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icculus.org git repositories - divverent/nexuiz.git/log
tzork [Wed, 11 Feb 2009 21:41:19 +0000 (21:41 +0000)]
Make all turrets use csqc projectiles
use TFL_DMG_HEADSHAKE for some units.
make flac turret somewhat functional (sponsored by uglyhakk inc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5842
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Wed, 11 Feb 2009 21:35:32 +0000 (21:35 +0000)]
make TFL_DMG_HEADSHAKE work
make TFL_SHOOT_VOLLYALWAYS work
improve TFL_FIRECHECK_AFF
better prediction (still needs a better way system_aimprocs)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5841
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 11 Feb 2009 21:23:42 +0000 (21:23 +0000)]
remove g_balance_seeker_missile_activate_delay (csqc projectiles want constant or no updates)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5840
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div0 [Wed, 11 Feb 2009 20:25:09 +0000 (20:25 +0000)]
avoid touching QC files when they don't change (works better with make)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5839
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 11 Feb 2009 16:50:03 +0000 (16:50 +0000)]
avoid sending small trails
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5838
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 11 Feb 2009 15:32:12 +0000 (15:32 +0000)]
add a somewhat working tr_bullet trail effect to make antilagged bullets visible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5837
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 11 Feb 2009 15:09:13 +0000 (15:09 +0000)]
oops, remove the caverna shader line that was accidentally added
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5836
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div0 [Wed, 11 Feb 2009 14:26:52 +0000 (14:26 +0000)]
bullets with g_antilag_bullets now have some poor excuse of a trail. Warning, it crashes DP :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5835
f962a42d -fe04-0410-a3ab-
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m0rfar [Wed, 11 Feb 2009 13:58:31 +0000 (13:58 +0000)]
fixed a strange curve which caused armor shards to float
it also uses 12 less LM images for an unknown reason :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5834
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 11 Feb 2009 09:44:23 +0000 (09:44 +0000)]
fix a simple div by zero
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5833
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 11 Feb 2009 08:10:12 +0000 (08:10 +0000)]
showpressedkeys.
But... don't use a SLIDER for such a setting. Either make it radio buttons, or a single checkbox.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5832
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 11 Feb 2009 07:41:22 +0000 (07:41 +0000)]
cl_casings cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5831
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 11 Feb 2009 06:02:47 +0000 (06:02 +0000)]
add some debugging checks to finally find the reason of the write to a wrong entity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5830
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div0 [Wed, 11 Feb 2009 05:45:39 +0000 (05:45 +0000)]
g_antilag_bullets:
Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - USE WITH EXTREME CARE (severely changes weapon balance), also disables bullet tracer effects
Stays 0 by default, for weapon balance.
Also, improved Uzi (less damage, less force, faster refire, higher DPS in the end) to work better without bullets antilag.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5829
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 10 Feb 2009 20:56:46 +0000 (20:56 +0000)]
fix a simple (but not related to the big bug) bug in CTF
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5828
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 10 Feb 2009 20:37:08 +0000 (20:37 +0000)]
new race record marker (for extracting the records from demos)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5827
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 10 Feb 2009 12:24:56 +0000 (12:24 +0000)]
fix inverse logic in projectile drawing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5826
f962a42d -fe04-0410-a3ab-
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esteel [Tue, 10 Feb 2009 10:53:18 +0000 (10:53 +0000)]
updated basics.html with ballistic bullets and some minor fixes/changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5825
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 10 Feb 2009 09:21:47 +0000 (09:21 +0000)]
change uzi secondary spread to 0.008 (equal to CR secondary). The bullet still is slower and weaker, so it fits.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5824
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 10 Feb 2009 08:16:12 +0000 (08:16 +0000)]
slight improvement for csqc rendered projectiles: draw only for 0.02s in a fixed spot when they spawn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5823
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 10 Feb 2009 07:30:29 +0000 (07:30 +0000)]
handle "cannot send to channel" errors by reconnecting too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5822
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 10 Feb 2009 07:02:39 +0000 (07:02 +0000)]
fix two bugs in reconnecting code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5821
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 10 Feb 2009 06:19:18 +0000 (06:19 +0000)]
change hardcoded 30s to a irc_reconnect_delay var
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5820
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 10 Feb 2009 06:14:55 +0000 (06:14 +0000)]
fix the last commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5819
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 10 Feb 2009 06:05:56 +0000 (06:05 +0000)]
irc_nick_alternates;
fix name change bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5818
f962a42d -fe04-0410-a3ab-
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mand1nga [Tue, 10 Feb 2009 00:38:00 +0000 (00:38 +0000)]
fixed msg when changing nick (courtesy of Surb and/or -z-)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5817
f962a42d -fe04-0410-a3ab-
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m0rfar [Mon, 9 Feb 2009 20:08:06 +0000 (20:08 +0000)]
removed "empty" trigger_push
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5816
f962a42d -fe04-0410-a3ab-
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m0rfar [Mon, 9 Feb 2009 19:02:13 +0000 (19:02 +0000)]
use fuzzy shadows on Toxic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5815
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 9 Feb 2009 15:26:16 +0000 (15:26 +0000)]
racetrack recompiled. Now ALL maps come with external LMs again.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5814
f962a42d -fe04-0410-a3ab-
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mand1nga [Mon, 9 Feb 2009 14:58:59 +0000 (14:58 +0000)]
Bot improvements:
Use the 2nd best rated goal if something happened to the primary goal (ie: someone picked it up before). This is cheaper than forcing a whole strategy re-think.
Anti lemming behavior workaround
Force strategy re-think upon respawn
Moved keyboard emulation out of movetogoal()
Made them "try" to jump out of lava
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5813
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 9 Feb 2009 14:43:03 +0000 (14:43 +0000)]
accident finished compile (8 bounces). Enjoy!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5812
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 9 Feb 2009 14:23:31 +0000 (14:23 +0000)]
new "accident" build with external lightmaps. Currently has only 1 bounce, more will come later. Please test this one though.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5811
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 9 Feb 2009 13:41:24 +0000 (13:41 +0000)]
death to fireBullet
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5809
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 9 Feb 2009 13:06:22 +0000 (13:06 +0000)]
make movetypes code a bit more flexible (allow an entity to specify its MOVE_ type)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5808
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 9 Feb 2009 09:24:58 +0000 (09:24 +0000)]
nobody will bruteforce THIS one :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5807
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 9 Feb 2009 08:38:53 +0000 (08:38 +0000)]
verify spawnpoints when loading the map and bail out if the map lacks spawnpoints instead of crashing later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5806
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 8 Feb 2009 20:21:03 +0000 (20:21 +0000)]
less rotation for GL
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5805
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 8 Feb 2009 20:17:06 +0000 (20:17 +0000)]
also remove ammo counter after throwing the last weapon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5804
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 8 Feb 2009 20:15:13 +0000 (20:15 +0000)]
properly hide the weapon after throwing the last one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5803
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 8 Feb 2009 18:59:55 +0000 (18:59 +0000)]
lower case the sound file names of desertfactory, and some ASE files (Morphed...)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5802
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 8 Feb 2009 18:39:06 +0000 (18:39 +0000)]
draw crosshair LAST
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5801
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 8 Feb 2009 17:52:32 +0000 (17:52 +0000)]
New map. Desert Factory by Sev! (with correct GPL version ;))
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5800
f962a42d -fe04-0410-a3ab-
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m0rfar [Sat, 7 Feb 2009 21:59:38 +0000 (21:59 +0000)]
Baked Ambient Occlusion on Rocket ammo.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5799
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 17:29:11 +0000 (17:29 +0000)]
make sure flags grow back after being squished
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5798
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 12:18:33 +0000 (12:18 +0000)]
fixing interpolation a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5797
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 10:43:23 +0000 (10:43 +0000)]
fix neg ascores
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5796
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 10:01:51 +0000 (10:01 +0000)]
fix another typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5795
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 10:01:02 +0000 (10:01 +0000)]
fix the race timer again :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5794
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 09:59:05 +0000 (09:59 +0000)]
better graphics for strength and invisible timer; now also indicates 5s or less
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5793
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 08:51:07 +0000 (08:51 +0000)]
use sbar_alpha_fg more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5792
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 7 Feb 2009 08:42:04 +0000 (08:42 +0000)]
[
2575008 ] Custom weapon crosshairs update, V1.1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5791
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 20:47:45 +0000 (20:47 +0000)]
remove duplicate sending of maxclients (client has it anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5790
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 15:36:07 +0000 (15:36 +0000)]
patch by mirceakitsune
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5789
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 15:21:51 +0000 (15:21 +0000)]
always fade out centerprints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5788
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 15:16:50 +0000 (15:16 +0000)]
make centerprint messages fade out
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5787
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:57:48 +0000 (14:57 +0000)]
weapon_laser spawn func;
pinata: don't throw laser if nobody could pick it up anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5786
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:31:33 +0000 (14:31 +0000)]
pinata
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5785
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:26:12 +0000 (14:26 +0000)]
disable primary mortar grenade rotation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5784
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:21:55 +0000 (14:21 +0000)]
adjust RL shot origin, scale 3 for rocket
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5783
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:09:11 +0000 (14:09 +0000)]
4x rocket scale (trying this out)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5782
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:06:18 +0000 (14:06 +0000)]
fix impulse 404 :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5781
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 13:30:56 +0000 (13:30 +0000)]
add laser pickup model; make laser optionally throwable
To throw a laser, do:
g_start_weapon_laser 0
sv_cheats 1
map basement
impulse 99
impulse 1
impulse 17
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5780
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 6 Feb 2009 11:59:35 +0000 (11:59 +0000)]
removed ctf entities and duplicate rocket ammo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5779
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:18:46 +0000 (09:18 +0000)]
display ready-icon in non-teamplay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5778
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:16:52 +0000 (09:16 +0000)]
if we keep 11 as sbar fontsize, width should be 560
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5777
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:13:41 +0000 (09:13 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5776
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:13:03 +0000 (09:13 +0000)]
make centerprint font size cvar-customizable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5775
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:08:56 +0000 (09:08 +0000)]
faster grenade spin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5774
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 08:58:41 +0000 (08:58 +0000)]
centerprint handlign in csqc (#
2555668 after large cleanups)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5773
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:32:54 +0000 (07:32 +0000)]
remove some trailing newlines from centerprints ([
2555673 ] centerprint / overlap patch (server))
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5772
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:29:11 +0000 (07:29 +0000)]
[
2555646 ] wider playerlist window / a bit wider the real playerlist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5771
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:27:30 +0000 (07:27 +0000)]
[
2555894 ] Ready restart countdown clientside
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5770
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:17:06 +0000 (07:17 +0000)]
[
2555913 ] Strength and invincibility timer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5769
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:09:46 +0000 (07:09 +0000)]
[
2566720 ] showtopspeed v3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5768
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 06:48:16 +0000 (06:48 +0000)]
[
2556013 ] g_chat_nospectators allowing specchat during warmup only
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5767
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 06:43:47 +0000 (06:43 +0000)]
ready status indicator in scoreboard
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5766
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 6 Feb 2009 01:19:58 +0000 (01:19 +0000)]
More rocket ammo tweakz0r
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5765
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 6 Feb 2009 00:44:28 +0000 (00:44 +0000)]
rocket ammo tweakz0r
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5764
f962a42d -fe04-0410-a3ab-
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m0rfar [Thu, 5 Feb 2009 21:43:53 +0000 (21:43 +0000)]
New rocket ammo model by ai
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5763
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 20:49:21 +0000 (20:49 +0000)]
[
2557216 ] rearranged some elements on the mapinfo dialog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5762
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 20:47:25 +0000 (20:47 +0000)]
[
2561119 ] Bugfix: timer color during warmup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5761
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 20:45:37 +0000 (20:45 +0000)]
fix #
2561691 , but by changing directional to spatial in the wording
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5760
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div0 [Thu, 5 Feb 2009 20:28:24 +0000 (20:28 +0000)]
patch #
2561469 "Ready restart resets scores incorrectly" fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5759
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m0rfar [Thu, 5 Feb 2009 19:48:45 +0000 (19:48 +0000)]
MG ammo texture tweaks. And down-sized to 512x512
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5758
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mand1nga [Thu, 5 Feb 2009 18:55:09 +0000 (18:55 +0000)]
Spell checking and off-by-one fix by Surb
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5757
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m0rfar [Thu, 5 Feb 2009 15:17:29 +0000 (15:17 +0000)]
shaderlist update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5756
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esteel [Thu, 5 Feb 2009 13:18:50 +0000 (13:18 +0000)]
added some more cvar descriptions, mention the need to be in the video group on linux in the FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5755
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div0 [Thu, 5 Feb 2009 11:35:49 +0000 (11:35 +0000)]
refactoring of portal transforms code to be generally usable;
use it to make the grenade smoke come out of the red thing on the grenade model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5754
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div0 [Thu, 5 Feb 2009 10:14:04 +0000 (10:14 +0000)]
remove debug prints from rcon2irc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5753
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div0 [Thu, 5 Feb 2009 08:41:16 +0000 (08:41 +0000)]
improved the shot origin adjuster:
- now can load bone positions (in case this works in DP)
- displays coordinates above the adjuster
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5752
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div0 [Wed, 4 Feb 2009 21:01:27 +0000 (21:01 +0000)]
don't cull DamageInfo csqc entities (hope this has no big performance impact)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5750
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tzork [Wed, 4 Feb 2009 16:20:06 +0000 (16:20 +0000)]
make turret head's hittable (with separate .heath's for body and head)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5749
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div0 [Wed, 4 Feb 2009 14:47:15 +0000 (14:47 +0000)]
if possible, redirect off-hand hook to on-hand hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5748
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div0 [Wed, 4 Feb 2009 14:43:22 +0000 (14:43 +0000)]
don't need this in racetrack.mapinfo any more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5747
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div0 [Wed, 4 Feb 2009 14:42:41 +0000 (14:42 +0000)]
remove the shotgun from race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5746
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m0rfar [Wed, 4 Feb 2009 13:21:48 +0000 (13:21 +0000)]
* lower-case racetrack.ASE also (the .map is refering to .ase not .ASE)
* Added a_bullets.md3 that radiant will use
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5744
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div0 [Wed, 4 Feb 2009 12:11:58 +0000 (12:11 +0000)]
remove some debug print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5743
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div0 [Wed, 4 Feb 2009 10:37:18 +0000 (10:37 +0000)]
shotorg adjuster: make the client send the shot origin to the server, so the weapons all shoot with the currently "adjusted" shot origin (for testing)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5742
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div0 [Wed, 4 Feb 2009 10:23:14 +0000 (10:23 +0000)]
shot org adjuster: alpha is good for the current model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5741
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div0 [Wed, 4 Feb 2009 10:15:39 +0000 (10:15 +0000)]
fix deprecated way to specify racetrack's CDtrack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5740
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