mon, 21 Sep 2009 12:36:52 +0000 (12:36 +0000)]
fix one more place wiht color code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7856
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div0 [Mon, 21 Sep 2009 12:32:26 +0000 (12:32 +0000)]
fix for weird IRC clients
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7855
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samual [Mon, 21 Sep 2009 08:14:57 +0000 (08:14 +0000)]
Add vcproject files to Nexuiz qcsrc - todo: add compile support with fteqcc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7854
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div0 [Mon, 21 Sep 2009 06:48:12 +0000 (06:48 +0000)]
mand1nga really shouldn't do a revert-fight against LordHavoc, as LordHavoc can revoke svn access and mand1nga can't :)
bring the non-array lag function handling back, as it compiles to way faster code and bots cause enough of a performance hit already
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7853
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div0 [Mon, 21 Sep 2009 06:39:34 +0000 (06:39 +0000)]
improve RL
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7852
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mand1nga [Sun, 20 Sep 2009 21:43:29 +0000 (21:43 +0000)]
Major reorganization of bots code (not finished yet)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7851
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div0 [Sun, 20 Sep 2009 17:48:33 +0000 (17:48 +0000)]
make headshots work on turrets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7850
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div0 [Sun, 20 Sep 2009 11:04:57 +0000 (11:04 +0000)]
friction is 4, not 5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7849
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div0 [Sun, 20 Sep 2009 10:33:55 +0000 (10:33 +0000)]
only autorespawn in cts or qualifying
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7848
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div0 [Sun, 20 Sep 2009 10:30:36 +0000 (10:30 +0000)]
allow breaking out of respawn loops :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7847
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div0 [Sun, 20 Sep 2009 10:29:34 +0000 (10:29 +0000)]
improve impulse 30/141 for cts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7846
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div0 [Sun, 20 Sep 2009 10:06:26 +0000 (10:06 +0000)]
race: do not fully verify CTS maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7845
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div0 [Sun, 20 Sep 2009 09:26:43 +0000 (09:26 +0000)]
save/restore v_forward when calling weapon think functions (fixes mikeeusa's "Crylink fires two streams" bug)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7844
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mand1nga [Sun, 20 Sep 2009 05:04:34 +0000 (05:04 +0000)]
Fixed waypoints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7843
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mand1nga [Sun, 20 Sep 2009 02:46:24 +0000 (02:46 +0000)]
Airshot announcer for rocket launcher
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7842
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mand1nga [Sun, 20 Sep 2009 01:22:56 +0000 (01:22 +0000)]
Revert revert of lag simulation refactoring
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7841
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mand1nga [Sun, 20 Sep 2009 01:17:04 +0000 (01:17 +0000)]
Fix warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7840
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mand1nga [Sun, 20 Sep 2009 00:08:25 +0000 (00:08 +0000)]
Fix timelimit on racetrack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7839
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div0 [Sat, 19 Sep 2009 20:36:16 +0000 (20:36 +0000)]
checksums...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7838
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div0 [Sat, 19 Sep 2009 20:35:16 +0000 (20:35 +0000)]
also commit the CODE :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7837
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div0 [Sat, 19 Sep 2009 20:34:14 +0000 (20:34 +0000)]
impulse trigger multiplier cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7836
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fruitiex [Fri, 18 Sep 2009 14:22:01 +0000 (14:22 +0000)]
clean up
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7835
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div0 [Fri, 18 Sep 2009 10:00:22 +0000 (10:00 +0000)]
change drawfont back afzer setting the big font
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7834
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div0 [Fri, 18 Sep 2009 09:37:33 +0000 (09:37 +0000)]
as it's 1 in the engine now, not needed to do this on the cfg too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7833
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div0 [Fri, 18 Sep 2009 09:36:50 +0000 (09:36 +0000)]
add a host_sleep checkbox (default 1)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7832
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div0 [Fri, 18 Sep 2009 07:38:59 +0000 (07:38 +0000)]
enable doublejump for Q2 physics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7831
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div0 [Fri, 18 Sep 2009 07:25:27 +0000 (07:25 +0000)]
support sv_gameplayfix_q2airaccelerate
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7830
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div0 [Fri, 18 Sep 2009 06:29:17 +0000 (06:29 +0000)]
make physicsQ actually match Quake 1 (physics code MISMATCHES!)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7829
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 17 Sep 2009 15:05:23 +0000 (15:05 +0000)]
quake physics update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7828
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div0 [Thu, 17 Sep 2009 13:28:39 +0000 (13:28 +0000)]
new weapon-stay mode 3: make taken weapons ghosted, but they can then still be picked up for the gun (not for the ammo)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7827
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tzork [Wed, 16 Sep 2009 23:13:38 +0000 (23:13 +0000)]
Make multiple turrets a bit less of a cpuhog by spreading the thinks over different frames
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7826
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fruitiex [Wed, 16 Sep 2009 17:37:03 +0000 (17:37 +0000)]
oops, g_shootfromcenter IS better after all, sorry for commit spam :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7825
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fruitiex [Wed, 16 Sep 2009 16:46:09 +0000 (16:46 +0000)]
argh, g_balance_rocketlauncher_speed alone did not adjust the speed :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7824
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fruitiex [Wed, 16 Sep 2009 15:28:35 +0000 (15:28 +0000)]
g_shootfromcenter 0 works better with the current settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7823
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div0 [Wed, 16 Sep 2009 15:10:00 +0000 (15:10 +0000)]
fix stupid bug there ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7822
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div0 [Wed, 16 Sep 2009 15:03:10 +0000 (15:03 +0000)]
check unreadhable command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7821
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div0 [Wed, 16 Sep 2009 15:01:53 +0000 (15:01 +0000)]
impulse 107: mark unreachable waypoints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7820
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div0 [Wed, 16 Sep 2009 14:57:25 +0000 (14:57 +0000)]
don't push the same WP twice to the route
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7819
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lordhavoc [Wed, 16 Sep 2009 14:55:37 +0000 (14:55 +0000)]
revert array-based goalstack/lag/wplink changes by mand1nga for
performance reasons (also I do not consider the arrays more readable)
fix two bugs spotted by div0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7818
f962a42d -fe04-0410-a3ab-
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fruitiex [Wed, 16 Sep 2009 13:06:43 +0000 (13:06 +0000)]
CTF status change ping
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7817
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div0 [Wed, 16 Sep 2009 06:13:25 +0000 (06:13 +0000)]
fix species loading
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7816
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 15 Sep 2009 19:35:04 +0000 (19:35 +0000)]
slightly better electro trail
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7815
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fruitiex [Tue, 15 Sep 2009 16:13:52 +0000 (16:13 +0000)]
showspeed menu item replaced by cl_showspeed, cl_showacceleration added
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7814
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fruitiex [Tue, 15 Sep 2009 14:16:17 +0000 (14:16 +0000)]
rcon2irc plugins by merlijn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7813
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div0 [Tue, 15 Sep 2009 12:44:13 +0000 (12:44 +0000)]
Nexuiz physics did not change from 1.1 to 1.5. So physics15.cfg should be physics11.cfg.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7812
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div0 [Tue, 15 Sep 2009 12:21:54 +0000 (12:21 +0000)]
give electro secondary a trail like in Nexuiz 1.0 :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7811
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div0 [Tue, 15 Sep 2009 12:15:44 +0000 (12:15 +0000)]
Nexuiz 1.0 player physics config
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7810
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div0 [Tue, 15 Sep 2009 12:14:48 +0000 (12:14 +0000)]
rename physicsQBR.cfg to physics20.cfg now that nothing references it any more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7809
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div0 [Tue, 15 Sep 2009 08:58:47 +0000 (08:58 +0000)]
fix hit contents mask attempt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7799
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div0 [Tue, 15 Sep 2009 08:35:39 +0000 (08:35 +0000)]
another typo :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7798
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div0 [Tue, 15 Sep 2009 08:33:15 +0000 (08:33 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7797
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div0 [Tue, 15 Sep 2009 08:28:49 +0000 (08:28 +0000)]
matching clientside changes for trueaim
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7796
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div0 [Tue, 15 Sep 2009 08:25:30 +0000 (08:25 +0000)]
trueaim: do a no-world trace for the rifle so shots aren't adjusted in vain when shooting through walls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7795
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div0 [Tue, 15 Sep 2009 07:12:23 +0000 (07:12 +0000)]
such a strong SG needs even more spread :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7794
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div0 [Tue, 15 Sep 2009 07:09:08 +0000 (07:09 +0000)]
shotgun, again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7793
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div0 [Tue, 15 Sep 2009 05:34:04 +0000 (05:34 +0000)]
fix robot species for grunt, mulder, xolar to be "solid robots"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7792
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div0 [Tue, 15 Sep 2009 05:32:03 +0000 (05:32 +0000)]
robot gibs: new species "robot_solid", using the weird robot "gibs" by morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7791
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div0 [Tue, 15 Sep 2009 05:22:55 +0000 (05:22 +0000)]
wow, now the SG was overpowered. Fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7790
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div0 [Tue, 15 Sep 2009 05:19:40 +0000 (05:19 +0000)]
yet another rebalance round
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7789
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fruitiex [Mon, 14 Sep 2009 15:44:04 +0000 (15:44 +0000)]
add units support to cl_showspeed and bump up the scale for the acceleration meter to make it more useful
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7788
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div0 [Mon, 14 Sep 2009 14:57:53 +0000 (14:57 +0000)]
sideways friction: make negative values never decrease velocity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7787
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div0 [Mon, 14 Sep 2009 12:54:35 +0000 (12:54 +0000)]
--typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7786
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fruitiex [Mon, 14 Sep 2009 12:53:18 +0000 (12:53 +0000)]
use sbar_bigfont in cl_showspeed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7785
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div0 [Mon, 14 Sep 2009 12:29:47 +0000 (12:29 +0000)]
only apply radius damage if takedamage (NOT FOR 2.5.2)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7784
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div0 [Mon, 14 Sep 2009 12:28:57 +0000 (12:28 +0000)]
whereever event_damage is set (or damageforcescale), also set takedamage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7783
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lordhavoc [Mon, 14 Sep 2009 12:03:53 +0000 (12:03 +0000)]
use different number of radius damage traces depending on whether target
is a player or not
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7782
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lordhavoc [Mon, 14 Sep 2009 11:59:27 +0000 (11:59 +0000)]
use less traces for radius damage again, and cap it at 20 (roughly this
means a rocket blast is up to 20 traces)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7781
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div0 [Mon, 14 Sep 2009 06:42:17 +0000 (06:42 +0000)]
fireball: less radius, a bit more damage, more speed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7780
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div0 [Mon, 14 Sep 2009 05:49:14 +0000 (05:49 +0000)]
rebalance
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7779
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div0 [Mon, 14 Sep 2009 05:45:17 +0000 (05:45 +0000)]
antilag fix, possibly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7778
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div0 [Sun, 13 Sep 2009 19:59:34 +0000 (19:59 +0000)]
fireball balance for havoc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7777
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fruitiex [Sun, 13 Sep 2009 19:01:51 +0000 (19:01 +0000)]
g_waypoinstprite_alpha cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7775
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mrbougo [Sun, 13 Sep 2009 08:51:50 +0000 (08:51 +0000)]
muh. defaultNexuiz hash did not match
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7774
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fruitiex [Sun, 13 Sep 2009 08:40:28 +0000 (08:40 +0000)]
fade out the ons radar, all icons on the radar as well (duh) and healthbars on waypointsprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7773
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fruitiex [Sun, 13 Sep 2009 08:20:38 +0000 (08:20 +0000)]
also fade out radar and waypoints, fix showpressedkeys bg not fading out
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7772
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fruitiex [Sun, 13 Sep 2009 08:06:32 +0000 (08:06 +0000)]
fade out showpressedkeys and showacceleration when opening the menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7771
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fruitiex [Sun, 13 Sep 2009 06:29:17 +0000 (06:29 +0000)]
[NOT FOR 2.5.2] fix the cvarcount
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7770
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div0 [Sat, 12 Sep 2009 18:53:25 +0000 (18:53 +0000)]
fix a crash MrBougo found by preventing clientcommand spam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7768
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div0 [Sat, 12 Sep 2009 17:48:40 +0000 (17:48 +0000)]
attempt to make update-cvarcount work on cygwin too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7767
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mrbougo [Sat, 12 Sep 2009 17:37:25 +0000 (17:37 +0000)]
someone b0rked the cvar hashes :p
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7766
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fruitiex [Sat, 12 Sep 2009 17:04:16 +0000 (17:04 +0000)]
bigger cl_showpseed font, now looks nice with showacceleration and showpressedkeys
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7764
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fruitiex [Sat, 12 Sep 2009 17:00:24 +0000 (17:00 +0000)]
piece-o-cake demo ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7763
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div0 [Sat, 12 Sep 2009 14:53:00 +0000 (14:53 +0000)]
fix con_chat_maximize
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7761
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div0 [Sat, 12 Sep 2009 14:43:35 +0000 (14:43 +0000)]
fireball: less likely to hurt yourself now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7759
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div0 [Sat, 12 Sep 2009 14:43:19 +0000 (14:43 +0000)]
firemine: less smoke and stuff, more fps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7758
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div0 [Sat, 12 Sep 2009 14:15:45 +0000 (14:15 +0000)]
fix warnings in accelerometer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7756
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div0 [Sat, 12 Sep 2009 13:29:27 +0000 (13:29 +0000)]
(2.6) change: damage through floor be 30%, force through floor be 70%. May be good, will tune it later.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7755
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