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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sun, 20 May 2007 22:43:09 +0000 (22:43 +0000)]
r_shadow_realtime_world_dlightshadows -> r_shadow_realtime_dlight_shadows (DP r7327)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2642
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div0 [Sun, 20 May 2007 21:43:47 +0000 (21:43 +0000)]
make flags and keys obey playerclip
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2641
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savagex [Sun, 20 May 2007 21:14:52 +0000 (21:14 +0000)]
nothing to see here
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2640
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savagex [Sun, 20 May 2007 21:08:22 +0000 (21:08 +0000)]
document some stuff in assault.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2639
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savagex [Sun, 20 May 2007 21:00:14 +0000 (21:00 +0000)]
adding trigger_relay to entities.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2638
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div0 [Sun, 20 May 2007 20:43:45 +0000 (20:43 +0000)]
move map voting to CheckRules_World, let's see if it breaks or not
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2636
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savagex [Sun, 20 May 2007 19:48:07 +0000 (19:48 +0000)]
only fire target_objective_decrease *once*
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2635
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savagex [Sun, 20 May 2007 15:55:31 +0000 (15:55 +0000)]
= != ==
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2634
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savagex [Sun, 20 May 2007 14:13:41 +0000 (14:13 +0000)]
forcefields needs 20 fps to look good
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2633
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savagex [Sun, 20 May 2007 14:12:14 +0000 (14:12 +0000)]
added func_assault_wall, which disappears once its targeted
target_objective has a health < 0 (forcefields etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2632
f962a42d -fe04-0410-a3ab-
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kadaverjack [Sun, 20 May 2007 13:49:37 +0000 (13:49 +0000)]
removed sizeup/down binds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2631
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savagex [Sun, 20 May 2007 13:46:00 +0000 (13:46 +0000)]
add an animated texture for forcefields - intended for use with the
assault mode (forcefields that have to get deactivated etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2630
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savagex [Sun, 20 May 2007 13:20:54 +0000 (13:20 +0000)]
more gradual color codes for damage (instead just white/yellow/red)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2629
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savagex [Sun, 20 May 2007 13:13:35 +0000 (13:13 +0000)]
func_assault_destructible now show their damage with color tinting.
Health <= 75%: yellow, health <= 25%: red
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2628
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savagex [Sun, 20 May 2007 12:45:25 +0000 (12:45 +0000)]
add assault to teamplay logic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2627
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savagex [Sun, 20 May 2007 12:18:36 +0000 (12:18 +0000)]
when a round ends (last objective fulfilled) all players in the
attacking teams get 10 frags
each
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2626
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savagex [Sun, 20 May 2007 12:00:37 +0000 (12:00 +0000)]
after assault round end: Respawn all clients, centerprint what role they
have
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2625
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savagex [Sun, 20 May 2007 11:43:48 +0000 (11:43 +0000)]
new logic for func_assault_destructible (it doesn't think, really, it
just needs to react to damage), new global value assault_attacker_team
which carries the color of the currently attacking team (useful for
custom messages and custom sprites), attackers now see "HERE" at
objectives, defenders now see "HELP ME" (todo: better fitting sprites)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2624
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div0 [Sat, 19 May 2007 21:12:07 +0000 (21:12 +0000)]
make the menu realtime dynamic light shadows work in the non-rtworld case too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2623
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div0 [Sat, 19 May 2007 20:16:25 +0000 (20:16 +0000)]
small hint in server.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2622
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div0 [Sat, 19 May 2007 20:12:51 +0000 (20:12 +0000)]
forbid game type changes by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2621
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div0 [Sat, 19 May 2007 20:05:06 +0000 (20:05 +0000)]
oops, forgot to add this too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2620
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div0 [Sat, 19 May 2007 20:04:01 +0000 (20:04 +0000)]
added menu controls for g_maplist_votable and g_maplist_shuffle; these are now saved
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2619
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div0 [Sat, 19 May 2007 19:22:50 +0000 (19:22 +0000)]
update server.cfg; enable random map selection by default; allow build script to make more than one build per day
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2617
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savagex [Sat, 19 May 2007 18:40:42 +0000 (18:40 +0000)]
target_objective_decrease only fires if activator.team matches the
attacker team. Defenders now can push buttons without doing the enemy's
job ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2616
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savagex [Sat, 19 May 2007 18:31:48 +0000 (18:31 +0000)]
func_assault_destructible are only attackable by attackers now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2615
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savagex [Sat, 19 May 2007 18:24:23 +0000 (18:24 +0000)]
some stuff for spawn point selection.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2614
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div0 [Sat, 19 May 2007 18:21:19 +0000 (18:21 +0000)]
brighter capture flash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2613
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savagex [Sat, 19 May 2007 18:03:01 +0000 (18:03 +0000)]
spawnpoint filter for assault only kicks in for targets with classname
== "target_objective". This should be safer as only target_objective is
carrying the semantics the spawnpoint filter assumes.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2612
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savagex [Sat, 19 May 2007 17:57:28 +0000 (17:57 +0000)]
added spawn point selection code for assault. If spawnpoints target an
entity (that'd be target_objective) they're only active if that targeted
entity has a health >= 0 and health < ASSAULT_VALUE_INACTIVE.
(an objective is fulfilled by bringing its health down to < 0 by
target_objective_decrease, which get fired by triggers)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2611
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div0 [Sat, 19 May 2007 17:40:25 +0000 (17:40 +0000)]
only allow game type changes by suggestions if g_maplist_votable_suggestions_change_gametype; only allow game type changes by chmap votes if sv_vote_change_gametype
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2610
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div0 [Sat, 19 May 2007 17:18:05 +0000 (17:18 +0000)]
draw capture effect in capturer team color, not in average :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2609
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div0 [Sat, 19 May 2007 16:56:31 +0000 (16:56 +0000)]
damn fteqcc; this time:
- midpoint *= 1 / kh_teams;
+ midpoint = midpoint * (1 / kh_teams);
otherwise it only changes midpoint_x
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2607
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savagex [Sat, 19 May 2007 15:32:57 +0000 (15:32 +0000)]
added target_assault_roundstart which is triggered whenever a new round
is started and which triggers all targets (to activate the first
target_objective etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2606
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esteel [Sat, 19 May 2007 14:32:27 +0000 (14:32 +0000)]
adjusted campaign skill based on playing and player feedback
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2605
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strahlemann [Sat, 19 May 2007 13:56:32 +0000 (13:56 +0000)]
fixed a floating lamp on reslimed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2603
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savagex [Sat, 19 May 2007 12:46:40 +0000 (12:46 +0000)]
target_objective_decrease that are assigned to an active
target_objective and that haven't fired yet now show a "HERE" sprite
(crude way to show players what to attack/defend, needs get replaced
with div0's nice waypoint system sooner or later)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2602
f962a42d -fe04-0410-a3ab-
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esteel [Fri, 18 May 2007 18:48:37 +0000 (18:48 +0000)]
a new skin for the laser
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2600
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savagex [Fri, 18 May 2007 18:41:39 +0000 (18:41 +0000)]
new: func_assault_destructible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2599
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strahlemann [Fri, 18 May 2007 15:58:20 +0000 (15:58 +0000)]
fixed 3 items, that were floating a bit too high
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2597
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esteel [Fri, 18 May 2007 15:36:43 +0000 (15:36 +0000)]
we will reslime everything!! even those nasty pro players! :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2596
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esteel [Fri, 18 May 2007 15:32:08 +0000 (15:32 +0000)]
you shall play reslimed in the campaign!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2595
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esteel [Fri, 18 May 2007 14:38:45 +0000 (14:38 +0000)]
removed slimepit from maplist, its replaced by reslimed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2593
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strahlemann [Fri, 18 May 2007 14:06:59 +0000 (14:06 +0000)]
moved *_slimepit.mapcfg to attic. Added new map reslimed aka Slimepit Revisited
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2592
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savagex [Fri, 18 May 2007 13:31:59 +0000 (13:31 +0000)]
target_objective_decrease is now only triggerable once per round. Added
checks and reset code.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2591
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savagex [Fri, 18 May 2007 12:15:31 +0000 (12:15 +0000)]
rename entities according to convention, introduce
target_objective_decrease that if triggered decreases the health of
targeted entities (that'd be target_objective entities)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2590
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savagex [Fri, 18 May 2007 11:39:41 +0000 (11:39 +0000)]
moved magic "this objective is inactive" value to constants.qh (it's
needed later for e.g. the spawnpoints to determine if their objective is
active), minor stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2589
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savagex [Fri, 18 May 2007 11:23:13 +0000 (11:23 +0000)]
my try at implementing a few assault basics. NOT WORKING YET. Some key
parts are missing. Bad overall style. It rains rotten flesh.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2588
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div0 [Fri, 18 May 2007 10:12:51 +0000 (10:12 +0000)]
fix keyhunt friendly fire exploit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2587
f962a42d -fe04-0410-a3ab-
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esteel [Fri, 18 May 2007 09:04:44 +0000 (09:04 +0000)]
updated campaign for the new maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2585
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div0 [Fri, 18 May 2007 08:53:50 +0000 (08:53 +0000)]
added waypoints on silvercity to make the bots move when they are on the sides
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2584
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div0 [Thu, 17 May 2007 19:45:43 +0000 (19:45 +0000)]
menu: allow sensitivity up to 30
keyhunt: fix exploit with suicide or key dropping to get points; basically, if you lose a key by suicide or dropping, someone of your team who picks it up gets no points for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2583
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div0 [Thu, 17 May 2007 18:16:23 +0000 (18:16 +0000)]
keyhunt: dlight effect for end of round (capture, lost key)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2582
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strahlemann [Thu, 17 May 2007 17:44:04 +0000 (17:44 +0000)]
oops
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2581
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strahlemann [Thu, 17 May 2007 17:39:48 +0000 (17:39 +0000)]
there is no spoon.... err i mean test.shader
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2580
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strahlemann [Thu, 17 May 2007 17:11:11 +0000 (17:11 +0000)]
Added new slime and some fancy blinking stuff for slimepit revisited
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2579
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esteel [Thu, 17 May 2007 16:17:42 +0000 (16:17 +0000)]
raised beginning bot skills as they were too weak after the bot changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2578
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esteel [Thu, 17 May 2007 14:39:45 +0000 (14:39 +0000)]
team message 'dropped flag' had a wrong waypointsprites command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2577
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div0 [Thu, 17 May 2007 10:18:36 +0000 (10:18 +0000)]
slime should dissolve corpses too!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2575
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div0 [Thu, 17 May 2007 10:11:52 +0000 (10:11 +0000)]
reduced video settings cfgs to minimal set; low.cfg now disables snow; ultimate.cfg now enables HDR
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2574
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div0 [Thu, 17 May 2007 09:39:36 +0000 (09:39 +0000)]
fix InfoPlist.strings for OS X; libcurl-4
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2573
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div0 [Wed, 16 May 2007 21:00:34 +0000 (21:00 +0000)]
fix unused stats feature
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2572
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div0 [Wed, 16 May 2007 05:31:04 +0000 (05:31 +0000)]
remove some debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2571
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div0 [Tue, 15 May 2007 23:28:14 +0000 (23:28 +0000)]
keyhunt collect sound should originate from player, not from key (fixes it apparently always coming from 0,0,0)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2570
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esteel [Tue, 15 May 2007 20:53:49 +0000 (20:53 +0000)]
the 'reset' in the player menu was pushed too far down
put non-applyable options to the top in the video menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2569
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kadaverjack [Tue, 15 May 2007 18:33:27 +0000 (18:33 +0000)]
added libcurl to map dowload section in FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2568
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lordhavoc [Tue, 15 May 2007 12:27:27 +0000 (12:27 +0000)]
disabled bloom in normal.cfg for even more fps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2567
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esteel [Tue, 15 May 2007 10:00:54 +0000 (10:00 +0000)]
moved r_glsl into video menu and also added gl_vbo there
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2566
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lordhavoc [Tue, 15 May 2007 07:26:59 +0000 (07:26 +0000)]
gibs are no longer considered creatures, and hence immune to lava damage
and its corresponding sound effects
corpses take damage from lava again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2565
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div0 [Mon, 14 May 2007 20:47:39 +0000 (20:47 +0000)]
interfere message now with team name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2564
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div0 [Mon, 14 May 2007 20:40:16 +0000 (20:40 +0000)]
disable the lava/slime dissolve sound for anything that isn't an alive player.
Ugly, but prevents bandwidth overuse by their sound effects.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2563
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esteel [Sun, 13 May 2007 17:14:56 +0000 (17:14 +0000)]
give a nice little indication when a jumppad was activated
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2561
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m0rfar [Sun, 13 May 2007 16:05:25 +0000 (16:05 +0000)]
picmip 10 in omg.cfg, because it uses r_showsurfaces 1, so why load textures with good quality? :D
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2559
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esteel [Sun, 13 May 2007 15:59:37 +0000 (15:59 +0000)]
put picmip back to 2, that should be enough for all cards that can run nexuiz reasonable well
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2558
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esteel [Sun, 13 May 2007 15:41:27 +0000 (15:41 +0000)]
removed gl_flashblend from default.cfg as its now in the graphic config files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2557
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m0rfar [Sun, 13 May 2007 10:31:28 +0000 (10:31 +0000)]
gl_flashblend 0. Because r_corona 1 is basically the same effect only smaller and prettier.
low.cfg use gl_picmip 4 now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2555
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div0 [Sat, 12 May 2007 22:20:16 +0000 (22:20 +0000)]
fix bugs in map list editing commands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2554
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div0 [Sat, 12 May 2007 07:50:38 +0000 (07:50 +0000)]
hide error messages about menu_cmd and cl_gravity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2552
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esteel [Fri, 11 May 2007 18:48:21 +0000 (18:48 +0000)]
small typo.. it should be ultimate quality not ulimate
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2551
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m0rfar [Fri, 11 May 2007 18:24:48 +0000 (18:24 +0000)]
Added texture and shader for "skip". It's used in final_rage.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2549
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m0rfar [Fri, 11 May 2007 13:04:31 +0000 (13:04 +0000)]
Fixed 4 stuck player spawns on Dismal.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2547
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m0rfar [Fri, 11 May 2007 12:24:42 +0000 (12:24 +0000)]
Fixed 2 floating rocket ammos by moving them 1qu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2545
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esteel [Fri, 11 May 2007 12:19:40 +0000 (12:19 +0000)]
also update r_picmipworld (from kadaverjack)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2544
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div0 [Fri, 11 May 2007 12:09:35 +0000 (12:09 +0000)]
fix typos in map txt file; sv_jumpvelocity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2543
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div0 [Fri, 11 May 2007 12:07:42 +0000 (12:07 +0000)]
g_balance_jumpvelocity -> sv_jumpheight
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2542
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m0rfar [Fri, 11 May 2007 11:58:42 +0000 (11:58 +0000)]
Fixed 4 floating armor shards. ("spawnflags" "1")
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2540
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m0rfar [Fri, 11 May 2007 11:47:29 +0000 (11:47 +0000)]
Fixed 2 floating cells.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2538
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m0rfar [Fri, 11 May 2007 11:25:45 +0000 (11:25 +0000)]
Fixed 4 floating items on Toxic by moving them 1qu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2536
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div0 [Fri, 11 May 2007 10:48:26 +0000 (10:48 +0000)]
don't check classname when joining best team as it is even "player" for just connected players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2534
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savagex [Wed, 9 May 2007 12:54:27 +0000 (12:54 +0000)]
cursor now shouldn't have a dark line above it (class bilinear
interpolation artifact)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2531
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div0 [Wed, 9 May 2007 11:00:15 +0000 (11:00 +0000)]
accidentally committed a half compiled basement. Revert.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2529
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div0 [Tue, 8 May 2007 23:29:36 +0000 (23:29 +0000)]
show amount of "saved" damage when god mode gets disabled;
keyhunt: move DROPPED KEY sprite to where it belongs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2528
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strahlemann [Tue, 8 May 2007 17:28:06 +0000 (17:28 +0000)]
_bump and _gloss for a bunch of textures (2/2)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2527
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strahlemann [Tue, 8 May 2007 15:41:26 +0000 (15:41 +0000)]
_bump and _gloss for a bunch of textures (1/2)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2526
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div0 [Tue, 8 May 2007 15:24:20 +0000 (15:24 +0000)]
log carried keys as K in sv_eventlog frag output; update makebuild
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2524
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div0 [Mon, 7 May 2007 21:55:05 +0000 (21:55 +0000)]
make keys brighter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2522
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div0 [Mon, 7 May 2007 20:25:32 +0000 (20:25 +0000)]
and now a cool icon by Morphed :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2521
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div0 [Mon, 7 May 2007 20:17:39 +0000 (20:17 +0000)]
new key model by Morphed, for now a replacement sprite...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2520
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div0 [Mon, 7 May 2007 19:06:27 +0000 (19:06 +0000)]
keyhunt -> pro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2519
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m0rfar [Mon, 7 May 2007 13:13:19 +0000 (13:13 +0000)]
Fixed 1 floating armor shard on Stormkeep
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2517
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