r6544 | div0 | 2009-04-20 18:01:53 +0200 (Mon, 20 Apr 2009) | 2 lines
build script update
r6545 | m0rfar | 2009-04-20 18:55:19 +0200 (Mon, 20 Apr 2009) | 1 line
patch by terencehill: modified the TAG icon to be a bit more like other icons
r6546 | div0 | 2009-04-21 17:35:15 +0200 (Tue, 21 Apr 2009) | 2 lines
add a checkbox for r_coronas_occlusionqueries
r6547 | div0 | 2009-04-21 17:58:18 +0200 (Tue, 21 Apr 2009) | 4 lines
Try fixing bug on http://alientrap.org/forum/viewtopic.php?p=58125#58125 by no longer relying on the FL_NOTARGET flag.
Also, makes possible to fix the cheat "notarget" in the future by making bots and turrets actually honor that field.
r6548 | div0 | 2009-04-21 17:59:54 +0200 (Tue, 21 Apr 2009) | 2 lines
try to make "notarget" cheat work with bots
r6549 | div0 | 2009-04-21 18:03:54 +0200 (Tue, 21 Apr 2009) | 2 lines
more notarget fixes :P
r6409 | div0 | 2009-04-02 12:43:45 +0200 (Thu, 02 Apr 2009) | 2 lines
jetpack: more correct fuel calculation
r6410 | div0 | 2009-04-02 12:51:58 +0200 (Thu, 02 Apr 2009) | 2 lines
we now have to take more fuel for the jetpack
div0 [Tue, 31 Mar 2009 05:24:19 +0000 (05:24 +0000)]
r6383 | esteel | 2009-03-30 16:25:56 +0200 (Mon, 30 Mar 2009) | 1 line
correct colors in FAQ and add some more
r6384 | esteel | 2009-03-30 16:53:08 +0200 (Mon, 30 Mar 2009) | 1 line
typo fixed
r6385 | div0 | 2009-03-31 07:21:24 +0200 (Tue, 31 Mar 2009) | 2 lines
let fuel rot a bit slower :P
div0 [Mon, 30 Mar 2009 13:47:02 +0000 (13:47 +0000)]
r6359 | div0 | 2009-03-30 10:39:32 +0200 (Mon, 30 Mar 2009) | 2 lines
jetpack: add a "fuel" ammo type, and use that - and let it have regeneration
r6360 | div0 | 2009-03-30 10:54:16 +0200 (Mon, 30 Mar 2009) | 13 lines
fix the remaining bugs in fuel support
now we need item models, and items that do:
- "fuel":
- increase ammo_fuel
- set pauserotfuel_finished
- "jetpack":
- increase ammo_fuel
- set pauserotfuel_finished
- add IT_JETPACK to the items
r6361 | div0 | 2009-03-30 10:57:10 +0200 (Mon, 30 Mar 2009) | 7 lines
I forgot an item we need:
"Fuel Regenerator" - makes fuel able to regenerate
g_jetpack already gives this item, but without this mutator, it might be good
to have an item that enables regeneration
r6362 | div0 | 2009-03-30 11:17:28 +0200 (Mon, 30 Mar 2009) | 2 lines
more consistency regarding fuel
r6365 | div0 | 2009-03-30 12:37:13 +0200 (Mon, 30 Mar 2009) | 2 lines
no-operation change to pave the way for fuel and jetpack pickups
r6366 | div0 | 2009-03-30 12:54:05 +0200 (Mon, 30 Mar 2009) | 4 lines
item_fuel
item_jetpack (alias: item_flight from Q3A)
item_fuel_regen
r6368 | div0 | 2009-03-30 13:00:10 +0200 (Mon, 30 Mar 2009) | 2 lines
g_pickup_fuel_jetpack (make jetpack come with more fuel than a single fuel pickup)
r6370 | div0 | 2009-03-30 13:11:07 +0200 (Mon, 30 Mar 2009) | 2 lines
make jetpack and fuel regenerator have the powerup respawn time (mapper can override it anyway if he insists)
r6371 | div0 | 2009-03-30 13:24:00 +0200 (Mon, 30 Mar 2009) | 2 lines
make jetpack and fuel regen use the large bbox
r6372 | div0 | 2009-03-30 13:47:13 +0200 (Mon, 30 Mar 2009) | 2 lines
add a fuel icon to the sbar
r6373 | div0 | 2009-03-30 13:50:40 +0200 (Mon, 30 Mar 2009) | 2 lines
fix sb_fuel image
r6374 | div0 | 2009-03-30 13:52:10 +0200 (Mon, 30 Mar 2009) | 2 lines
fix display bug in sbar_hudsleector 0
r6377 | div0 | 2009-03-30 15:10:13 +0200 (Mon, 30 Mar 2009) | 2 lines
jetpack: item_jetpack now has a model
r6379 | div0 | 2009-03-30 15:33:29 +0200 (Mon, 30 Mar 2009) | 2 lines
fuel and fuel regen models :)
r6380 | div0 | 2009-03-30 15:39:35 +0200 (Mon, 30 Mar 2009) | 2 lines
make fuel regen un-confusable :P
r6381 | div0 | 2009-03-30 15:46:07 +0200 (Mon, 30 Mar 2009) | 2 lines
entities.def
div0 [Mon, 30 Mar 2009 13:21:59 +0000 (13:21 +0000)]
r6040 | esteel | 2009-03-03 18:39:59 +0100 (Tue, 03 Mar 2009) | 1 line
use part of terencehills patch and moved the skin colors to the right in the playersetup dialog. seems to fit the overall structure better
r6041 | esteel | 2009-03-03 19:23:03 +0100 (Tue, 03 Mar 2009) | 1 line
second part of terencehills patch, colored name preview
r6043 | div0 | 2009-03-03 20:09:41 +0100 (Tue, 03 Mar 2009) | 2 lines
remove a weird empty window
r6367 | esteel | 2009-03-30 12:56:50 +0200 (Mon, 30 Mar 2009) | 1 line
fix the namepreview. display changes at once now! really can be in 2.5 now
r6375 | esteel | 2009-03-30 14:42:50 +0200 (Mon, 30 Mar 2009) | 1 line
patch by terencehill to make the color buttons align correctly
r6376 | div0 | 2009-03-30 14:59:37 +0200 (Mon, 30 Mar 2009) | 2 lines
fix the last commit. Now the feature is ready..
div0 [Mon, 30 Mar 2009 11:05:04 +0000 (11:05 +0000)]
r6363 | esteel | 2009-03-30 11:25:11 +0200 (Mon, 30 Mar 2009) | 1 line
slightly modified patch by Ronan, make the modbutton go back to the same menu after switching the mod. Currently thats more userfriendly. Might need to be changed back when its a real mod menu (Please test)
r6364 | esteel | 2009-03-30 11:28:46 +0200 (Mon, 30 Mar 2009) | 1 line
forgot one file
div0 [Mon, 30 Mar 2009 07:41:39 +0000 (07:41 +0000)]
r6349 | mand1nga | 2009-03-28 23:09:54 +0100 (Sat, 28 Mar 2009) | 4 lines
Added facilities for debugging tracewalk visually
Sligthly better water handling for tracewalk
Enable under water waypoint visualization when g_waypointeditor = 1
r6350 | m0rfar | 2009-03-29 13:34:15 +0200 (Sun, 29 Mar 2009) | 1 line
toxic: removed 2 dom points. and only allow 2 teams
r6351 | m0rfar | 2009-03-29 15:10:31 +0200 (Sun, 29 Mar 2009) | 1 line
removed a lot of dom points on silvercity
r6352 | esteel | 2009-03-29 15:53:24 +0200 (Sun, 29 Mar 2009) | 2 lines
fix typos and colored the Help-Nick green
r6353 | esteel | 2009-03-29 15:56:17 +0200 (Sun, 29 Mar 2009) | 2 lines
another typo.. seems i hate then vs than :-]
r6354 | m0rfar | 2009-03-29 21:50:42 +0200 (Sun, 29 Mar 2009) | 1 line
new benchmark demo with new code. called bench1
r6355 | tzork | 2009-03-29 23:47:59 +0200 (Sun, 29 Mar 2009) | 1 line
Fix warnings
r6356 | tzork | 2009-03-30 01:25:46 +0200 (Mon, 30 Mar 2009) | 6 lines
add spawnflags:
TSF_TERRAINBASE - was already supported but hard coded
TSF_NO_AMMO_REGEN - Disable ammo regeneration, only makes sense energy based turrets power by a reactor atm.
TSF_NO_PATHBREAK. - Stop moving units from leaving its path to chase targets
make ewheel and walker honor TSF_NO_PATHBREAK.
r6357 | div0 | 2009-03-30 09:38:20 +0200 (Mon, 30 Mar 2009) | 2 lines
new qnet auth
div0 [Sat, 28 Mar 2009 18:57:46 +0000 (18:57 +0000)]
r6334 | div0 | 2009-03-27 20:13:42 +0100 (Fri, 27 Mar 2009) | 2 lines
remove some stuff in case the build system is used
r6335 | mand1nga | 2009-03-28 13:35:00 +0100 (Sat, 28 Mar 2009) | 1 line
faq fixes by Ronan, please review the mapping section
r6336 | mand1nga | 2009-03-28 14:09:57 +0100 (Sat, 28 Mar 2009) | 1 line
faq fixed :)
r6337 | m0rfar | 2009-03-28 15:15:54 +0100 (Sat, 28 Mar 2009) | 1 line
Radiant texture fixes again. People should learn to prefix "textures/" on skin names.
r6338 | div0 | 2009-03-28 15:17:38 +0100 (Sat, 28 Mar 2009) | 2 lines
try adding readme.html
r6339 | m0rfar | 2009-03-28 16:05:39 +0100 (Sat, 28 Mar 2009) | 2 lines
Removed a lot of DOM points on Bleach.
All maps now use the proper entity names for health and armors (a few q3 items remain unchanged though), so netradiant can show them.
r6340 | div0 | 2009-03-28 16:21:12 +0100 (Sat, 28 Mar 2009) | 2 lines
shut up about "zero modelindex" if the player is dead and has a zero modelindex for a reason
r6341 | div0 | 2009-03-28 16:39:22 +0100 (Sat, 28 Mar 2009) | 2 lines
fix some ALT= atttributes
r6342 | tzork | 2009-03-28 16:45:19 +0100 (Sat, 28 Mar 2009) | 1 line
use pickups.tga for a_a50.md3
r6343 | m0rfar | 2009-03-28 16:50:45 +0100 (Sat, 28 Mar 2009) | 1 line
and again
r6344 | m0rfar | 2009-03-28 16:56:51 +0100 (Sat, 28 Mar 2009) | 1 line
rotate!
r6345 | m0rfar | 2009-03-28 17:06:09 +0100 (Sat, 28 Mar 2009) | 1 line
We can remove these skins now thanks to tZork :)
r6346 | div0 | 2009-03-28 17:12:06 +0100 (Sat, 28 Mar 2009) | 2 lines
g_shootfromfixedorigin cvar (fixed shotorg)
r6347 | m0rfar | 2009-03-28 18:51:54 +0100 (Sat, 28 Mar 2009) | 1 line
more unused skins removed
div0 [Wed, 25 Mar 2009 18:31:05 +0000 (18:31 +0000)]
r6277 | div0 | 2009-03-24 16:24:18 +0100 (Tue, 24 Mar 2009) | 2 lines
campaign rename
r6278 | div0 | 2009-03-24 18:26:57 +0100 (Tue, 24 Mar 2009) | 3 lines
- add a "forbidden" flag to mapinfo that's stronger than hidden, and set it for turret_test and walker_pathtest2
- move gun down by 2 more units when in shootfromcenter mode
r6279 | div0 | 2009-03-24 20:22:55 +0100 (Tue, 24 Mar 2009) | 2 lines
comment-only changes, updated locations that refer to effects
r6280 | m0rfar | 2009-03-24 21:29:17 +0100 (Tue, 24 Mar 2009) | 1 line
Add glowmaps to the OLD ctf flag skins. To simulate the old fullbright style.
r6281 | m0rfar | 2009-03-24 22:03:30 +0100 (Tue, 24 Mar 2009) | 1 line
invisibility was too strong imo. raised alpha to 0.15
r6282 | div0 | 2009-03-25 11:03:01 +0100 (Wed, 25 Mar 2009) | 2 lines
swap silvercity with strength (skill difference)
r6283 | div0 | 2009-03-25 19:22:11 +0100 (Wed, 25 Mar 2009) | 2 lines
nixnex: remove non-normal weapons
div0 [Tue, 24 Mar 2009 08:31:50 +0000 (08:31 +0000)]
r6254 | div0 | 2009-03-23 19:11:42 +0100 (Mon, 23 Mar 2009) | 2 lines
add some cleartemps calls
r6255 | div0 | 2009-03-23 19:34:38 +0100 (Mon, 23 Mar 2009) | 2 lines
gibs: handle wasfreed
r6257 | m0rfar | 2009-03-23 20:08:58 +0100 (Mon, 23 Mar 2009) | 3 lines
Downsized weaponskins to 512x512. Does look about the same to me.
Maybe we can disable TC now?
This commit can be reverted if there are any good arguments for having huge skins :)
r6258 | tzork | 2009-03-23 21:52:12 +0100 (Mon, 23 Mar 2009) | 1 line
fix turret NaN crash due to runaway angles.
r6259 | tzork | 2009-03-23 22:51:26 +0100 (Mon, 23 Mar 2009) | 3 lines
Fix dual plasma (now uses both barrels)
Sane aim and target select flags.
Put spread back.
r6256 | m0rfar | 2009-03-23 19:51:23 +0100 (Mon, 23 Mar 2009) | 1 line
r_shadow_realtime_dlight depends on r_dynamic
r6260 | div0 | 2009-03-24 09:13:07 +0100 (Tue, 24 Mar 2009) | 2 lines
force r_dynamic 1
r6261 | div0 | 2009-03-24 09:13:36 +0100 (Tue, 24 Mar 2009) | 2 lines
undo the r_dynamic check there, as it's now forced to 1 anyway
div0 [Thu, 19 Mar 2009 12:39:52 +0000 (12:39 +0000)]
r6210 | div0 | 2009-03-18 07:27:29 +0100 (Wed, 18 Mar 2009) | 2 lines
netradiant r222
r6211 | div0 | 2009-03-18 12:22:22 +0100 (Wed, 18 Mar 2009) | 3 lines
use checkpvs() for bot waypointing
redstarrepublic now relinks twice as fast
r6212 | div0 | 2009-03-18 12:35:40 +0100 (Wed, 18 Mar 2009) | 2 lines
merge entities.def (ZQ_PAUSE)
r6213 | div0 | 2009-03-18 15:08:12 +0100 (Wed, 18 Mar 2009) | 2 lines
UpdateSelectedPlayer: use PVS to optimize
r6214 | div0 | 2009-03-18 15:13:36 +0100 (Wed, 18 Mar 2009) | 2 lines
typo fix, and some StartFrame speedup
r6215 | div0 | 2009-03-18 15:26:13 +0100 (Wed, 18 Mar 2009) | 2 lines
sv_pogostick 1 (it's harmless, it can do nothing you can't otherwise do, but it makes stuff easier)
r6216 | div0 | 2009-03-19 11:39:49 +0100 (Thu, 19 Mar 2009) | 3 lines
make misc_follow able to set up attachments (so you can attach a model to another in a map, useful for zym animations)
add a cheat +button8: drag'n'drop of entities
r6217 | div0 | 2009-03-19 12:12:27 +0100 (Thu, 19 Mar 2009) | 2 lines
some drag cursor improvements :P
r6218 | div0 | 2009-03-19 12:13:41 +0100 (Thu, 19 Mar 2009) | 2 lines
drag cursor: don't overshoot when moving back
r6219 | div0 | 2009-03-19 12:14:41 +0100 (Thu, 19 Mar 2009) | 2 lines
drag cursor: start at the 32 grid
r6220 | div0 | 2009-03-19 13:14:30 +0100 (Thu, 19 Mar 2009) | 2 lines
make turrets work again
div0 [Thu, 19 Mar 2009 12:23:00 +0000 (12:23 +0000)]
r6107 | mand1nga | 2009-03-12 04:56:37 +0100 (Thu, 12 Mar 2009) | 9 lines
Bots: Swimming support (only to get out of water)
Avoid evaluation of pick-ups under water
Adjusted detection of vertical jumpads
If there is no enemy at sight wear the laser instead of no weapon
Doors recognition (tested only with accident_v3)
Avoid another strategy think if an alternative goal was chosen on the same frame
Fixed some indents and trailing whitespaces (done automatically by codeblocks, sorry)
Other minor fixes/changes
r6126 | mand1nga | 2009-03-12 15:02:10 +0100 (Thu, 12 Mar 2009) | 2 lines
More bots related cvars descriptions
r6127 | mand1nga | 2009-03-12 16:42:05 +0100 (Thu, 12 Mar 2009) | 2 lines
Basic ladder handling for bots
r6128 | mand1nga | 2009-03-13 01:32:14 +0100 (Fri, 13 Mar 2009) | 1 line
Fixed addvote alias
r6159 | mand1nga | 2009-03-14 22:53:42 +0100 (Sat, 14 Mar 2009) | 1 line
Search for nearest waypoints more progressively. This reduces greatly the server load on some maps (mentalspace, reservoir)
r6161 | mand1nga | 2009-03-14 23:09:56 +0100 (Sat, 14 Mar 2009) | 1 line
Fixed typo in last commit
r6170 | mand1nga | 2009-03-15 02:01:55 +0100 (Sun, 15 Mar 2009) | 2 lines
Fixed bug in the routing to alternative goals. Don't rate enemies as goals when they're too close.
r6182 | mand1nga | 2009-03-15 21:41:24 +0100 (Sun, 15 Mar 2009) | 1 line
Narrow the search for nearest waypoints to no more than 1500 qu when the bot is not on the ground
div0 [Tue, 17 Mar 2009 16:08:48 +0000 (16:08 +0000)]
r6206 | div0 | 2009-03-17 17:05:19 +0100 (Tue, 17 Mar 2009) | 2 lines
NetRadiant now exists, so we no longer need this
r6208 | div0 | 2009-03-17 17:07:31 +0100 (Tue, 17 Mar 2009) | 2 lines
SET nexversion=2.5
div0 [Tue, 17 Mar 2009 15:52:23 +0000 (15:52 +0000)]
r6196 | div0 | 2009-03-16 14:40:48 +0100 (Mon, 16 Mar 2009) | 2 lines
remove two outdated files from docs
r6197 | div0 | 2009-03-17 09:04:33 +0100 (Tue, 17 Mar 2009) | 4 lines
fix some serious csqcprojectile bugs (regarding collisions with bmodels).
Now there is some visible jitter that wasn't there before wehn they're lying on a bmodel, but they no longer do the wrong thing.
r6198 | div0 | 2009-03-17 10:45:46 +0100 (Tue, 17 Mar 2009) | 3 lines
add a function solve_quadratic, and make newton projectiles already use it
more uses will come later
r6199 | div0 | 2009-03-17 12:14:25 +0100 (Tue, 17 Mar 2009) | 2 lines
fix the D < 0 case
r6200 | div0 | 2009-03-17 15:09:16 +0100 (Tue, 17 Mar 2009) | 2 lines
add weapon images to the docs
r6201 | div0 | 2009-03-17 15:12:22 +0100 (Tue, 17 Mar 2009) | 2 lines
mention gl_picmip
r6202 | div0 | 2009-03-17 16:14:58 +0100 (Tue, 17 Mar 2009) | 3 lines
experimental new jumppad handling code, probably buggy - has to be tested a lot I think
currently dprints value calculated in old and new way, but still uses old way
r6203 | div0 | 2009-03-17 16:22:20 +0100 (Tue, 17 Mar 2009) | 2 lines
call aft more often :P
r6204 | div0 | 2009-03-17 16:32:19 +0100 (Tue, 17 Mar 2009) | 2 lines
new jumppad code - working so it's used now
div0 [Mon, 16 Mar 2009 09:12:13 +0000 (09:12 +0000)]
r6090 | div0 | 2009-03-09 15:34:23 +0100 (Mon, 09 Mar 2009) | 2 lines
shootfromcenter: try to display the weapon model in the middle of the screen to show to the player that this mode is active (fails for minstanex and seeker, needs model fixes)
r6096 | div0 | 2009-03-10 07:39:43 +0100 (Tue, 10 Mar 2009) | 2 lines
initialize mapinfo on startup (so the gametype command becomes available)
r6097 | esteel | 2009-03-10 07:58:10 +0100 (Tue, 10 Mar 2009) | 2 lines
last checking works, so use gametype in server.cfg
add aliases sv_loadconfig and addvote
r6098 | esteel | 2009-03-10 08:04:55 +0100 (Tue, 10 Mar 2009) | 2 lines
while i'm at it, also add my alias sv_restart
r6099 | div0 | 2009-03-10 09:09:08 +0100 (Tue, 10 Mar 2009) | 2 lines
resync the weapon cfg files
r6100 | esteel | 2009-03-10 10:35:37 +0100 (Tue, 10 Mar 2009) | 2 lines
small typo in a cvar description
r6101 | div0 | 2009-03-10 16:19:37 +0100 (Tue, 10 Mar 2009) | 2 lines
fix a typo in movetypes.qc that can cause entities to leave onground state
r6102 | div0 | 2009-03-11 20:46:32 +0100 (Wed, 11 Mar 2009) | 2 lines
get rid of the v_flipped toggle
r6103 | esteel | 2009-03-11 20:59:46 +0100 (Wed, 11 Mar 2009) | 1 line
a very simple approach at switching between havoc and data
r6104 | div0 | 2009-03-11 21:45:17 +0100 (Wed, 11 Mar 2009) | 4 lines
-allweapons
+mostweapons
remove seeker from LMS
r6105 | lordhavoc | 2009-03-11 22:39:56 +0100 (Wed, 11 Mar 2009) | 3 lines
added dpm weapon support
added motorsep's fixed up w_uzi model
r6106 | lordhavoc | 2009-03-11 22:44:17 +0100 (Wed, 11 Mar 2009) | 2 lines
fix compile (don't need the weapon model qh files)
r6108 | lordhavoc | 2009-03-12 05:32:41 +0100 (Thu, 12 Mar 2009) | 3 lines
added sv_qcweaponanimation cvar which enables entirely qc-based weapon
animations if set to 1
r6109 | lordhavoc | 2009-03-12 05:34:03 +0100 (Thu, 12 Mar 2009) | 2 lines
added sv_qcweaponanimation cvar
r6110 | lordhavoc | 2009-03-12 06:21:34 +0100 (Thu, 12 Mar 2009) | 2 lines
fix bugs with camping rifle introduced by my anim changes
r6111 | lordhavoc | 2009-03-12 07:52:05 +0100 (Thu, 12 Mar 2009) | 3 lines
fixed muzzleflashes with sv_qcweaponanimation mode
implemented support for models/weapons/h_name.dpm (and .animinfo)
r6112 | lordhavoc | 2009-03-12 08:23:17 +0100 (Thu, 12 Mar 2009) | 1 line
r6113 | div0 | 2009-03-12 09:17:44 +0100 (Thu, 12 Mar 2009) | 2 lines
make qc-based weapon animation look better
r6114 | div0 | 2009-03-12 09:43:29 +0100 (Thu, 12 Mar 2009) | 2 lines
implement sv_gameplayfix_slidemoveprojectiles behaviour
r6115 | lordhavoc | 2009-03-12 10:37:45 +0100 (Thu, 12 Mar 2009) | 2 lines
fix two weapon bugs that were overriding player animations
r6116 | lordhavoc | 2009-03-12 11:47:51 +0100 (Thu, 12 Mar 2009) | 3 lines
updated Havoc config
moved weaponreplace lines into weapons configs
r6117 | div0 | 2009-03-12 12:28:07 +0100 (Thu, 12 Mar 2009) | 2 lines
better error message for cvar check
r6118 | lordhavoc | 2009-03-12 13:23:21 +0100 (Thu, 12 Mar 2009) | 2 lines
tweaked ammo limits a bit in havoc
r6119 | lordhavoc | 2009-03-12 13:24:58 +0100 (Thu, 12 Mar 2009) | 2 lines
forgot this file
r6120 | lordhavoc | 2009-03-12 13:25:17 +0100 (Thu, 12 Mar 2009) | 3 lines
fixed a bug that caused the campingrifle's reload anim to not play
fixed a bug with weapon switches/respawning in qc weapon animation
r6121 | lordhavoc | 2009-03-12 14:01:09 +0100 (Thu, 12 Mar 2009) | 2 lines
eject multiple shell casings from shotgun if ammo is more than 1
r6122 | lordhavoc | 2009-03-12 14:02:52 +0100 (Thu, 12 Mar 2009) | 3 lines
eject multiple shell casings from secondary fire of shotgun if ammo is
more than 1
r6123 | esteel | 2009-03-12 14:04:16 +0100 (Thu, 12 Mar 2009) | 1 line
swap laser modes in havoc, so primary is for jumping, similar to stock nexuiz and secondary does damage
r6124 | lordhavoc | 2009-03-12 14:07:08 +0100 (Thu, 12 Mar 2009) | 2 lines
give laser secondary a little force, but not much
r6125 | lordhavoc | 2009-03-12 14:32:43 +0100 (Thu, 12 Mar 2009) | 2 lines
make physics nearly normal
r6129 | lordhavoc | 2009-03-13 06:25:30 +0100 (Fri, 13 Mar 2009) | 2 lines
motorsep did a hand model for the camping rifle
r6130 | lordhavoc | 2009-03-13 06:28:50 +0100 (Fri, 13 Mar 2009) | 2 lines
changed idle fps to 10
r6131 | lordhavoc | 2009-03-13 11:42:23 +0100 (Fri, 13 Mar 2009) | 2 lines
minor edits to make code more similar to old versions
r6132 | lordhavoc | 2009-03-13 11:53:41 +0100 (Fri, 13 Mar 2009) | 2 lines
fix weapon position with qcweaponanimation off
r6133 | div0 | 2009-03-13 13:21:49 +0100 (Fri, 13 Mar 2009) | 2 lines
derive the shot origin automatically from the hand model; properly support shootfromcenter again
r6134 | esteel | 2009-03-13 13:24:36 +0100 (Fri, 13 Mar 2009) | 1 line
add the new .dpm models to the compat pack in case people run svn trunk
r6135 | esteel | 2009-03-13 13:28:03 +0100 (Fri, 13 Mar 2009) | 2 lines
also the radar images got changed from _mini to _radar
r6136 | div0 | 2009-03-13 13:50:50 +0100 (Fri, 13 Mar 2009) | 2 lines
abort the vote if there was just 1 choice anyway
r6137 | m0rfar | 2009-03-13 19:28:38 +0100 (Fri, 13 Mar 2009) | 1 line
campingrifle animinfo fix by motersep
r6138 | m0rfar | 2009-03-13 20:42:37 +0100 (Fri, 13 Mar 2009) | 1 line
New camping rifle animations by motorsep
r6139 | mand1nga | 2009-03-13 22:18:14 +0100 (Fri, 13 Mar 2009) | 1 line
Updated changes in bots
r6140 | mand1nga | 2009-03-13 22:20:35 +0100 (Fri, 13 Mar 2009) | 1 line
Updated bots changes again
r6141 | div0 | 2009-03-13 22:23:18 +0100 (Fri, 13 Mar 2009) | 2 lines
fight float inaccuracy in the animation system
r6142 | div0 | 2009-03-13 22:25:41 +0100 (Fri, 13 Mar 2009) | 2 lines
do the same as last commit, but don't rely on the function call happening in a non-clmovement frame
r6143 | div0 | 2009-03-14 13:55:44 +0100 (Sat, 14 Mar 2009) | 2 lines
document breakage of func_illusionary
r6144 | div0 | 2009-03-14 14:03:39 +0100 (Sat, 14 Mar 2009) | 2 lines
more robustness for weapon animation (should fix the jerkiness)
r6145 | lordhavoc | 2009-03-14 14:30:14 +0100 (Sat, 14 Mar 2009) | 2 lines
added support for models/weapons/h_name.zym models
r6146 | div0 | 2009-03-14 14:48:18 +0100 (Sat, 14 Mar 2009) | 2 lines
fix loading of the zyms
r6147 | div0 | 2009-03-14 14:59:52 +0100 (Sat, 14 Mar 2009) | 2 lines
tiny cleanup for the shot origin stuff
r6148 | motorsep | 2009-03-14 19:38:45 +0100 (Sat, 14 Mar 2009) | 1 line
Crylink hand
r6149 | motorsep | 2009-03-14 20:00:45 +0100 (Sat, 14 Mar 2009) | 1 line
Electro hand
r6150 | motorsep | 2009-03-14 20:46:51 +0100 (Sat, 14 Mar 2009) | 1 line
GL hand
r6151 | motorsep | 2009-03-14 21:00:29 +0100 (Sat, 14 Mar 2009) | 1 line
updated GL hand
r6152 | motorsep | 2009-03-14 21:59:41 +0100 (Sat, 14 Mar 2009) | 1 line
new v_hagar.md3
r6153 | div0 | 2009-03-14 22:03:58 +0100 (Sat, 14 Mar 2009) | 2 lines
display "sv_cmd gettaginfo" more accurately
r6154 | motorsep | 2009-03-14 22:17:57 +0100 (Sat, 14 Mar 2009) | 1 line
GL hand updated
r6155 | div0 | 2009-03-14 22:24:55 +0100 (Sat, 14 Mar 2009) | 2 lines
fix texture path in v_hagar
r6156 | motorsep | 2009-03-14 22:43:15 +0100 (Sat, 14 Mar 2009) | 1 line
r6157 | div0 | 2009-03-14 22:53:13 +0100 (Sat, 14 Mar 2009) | 2 lines
bugfix for basement (some texture alignment, and brush alignment)
r6158 | motorsep | 2009-03-14 22:53:36 +0100 (Sat, 14 Mar 2009) | 1 line
r6160 | motorsep | 2009-03-14 23:02:41 +0100 (Sat, 14 Mar 2009) | 1 line
HLAC hand
r6162 | motorsep | 2009-03-14 23:26:21 +0100 (Sat, 14 Mar 2009) | 1 line
Hookgun hand
r6163 | div0 | 2009-03-14 23:46:50 +0100 (Sat, 14 Mar 2009) | 2 lines
fix hook origin
r6164 | motorsep | 2009-03-14 23:55:42 +0100 (Sat, 14 Mar 2009) | 1 line
Laser hand
r6165 | motorsep | 2009-03-15 00:05:38 +0100 (Sun, 15 Mar 2009) | 1 line
r6166 | motorsep | 2009-03-15 00:21:08 +0100 (Sun, 15 Mar 2009) | 1 line
Nex hand
r6167 | motorsep | 2009-03-15 00:36:59 +0100 (Sun, 15 Mar 2009) | 1 line
Porto and RL hands
r6168 | motorsep | 2009-03-15 01:10:25 +0100 (Sun, 15 Mar 2009) | 1 line
the rest of the weapons' hands
r6169 | lordhavoc | 2009-03-15 01:33:28 +0100 (Sun, 15 Mar 2009) | 2 lines
added motorsep to Thanks list
r6171 | motorsep | 2009-03-15 02:31:51 +0100 (Sun, 15 Mar 2009) | 1 line
update animation for certain weapons to make it more unique
r6172 | motorsep | 2009-03-15 02:41:21 +0100 (Sun, 15 Mar 2009) | 1 line
Source files (blends and md5s) for h_ weapons
r6173 | div0 | 2009-03-15 11:15:05 +0100 (Sun, 15 Mar 2009) | 2 lines
improve shotgun and shootfromcenter
r6174 | div0 | 2009-03-15 11:19:49 +0100 (Sun, 15 Mar 2009) | 2 lines
fix seeker shotorg
r6175 | div0 | 2009-03-15 11:41:13 +0100 (Sun, 15 Mar 2009) | 2 lines
handle casings using the "shell" tag; make them go left instead of right (fits better); eliminate no longer used shotorg argument from W_SetupShot
r6176 | esteel | 2009-03-15 13:04:06 +0100 (Sun, 15 Mar 2009) | 2 lines
added all the new weapon models to the compatpack
r6177 | motorsep | 2009-03-15 19:45:21 +0100 (Sun, 15 Mar 2009) | 1 line
Grenademodel centered, Hagar lowered, Minstanex raised.
r6178 | div0 | 2009-03-15 19:51:23 +0100 (Sun, 15 Mar 2009) | 2 lines
fix some casings
r6179 | div0 | 2009-03-15 19:58:46 +0100 (Sun, 15 Mar 2009) | 2 lines
fix some precaches
r6180 | motorsep | 2009-03-15 19:59:31 +0100 (Sun, 15 Mar 2009) | 1 line
Shotgun moved forward a bit
r6181 | div0 | 2009-03-15 21:11:05 +0100 (Sun, 15 Mar 2009) | 2 lines
CR reload time := 2 (for the new anim)
r6183 | div0 | 2009-03-15 22:03:57 +0100 (Sun, 15 Mar 2009) | 2 lines
add warning for minstanex
r6184 | div0 | 2009-03-15 22:04:39 +0100 (Sun, 15 Mar 2009) | 2 lines
no longer need w_*.zym
r6185 | motorsep | 2009-03-15 22:14:56 +0100 (Sun, 15 Mar 2009) | 1 line
h_ weapons source files
r6186 | div0 | 2009-03-16 08:19:57 +0100 (Mon, 16 Mar 2009) | 7 lines
cleanup: remove code to load w_*.zym weapon models;
instead make the loading of the v_ model only happen if the h_ model defines the "weapon" tag.
That way, the h_ model can be both an "invisible hand" model, or an old-style "full weapon" model.
Also, note that the engine loads ZYM models properly as ZYM even if renamed to dpm, so there is no need to try all extensions.
All in all, this saves quite some file open calls and should help with dedicated server performance, especially on operating systems with slow file opening (e.g. Windows with a running on-access virus scanner).
r6187 | div0 | 2009-03-16 08:24:22 +0100 (Mon, 16 Mar 2009) | 2 lines
don't inherit dlight causing effects to the first person model
r6188 | div0 | 2009-03-16 08:28:48 +0100 (Mon, 16 Mar 2009) | 2 lines
in weapon arena, spawn powerups and health and armor again (these can still be turned off by separate cvars)
r6189 | div0 | 2009-03-16 09:09:21 +0100 (Mon, 16 Mar 2009) | 2 lines
fix typo
r6190 | div0 | 2009-03-16 09:39:44 +0100 (Mon, 16 Mar 2009) | 2 lines
remove unused (w_*.zym for the models that weren't in 2.4.2 - the 2.4.2 ones are still needed for compatibility) and broken unused (hlacmod, flamethrower) models as they wouldn't work if code were to be implemented for them (they're sourceless, and need changes to work in SVN anyway)
div0 [Sun, 8 Mar 2009 19:57:50 +0000 (19:57 +0000)]
r6081 | m0rfar | 2009-03-08 13:59:13 +0100 (Sun, 08 Mar 2009) | 1 line
No one should want to have more than 100 in netfps imo
r6082 | div0 | 2009-03-08 20:47:39 +0100 (Sun, 08 Mar 2009) | 2 lines
fix "corona in air" bug when a strength player got gibbed
div0 [Sun, 8 Mar 2009 11:44:38 +0000 (11:44 +0000)]
as this is ABSOLUTELY safe:
r6079 | div0 | 2009-03-08 12:43:39 +0100 (Sun, 08 Mar 2009) | 2 lines
a new "fexists" rpn command to just check if a file exists and print no error if not
div0 [Sat, 7 Mar 2009 17:16:09 +0000 (17:16 +0000)]
undo the following merge (this feature is buggy and not ready for release yet):
r6040 | esteel | 2009-03-03 18:39:59 +0100 (Tue, 03 Mar 2009) | 1 line
use part of terencehills patch and moved the skin colors to the right in the playersetup dialog. seems to fit the overall structure better
r6041 | esteel | 2009-03-03 19:23:03 +0100 (Tue, 03 Mar 2009) | 1 line
second part of terencehills patch, colored name preview
r6043 | div0 | 2009-03-03 20:09:41 +0100 (Tue, 03 Mar 2009) | 2 lines
remove a weird empty window
div0 [Fri, 6 Mar 2009 14:32:08 +0000 (14:32 +0000)]
r6049 | div0 | 2009-03-05 09:09:10 +0100 (Thu, 05 Mar 2009) | 2 lines
new flood control code, counting lines more exactly, and cutting off if the maximum is reached (PLEASE TEST)
r6053 | div0 | 2009-03-06 10:40:41 +0100 (Fri, 06 Mar 2009) | 6 lines
Radical change (please test): allow sv_cmd commands in server.cfg; automatically execute server.cfg on dedicated servers
This is done by making a tiny bsp file _init/_init.bsp that causes server initialization to take place.
Result: aggressor is no longer forcefully loaded as first map, so servers should start up a little faster now.
r6054 | esteel | 2009-03-06 11:23:13 +0100 (Fri, 06 Mar 2009) | 1 line
make the new server config loading more flexible
r6055 | div0 | 2009-03-06 11:24:01 +0100 (Fri, 06 Mar 2009) | 3 lines
add a "g_maplist_cleanup" command; fix reverse logic of "allow hidden"
r6056 | div0 | 2009-03-06 11:55:15 +0100 (Fri, 06 Mar 2009) | 2 lines
add a TODO comment :P
r6057 | div0 | 2009-03-06 11:57:01 +0100 (Fri, 06 Mar 2009) | 2 lines
fix a function prototype
r6058 | div0 | 2009-03-06 12:07:43 +0100 (Fri, 06 Mar 2009) | 2 lines
better maplist shffle method
r6059 | esteel | 2009-03-06 12:45:27 +0100 (Fri, 06 Mar 2009) | 1 line
SMALL feature, qc command addtolist to only add a string to a variable if its not yet part of its content and an alias addfav so one can manage his favorites easily by hand
r6060 | div0 | 2009-03-06 14:21:12 +0100 (Fri, 06 Mar 2009) | 2 lines
use less temp strings for shuffling, should work safely again
r6061 | div0 | 2009-03-06 14:31:38 +0100 (Fri, 06 Mar 2009) | 2 lines
I knew it. work around fteqcc bug...
r6062 | div0 | 2009-03-06 14:40:21 +0100 (Fri, 06 Mar 2009) | 2 lines
another bug bites the dust
r6063 | div0 | 2009-03-06 14:51:58 +0100 (Fri, 06 Mar 2009) | 2 lines
no, the last change was misguided. Instead, the engine was wrong...
This merge might get taken back, but this fixes bugs and crashes that happened with long maplists
div0 [Thu, 5 Mar 2009 14:02:02 +0000 (14:02 +0000)]
r6051 | div0 | 2009-03-05 14:29:22 +0100 (Thu, 05 Mar 2009) | 2 lines
make movetoteam_auto votable, and movetoteam_<color> available to masters and rcon restricted by default
div0 [Thu, 5 Mar 2009 11:19:37 +0000 (11:19 +0000)]
r6047 | esteel | 2009-03-04 22:40:24 +0100 (Wed, 04 Mar 2009) | 2 lines
no longer send cl_hidewaypoints to the server, its now handled completly clientside
r6048 | div0 | 2009-03-05 08:30:01 +0100 (Thu, 05 Mar 2009) | 2 lines
add a script calculating the average width of a font for english text
div0 [Wed, 4 Mar 2009 21:38:32 +0000 (21:38 +0000)]
r6040 | esteel | 2009-03-03 18:39:59 +0100 (Tue, 03 Mar 2009) | 1 line
use part of terencehills patch and moved the skin colors to the right in the playersetup dialog. seems to fit the overall structure better
r6041 | esteel | 2009-03-03 19:23:03 +0100 (Tue, 03 Mar 2009) | 1 line
second part of terencehills patch, colored name preview
r6043 | div0 | 2009-03-03 20:09:41 +0100 (Tue, 03 Mar 2009) | 2 lines
remove a weird empty window
r6044 | div0 | 2009-03-04 11:56:52 +0100 (Wed, 04 Mar 2009) | 2 lines
remove some non-ascii characters from the shader
r6045 | m0rfar | 2009-03-04 17:52:37 +0100 (Wed, 04 Mar 2009) | 1 line
Don't show DOM models in radiant. They are aligned very wrong.
div0 [Tue, 3 Mar 2009 19:00:56 +0000 (19:00 +0000)]
r6037 | mand1nga | 2009-03-02 17:49:53 +0100 (Mon, 02 Mar 2009) | 1 line
Now bots can not see invisible players on minsta
r6038 | m0rfar | 2009-03-02 23:19:27 +0100 (Mon, 02 Mar 2009) | 1 line
fix my last fix
r6039 | mand1nga | 2009-03-03 03:35:47 +0100 (Tue, 03 Mar 2009) | 2 lines
Added waypoints to "unlock" two respawn points
div0 [Mon, 2 Mar 2009 09:44:39 +0000 (09:44 +0000)]
r6032 | div0 | 2009-03-01 20:08:18 +0100 (Sun, 01 Mar 2009) | 2 lines
fix bot weapon priority lists of full length
r6033 | mand1nga | 2009-03-01 22:09:50 +0100 (Sun, 01 Mar 2009) | 5 lines
Bots: Escape from jump pads :D
Don't force strategy rethink while the bot is on the air unintentionally
Proper rating of enemies for dm mode
Other minor changes
div0 [Sun, 1 Mar 2009 11:27:10 +0000 (11:27 +0000)]
r5982 | div0 | 2009-02-26 07:36:13 +0100 (Thu, 26 Feb 2009) | 2 lines
support originjitter/anglesjitter for ALL entities
r5983 | div0 | 2009-02-26 07:44:53 +0100 (Thu, 26 Feb 2009) | 12 lines
while we're at it: allow filtering entities by gametype like this:
"gametypefilter" "+ctf,kh"
or
"gametypefilter" "-lms"
or
"gametypefilter" "+teams"
r5984 | div0 | 2009-02-26 07:45:50 +0100 (Thu, 26 Feb 2009) | 2 lines
fix missing files in last commit
r5985 | div0 | 2009-02-26 07:54:16 +0100 (Thu, 26 Feb 2009) | 2 lines
work around fteqcc bug
r5986 | div0 | 2009-02-26 07:58:52 +0100 (Thu, 26 Feb 2009) | 2 lines
add the new entity keys
r5988 | div0 | 2009-02-26 08:37:51 +0100 (Thu, 26 Feb 2009) | 2 lines
add one more example to anglesjitter explanationr5991 | div0 | 2009-02-26 18:56:02 +0100 (Thu, 26 Feb 2009) | 2 lines
also add "anglejitter" for conveniencer6001 | div0 | 2009-02-27 06:23:37 +0100 (Fri, 27 Feb 2009) | 3 lines
anglejitter etc.: only touch the float fields when the jitter value is nonzero.
This change should do nothing, but MAYBE works better with the dodgy floats that way.
div0 [Fri, 27 Feb 2009 05:53:52 +0000 (05:53 +0000)]
r5992 | m0rfar | 2009-02-26 19:51:09 +0100 (Thu, 26 Feb 2009) | 1 line
Fixed rocket ammo by ai. It's straight and touches the ground.
r5993 | m0rfar | 2009-02-26 21:27:14 +0100 (Thu, 26 Feb 2009) | 1 line
Changed the "See help..." messages to "See 'vhelp'..." when calling a vote fails. This is abit more userfriendly.
r5994 | m0rfar | 2009-02-26 21:48:52 +0100 (Thu, 26 Feb 2009) | 1 line
a typo
r5995 | mand1nga | 2009-02-26 22:38:40 +0100 (Thu, 26 Feb 2009) | 3 lines
Bots: Explained some bots cvars.
Increased the priority of Nexgun for close range until I figure out a better aiming configuration matching new default physics.
r5996 | m0rfar | 2009-02-26 22:42:31 +0100 (Thu, 26 Feb 2009) | 1 line
removed the "could not load texture "null"" message on two zym models. hex edited by Ronan. seems to work fine.
r5997 | mand1nga | 2009-02-27 03:58:37 +0100 (Fri, 27 Feb 2009) | 2 lines
Slightly better bot aiming
r5998 | avirox | 2009-02-27 05:29:57 +0100 (Fri, 27 Feb 2009) | 3 lines
- When no origin brush is present, spawn the .mdl_dead on the lowest z axis of the original brush instead of dead center
PS. mand1nga owes whoever reaches commit #6000 a beer
r5999 | avirox | 2009-02-27 05:37:20 +0100 (Fri, 27 Feb 2009) | 1 line
- Allow func_breakable to use .anglesjitter (and anglejitter) so that we can have objects like barrels and crates at random positions as well
r6000 | div0 | 2009-02-27 06:18:57 +0100 (Fri, 27 Feb 2009) | 2 lines
try to fix exit decal of ballistic bulletsr6002 | div0 | 2009-02-27 06:43:38 +0100 (Fri, 27 Feb 2009) | 2 lines
support g_full_getstatus_response by menu QC
r6003 | div0 | 2009-02-27 06:45:09 +0100 (Fri, 27 Feb 2009) | 2 lines
remove the team number from the fullstatus
r6004 | div0 | 2009-02-27 06:48:53 +0100 (Fri, 27 Feb 2009) | 2 lines
mark spectators as -666 if using fullstatus :P
r6005 | div0 | 2009-02-27 06:51:13 +0100 (Fri, 27 Feb 2009) | 2 lines
func_breakable needs no suport for anglesjitter etc. - the support for it is done in SV_OnEntityPreSpawnFunction and is handled for ANY classname!
div0 [Thu, 26 Feb 2009 17:26:41 +0000 (17:26 +0000)]
r5974 | avirox | 2009-02-25 18:10:45 +0100 (Wed, 25 Feb 2009) | 1 line
- func_breakable_look_destroyed: Don't set SOLID_BSP on a non-BSP model
r5975 | avirox | 2009-02-25 18:19:53 +0100 (Wed, 25 Feb 2009) | 1 line
- .mdl_dead would work best with an origin, but it shouldn't require one; I added a small hack to send it to the middle of the brush entity if no origin brush is present.
r5989 | div0 | 2009-02-26 18:25:04 +0100 (Thu, 26 Feb 2009) | 2 lines
remove "cat" completion
div0 [Thu, 26 Feb 2009 07:03:16 +0000 (07:03 +0000)]
r5979 | div0 | 2009-02-25 21:01:55 +0100 (Wed, 25 Feb 2009) | 2 lines
fix the stupid alignment of the rockets pickup. MAPPER decides how it is facing.
r5980 | div0 | 2009-02-25 21:07:09 +0100 (Wed, 25 Feb 2009) | 2 lines
make the correction angle more exact
r5981 | div0 | 2009-02-25 21:37:52 +0100 (Wed, 25 Feb 2009) | 2 lines
unrotate the model (still floating in air)
div0 [Wed, 25 Feb 2009 16:50:53 +0000 (16:50 +0000)]
r5969 | avirox | 2009-02-25 17:35:56 +0100 (Wed, 25 Feb 2009) | 1 line
- Breakables should be destroyed when health == 0, not under 0
r5970 | div0 | 2009-02-25 17:46:48 +0100 (Wed, 25 Feb 2009) | 2 lines
change g_maplist_mostrecent_count behaviour to insert the new map AFTER, not BEFORE loading a map. Makes it also work with the changelevel command.
r5971 | div0 | 2009-02-25 17:49:46 +0100 (Wed, 25 Feb 2009) | 2 lines
not health < 1, but health <= 0
div0 [Wed, 25 Feb 2009 16:50:05 +0000 (16:50 +0000)]
r5963 | m0rfar | 2009-02-24 23:35:34 +0100 (Tue, 24 Feb 2009) | 1 line
ooops. I forgot the shader file for the dom points. Now it looks like it was supposed to.
r5964 | div0 | 2009-02-24 23:39:06 +0100 (Tue, 24 Feb 2009) | 2 lines
add a missing image to the menu skins (fixes notexture on disabled crosshair buttons)
r5965 | esteel | 2009-02-25 12:24:29 +0100 (Wed, 25 Feb 2009) | 1 line
all the server files are in Nexuiz/server now.. the FAQ was still pointing to the old Nexuiz/Docs/server directory
r5966 | div0 | 2009-02-25 15:59:55 +0100 (Wed, 25 Feb 2009) | 2 lines
remove assault entities in non-assault games
r5967 | div0 | 2009-02-25 17:13:31 +0100 (Wed, 25 Feb 2009) | 2 lines
fix skyway by using current q3map2
r5968 | div0 | 2009-02-25 17:26:15 +0100 (Wed, 25 Feb 2009) | 2 lines
fix crash with sv_spectate 0 in team games
div0 [Tue, 24 Feb 2009 07:13:50 +0000 (07:13 +0000)]
r5929 | morphed | 2009-02-23 13:44:32 +0100 (Mon, 23 Feb 2009) | 1 line
lots of weapon content changes, new models, new animations etc.. (textures only)
r5930 | morphed | 2009-02-23 13:54:42 +0100 (Mon, 23 Feb 2009) | 1 line
lots of weapon content changes, new models, new animations etc.. (models and shaders)
r5931 | morphed | 2009-02-23 14:45:17 +0100 (Mon, 23 Feb 2009) | 1 line
lots of weapon content changes, new models, new animations etc.. (missing textures)
r5932 | esteel | 2009-02-23 15:15:27 +0100 (Mon, 23 Feb 2009) | 1 line
added sv_vote_stop, the amount of time till one can vote again after stopping ones own vote. There was some abuse of the current unlimited vcall/vstop..\
r5933 | div0 | 2009-02-23 16:27:32 +0100 (Mon, 23 Feb 2009) | 2 lines
larger animtimes for nex and minstanex to match the guns
r5934 | morphed | 2009-02-23 16:28:00 +0100 (Mon, 23 Feb 2009) | 1 line
lots of weapon content changes, new models, new animations etc.. (shot origins)
r5935 | div0 | 2009-02-23 16:38:30 +0100 (Mon, 23 Feb 2009) | 2 lines
WFRAME_FIRE2
r5936 | morphed | 2009-02-23 17:00:40 +0100 (Mon, 23 Feb 2009) | 1 line
fix for shotgun and uzi for WFRAME_FIRE2
r5937 | m0rfar | 2009-02-23 23:05:22 +0100 (Mon, 23 Feb 2009) | 2 lines
New dom points by ai
new cvar g_domination_point_fullbright default 0
r5938 | m0rfar | 2009-02-24 01:03:10 +0100 (Tue, 24 Feb 2009) | 1 line
dom point sources
r5939 | div0 | 2009-02-24 07:29:07 +0100 (Tue, 24 Feb 2009) | 2 lines
prevent a "modify free entity" warning in the porto
r5940 | morphed | 2009-02-24 07:36:59 +0100 (Tue, 24 Feb 2009) | 1 line
camping rifle textures (it lacks original torus textures and scope screen shader)
r5941 | div0 | 2009-02-24 08:02:29 +0100 (Tue, 24 Feb 2009) | 2 lines
per-weaon crosshair changes
div0 [Mon, 23 Feb 2009 09:37:51 +0000 (09:37 +0000)]
r5926 | div0 | 2009-02-23 09:18:46 +0100 (Mon, 23 Feb 2009) | 2 lines
besides it being for macs, it aoppears to need unix line endings anyway
r5927 | div0 | 2009-02-23 09:24:19 +0100 (Mon, 23 Feb 2009) | 2 lines
fix some remaining bugs in the server sh files
div0 [Fri, 20 Feb 2009 14:23:51 +0000 (14:23 +0000)]
r5811 | div0 | 2009-02-09 15:23:31 +0100 (Mon, 09 Feb 2009) | 2 lines
new "accident" build with external lightmaps. Currently has only 1 bounce, more will come later. Please test this one though.
r5812 | div0 | 2009-02-09 15:43:03 +0100 (Mon, 09 Feb 2009) | 2 lines
accident finished compile (8 bounces). Enjoy!
r5813 | mand1nga | 2009-02-09 15:58:59 +0100 (Mon, 09 Feb 2009) | 6 lines
Bot improvements:
Use the 2nd best rated goal if something happened to the primary goal (ie: someone picked it up before). This is cheaper than forcing a whole strategy re-think.
Anti lemming behavior workaround
Force strategy re-think upon respawn
Moved keyboard emulation out of movetogoal()
Made them "try" to jump out of lava
r5814 | div0 | 2009-02-09 16:26:16 +0100 (Mon, 09 Feb 2009) | 2 lines
racetrack recompiled. Now ALL maps come with external LMs again.
r5815 | m0rfar | 2009-02-09 20:02:13 +0100 (Mon, 09 Feb 2009) | 1 line
use fuzzy shadows on Toxic
r5816 | m0rfar | 2009-02-09 21:08:06 +0100 (Mon, 09 Feb 2009) | 1 line
removed "empty" trigger_push
r5817 | mand1nga | 2009-02-10 01:38:00 +0100 (Tue, 10 Feb 2009) | 1 line
fixed msg when changing nick (courtesy of Surb and/or -z-)
r5818 | div0 | 2009-02-10 07:05:56 +0100 (Tue, 10 Feb 2009) | 3 lines
irc_nick_alternates;
fix name change bug
r5819 | div0 | 2009-02-10 07:14:55 +0100 (Tue, 10 Feb 2009) | 2 lines
fix the last commit
r5820 | div0 | 2009-02-10 07:19:18 +0100 (Tue, 10 Feb 2009) | 2 lines
change hardcoded 30s to a irc_reconnect_delay var
r5821 | div0 | 2009-02-10 08:02:39 +0100 (Tue, 10 Feb 2009) | 2 lines
fix two bugs in reconnecting code
r5822 | div0 | 2009-02-10 08:30:29 +0100 (Tue, 10 Feb 2009) | 2 lines
handle "cannot send to channel" errors by reconnecting too
r5823 | div0 | 2009-02-10 09:16:12 +0100 (Tue, 10 Feb 2009) | 2 lines
slight improvement for csqc rendered projectiles: draw only for 0.02s in a fixed spot when they spawn
r5824 | div0 | 2009-02-10 10:21:47 +0100 (Tue, 10 Feb 2009) | 2 lines
change uzi secondary spread to 0.008 (equal to CR secondary). The bullet still is slower and weaker, so it fits.
r5825 | esteel | 2009-02-10 11:53:18 +0100 (Tue, 10 Feb 2009) | 1 line
updated basics.html with ballistic bullets and some minor fixes/changes
r5826 | div0 | 2009-02-10 13:24:56 +0100 (Tue, 10 Feb 2009) | 2 lines
fix inverse logic in projectile drawing
r5827 | div0 | 2009-02-10 21:37:08 +0100 (Tue, 10 Feb 2009) | 2 lines
new race record marker (for extracting the records from demos)
r5828 | div0 | 2009-02-10 21:56:46 +0100 (Tue, 10 Feb 2009) | 2 lines
fix a simple (but not related to the big bug) bug in CTF
r5829 | div0 | 2009-02-11 06:45:39 +0100 (Wed, 11 Feb 2009) | 7 lines
g_antilag_bullets:
Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - USE WITH EXTREME CARE (severely changes weapon balance), also disables bullet tracer effects
Stays 0 by default, for weapon balance.
Also, improved Uzi (less damage, less force, faster refire, higher DPS in the end) to work better without bullets antilag.
r5830 | div0 | 2009-02-11 07:02:47 +0100 (Wed, 11 Feb 2009) | 2 lines
add some debugging checks to finally find the reason of the write to a wrong entity
r5831 | div0 | 2009-02-11 08:41:22 +0100 (Wed, 11 Feb 2009) | 2 lines
cl_casings cvar
r5832 | div0 | 2009-02-11 09:10:12 +0100 (Wed, 11 Feb 2009) | 4 lines
showpressedkeys.
But... don't use a SLIDER for such a setting. Either make it radio buttons, or a single checkbox.
r5833 | div0 | 2009-02-11 10:44:23 +0100 (Wed, 11 Feb 2009) | 2 lines
fix a simple div by zero
r5834 | m0rfar | 2009-02-11 14:58:31 +0100 (Wed, 11 Feb 2009) | 2 lines
fixed a strange curve which caused armor shards to float
it also uses 12 less LM images for an unknown reason :P
r5835 | div0 | 2009-02-11 15:26:52 +0100 (Wed, 11 Feb 2009) | 2 lines
bullets with g_antilag_bullets now have some poor excuse of a trail. Warning, it crashes DP :P
r5836 | div0 | 2009-02-11 16:09:13 +0100 (Wed, 11 Feb 2009) | 2 lines
oops, remove the caverna shader line that was accidentally added
r5837 | div0 | 2009-02-11 16:32:12 +0100 (Wed, 11 Feb 2009) | 2 lines
add a somewhat working tr_bullet trail effect to make antilagged bullets visible
r5838 | div0 | 2009-02-11 17:50:03 +0100 (Wed, 11 Feb 2009) | 2 lines
avoid sending small trails
r5839 | div0 | 2009-02-11 21:25:09 +0100 (Wed, 11 Feb 2009) | 2 lines
avoid touching QC files when they don't change (works better with make)
r5840 | tzork | 2009-02-11 22:23:42 +0100 (Wed, 11 Feb 2009) | 1 line
remove g_balance_seeker_missile_activate_delay (csqc projectiles want constant or no updates)
r5841 | tzork | 2009-02-11 22:35:32 +0100 (Wed, 11 Feb 2009) | 4 lines
make TFL_DMG_HEADSHAKE work
make TFL_SHOOT_VOLLYALWAYS work
improve TFL_FIRECHECK_AFF
better prediction (still needs a better way system_aimprocs)
r5842 | tzork | 2009-02-11 22:41:19 +0100 (Wed, 11 Feb 2009) | 4 lines
Make all turrets use csqc projectiles
use TFL_DMG_HEADSHAKE for some units.
make flac turret somewhat functional (sponsored by uglyhakk inc)
r5843 | tzork | 2009-02-11 22:43:18 +0100 (Wed, 11 Feb 2009) | 1 line
Better defaults for turrets & ballistic bullet configs for machinegun and walker
r5844 | mand1nga | 2009-02-11 22:45:56 +0100 (Wed, 11 Feb 2009) | 6 lines
Bots: Evaluate the risks of picking up items or chasing players before rating them as potential goals
Pretty good avoidance of edges on space maps
Removal of goals leading to (dangerous) edges from the goal stack
Prioritize movements over attacks when bots are under water/slime/lava
Reverted scale for rating enemies on dm mode
r5845 | mand1nga | 2009-02-11 23:11:58 +0100 (Wed, 11 Feb 2009) | 2 lines
Extended previous tZork commit to weaponsHavoc and updated checksums
r5846 | div0 | 2009-02-11 23:21:22 +0100 (Wed, 11 Feb 2009) | 4 lines
bring Uzi back to old settings, make CR weaker, ballistic projectiles.
Please run a server with THESE settings, then set log_dest_udp to 141.2.16.23:26668 and sv_eventlog 1 , sv_eventlog_console 1 to record weapon stats.
r5847 | mand1nga | 2009-02-12 00:13:14 +0100 (Thu, 12 Feb 2009) | 1 line
Adjusted distances for bots weapon priorities
r5848 | mand1nga | 2009-02-12 00:18:32 +0100 (Thu, 12 Feb 2009) | 1 line
Updated background menu images for SVN and 2.5 by [-z-]. Waiting for background_ingame.tga to be updated and the final .psd
r5849 | div0 | 2009-02-12 08:14:31 +0100 (Thu, 12 Feb 2009) | 2 lines
turn off autotaunts by default; make sure the checkbox will set them to 0.65 if they were off.
r5850 | div0 | 2009-02-12 08:30:34 +0100 (Thu, 12 Feb 2009) | 2 lines
hopefully fix score display in LMS
r5851 | div0 | 2009-02-12 08:52:45 +0100 (Thu, 12 Feb 2009) | 2 lines
better default column layouts
r5852 | div0 | 2009-02-12 08:55:07 +0100 (Thu, 12 Feb 2009) | 2 lines
get rid of some columns in LMS
r5853 | div0 | 2009-02-12 09:03:40 +0100 (Thu, 12 Feb 2009) | 2 lines
fix "cannot be executed" message on sbar_columns_set command
r5854 | div0 | 2009-02-12 09:10:53 +0100 (Thu, 12 Feb 2009) | 2 lines
use a box for the flag again - the model is badly misaligned
r5855 | div0 | 2009-02-12 09:13:21 +0100 (Thu, 12 Feb 2009) | 2 lines
argh, last fix was bad. this one is good.
r5856 | div0 | 2009-02-12 11:20:51 +0100 (Thu, 12 Feb 2009) | 2 lines
remove most naggers in intermission
r5857 | div0 | 2009-02-12 11:48:32 +0100 (Thu, 12 Feb 2009) | 2 lines
make it possible to spectate in LMS (but spectators can't go back into the game)
r5858 | esteel | 2009-02-12 12:06:06 +0100 (Thu, 12 Feb 2009) | 1 line
bullets are hitscan again, change basics.html to reflect that and some more fixes and improvements
r5859 | div0 | 2009-02-12 12:23:08 +0100 (Thu, 12 Feb 2009) | 2 lines
SP_LMS_RANK) // allow writing to this field in intermission as it is needed for newly joining players
r5860 | esteel | 2009-02-12 16:21:04 +0100 (Thu, 12 Feb 2009) | 1 line
small typo
r5861 | div0 | 2009-02-12 16:41:36 +0100 (Thu, 12 Feb 2009) | 2 lines
make the bullet trail more visible, and also use less particles for it
r5862 | mand1nga | 2009-02-13 04:09:16 +0100 (Fri, 13 Feb 2009) | 4 lines
Bots: Avoid getting stuck against a wall, remove goals leading to it.
Fixed compilation order of bot sources
Removed rocketlauncher from "close" weapon priority list because it means suicide :)
r5863 | mand1nga | 2009-02-13 04:26:50 +0100 (Fri, 13 Feb 2009) | 2 lines
Bots: Set better values for facing-wall detection cvars
r5864 | esteel | 2009-02-13 13:22:35 +0100 (Fri, 13 Feb 2009) | 2 lines
added the cl_showpressed keys graphics to build-compat-pack.sh and fixed a few indentions
r5865 | div0 | 2009-02-13 17:37:17 +0100 (Fri, 13 Feb 2009) | 2 lines
fix distribution
r5866 | div0 | 2009-02-13 18:29:31 +0100 (Fri, 13 Feb 2009) | 2 lines
support glitchy shader files in parsing
r5867 | div0 | 2009-02-13 18:51:26 +0100 (Fri, 13 Feb 2009) | 2 lines
allow more glitchy shader files (matches DP)
r5868 | div0 | 2009-02-13 18:58:58 +0100 (Fri, 13 Feb 2009) | 2 lines
allow even more moronic .shader files
r5869 | div0 | 2009-02-13 19:17:52 +0100 (Fri, 13 Feb 2009) | 2 lines
compensate for more glitches
r5870 | div0 | 2009-02-13 19:18:08 +0100 (Fri, 13 Feb 2009) | 2 lines
oops
r5871 | div0 | 2009-02-13 19:46:12 +0100 (Fri, 13 Feb 2009) | 2 lines
try to make this shader parsing match DP's exactly
r5872 | div0 | 2009-02-13 20:22:49 +0100 (Fri, 13 Feb 2009) | 2 lines
hopefully fix ready restart after countdown
r5873 | mand1nga | 2009-02-13 21:38:16 +0100 (Fri, 13 Feb 2009) | 2 lines
Bots: Removed bot_ai_facingwall_timeout as its not worth to have it. Some other minor fixes.
r5874 | div0 | 2009-02-13 21:53:02 +0100 (Fri, 13 Feb 2009) | 2 lines
decal fixes
r5875 | esteel | 2009-02-15 10:52:18 +0100 (Sun, 15 Feb 2009) | 1 line
make g_tourney 1 allow spectator chat during warmup
r5876 | div0 | 2009-02-15 21:24:57 +0100 (Sun, 15 Feb 2009) | 3 lines
weaken Mortar and Hagar a little, we'll test this later.
Hope this fixes the relative weapon balance of the explosives (RL should be > Mortar and Hagar, you know)
r5877 | lordhavoc | 2009-02-15 21:30:59 +0100 (Sun, 15 Feb 2009) | 2 lines
use Q3 skin syntax, not the stupid DP-specific one
r5878 | div0 | 2009-02-16 18:13:59 +0100 (Mon, 16 Feb 2009) | 2 lines
properly expire centerprints when scr_centertime <= 0
r5879 | m0rfar | 2009-02-16 21:44:47 +0100 (Mon, 16 Feb 2009) | 2 lines
* flipped TAG weapon icon
* made rocket projectile smaller (scale 2) and made the trail less black
r5880 | m0rfar | 2009-02-16 22:18:02 +0100 (Mon, 16 Feb 2009) | 1 line
[ 2605358 ] desertfactory : few items tweak by Ronan
r5881 | div0 | 2009-02-17 10:29:03 +0100 (Tue, 17 Feb 2009) | 2 lines
DP_QC_GETTAGINFO_BONEPROPERTIES
r5882 | div0 | 2009-02-17 10:30:53 +0100 (Tue, 17 Feb 2009) | 2 lines
merge extensions.qh
r5883 | div0 | 2009-02-17 12:50:53 +0100 (Tue, 17 Feb 2009) | 2 lines
use $PATH
r5884 | div0 | 2009-02-17 13:39:23 +0100 (Tue, 17 Feb 2009) | 2 lines
allow to temporarily hide the shot origin editor
r5885 | div0 | 2009-02-17 15:46:38 +0100 (Tue, 17 Feb 2009) | 2 lines
fix projectile delaying
r5886 | div0 | 2009-02-17 15:46:54 +0100 (Tue, 17 Feb 2009) | 2 lines
make use of EF_TELEPORT_BIT for weapon animation
r5887 | div0 | 2009-02-17 15:47:16 +0100 (Tue, 17 Feb 2009) | 2 lines
remove the debug projectile on electro
r5888 | div0 | 2009-02-17 16:05:18 +0100 (Tue, 17 Feb 2009) | 3 lines
fix some animtimes... should be no gameplay change
r5889 | esteel | 2009-02-17 17:41:11 +0100 (Tue, 17 Feb 2009) | 2 lines
explain cl_weaponpriorityX cvars
r5890 | div0 | 2009-02-17 20:28:38 +0100 (Tue, 17 Feb 2009) | 2 lines
fix centerprint bug
r5891 | esteel | 2009-02-18 15:09:58 +0100 (Wed, 18 Feb 2009) | 2 lines
end some % say-escapes with ^7 to make sure the text afterwards is white
r5892 | esteel | 2009-02-18 16:45:23 +0100 (Wed, 18 Feb 2009) | 2 lines
small typo fixed
r5893 | div0 | 2009-02-19 07:02:10 +0100 (Thu, 19 Feb 2009) | 2 lines
theora and ogg dlls as found by terencehill (please test these, and remove the old ones)
r5894 | mand1nga | 2009-02-19 15:45:28 +0100 (Thu, 19 Feb 2009) | 6 lines
Commited timelimit_overtime patch by GreEn`mArine
Tracker Id: 2614179
Now overtime means overtime :)
Added cvars timelimit_overtime 2, timelimit_overtimes 0, timelimit_suddendeath 5
Warning: cvar timelimit_maxovertime was removed
r5895 | esteel | 2009-02-19 18:24:04 +0100 (Thu, 19 Feb 2009) | 1 line
unready feature.. needs more testing though
r5896 | esteel | 2009-02-19 18:28:58 +0100 (Thu, 19 Feb 2009) | 2 lines
heh, didn't i say it needs more testing? sorry
r5897 | esteel | 2009-02-19 18:37:32 +0100 (Thu, 19 Feb 2009) | 1 line
obey fteqcc
r5898 | mand1nga | 2009-02-19 19:28:35 +0100 (Thu, 19 Feb 2009) | 2 lines
Updated menu backgrounds by [-z-]
r5899 | esteel | 2009-02-19 20:43:00 +0100 (Thu, 19 Feb 2009) | 1 line
fixed typo in ready code
r5900 | esteel | 2009-02-19 22:04:19 +0100 (Thu, 19 Feb 2009) | 2 lines
show the WelcomeMessage only on join for welcome_message_time seconds or when +show_info if pressed because many people did not know you can make this msg disappear with +zoom.\
add a line telling specs and observers about +show_info in the upper right
r5901 | esteel | 2009-02-19 22:54:35 +0100 (Thu, 19 Feb 2009) | 1 line
make ready toggle the readystate and remove the unready command, people seem to like this more
r5902 | div0 | 2009-02-20 08:07:56 +0100 (Fri, 20 Feb 2009) | 2 lines
set some x bits
r5903 | esteel | 2009-02-20 09:30:03 +0100 (Fri, 20 Feb 2009) | 2 lines
set another x bit\
moved files from misc/tools/ObjToMap/objtomap to misc/tools/ObjToMap .. no reason to have that extra dir or is there?!?
r5904 | esteel | 2009-02-20 09:54:30 +0100 (Fri, 20 Feb 2009) | 1 line
gnah, java.. how could i forget
r5905 | div0 | 2009-02-20 10:15:44 +0100 (Fri, 20 Feb 2009) | 2 lines
turn some errors into warnings with error recovery so we can release
r5906 | div0 | 2009-02-20 10:24:29 +0100 (Fri, 20 Feb 2009) | 2 lines
disable the voice messages that still lack content (re-enable them if tenshihan makes them); looks like we can't announce the player sounds as a feature for 2.5
r5907 | div0 | 2009-02-20 10:29:44 +0100 (Fri, 20 Feb 2009) | 2 lines
update changes list
r5908 | div0 | 2009-02-20 10:30:29 +0100 (Fri, 20 Feb 2009) | 2 lines
fix rev no
r5909 | esteel | 2009-02-20 11:10:37 +0100 (Fri, 20 Feb 2009) | 1 line
sync changes-since-last-release with the devwiki improvements
r5910 | div0 | 2009-02-20 13:59:34 +0100 (Fri, 20 Feb 2009) | 2 lines
angles "un-holding" fixed
div0 [Wed, 4 Feb 2009 21:31:51 +0000 (21:31 +0000)]
r5746 | div0 | 2009-02-04 15:42:41 +0100 (Wed, 04 Feb 2009) | 2 lines
remove the shotgun from race
r5747 | div0 | 2009-02-04 15:43:22 +0100 (Wed, 04 Feb 2009) | 2 lines
don't need this in racetrack.mapinfo any more
r5748 | div0 | 2009-02-04 15:47:15 +0100 (Wed, 04 Feb 2009) | 2 lines
if possible, redirect off-hand hook to on-hand hook
r5749 | tzork | 2009-02-04 17:20:06 +0100 (Wed, 04 Feb 2009) | 1 line
make turret head's hittable (with separate .heath's for body and head)
r5750 | div0 | 2009-02-04 22:01:27 +0100 (Wed, 04 Feb 2009) | 2 lines
don't cull DamageInfo csqc entities (hope this has no big performance impact)
div0 [Wed, 4 Feb 2009 13:59:57 +0000 (13:59 +0000)]
r5713 | div0 | 2009-02-01 09:45:31 +0100 (Sun, 01 Feb 2009) | 2 lines
remove aft stuff
r5714 | m0rfar | 2009-02-01 16:10:24 +0100 (Sun, 01 Feb 2009) | 1 line
New CTP map. Accident by morphed.
r5715 | mand1nga | 2009-02-01 17:38:53 +0100 (Sun, 01 Feb 2009) | 1 line
Turned aliases for rotating the camera into commands: +roll_left/right
r5716 | div0 | 2009-02-02 09:09:14 +0100 (Mon, 02 Feb 2009) | 2 lines
shader checksum script improved
r5717 | div0 | 2009-02-02 15:28:47 +0100 (Mon, 02 Feb 2009) | 2 lines
factor out impulse 911 into a function MoveToRandomMapLocation
r5718 | div0 | 2009-02-02 16:04:59 +0100 (Mon, 02 Feb 2009) | 2 lines
reorganize runematch code; now maps WITHOUT rune spawns should actually be better than those with (as they'll use random spawnpoint selection)
r5719 | div0 | 2009-02-02 16:09:41 +0100 (Mon, 02 Feb 2009) | 2 lines
add cvar g_runematch_fixedspawns, default 0 (ignore runematch spawns, always spawn randomly)
r5720 | div0 | 2009-02-02 16:25:43 +0100 (Mon, 02 Feb 2009) | 2 lines
remove all runematch spawn points from the maps (bsp files), as we no longer need these :P
r5721 | div0 | 2009-02-02 16:27:06 +0100 (Mon, 02 Feb 2009) | 2 lines
enable fixed spawns again
r5722 | m0rfar | 2009-02-02 16:46:19 +0100 (Mon, 02 Feb 2009) | 1 line
Rune spawns are not needed anymore. Be gone!
r5723 | div0 | 2009-02-03 07:46:34 +0100 (Tue, 03 Feb 2009) | 3 lines
1. bring prandom back, this time maybe in a working manner (if it does work, will later change it to distribute a random seed to clients)
2. cl_gibs_velocity_* cvars
r5724 | div0 | 2009-02-03 13:58:02 +0100 (Tue, 03 Feb 2009) | 2 lines
add a new cheat "impulse 404"; some CSQC refactorings; distribute prandom seed as shared entity
r5725 | div0 | 2009-02-03 14:09:16 +0100 (Tue, 03 Feb 2009) | 2 lines
fix some typos
r5726 | div0 | 2009-02-03 14:26:28 +0100 (Tue, 03 Feb 2009) | 2 lines
fixed prandom. It should now actually work - i.e. gibs should move the same way when playing back a demo!
r5727 | m0rfar | 2009-02-03 18:40:57 +0100 (Tue, 03 Feb 2009) | 2 lines
new mg ammo + source by ai
credit ai
r5728 | m0rfar | 2009-02-03 19:08:59 +0100 (Tue, 03 Feb 2009) | 1 line
First official race map! Racetrack by Morphed
r5729 | div0 | 2009-02-04 07:09:39 +0100 (Wed, 04 Feb 2009) | 2 lines
fix some file names
r5730 | div0 | 2009-02-04 07:11:02 +0100 (Wed, 04 Feb 2009) | 2 lines
bullets pickup: down from 120 to 80; camping rifle: 8 shots per reload
r5731 | div0 | 2009-02-04 07:30:53 +0100 (Wed, 04 Feb 2009) | 2 lines
revert the shot origin back to the "current" camping rifle, as I doubt this new one will fit the model (if it ever gets finished) anyway
r5732 | tzork | 2009-02-04 08:38:17 +0100 (Wed, 04 Feb 2009) | 1 line
models/ax_planes.md3 for div0
r5733 | tzork | 2009-02-04 08:48:57 +0100 (Wed, 04 Feb 2009) | 1 line
second try for ax_planes.md3
r5734 | div0 | 2009-02-04 09:16:29 +0100 (Wed, 04 Feb 2009) | 2 lines
exec shotorigin_adjuster.cfg - graphical shot origin editor
r5735 | tzork | 2009-02-04 09:20:53 +0100 (Wed, 04 Feb 2009) | 1 line
Another variant of ax_planes.md3
r5736 | tzork | 2009-02-04 10:02:36 +0100 (Wed, 04 Feb 2009) | 1 line
add models/shotorg_adjuster.md3
r5737 | div0 | 2009-02-04 10:08:11 +0100 (Wed, 04 Feb 2009) | 2 lines
shot origin adjuster: use alpha 0.8
r5738 | tzork | 2009-02-04 10:11:33 +0100 (Wed, 04 Feb 2009) | 1 line
r5739 | div0 | 2009-02-04 10:58:38 +0100 (Wed, 04 Feb 2009) | 2 lines
only do minstagib damage handling when a PLAYER is damaged. Might fix shootable buttons.
r5740 | div0 | 2009-02-04 11:15:39 +0100 (Wed, 04 Feb 2009) | 2 lines
fix deprecated way to specify racetrack's CDtrack
r5741 | div0 | 2009-02-04 11:23:14 +0100 (Wed, 04 Feb 2009) | 2 lines
shot org adjuster: alpha is good for the current model
r5742 | div0 | 2009-02-04 11:37:18 +0100 (Wed, 04 Feb 2009) | 2 lines
shotorg adjuster: make the client send the shot origin to the server, so the weapons all shoot with the currently "adjusted" shot origin (for testing)
r5743 | div0 | 2009-02-04 13:11:58 +0100 (Wed, 04 Feb 2009) | 2 lines
remove some debug print
r5744 | m0rfar | 2009-02-04 14:21:48 +0100 (Wed, 04 Feb 2009) | 2 lines
* lower-case racetrack.ASE also (the .map is refering to .ase not .ASE)
* Added a_bullets.md3 that radiant will use
div0 [Sat, 31 Jan 2009 11:15:59 +0000 (11:15 +0000)]
r5699 | div0 | 2009-01-30 21:27:12 +0100 (Fri, 30 Jan 2009) | 2 lines
make spawnshield automatically disable when you shoot
r5700 | mand1nga | 2009-01-31 03:26:39 +0100 (Sat, 31 Jan 2009) | 7 lines
Demo camera refactoring
Changed camera binds, now it is mostly controlled by the standard movement keys (and the not so popular +move[up/down] cmds)
Fixed camera acceleration when moving in more than one dimension at the same time
Better behaviour when opposite direction keys are pressed at the same time
Restore chase_active value when disabling the camera or quitting the application
Better bot cvar descriptions
r5701 | div0 | 2009-01-31 10:48:43 +0100 (Sat, 31 Jan 2009) | 2 lines
terencehill's score column after a cleanup
div0 [Fri, 30 Jan 2009 19:24:39 +0000 (19:24 +0000)]
r5691 | div0 | 2009-01-29 13:12:43 +0100 (Thu, 29 Jan 2009) | 2 lines
make all assignments to SendEntity go through Net_LinkEntity; this makes fteqcc detect some type errors
r5692 | div0 | 2009-01-29 13:14:47 +0100 (Thu, 29 Jan 2009) | 2 lines
oops, I broke waypoints in my previous commit. Fixed.
r5694 | div0 | 2009-01-29 13:34:12 +0100 (Thu, 29 Jan 2009) | 2 lines
make endmatch work during overtime
r5695 | div0 | 2009-01-29 13:35:17 +0100 (Thu, 29 Jan 2009) | 2 lines
fix the last commit :P
r5696 | div0 | 2009-01-29 13:39:37 +0100 (Thu, 29 Jan 2009) | 2 lines
minor reordering of code in target selection, should run faster
r5697 | div0 | 2009-01-29 13:48:25 +0100 (Thu, 29 Jan 2009) | 2 lines
fix a typo in turret code
div0 [Sat, 24 Jan 2009 19:51:12 +0000 (19:51 +0000)]
r5396 | div0 | 2009-01-03 23:07:28 +0100 (Sat, 03 Jan 2009) | 2 lines
some spacer
r5397 | esteel | 2009-01-04 04:03:44 +0100 (Sun, 04 Jan 2009) | 3 lines
changed the default PRO menu skin to "simplygray" as to make it standout visually
removed the line with sbar_hudselector 1 as defaultNexuiz uses the same one by now
r5398 | esteel | 2009-01-04 04:06:23 +0100 (Sun, 04 Jan 2009) | 2 lines
PRO: removed three lines with userbinds to make default and pro use the same binds (and those three binds were already on some other keys and overwrote some others)
r5399 | div0 | 2009-01-04 16:36:43 +0100 (Sun, 04 Jan 2009) | 5 lines
hook: subtract more ammo:
hook throwing = 2 cells
first 2 seconds are free
after that, remove 4 cells per extra second (in 0.25s intervals)
r5400 | div0 | 2009-01-04 17:19:57 +0100 (Sun, 04 Jan 2009) | 2 lines
decrease less fast
r5401 | div0 | 2009-01-05 03:35:05 +0100 (Mon, 05 Jan 2009) | 2 lines
rcon2irc: support a separate timeout for inter-packet waiting
r5402 | div0 | 2009-01-05 09:28:29 +0100 (Mon, 05 Jan 2009) | 2 lines
crylink: make shot pattern variable according to shots count
r5403 | div0 | 2009-01-05 09:47:18 +0100 (Mon, 05 Jan 2009) | 3 lines
camping rifle: reload when selecting even if it's the only weapon you have;
impulse 20 = reload
r5404 | div0 | 2009-01-05 11:37:32 +0100 (Mon, 05 Jan 2009) | 2 lines
new entity trigger_gamestart that triggers once at startup
r5405 | div0 | 2009-01-05 11:40:41 +0100 (Mon, 05 Jan 2009) | 2 lines
fix description
r5406 | esteel | 2009-01-05 11:42:57 +0100 (Mon, 05 Jan 2009) | 1 line
renamed the "pro" mod to "havoc"
r5407 | div0 | 2009-01-05 12:01:28 +0100 (Mon, 05 Jan 2009) | 2 lines
menu_slist_modfilter
r5408 | esteel | 2009-01-05 12:01:35 +0100 (Mon, 05 Jan 2009) | 1 line
changed escaping slightly
r5409 | div0 | 2009-01-05 13:42:09 +0100 (Mon, 05 Jan 2009) | 2 lines
Committing eggandbacon, so we have a "weapon zoo" map where they all can be tried out.
r5410 | div0 | 2009-01-05 13:43:13 +0100 (Mon, 05 Jan 2009) | 2 lines
oops, fixing typo
r5411 | div0 | 2009-01-05 13:43:57 +0100 (Mon, 05 Jan 2009) | 2 lines
make svnversion ignore modified flags in the script
r5412 | div0 | 2009-01-05 14:16:03 +0100 (Mon, 05 Jan 2009) | 2 lines
oops... this line did nothing
r5413 | esteel | 2009-01-06 10:34:56 +0100 (Tue, 06 Jan 2009) | 2 lines
added reload to the input menu
r5414 | esteel | 2009-01-06 10:40:45 +0100 (Tue, 06 Jan 2009) | 2 lines
changed to bind r reload (was messagemode2 before) which is pretty default in other games but i'm not yet totally sure how much people had liked the old bind
r5415 | div0 | 2009-01-06 10:54:46 +0100 (Tue, 06 Jan 2009) | 3 lines
fix "loof" :P
r5416 | div0 | 2009-01-06 12:44:55 +0100 (Tue, 06 Jan 2009) | 2 lines
add mandelbrotsky to shaderlist
r5417 | div0 | 2009-01-06 13:37:03 +0100 (Tue, 06 Jan 2009) | 2 lines
sounds...
r5418 | div0 | 2009-01-06 14:00:59 +0100 (Tue, 06 Jan 2009) | 2 lines
update keybinds.txt to name all weapons on the keys
r5419 | div0 | 2009-01-06 14:08:41 +0100 (Tue, 06 Jan 2009) | 2 lines
as r is no longer messagemode2, also bind z to it so it can be reached on german keyboards easier too
r5420 | esteel | 2009-01-06 14:09:09 +0100 (Tue, 06 Jan 2009) | 2 lines
made those two shell script have the executable flag
r5421 | div0 | 2009-01-06 14:11:05 +0100 (Tue, 06 Jan 2009) | 2 lines
allow flag dropping (UT had it always allowed, so it can't be that bad)
r5422 | div0 | 2009-01-06 14:11:32 +0100 (Tue, 06 Jan 2009) | 2 lines
+use also drops flag
r5423 | esteel | 2009-01-06 14:22:54 +0100 (Tue, 06 Jan 2009) | 2 lines
added userbind to drop flag/key with message and icon
r5424 | div0 | 2009-01-06 14:55:50 +0100 (Tue, 06 Jan 2009) | 2 lines
make camping rifle damage just 80 (before: 90), and headshot 200 (before: 250)
r5425 | div0 | 2009-01-06 14:59:45 +0100 (Tue, 06 Jan 2009) | 9 lines
player physics:
accelerate: 5.5 to 10 (more control when walking, good for dodging shots)
friction: 5 to 7 (stopping faster when walking)
sideways friction: 0.3 to 0.4 (slightly more control when "cornering")
airaccel qw: 0.93 to 0.95 (more control when "braking" in air, slightly less forward acceleration)
Please test!
r5426 | div0 | 2009-01-06 16:06:44 +0100 (Tue, 06 Jan 2009) | 2 lines
autotaunts by MirceaKitsune (using cl_autotaunt cvar)
r5427 | esteel | 2009-01-06 21:17:53 +0100 (Tue, 06 Jan 2009) | 2 lines
only announce X frags left if there actually is an limit. fixes the "fraglimit 0 + selfkill = 1frag left message"
r5428 | div0 | 2009-01-06 21:48:20 +0100 (Tue, 06 Jan 2009) | 2 lines
slightly less sideways friction feels better
r5429 | div0 | 2009-01-06 22:08:42 +0100 (Tue, 06 Jan 2009) | 2 lines
sorry, I apparently broke bloodprison... so committing a fix
r5430 | div0 | 2009-01-06 23:23:06 +0100 (Tue, 06 Jan 2009) | 2 lines
csqc: send origin only when needed in WP sprites (shouldn't change much)
r5431 | div0 | 2009-01-07 09:07:10 +0100 (Wed, 07 Jan 2009) | 2 lines
play taunts directionally
r5432 | div0 | 2009-01-07 09:55:49 +0100 (Wed, 07 Jan 2009) | 2 lines
cl_hitsound + some menu changes
r5433 | div0 | 2009-01-07 11:14:41 +0100 (Wed, 07 Jan 2009) | 2 lines
a new string rewriting command :P
r5434 | div0 | 2009-01-07 11:33:10 +0100 (Wed, 07 Jan 2009) | 2 lines
uups :P
r5435 | div0 | 2009-01-07 12:41:47 +0100 (Wed, 07 Jan 2009) | 2 lines
cvars list update
r5436 | div0 | 2009-01-07 12:43:20 +0100 (Wed, 07 Jan 2009) | 2 lines
more new sounds by tenshihan :)
r5437 | div0 | 2009-01-07 13:48:48 +0100 (Wed, 07 Jan 2009) | 2 lines
try to make it use the default value of a cvar if it is not defined (sentcvar)
r5438 | div0 | 2009-01-07 18:16:08 +0100 (Wed, 07 Jan 2009) | 2 lines
physics: sv_accelerate from 10 to 8, as it indeed causes a minor misprediction the higher it is
r5439 | div0 | 2009-01-07 20:41:15 +0100 (Wed, 07 Jan 2009) | 2 lines
seeker: MF_ROCKET, not EF_ROCKET
r5440 | div0 | 2009-01-07 21:24:47 +0100 (Wed, 07 Jan 2009) | 2 lines
more rainbow power
r5441 | esteel | 2009-01-08 02:20:24 +0100 (Thu, 08 Jan 2009) | 1 line
menu skin by FraNcoTirAdoR
r5442 | esteel | 2009-01-08 02:46:14 +0100 (Thu, 08 Jan 2009) | 1 line
minor highlight/color changes for the new menuskin
r5443 | div0 | 2009-01-08 08:25:45 +0100 (Thu, 08 Jan 2009) | 2 lines
new cvar g_full_getstatus_responses to annoy qstat with full status info ;)
r5444 | div0 | 2009-01-08 08:30:40 +0100 (Thu, 08 Jan 2009) | 2 lines
reformat qcstatus explanation
r5445 | div0 | 2009-01-08 08:41:19 +0100 (Thu, 08 Jan 2009) | 2 lines
parse team numbers too
r5446 | div0 | 2009-01-08 09:09:14 +0100 (Thu, 08 Jan 2009) | 2 lines
draw players from their teams
r5447 | div0 | 2009-01-08 09:11:23 +0100 (Thu, 08 Jan 2009) | 2 lines
typo fix
r5448 | div0 | 2009-01-08 09:46:16 +0100 (Thu, 08 Jan 2009) | 2 lines
slightly reduced CR reload time to be exactly 2 shots
r5449 | div0 | 2009-01-08 10:00:07 +0100 (Thu, 08 Jan 2009) | 2 lines
delay taunts by 1 second
r5450 | esteel | 2009-01-08 11:33:26 +0100 (Thu, 08 Jan 2009) | 1 line
make those buttons a bit easier to understand
r5451 | div0 | 2009-01-08 11:42:26 +0100 (Thu, 08 Jan 2009) | 2 lines
make ONLY taunts use ATTN_MIN (sorry)
r5452 | div0 | 2009-01-08 11:43:15 +0100 (Thu, 08 Jan 2009) | 2 lines
headphone friendly mode
r5453 | div0 | 2009-01-08 14:02:10 +0100 (Thu, 08 Jan 2009) | 2 lines
cvar cl_taunt_directional
r5454 | div0 | 2009-01-08 15:46:18 +0100 (Thu, 08 Jan 2009) | 2 lines
only show errors about broken func_rotatings ONCE; make dynlight and SolidBSP triggers no longer MOVETYPE_PUSH (why were they?)
r5455 | div0 | 2009-01-08 19:18:10 +0100 (Thu, 08 Jan 2009) | 3 lines
menu rearrangements
item_respawn effect more particles
r5456 | esteel | 2009-01-08 20:03:10 +0100 (Thu, 08 Jan 2009) | 1 line
spam spam spam
r5457 | div0 | 2009-01-08 21:14:24 +0100 (Thu, 08 Jan 2009) | 2 lines
keyhunt: don't assign keys while waiting for game start
r5458 | div0 | 2009-01-08 21:17:56 +0100 (Thu, 08 Jan 2009) | 2 lines
remove these dprints :P
r5459 | div0 | 2009-01-08 21:23:38 +0100 (Thu, 08 Jan 2009) | 2 lines
fix the last change
r5460 | esteel | 2009-01-08 22:44:40 +0100 (Thu, 08 Jan 2009) | 2 lines
some rewording and restructuring to make server/readme.txt have an better flow
r5461 | esteel | 2009-01-08 22:57:04 +0100 (Thu, 08 Jan 2009) | 2 lines
fix makefile for phony pk3
r5462 | esteel | 2009-01-08 23:06:19 +0100 (Thu, 08 Jan 2009) | 2 lines
fix makefile for phony pk3 even more
r5463 | esteel | 2009-01-09 01:30:24 +0100 (Fri, 09 Jan 2009) | 2 lines
slight improvements
r5464 | esteel | 2009-01-09 13:37:54 +0100 (Fri, 09 Jan 2009) | 2 lines
unbalanced teams take THAT!!!!
r5465 | esteel | 2009-01-09 14:25:24 +0100 (Fri, 09 Jan 2009) | 2 lines
fix the team size hint, stupid me
r5466 | esteel | 2009-01-09 14:35:39 +0100 (Fri, 09 Jan 2009) | 2 lines
do not display the team size hint if YOU are in the spectator team
r5467 | div0 | 2009-01-09 14:45:02 +0100 (Fri, 09 Jan 2009) | 4 lines
new moving platforms func_vectormamamam (adds up origins of other movers) and func_fourier (adds up multiple sine waves).
Both can move a platform in a lissajous or circular pattern.
r5468 | div0 | 2009-01-09 14:47:12 +0100 (Fri, 09 Jan 2009) | 2 lines
make func_train
r5469 | div0 | 2009-01-09 14:47:37 +0100 (Fri, 09 Jan 2009) | 2 lines
I meant: make func_train able to squish players
r5470 | div0 | 2009-01-09 14:50:26 +0100 (Fri, 09 Jan 2009) | 2 lines
func_fourier: default height now is 32
r5471 | div0 | 2009-01-09 15:14:47 +0100 (Fri, 09 Jan 2009) | 2 lines
rcon2irc status command fix
r5472 | esteel | 2009-01-09 15:47:51 +0100 (Fri, 09 Jan 2009) | 2 lines
unneeded variable
r5473 | esteel | 2009-01-09 17:45:04 +0100 (Fri, 09 Jan 2009) | 1 line
rip out the server side teamsize comlaining (bprint/centerprint) as the clientside hint should be enough now
r5474 | tzork | 2009-01-09 17:45:52 +0100 (Fri, 09 Jan 2009) | 2 lines
Turret should now work in ONS.
Updates to moving units.
r5475 | div0 | 2009-01-09 17:50:53 +0100 (Fri, 09 Jan 2009) | 2 lines
hooray! func_vectormamamam can now also project to planes, or to vectors!
r5476 | div0 | 2009-01-09 20:00:53 +0100 (Fri, 09 Jan 2009) | 2 lines
do less audio spam for triggers that don't even respond to players
r5477 | div0 | 2009-01-09 21:14:28 +0100 (Fri, 09 Jan 2009) | 2 lines
new toy: polycount.pl
r5478 | esteel | 2009-01-09 22:58:39 +0100 (Fri, 09 Jan 2009) | 1 line
forgot this file when renaming Pro to Havoc
r5479 | esteel | 2009-01-09 23:00:57 +0100 (Fri, 09 Jan 2009) | 2 lines
voice flood protection!!!\
update the cvar constatns for this protection and (im too lazy to seperate this) havoc had a weapons cvar missing
r5480 | esteel | 2009-01-10 00:04:37 +0100 (Sat, 10 Jan 2009) | 1 line
fix voice flood protection
r5481 | div0 | 2009-01-10 16:05:47 +0100 (Sat, 10 Jan 2009) | 2 lines
svc_stopsound; make sure exploding projectiles ALWAYS get their sound removed even if there is packet loss
r5482 | div0 | 2009-01-10 16:34:07 +0100 (Sat, 10 Jan 2009) | 2 lines
cl_voice_directional (play all voices directioanlly)
r5483 | div0 | 2009-01-10 19:10:33 +0100 (Sat, 10 Jan 2009) | 2 lines
make voice sounds a bit louder again
r5484 | div0 | 2009-01-10 19:15:51 +0100 (Sat, 10 Jan 2009) | 2 lines
make the Makefile always do update-cvarcount
r5485 | div0 | 2009-01-10 21:03:46 +0100 (Sat, 10 Jan 2009) | 4 lines
add a test csse for the blur: "blurtest" (only when compiled with -DBLURTEST)
example:
cl_cmd blurtest 1 100 0.3
r5486 | div0 | 2009-01-10 21:20:08 +0100 (Sat, 10 Jan 2009) | 5 lines
use electro_fly for the secondary, not for the primary
oggenc these wav files
make them looped properly
make electro_fly 25 dB more silent
r5487 | div0 | 2009-01-10 21:24:12 +0100 (Sat, 10 Jan 2009) | 2 lines
oggenc and loop properly the medplat wav files
r5488 | div0 | 2009-01-10 21:26:59 +0100 (Sat, 10 Jan 2009) | 2 lines
fix the file names in the compat pack builder
r5489 | div0 | 2009-01-10 21:29:41 +0100 (Sat, 10 Jan 2009) | 2 lines
make sure the client doesn't load possible old .wav files
r5490 | esteel | 2009-01-11 18:23:58 +0100 (Sun, 11 Jan 2009) | 1 line
split an larger if test into several, fixed the team size hint for me
r5491 | esteel | 2009-01-11 18:35:58 +0100 (Sun, 11 Jan 2009) | 1 line
add netgraph to the menu
r5492 | div0 | 2009-01-11 20:50:47 +0100 (Sun, 11 Jan 2009) | 2 lines
actually stop the electro_fly sound
r5493 | div0 | 2009-01-12 08:28:31 +0100 (Mon, 12 Jan 2009) | 2 lines
make projectiles support jumppads
r5494 | div0 | 2009-01-12 10:10:27 +0100 (Mon, 12 Jan 2009) | 5 lines
new mode: g_weapon_stay 2
players start with one ammo pickup full of ammo for each of the ammo types
picking up weapons won't gain any ammo at all
r5495 | div0 | 2009-01-12 10:17:42 +0100 (Mon, 12 Jan 2009) | 2 lines
improved weapon stay mode so it no longer affects the porto
r5496 | m0rfar | 2009-01-12 16:29:35 +0100 (Mon, 12 Jan 2009) | 1 line
Better SpawnCasing origins on the 3 guns that use it.
r5497 | div0 | 2009-01-13 07:10:14 +0100 (Tue, 13 Jan 2009) | 2 lines
can't fix this portal crash without additional info, but detect the bad condition and abort with a backtrace while keeping the server running. If anyone gets one of these backtraces, send it to me together with some lines of backlog.
r5498 | div0 | 2009-01-13 07:26:02 +0100 (Tue, 13 Jan 2009) | 2 lines
entities.def update by RoKenn
r5499 | div0 | 2009-01-13 08:53:15 +0100 (Tue, 13 Jan 2009) | 2 lines
turn traceline_inverted into a tracebox_inverted function
r5500 | div0 | 2009-01-13 09:26:58 +0100 (Tue, 13 Jan 2009) | 4 lines
new options for radarmap: --block (default, old style), --trace (using traceline_inverted), --hqblock
--trace looks darker, as it uses the ACTUAL height of floors, and does not check block wise
--hqblock takes 4 times as long as --block, and should look almost the same normally
r5501 | div0 | 2009-01-13 09:50:05 +0100 (Tue, 13 Jan 2009) | 2 lines
more stuff to this :P
r5502 | div0 | 2009-01-13 11:55:31 +0100 (Tue, 13 Jan 2009) | 2 lines
improve radarmap accuracy a little bit
r5503 | div0 | 2009-01-13 12:00:44 +0100 (Tue, 13 Jan 2009) | 2 lines
damn typo :P
r5504 | esteel | 2009-01-13 15:06:46 +0100 (Tue, 13 Jan 2009) | 1 line
added my help messages system so admins can easily provide players with some hints
r5505 | div0 | 2009-01-13 19:18:20 +0100 (Tue, 13 Jan 2009) | 2 lines
fix some div0s in FullTraceFraction
r5506 | div0 | 2009-01-13 19:21:11 +0100 (Tue, 13 Jan 2009) | 2 lines
fix the cause of radarmap --trace being too dark
r5507 | div0 | 2009-01-13 20:04:22 +0100 (Tue, 13 Jan 2009) | 2 lines
fix bug regarding radarmapper usage message
r5508 | div0 | 2009-01-13 20:06:08 +0100 (Tue, 13 Jan 2009) | 2 lines
remove a stupid debug print
r5509 | div0 | 2009-01-13 20:09:21 +0100 (Tue, 13 Jan 2009) | 2 lines
also check processed file names
r5510 | div0 | 2009-01-13 20:12:12 +0100 (Tue, 13 Jan 2009) | 2 lines
more file names
r5511 | div0 | 2009-01-13 20:13:56 +0100 (Tue, 13 Jan 2009) | 2 lines
shuffle maplist only if requested
r5512 | mand1nga | 2009-01-13 20:46:53 +0100 (Tue, 13 Jan 2009) | 2 lines
Added camera for demo playback.
Use camera_enable for testing
r5513 | esteel | 2009-01-13 21:38:37 +0100 (Tue, 13 Jan 2009) | 1 line
overhaul of the blueplastic skin
r5514 | esteel | 2009-01-13 22:04:36 +0100 (Tue, 13 Jan 2009) | 1 line
changed the teamsize marker to show to all teams except specs, but only show the "press F5" msg to the largest team(s)
r5515 | div0 | 2009-01-14 10:07:30 +0100 (Wed, 14 Jan 2009) | 2 lines
monster framework from dpmod
r5516 | div0 | 2009-01-14 11:12:06 +0100 (Wed, 14 Jan 2009) | 2 lines
fix playerslots_active in rcon2irc
r5517 | esteel | 2009-01-14 12:42:05 +0100 (Wed, 14 Jan 2009) | 2 lines
g_maplist_votable 6 to have two rows full for maps, which looks better imo
r5518 | div0 | 2009-01-14 13:18:12 +0100 (Wed, 14 Jan 2009) | 4 lines
fixed the bug causing sv_cmd radarmap --trace take so long.
Please also test if shooting through walls with the camping rifle still works fine, as it uses the same code.
r5519 | div0 | 2009-01-14 13:20:33 +0100 (Wed, 14 Jan 2009) | 2 lines
fixed important code I killed while trying to kill just debug stuff
r5520 | div0 | 2009-01-14 13:32:26 +0100 (Wed, 14 Jan 2009) | 2 lines
fix a case where trace_endpos made no sense
r5521 | div0 | 2009-01-14 13:32:44 +0100 (Wed, 14 Jan 2009) | 2 lines
this better is a dprint
r5522 | div0 | 2009-01-14 13:43:09 +0100 (Wed, 14 Jan 2009) | 2 lines
make this a dprint too
r5523 | div0 | 2009-01-14 13:59:31 +0100 (Wed, 14 Jan 2009) | 2 lines
radarmap: default to the --trace method, as it is faster now
r5524 | esteel | 2009-01-14 14:39:14 +0100 (Wed, 14 Jan 2009) | 2 lines
renamed calltimeout/resumegame to timein/timeout. As its hardly used (so far ladder only) not worrying about compatibility
r5525 | div0 | 2009-01-14 15:25:47 +0100 (Wed, 14 Jan 2009) | 2 lines
reduce camping rifle secondary damage a bit
r5526 | esteel | 2009-01-14 15:49:38 +0100 (Wed, 14 Jan 2009) | 2 lines
small change to the help script
r5527 | mand1nga | 2009-01-14 18:58:17 +0100 (Wed, 14 Jan 2009) | 1 line
Updated text colors and demo handling references
r5528 | mand1nga | 2009-01-14 19:06:43 +0100 (Wed, 14 Jan 2009) | 1 line
Added camera_disable alias
r5529 | esteel | 2009-01-14 20:11:21 +0100 (Wed, 14 Jan 2009) | 1 line
mention the old way to use colors again, GENERATE html from the aft file and merge it into Docs/faq.html
r5530 | mand1nga | 2009-01-14 21:19:39 +0100 (Wed, 14 Jan 2009) | 1 line
Spell checking!
r5531 | m0rfar | 2009-01-14 22:47:27 +0100 (Wed, 14 Jan 2009) | 1 line
Added mand1nga to credits (programmer)
r5532 | m0rfar | 2009-01-14 23:06:03 +0100 (Wed, 14 Jan 2009) | 2 lines
Added a graphics source folder (that shall not be shipped with nexuiz)
* .psd sources for Silver and Wickedz (background image only) menu skins.
r5533 | div0 | 2009-01-15 06:54:47 +0100 (Thu, 15 Jan 2009) | 2 lines
some centerprint fixes by victim
r5534 | div0 | 2009-01-15 07:56:52 +0100 (Thu, 15 Jan 2009) | 2 lines
properly stopsound the rocket fly sound
r5535 | div0 | 2009-01-15 07:58:24 +0100 (Thu, 15 Jan 2009) | 2 lines
properly use the base volume for turrets
r5536 | div0 | 2009-01-15 09:04:16 +0100 (Thu, 15 Jan 2009) | 2 lines
make misc_laser more flexible
r5537 | esteel | 2009-01-15 10:52:04 +0100 (Thu, 15 Jan 2009) | 2 lines
pro is now havoc, one more file that knows this fact :P
r5538 | esteel | 2009-01-15 11:10:46 +0100 (Thu, 15 Jan 2009) | 1 line
move the server examples out of Docs and into a dir of its own so more people will see it, adjust the makebuilde.sh script to include it
r5539 | esteel | 2009-01-15 11:16:32 +0100 (Thu, 15 Jan 2009) | 2 lines
pro is now havoc and server got moved, one more file that knows those facts :P will update the matching html file later
r5540 | esteel | 2009-01-15 11:23:53 +0100 (Thu, 15 Jan 2009) | 2 lines
pro is now havoc, just minor nitpicking but one more file that knows this fact :P
r5541 | esteel | 2009-01-15 12:30:44 +0100 (Thu, 15 Jan 2009) | 1 line
somewhat huge directory restructuring, all non nexuizXX.zip files are stored in trunk/misc including artwork and mediasources like models, skins, flag icons, all tool stuff got moved to misc/tools,
r5542 | div0 | 2009-01-15 12:31:22 +0100 (Thu, 15 Jan 2009) | 2 lines
electro: properly clear projectile sound
r5543 | m0rfar | 2009-01-15 14:19:53 +0100 (Thu, 15 Jan 2009) | 1 line
moved demos tab to multiplayer dialog
r5544 | div0 | 2009-01-15 14:45:24 +0100 (Thu, 15 Jan 2009) | 2 lines
handle RL, Seeker and Electro projectiles completely on the client, to prevent the "sound stays when packet loss" problem entirely
r5545 | div0 | 2009-01-15 14:46:30 +0100 (Thu, 15 Jan 2009) | 2 lines
remove some unnecessary stopsound calls
r5546 | div0 | 2009-01-15 14:56:09 +0100 (Thu, 15 Jan 2009) | 2 lines
add the missing files
r5547 | div0 | 2009-01-15 14:57:13 +0100 (Thu, 15 Jan 2009) | 2 lines
only do the sound in somewhat current engines
r5548 | div0 | 2009-01-15 14:58:52 +0100 (Thu, 15 Jan 2009) | 2 lines
shots slider should also control csqc channel 6
r5549 | div0 | 2009-01-15 15:03:07 +0100 (Thu, 15 Jan 2009) | 2 lines
describe the csqc channel use
r5550 | mand1nga | 2009-01-15 15:27:53 +0100 (Thu, 15 Jan 2009) | 5 lines
Demo camera improvements:
Added support for controlling the camera smoothly (cvars camera_speed_attenuation and camera_mouse_treshold)
Independent speeds for free and chase modes
Support for applying smoothness to player movements (cvar camera_chase_smoothly)
More intuitive cvar names
r5551 | mand1nga | 2009-01-15 16:09:24 +0100 (Thu, 15 Jan 2009) | 1 line
Fixed typos
r5552 | div0 | 2009-01-15 16:24:49 +0100 (Thu, 15 Jan 2009) | 2 lines
remove some ?: operators as fteqcc hates them
r5553 | div0 | 2009-01-15 16:35:33 +0100 (Thu, 15 Jan 2009) | 2 lines
fix some silly "self.nextthink = time + cvar("sys_ticrate")" :P
r5554 | esteel | 2009-01-15 16:44:37 +0100 (Thu, 15 Jan 2009) | 1 line
updated the html files
r5555 | div0 | 2009-01-15 17:23:50 +0100 (Thu, 15 Jan 2009) | 2 lines
egyptsoc: add permission txt file, and normalmap gimp script that has been used
r5556 | div0 | 2009-01-15 18:06:03 +0100 (Thu, 15 Jan 2009) | 2 lines
egyptsoc texture set
r5557 | div0 | 2009-01-15 18:08:33 +0100 (Thu, 15 Jan 2009) | 2 lines
csqcprojectiles: make them more readable; make turrets use them too when they fire a rocket with sound (so they no longer need to use stopsound).
r5558 | div0 | 2009-01-15 18:09:17 +0100 (Thu, 15 Jan 2009) | 2 lines
forgot this one
r5559 | m0rfar | 2009-01-15 18:21:23 +0100 (Thu, 15 Jan 2009) | 1 line
Crosshair 9 & 10 source.
r5560 | esteel | 2009-01-15 18:51:45 +0100 (Thu, 15 Jan 2009) | 2 lines
Crosshair 8 & 11 source
r5561 | esteel | 2009-01-15 23:15:29 +0100 (Thu, 15 Jan 2009) | 1 line
csqc crosshair code which allows per weapon crosshairs, mostly done by MirceaKitsune with some advice by div0 and me. The menu still needs better changes!!
r5562 | div0 | 2009-01-16 09:09:32 +0100 (Fri, 16 Jan 2009) | 2 lines
do bouncing client side (sound is still server side)
r5563 | div0 | 2009-01-16 09:12:06 +0100 (Fri, 16 Jan 2009) | 2 lines
support move_avelocity too
r5564 | div0 | 2009-01-16 09:15:23 +0100 (Fri, 16 Jan 2009) | 3 lines
update the csqc projectile when a func_rotating like entity is hit (csqc doesn't know these)
r5565 | div0 | 2009-01-16 10:05:49 +0100 (Fri, 16 Jan 2009) | 2 lines
give projectiles the right solid state
r5566 | div0 | 2009-01-16 11:24:20 +0100 (Fri, 16 Jan 2009) | 2 lines
make crosshair size depend on the image size again
r5567 | div0 | 2009-01-16 11:45:00 +0100 (Fri, 16 Jan 2009) | 2 lines
allow overriding the crosshair color, and scaling alpha and size for the weapon specific CHs
r5568 | esteel | 2009-01-16 12:09:09 +0100 (Fri, 16 Jan 2009) | 2 lines
think the CH was broken, tried to fix it but can't test right now :-)
r5569 | esteel | 2009-01-16 13:14:41 +0100 (Fri, 16 Jan 2009) | 1 line
added the tourney mods cointoss
r5570 | div0 | 2009-01-16 13:17:25 +0100 (Fri, 16 Jan 2009) | 2 lines
optimize :)
r5571 | div0 | 2009-01-16 14:51:10 +0100 (Fri, 16 Jan 2009) | 2 lines
make trigger_impulse always unset FL_ONGROUND
r5572 | div0 | 2009-01-16 15:06:45 +0100 (Fri, 16 Jan 2009) | 2 lines
allow maps to load in DM if they support NO game type
r5573 | div0 | 2009-01-16 16:21:04 +0100 (Fri, 16 Jan 2009) | 2 lines
per-weapon crosshair images; too bad these are a failure, and need to be redone at a higher resolution
r5574 | mand1nga | 2009-01-16 18:08:56 +0100 (Fri, 16 Jan 2009) | 1 line
Disabled weapon zoom while using the demo camera
r5575 | div0 | 2009-01-16 19:43:50 +0100 (Fri, 16 Jan 2009) | 2 lines
use servertime that LH just added :)
r5576 | div0 | 2009-01-16 20:59:00 +0100 (Fri, 16 Jan 2009) | 2 lines
the next batch of weapons using the new projectile code: grenade launcher, electro, crylink, mg, sg, camping rifle
r5577 | div0 | 2009-01-16 20:59:59 +0100 (Fri, 16 Jan 2009) | 2 lines
make SG and MG also use that code if NOT using ballistic projectiles
r5578 | mand1nga | 2009-01-16 21:03:05 +0100 (Fri, 16 Jan 2009) | 2 lines
n00bots never heard about weapon combos
improved enemies rating
r5579 | div0 | 2009-01-16 21:10:48 +0100 (Fri, 16 Jan 2009) | 2 lines
laser and hlac: csqc projectile
r5580 | div0 | 2009-01-16 21:22:51 +0100 (Fri, 16 Jan 2009) | 2 lines
fix some projectile issues, and send less bytes per csqc projectile
r5581 | div0 | 2009-01-16 22:11:07 +0100 (Fri, 16 Jan 2009) | 2 lines
make porto and seeker use csqc projectiles completely
r5582 | div0 | 2009-01-16 22:17:53 +0100 (Fri, 16 Jan 2009) | 2 lines
fix MOVETYPE_NONE
r5583 | div0 | 2009-01-16 22:28:53 +0100 (Fri, 16 Jan 2009) | 2 lines
make the remainign weapons csqc projectiles
r5584 | esteel | 2009-01-16 23:58:41 +0100 (Fri, 16 Jan 2009) | 2 lines
make u show the chat history
r5585 | esteel | 2009-01-17 11:46:57 +0100 (Sat, 17 Jan 2009) | 2 lines
spell checked the help system messages, improved some messages, made comments and usage clearer
r5586 | esteel | 2009-01-17 11:53:45 +0100 (Sat, 17 Jan 2009) | 2 lines
ups
r5587 | div0 | 2009-01-17 18:53:48 +0100 (Sat, 17 Jan 2009) | 4 lines
moved gibbing from server to client
SavageX: please reimplement sv_gentle as client cvar in client/gibs.qc
r5588 | div0 | 2009-01-17 18:56:34 +0100 (Sat, 17 Jan 2009) | 2 lines
transmit the sv_gentle state from server to client. SavageX: you know what to do in gibs.qc :)
r5589 | div0 | 2009-01-17 19:02:34 +0100 (Sat, 17 Jan 2009) | 2 lines
fix typo
r5590 | div0 | 2009-01-17 19:12:49 +0100 (Sat, 17 Jan 2009) | 2 lines
register weapon info only ONCE
r5591 | div0 | 2009-01-17 19:14:20 +0100 (Sat, 17 Jan 2009) | 2 lines
fix projectile movetypes
r5592 | div0 | 2009-01-17 19:17:10 +0100 (Sat, 17 Jan 2009) | 2 lines
fix precache names of gibs
r5593 | div0 | 2009-01-17 19:39:56 +0100 (Sat, 17 Jan 2009) | 2 lines
make crylink no longer use an impact sound and effect, instead do this on csqc
r5594 | div0 | 2009-01-17 19:40:32 +0100 (Sat, 17 Jan 2009) | 2 lines
remove two debug prints
r5595 | mand1nga | 2009-01-17 19:44:54 +0100 (Sat, 17 Jan 2009) | 1 line
Updated some changes
r5596 | div0 | 2009-01-17 21:07:28 +0100 (Sat, 17 Jan 2009) | 2 lines
fix countdown announcers
r5597 | div0 | 2009-01-17 22:29:16 +0100 (Sat, 17 Jan 2009) | 2 lines
now all projectile hit effects are clientside
r5598 | div0 | 2009-01-17 22:32:32 +0100 (Sat, 17 Jan 2009) | 2 lines
fix SG damage again
r5599 | div0 | 2009-01-17 22:56:41 +0100 (Sat, 17 Jan 2009) | 2 lines
use TR_SLIGHTBLOOD too
r5600 | esteel | 2009-01-18 00:50:38 +0100 (Sun, 18 Jan 2009) | 2 lines
gibs are now handled clientside so do no longer request/send cl_gibs from the client to the server
r5601 | m0rfar | 2009-01-18 15:28:46 +0100 (Sun, 18 Jan 2009) | 2 lines
Added a Network tab in Settings. With the most common Network options.
There is space for more options here, so more can be added in the future.
r5602 | esteel | 2009-01-18 16:23:24 +0100 (Sun, 18 Jan 2009) | 1 line
crosshair 0 = DISABLE crosshair :-P
r5603 | div0 | 2009-01-18 20:10:02 +0100 (Sun, 18 Jan 2009) | 2 lines
set -616 frags for nonsolid players; that way the engine can know about them, and not collide against them
r5604 | div0 | 2009-01-18 20:22:38 +0100 (Sun, 18 Jan 2009) | 2 lines
client projectiles: use a better way to find the trace normal
r5605 | div0 | 2009-01-18 21:22:34 +0100 (Sun, 18 Jan 2009) | 2 lines
csqc casings
r5606 | div0 | 2009-01-18 21:38:04 +0100 (Sun, 18 Jan 2009) | 2 lines
missing file
r5607 | div0 | 2009-01-19 07:17:57 +0100 (Mon, 19 Jan 2009) | 2 lines
cl_gentle mode (test)
r5608 | div0 | 2009-01-19 08:00:57 +0100 (Mon, 19 Jan 2009) | 2 lines
fix cl_gentle
r5609 | div0 | 2009-01-19 08:22:24 +0100 (Mon, 19 Jan 2009) | 2 lines
move some weapon precache stuff to where it belongs... the others follow later
r5610 | div0 | 2009-01-19 08:36:12 +0100 (Mon, 19 Jan 2009) | 2 lines
fix the other precaches
r5611 | div0 | 2009-01-19 08:58:49 +0100 (Mon, 19 Jan 2009) | 2 lines
fix BAD typo here :(
r5612 | div0 | 2009-01-19 09:01:52 +0100 (Mon, 19 Jan 2009) | 2 lines
fix the fly sounds
r5613 | div0 | 2009-01-19 09:11:12 +0100 (Mon, 19 Jan 2009) | 2 lines
fix casings
r5614 | div0 | 2009-01-19 09:24:14 +0100 (Mon, 19 Jan 2009) | 2 lines
fix csqcchannel6volume control
r5615 | div0 | 2009-01-19 10:20:54 +0100 (Mon, 19 Jan 2009) | 2 lines
fix menu layout (make it more consistent); remove another FBL
r5616 | div0 | 2009-01-19 10:37:16 +0100 (Mon, 19 Jan 2009) | 2 lines
fix the weapons/rick1.wav sounds (instant rickroll... sorry, ricochets)
r5617 | div0 | 2009-01-19 13:58:44 +0100 (Mon, 19 Jan 2009) | 2 lines
casings sound fixed :P
r5618 | m0rfar | 2009-01-19 15:24:09 +0100 (Mon, 19 Jan 2009) | 1 line
Better normalmaps for flags and portals, I think.
r5619 | mand1nga | 2009-01-19 23:57:49 +0100 (Mon, 19 Jan 2009) | 2 lines
New demo camera mode for looking always to the player
New cvar camera_forward_follows for spectator-like camera
r5620 | esteel | 2009-01-20 14:26:42 +0100 (Tue, 20 Jan 2009) | 1 line
outdated, the only item in this list is already done
r5621 | esteel | 2009-01-20 15:00:29 +0100 (Tue, 20 Jan 2009) | 1 line
the old CSQC code is no longer needed and in case people want to take a look at it, use svn :P
r5622 | m0rfar | 2009-01-21 14:33:28 +0100 (Wed, 21 Jan 2009) | 2 lines
More realistic blood color on impacts
Better smoke trail color on grenades
r5623 | div0 | 2009-01-22 07:07:04 +0100 (Thu, 22 Jan 2009) | 2 lines
assault: leave non-team spawnpoints alone when switching rounds
r5624 | div0 | 2009-01-22 08:40:44 +0100 (Thu, 22 Jan 2009) | 2 lines
fix assault resetting of spampoints
r5625 | div0 | 2009-01-22 09:15:16 +0100 (Thu, 22 Jan 2009) | 2 lines
new entities: trigger_relay_teamcheck, trigger_disablerelay
r5626 | div0 | 2009-01-22 09:20:15 +0100 (Thu, 22 Jan 2009) | 2 lines
DP_SV_ONENTITYPREPOSTSPAWNFUNCTION - hooks before and after spawning an entity from a map/ent
r5627 | div0 | 2009-01-22 12:27:26 +0100 (Thu, 22 Jan 2009) | 2 lines
use less bytes; add a .void() reset to all entities for later use by ready-restart
r5628 | div0 | 2009-01-22 13:03:34 +0100 (Thu, 22 Jan 2009) | 2 lines
make all triggers properly self-reset; still missing important stuff: items, and plats
r5629 | div0 | 2009-01-22 13:24:11 +0100 (Thu, 22 Jan 2009) | 2 lines
make all plats reset themselves on ready restart (PLEASE TEST, this may be broken)
r5630 | div0 | 2009-01-22 13:29:04 +0100 (Thu, 22 Jan 2009) | 2 lines
game command __FORCE_READY_RESTART to always force a ready-restart (use with care)
r5631 | div0 | 2009-01-22 13:32:02 +0100 (Thu, 22 Jan 2009) | 2 lines
__FORCE_READY_RESTART: do not respawn players during that (so you can see if it resets platforms right)
r5632 | div0 | 2009-01-22 13:34:10 +0100 (Thu, 22 Jan 2009) | 2 lines
death to g_decors.qc (it no longer does anything anyway)
r5633 | div0 | 2009-01-22 13:45:41 +0100 (Thu, 22 Jan 2009) | 2 lines
make lots of stuff self-resetting
r5634 | div0 | 2009-01-22 13:54:13 +0100 (Thu, 22 Jan 2009) | 2 lines
more self-resetting
r5635 | div0 | 2009-01-22 13:59:43 +0100 (Thu, 22 Jan 2009) | 2 lines
make WPs self-resetting
r5636 | div0 | 2009-01-23 07:33:47 +0100 (Fri, 23 Jan 2009) | 2 lines
make random teleport dest work
r5637 | div0 | 2009-01-23 11:51:33 +0100 (Fri, 23 Jan 2009) | 2 lines
cvar list editor
r5638 | div0 | 2009-01-23 11:55:31 +0100 (Fri, 23 Jan 2009) | 2 lines
document the new extensions
r5639 | div0 | 2009-01-23 12:06:17 +0100 (Fri, 23 Jan 2009) | 2 lines
no longer use cvars.txt, do the filtering in code now
r5640 | div0 | 2009-01-23 13:06:07 +0100 (Fri, 23 Jan 2009) | 2 lines
fix porto bouncing
r5641 | div0 | 2009-01-23 13:54:30 +0100 (Fri, 23 Jan 2009) | 2 lines
add the new skin params
r5642 | div0 | 2009-01-23 13:55:53 +0100 (Fri, 23 Jan 2009) | 2 lines
add missing sound precache
r5643 | esteel | 2009-01-23 13:57:21 +0100 (Fri, 23 Jan 2009) | 2 lines
put the descriptions from the old cvars.txt to good use
r5644 | div0 | 2009-01-23 14:06:31 +0100 (Fri, 23 Jan 2009) | 2 lines
fix missing electro sounds and warnings
r5645 | div0 | 2009-01-23 14:32:08 +0100 (Fri, 23 Jan 2009) | 2 lines
more visible damage_hit
r5646 | div0 | 2009-01-23 15:17:15 +0100 (Fri, 23 Jan 2009) | 2 lines
prevent score adding whne in intermission
r5647 | esteel | 2009-01-23 15:27:56 +0100 (Fri, 23 Jan 2009) | 2 lines
turn lots of comments into cvar descriptions, verified as good as possible.. still please watch out for problems from this huge change
r5648 | esteel | 2009-01-23 15:40:08 +0100 (Fri, 23 Jan 2009) | 2 lines
countp -> counth as its called havoc now :P
r5649 | esteel | 2009-01-23 16:07:58 +0100 (Fri, 23 Jan 2009) | 1 line
ups, a few tabs in wrong places
r5650 | esteel | 2009-01-23 23:06:05 +0100 (Fri, 23 Jan 2009) | 3 lines
added cl_gentle, moved other stuff around a bit to make room for it
gloss allows for r_glsl_deluxemapping 1 and 2 now
r5651 | esteel | 2009-01-23 23:39:21 +0100 (Fri, 23 Jan 2009) | 1 line
switch deluxe/gloss with offset/relief options as it makes more sense that way round
r5652 | esteel | 2009-01-24 13:47:41 +0100 (Sat, 24 Jan 2009) | 1 line
move the important messages a bit lower to make them more visible.. maybe in the long run this should become a cvar
r5653 | esteel | 2009-01-24 15:44:11 +0100 (Sat, 24 Jan 2009) | 1 line
enable showbrand by default to make sure to people "SVN" is still in development. Still need to change the makebuild.sh to disable this for real builds. Will do that as soon as i have some time to look into it
r5654 | m0rfar | 2009-01-24 17:35:39 +0100 (Sat, 24 Jan 2009) | 1 line
Use less crappy menu music :)
r5655 | div0 | 2009-01-24 20:09:12 +0100 (Sat, 24 Jan 2009) | 2 lines
fix a warning
r5656 | div0 | 2009-01-24 20:29:12 +0100 (Sat, 24 Jan 2009) | 2 lines
add marker comments and a message how to disable the brand.tga to defaultNexuiz.cfg
div0 [Sat, 3 Jan 2009 15:41:55 +0000 (15:41 +0000)]
r5359 | div0 | 2008-12-30 13:56:25 +0100 (Tue, 30 Dec 2008) | 2 lines
bsptool: allow replacing a lump by a file
r5360 | div0 | 2008-12-30 14:48:33 +0100 (Tue, 30 Dec 2008) | 3 lines
entmerge.pl: ent file management
can make .ent from .map, and merge .ent back into .map
r5361 | div0 | 2008-12-30 15:02:09 +0100 (Tue, 30 Dec 2008) | 2 lines
support scale in entmerge
r5362 | div0 | 2008-12-30 15:11:00 +0100 (Tue, 30 Dec 2008) | 2 lines
remove a really useless entity from dismal
r5363 | div0 | 2008-12-30 15:37:57 +0100 (Tue, 30 Dec 2008) | 2 lines
more entmerge... still not working well
r5364 | div0 | 2008-12-30 16:32:53 +0100 (Tue, 30 Dec 2008) | 2 lines
actually specify the size of the sb_flag pics
r5365 | esteel | 2008-12-31 13:00:01 +0100 (Wed, 31 Dec 2008) | 2 lines
reset crifle bulletcounter on spawn, less annoying that way
r5366 | esteel | 2008-12-31 14:33:04 +0100 (Wed, 31 Dec 2008) | 2 lines
changed the AUTO-join button text a bit in hopes it will help people to realise they SHOULD use this one instead of the others. Too bad this is part of the menu code, not csqc so they will not see it before the next release
r5367 | esteel | 2008-12-31 14:49:34 +0100 (Wed, 31 Dec 2008) | 2 lines
Greenmarine found a few typos
r5368 | div0 | 2009-01-01 14:05:55 +0100 (Thu, 01 Jan 2009) | 2 lines
try to properly support "origin" brushes
r5369 | div0 | 2009-01-01 18:12:18 +0100 (Thu, 01 Jan 2009) | 2 lines
better keeplights handling
r5370 | div0 | 2009-01-01 19:18:06 +0100 (Thu, 01 Jan 2009) | 2 lines
YEAH! We can render patches at good quality again. No holes even if patchmeta isn't used in current DP!
r5371 | div0 | 2009-01-01 19:34:30 +0100 (Thu, 01 Jan 2009) | 6 lines
DEATH TO ENT FILES'S RIGHTS
Please test if these BSPs actually work, and have no bugs. They should be fine, I tested some but not all of them.
Yes, the scaled maps should be working right too!
r5372 | div0 | 2009-01-01 19:37:30 +0100 (Thu, 01 Jan 2009) | 2 lines
func_door_rotating update by RoKenn
r5373 | div0 | 2009-01-01 19:59:25 +0100 (Thu, 01 Jan 2009) | 2 lines
now that r_subdivisions work fine in the engine... a slider for r_subdivisions_tolerance!
r5374 | esteel | 2009-01-01 21:37:56 +0100 (Thu, 01 Jan 2009) | 2 lines
fixed those two x++ warnings
r5375 | esteel | 2009-01-02 05:14:12 +0100 (Fri, 02 Jan 2009) | 2 lines
weaponlist has grown a bit too large, make dialog bigger to avoid the prio list being cut-off
r5376 | div0 | 2009-01-02 12:14:33 +0100 (Fri, 02 Jan 2009) | 2 lines
slightly faster bullets
r5377 | div0 | 2009-01-02 12:37:06 +0100 (Fri, 02 Jan 2009) | 2 lines
casings are cool and working, so why not enable them
r5378 | div0 | 2009-01-02 13:11:59 +0100 (Fri, 02 Jan 2009) | 2 lines
camping rifle: make reloading use an extra weapon frame (yes, the model does not support it yet)
r5379 | div0 | 2009-01-02 15:13:00 +0100 (Fri, 02 Jan 2009) | 2 lines
hlac update
r5380 | div0 | 2009-01-02 15:13:53 +0100 (Fri, 02 Jan 2009) | 2 lines
compat pack update
r5381 | div0 | 2009-01-02 15:58:11 +0100 (Fri, 02 Jan 2009) | 2 lines
add CSQC_FLAG_COLORCODES
r5382 | div0 | 2009-01-02 16:10:10 +0100 (Fri, 02 Jan 2009) | 2 lines
fix teh radio brlogen
r5383 | div0 | 2009-01-02 16:23:16 +0100 (Fri, 02 Jan 2009) | 2 lines
add a "crc16" rpn command
r5384 | div0 | 2009-01-02 16:27:18 +0100 (Fri, 02 Jan 2009) | 2 lines
turn off dynamic lights from the flag, they're irritating. It's much better without, much easier to see the color of the flag carrier
r5385 | div0 | 2009-01-02 21:36:36 +0100 (Fri, 02 Jan 2009) | 2 lines
unbreak rain and pointparticles
r5386 | div0 | 2009-01-02 21:37:11 +0100 (Fri, 02 Jan 2009) | 2 lines
also fix snow
r5387 | div0 | 2009-01-03 14:44:04 +0100 (Sat, 03 Jan 2009) | 2 lines
make r_subdivisions_tolerance saved
r5388 | div0 | 2009-01-03 14:54:24 +0100 (Sat, 03 Jan 2009) | 2 lines
minor rearrangementsr5389 | div0 | 2009-01-03 15:19:44 +0100 (Sat, 03 Jan 2009) | 2 lines
fix CR description (it uses bullets, not cells)
r5390 | div0 | 2009-01-03 15:21:35 +0100 (Sat, 03 Jan 2009) | 2 lines
even less spread for CR secondary
r5391 | div0 | 2009-01-03 16:40:41 +0100 (Sat, 03 Jan 2009) | 2 lines
fix camping rifle spread (it now was too low on the secondary), fix pro
div0 [Tue, 30 Dec 2008 09:39:12 +0000 (09:39 +0000)]
r5350 | m0rfar | 2008-12-29 16:58:10 +0100 (Mon, 29 Dec 2008) | 2 lines
* Added flags source (1,2 and 3 cloth versions).
* Changed entities.def so Radiant shows flag entites with flag model.
r5351 | div0 | 2008-12-29 19:05:28 +0100 (Mon, 29 Dec 2008) | 2 lines
Add info about the mapinfo "type" lines
r5352 | div0 | 2008-12-29 20:02:22 +0100 (Mon, 29 Dec 2008) | 2 lines
Translate color codes for old clients
r5353 | div0 | 2008-12-29 20:04:01 +0100 (Mon, 29 Dec 2008) | 2 lines
missed some calls to CTR
r5354 | div0 | 2008-12-29 20:12:40 +0100 (Mon, 29 Dec 2008) | 2 lines
ensure max 63 chars player name
r5355 | div0 | 2008-12-29 20:30:04 +0100 (Mon, 29 Dec 2008) | 2 lines
allow to bypass cvar checking (cvar_check_default bypass)
r5356 | div0 | 2008-12-29 21:29:39 +0100 (Mon, 29 Dec 2008) | 2 lines
fix argc for THE command
r5357 | esteel | 2008-12-30 05:41:56 +0100 (Tue, 30 Dec 2008) | 2 lines
added campingrifle to basics and corrected shared ammo for all the new guns and some small typos
div0 [Mon, 29 Dec 2008 15:49:40 +0000 (15:49 +0000)]
r5347 | div0 | 2008-12-29 16:00:15 +0100 (Mon, 29 Dec 2008) | 2 lines
use an integer count of gradients
r5348 | div0 | 2008-12-29 16:04:00 +0100 (Mon, 29 Dec 2008) | 2 lines
32 is a rounder number :P