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icculus.org git repositories - divverent/nexuiz.git/log
esteel [Sun, 23 Mar 2008 14:41:33 +0000 (14:41 +0000)]
added a line to remind server admins to signup the release mailinglist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3546
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strahlemann [Sat, 22 Mar 2008 15:35:14 +0000 (15:35 +0000)]
recompiled reslimed using the -patchmeta switch. Lowered the fog density and alpha
No fps improvements for me here, but some small glitches on some patches got fixed this way.
Added Docs/compile-settings.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3545
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esteel [Sat, 22 Mar 2008 01:34:18 +0000 (01:34 +0000)]
O.o aft does not like links with ? only in SOME files.. in FAQ they did work but here it does not like the irc:// links, make them into normal text for now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3544
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esteel [Sat, 22 Mar 2008 00:50:59 +0000 (00:50 +0000)]
aft does not like links with ? in them, i was sure the way i did it before worked once, seems broken now. fixed by using ANOTHER DEPRECATED way for urls O.o
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3543
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m0rfar [Fri, 21 Mar 2008 17:01:27 +0000 (17:01 +0000)]
dieselpower: match 2.3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3542
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m0rfar [Fri, 21 Mar 2008 16:49:12 +0000 (16:49 +0000)]
bleach: match 2.3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3541
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m0rfar [Fri, 21 Mar 2008 16:42:29 +0000 (16:42 +0000)]
starship: nexuiz items.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3540
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m0rfar [Fri, 21 Mar 2008 16:28:44 +0000 (16:28 +0000)]
darkzone: nexuiz items.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3539
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m0rfar [Fri, 21 Mar 2008 16:17:03 +0000 (16:17 +0000)]
evilspace: Nexuiz items. Matches 2.3 now, but have 2 new health shards for balance :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3538
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m0rfar [Fri, 21 Mar 2008 15:57:56 +0000 (15:57 +0000)]
warfare: replaced most items to Nexuiz entities... should match 2.3 now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3537
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m0rfar [Fri, 21 Mar 2008 15:34:39 +0000 (15:34 +0000)]
warfare: Changed some q3 weapon names to nexuiz names. This fixes stuff.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3536
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esteel [Fri, 21 Mar 2008 15:02:34 +0000 (15:02 +0000)]
using dyndns now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3535
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div0 [Fri, 21 Mar 2008 12:59:36 +0000 (12:59 +0000)]
replace evil4 shaders by simpler stuff (revert when full multistage ever gets added)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3534
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esteel [Fri, 21 Mar 2008 12:43:06 +0000 (12:43 +0000)]
tZork was so kind to fix a 'no damage in lava' bug on final_rage. Thanks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3533
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div0 [Fri, 21 Mar 2008 07:22:15 +0000 (07:22 +0000)]
oops, that WAS a bug in the updating... if glslgamma is already 1, it's fine and should be kept even if hwgamma was 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3532
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div0 [Fri, 21 Mar 2008 07:20:46 +0000 (07:20 +0000)]
add a hint :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3531
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div0 [Fri, 21 Mar 2008 07:18:43 +0000 (07:18 +0000)]
more clever update logic, to actually port r_glsl_contrastboost over to v_contrastboost and !v_hwgamma to v_glslgamma
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3530
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div0 [Fri, 21 Mar 2008 07:09:24 +0000 (07:09 +0000)]
new saved cvar g_configversion; allows special config changes to be done on game upgrade, but only then; g_configversion 0 == 1.0 to 2.4, g_configversion 1 == 2.4.1 to ...; handled by config_update.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3529
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div0 [Thu, 20 Mar 2008 20:21:05 +0000 (20:21 +0000)]
add missing effect sliders; "fix" the "bug" that showfps was in multiple panes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3528
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div0 [Thu, 20 Mar 2008 10:59:21 +0000 (10:59 +0000)]
makebuild fixed again :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3527
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div0 [Thu, 20 Mar 2008 10:58:32 +0000 (10:58 +0000)]
TC parameters tuned
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3526
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div0 [Thu, 20 Mar 2008 10:39:35 +0000 (10:39 +0000)]
revert the transparency fix for crosshairs 7, 8, 9, 10. Even though broken transparent images look ugly, this helps visibility, which is a good thing in case of crosshairs - so back to 2.3 with them. May or may not change something visually, don't know, I don't see a difference, but this may fix tChr's problem.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3525
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esteel [Wed, 19 Mar 2008 23:52:49 +0000 (23:52 +0000)]
added crosshair 11, a two colored version of ch 8 in case people do not like it they can still use the old one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3524
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blub0 [Wed, 19 Mar 2008 19:45:31 +0000 (19:45 +0000)]
centerprint command available for the client via menu_cmd cp blah, might make a more flexible version later? alignment, images...?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3523
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blub0 [Wed, 19 Mar 2008 17:56:23 +0000 (17:56 +0000)]
sry, used true instead of TRUE in the rpn, which does work in menu code but not in server code, changed to TRUE
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3522
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blub0 [Wed, 19 Mar 2008 16:24:26 +0000 (16:24 +0000)]
fixed RPN set functions, added a DB object to it and basic functionality for the DB, added floor and ceil functions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3521
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esteel [Wed, 19 Mar 2008 14:41:40 +0000 (14:41 +0000)]
added a space behind some ; to make it more readable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3520
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div0 [Wed, 19 Mar 2008 09:27:10 +0000 (09:27 +0000)]
oops, another bug in there
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3519
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div0 [Wed, 19 Mar 2008 08:32:27 +0000 (08:32 +0000)]
fix makebuild
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3518
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morphed [Tue, 18 Mar 2008 15:19:14 +0000 (15:19 +0000)]
new RL hud icon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3517
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blub0 [Mon, 17 Mar 2008 21:44:14 +0000 (21:44 +0000)]
Finally tetris key handling is in it's perfect state. If not, then it's div's fault :P because he remote-controlled me :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3516
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blub0 [Mon, 17 Mar 2008 21:16:27 +0000 (21:16 +0000)]
changed tetris keypress detection, now also works when looking straight up or rotating over 90 degrees...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3515
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blub0 [Mon, 17 Mar 2008 17:39:35 +0000 (17:39 +0000)]
fixed tetris tile-moving
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3514
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esteel [Mon, 17 Mar 2008 13:47:40 +0000 (13:47 +0000)]
put my new nick instead of the old in a comment and a docs file
slight Docs changes regarding mapdownload
again proveread Docs, should be uptodate now, gamemodes.txt got a warning because it has info regarding mapcfg and the old menu left
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3513
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blub0 [Mon, 17 Mar 2008 13:04:52 +0000 (13:04 +0000)]
onslaught ready reset code, all those who promised to test it haven't reported any bugs with it, I couldn't find any either, so I assume it is working :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3512
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esteel [Sun, 16 Mar 2008 10:18:28 +0000 (10:18 +0000)]
small clearifications for server stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3511
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esteel [Sun, 16 Mar 2008 10:17:31 +0000 (10:17 +0000)]
added bloodprionsctf to maplist
turned all the KP_ binds into userbinds so people can finally see those chat binds in the menu AND have some examples on how to use userbinds.
raised userbinds from 16 to 20
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3510
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div0 [Sat, 15 Mar 2008 18:24:58 +0000 (18:24 +0000)]
oops... missed it in svn diff :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3509
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div0 [Sat, 15 Mar 2008 18:18:02 +0000 (18:18 +0000)]
Blub, thanks for your newline adding diff pointing this bug out :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3508
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div0 [Sat, 15 Mar 2008 18:16:32 +0000 (18:16 +0000)]
move "gametype" cvar to the right place :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3507
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blub0 [Sat, 15 Mar 2008 17:54:46 +0000 (17:54 +0000)]
my 'hello commit', i hope I didn't miss anything... some constants moved to common/ for later use in csqc, some builtins added, broadcasting gametype to players as gametype cvar, for later use in csqc, too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3506
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div0 [Sat, 15 Mar 2008 15:56:33 +0000 (15:56 +0000)]
test: another build machine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3505
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strahlemann [Thu, 13 Mar 2008 13:07:49 +0000 (13:07 +0000)]
changed some 25 armors to 100 armors on dieselpower
renamed Strahlemann -> Paul Evers in mapinfos for consistency
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3504
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div0 [Wed, 12 Mar 2008 07:40:29 +0000 (07:40 +0000)]
traceline_antilag ought to not antilag for bot's tracing (these simulate lag depending on skill, and lead their shots to compensate for it)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3503
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esteel [Tue, 11 Mar 2008 20:37:16 +0000 (20:37 +0000)]
tell people to have minplayers < maxplayers :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3502
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esteel [Tue, 11 Mar 2008 20:20:40 +0000 (20:20 +0000)]
ups, thought fraglimit/timelimit can now be used. corrected and list the override variables now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3501
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esteel [Tue, 11 Mar 2008 19:37:03 +0000 (19:37 +0000)]
added frag/timelimit to Docs/server/server.cfg. With mapinfo they now work as intended
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3500
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div0 [Tue, 11 Mar 2008 05:08:32 +0000 (05:08 +0000)]
major_i_ty
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3499
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m0rfar [Mon, 10 Mar 2008 23:58:56 +0000 (23:58 +0000)]
Use my real name in author
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3498
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lordhavoc [Mon, 10 Mar 2008 18:23:53 +0000 (18:23 +0000)]
oops, multiply self.ping by 0.001 for g_antilag 2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3497
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lordhavoc [Mon, 10 Mar 2008 18:22:17 +0000 (18:22 +0000)]
replaced traceline_hitcorpse with traceline_antilag, added an additional
parameter for this, does the same as traceline_hitcorpse if given 0 as
the lag parameter, OR if g_antilag is not 2
changed the aiming-based g_antilag check to use 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3496
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div0 [Mon, 10 Mar 2008 06:24:40 +0000 (06:24 +0000)]
for now, use DirectSound again - waveOut has some issues left :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3495
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lordhavoc [Sun, 9 Mar 2008 17:01:32 +0000 (17:01 +0000)]
clarified item_armor2 and item_armorInv to use item_armor_large calls
added a comment about the conflict on item_armor1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3494
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lordhavoc [Sun, 9 Mar 2008 16:45:31 +0000 (16:45 +0000)]
slightly clarify item_health handling (use item_health_mega and
item_health_medium calls instead of 100 and 25)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3493
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div0 [Sun, 9 Mar 2008 16:44:41 +0000 (16:44 +0000)]
comment out spawnfunc_item_health() /* handled in t_quake.qc */
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3492
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esteel [Sun, 9 Mar 2008 16:00:03 +0000 (16:00 +0000)]
merged data/default.cfg changes into pro/default.cfg (sv_gameplayfix_droptofloorstartsolid 0)
Made my think about moving all the cfg files from pro into data (weaponPro.cfg/physicsPro.cfg) and add defaultData.cfg and defaultPro.cfg with the later execing the first so this merging is no longer needed ?!?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3491
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esteel [Sun, 9 Mar 2008 15:50:28 +0000 (15:50 +0000)]
added team_auto to keybinds, renamed 'switch team' to 'team menu'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3490
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esteel [Sun, 9 Mar 2008 15:35:38 +0000 (15:35 +0000)]
clearify Docs/server/readme.txt, update, restructure and re-sort Docs/server/server.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3489
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esteel [Sun, 9 Mar 2008 15:23:30 +0000 (15:23 +0000)]
prove read and clearify Docs, changes to match the new 2.4 menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3488
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esteel [Sun, 9 Mar 2008 09:39:29 +0000 (09:39 +0000)]
sbar_hudselector 0 is still default so do not invert the checkbox
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3487
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div0 [Sat, 8 Mar 2008 07:18:01 +0000 (07:18 +0000)]
remove -I flag on OS X for SDL (because that's in makefile.inc now)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3486
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div0 [Sat, 8 Mar 2008 07:16:38 +0000 (07:16 +0000)]
make build script also do hotfixes; use mac.alientrap.org
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3485
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div0 [Fri, 7 Mar 2008 22:32:53 +0000 (22:32 +0000)]
remove g_maplist_votable_suggestions_change_gametype
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3484
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div0 [Wed, 5 Mar 2008 18:35:58 +0000 (18:35 +0000)]
sv_gameplayfix_droptofloorstartsolid 0 (1 is buggy)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3483
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esteel [Tue, 4 Mar 2008 08:49:51 +0000 (08:49 +0000)]
small changes to make tetris work again by just uncommenting some lines :-)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3482
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esteel [Mon, 3 Mar 2008 15:33:48 +0000 (15:33 +0000)]
sendcvar cl_hidewaypoints and cl_shownames when applying changes in the playersetup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3481
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div0 [Mon, 3 Mar 2008 11:30:10 +0000 (11:30 +0000)]
add GtkRadiant patch set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3480
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div0 [Mon, 3 Mar 2008 06:36:05 +0000 (06:36 +0000)]
add missing trace
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3479
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lordhavoc [Sun, 2 Mar 2008 15:49:47 +0000 (15:49 +0000)]
allow weapon drops in minstagib (oops)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3478
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lordhavoc [Sun, 2 Mar 2008 15:07:07 +0000 (15:07 +0000)]
use a shorter bot name in menu when showing bot prefix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3477
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lordhavoc [Sun, 2 Mar 2008 15:01:37 +0000 (15:01 +0000)]
fixed bug with bots not joining the smallest team
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3476
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lordhavoc [Sun, 2 Mar 2008 15:01:24 +0000 (15:01 +0000)]
fixed bug where g_vampire healing worked on spawn-shielded players (such
as in g_midair mode)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3475
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lordhavoc [Sun, 2 Mar 2008 14:30:10 +0000 (14:30 +0000)]
don't let bots fire at all when bot_nofire is on
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3474
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lordhavoc [Sun, 2 Mar 2008 14:28:19 +0000 (14:28 +0000)]
don't throw weapons (by impulse or death) in several modes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3473
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lordhavoc [Sun, 2 Mar 2008 14:21:55 +0000 (14:21 +0000)]
don't drop weapons in instagib mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3472
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lordhavoc [Sun, 2 Mar 2008 14:15:07 +0000 (14:15 +0000)]
instagib nex now always kills
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3471
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div0 [Sun, 2 Mar 2008 06:37:13 +0000 (06:37 +0000)]
work around 7zip permissions bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3470
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div0 [Sat, 1 Mar 2008 16:16:24 +0000 (16:16 +0000)]
oops. Bug in copystrip.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3469
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lordhavoc [Sat, 1 Mar 2008 13:46:18 +0000 (13:46 +0000)]
slight clarification of routerating math (no change in behavior)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3468
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lordhavoc [Sat, 1 Mar 2008 13:33:34 +0000 (13:33 +0000)]
implemented line of sight checks for keyhunt so bots don't ignore keys
in sight before keys become globally visible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3467
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div0 [Sat, 1 Mar 2008 13:29:06 +0000 (13:29 +0000)]
make keys MUCH more important to bots, so they pick them up again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3466
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lordhavoc [Sat, 1 Mar 2008 12:59:04 +0000 (12:59 +0000)]
renamed flaglist to ctf_worldflaglist
changed flag.enemy to flag.ctf_worldflagnext
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3465
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lordhavoc [Sat, 1 Mar 2008 12:55:00 +0000 (12:55 +0000)]
fix macro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3464
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lordhavoc [Sat, 1 Mar 2008 12:49:27 +0000 (12:49 +0000)]
fix bug with keyhunt key list using .enemy field, now uses
.kh_nextworldkey (and renamed kh_keylist to kh_worldkeylist)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3463
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div0 [Sat, 1 Mar 2008 10:39:41 +0000 (10:39 +0000)]
7za can't be a variable :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3462
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div0 [Sat, 1 Mar 2008 10:01:22 +0000 (10:01 +0000)]
handle / in copystrip names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3461
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div0 [Sat, 1 Mar 2008 09:46:40 +0000 (09:46 +0000)]
fix ChangeLog path
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3460
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div0 [Sat, 1 Mar 2008 09:25:23 +0000 (09:25 +0000)]
more TDM
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3459
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div0 [Sat, 1 Mar 2008 08:50:29 +0000 (08:50 +0000)]
add nexuiz-data-base-revision.txt ChangeLog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3458
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div0 [Sat, 1 Mar 2008 08:44:03 +0000 (08:44 +0000)]
while -> for to fix KH bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3457
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div0 [Sat, 1 Mar 2008 08:31:45 +0000 (08:31 +0000)]
sh sucks... can't use 7za as variable name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3456
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div0 [Sat, 1 Mar 2008 08:29:48 +0000 (08:29 +0000)]
more laser colors (NOTE: these may disappear when CSQC gets introduced!)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3455
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div0 [Sat, 1 Mar 2008 08:27:10 +0000 (08:27 +0000)]
build script for at.org
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3454
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Vermeulen [Fri, 29 Feb 2008 09:22:52 +0000 (09:22 +0000)]
Now equal to whats on the site
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3452
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div0 [Fri, 29 Feb 2008 06:13:33 +0000 (06:13 +0000)]
last change: darken the menu background so it no longer makes titles hard to read
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3451
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div0 [Thu, 28 Feb 2008 23:23:17 +0000 (23:23 +0000)]
oops... too long message. Argh.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3450
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div0 [Thu, 28 Feb 2008 16:24:21 +0000 (16:24 +0000)]
stupid workaround for stupid "bug"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3449
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morphed [Thu, 28 Feb 2008 15:59:54 +0000 (15:59 +0000)]
added random velocity to gibs, it make them spread in more natural way on shotgun or mg gibing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3448
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div0 [Thu, 28 Feb 2008 14:57:00 +0000 (14:57 +0000)]
r_ambient 4
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3447
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lordhavoc [Thu, 28 Feb 2008 06:24:07 +0000 (06:24 +0000)]
remove norm/gloss files on the remaining animated jump pad textures
(because they look bad when alternating between gloss/plain)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3446
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