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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Thu, 29 Jan 2009 12:34:12 +0000 (12:34 +0000)]
make endmatch work during overtime
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5694
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div0 [Thu, 29 Jan 2009 12:14:47 +0000 (12:14 +0000)]
oops, I broke waypoints in my previous commit. Fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5692
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div0 [Thu, 29 Jan 2009 12:12:43 +0000 (12:12 +0000)]
make all assignments to SendEntity go through Net_LinkEntity; this makes fteqcc detect some type errors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5691
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div0 [Wed, 28 Jan 2009 21:02:40 +0000 (21:02 +0000)]
tele resend after teleport
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5690
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div0 [Wed, 28 Jan 2009 19:17:05 +0000 (19:17 +0000)]
oops, forgot to commit cvar check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5689
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div0 [Wed, 28 Jan 2009 18:41:28 +0000 (18:41 +0000)]
draw end trail of projectiles (should look better)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5688
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div0 [Wed, 28 Jan 2009 18:29:31 +0000 (18:29 +0000)]
remove all TEs that contain a permanent state.
This way, savegames should contain all necessary info now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5687
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div0 [Wed, 28 Jan 2009 17:44:32 +0000 (17:44 +0000)]
get rid of TE_CSQC_WARMUP
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5686
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div0 [Wed, 28 Jan 2009 17:31:40 +0000 (17:31 +0000)]
more sound changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5685
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esteel [Wed, 28 Jan 2009 11:49:56 +0000 (11:49 +0000)]
add a new Makefile target "pk3here" that builds the pk3 file inside the svn tree, without exporting and thus saves quite some megabytes. Use with caution, it excludes all the usual svn control files but it could still zip unwanted files.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5684
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div0 [Wed, 28 Jan 2009 11:41:03 +0000 (11:41 +0000)]
try to fix invis again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5683
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div0 [Tue, 27 Jan 2009 21:56:10 +0000 (21:56 +0000)]
moved some long taking entity update code into global init
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5682
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div0 [Tue, 27 Jan 2009 20:34:55 +0000 (20:34 +0000)]
fix mapvote bugs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5681
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 27 Jan 2009 20:34:39 +0000 (20:34 +0000)]
fix typo in mapvote ent code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5680
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div0 [Tue, 27 Jan 2009 15:14:52 +0000 (15:14 +0000)]
fix access to mv_maps_mask
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5679
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div0 [Tue, 27 Jan 2009 14:49:40 +0000 (14:49 +0000)]
make mapvote a shared ent too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5678
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div0 [Tue, 27 Jan 2009 13:27:10 +0000 (13:27 +0000)]
try to fix the previous commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5677
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div0 [Tue, 27 Jan 2009 13:21:55 +0000 (13:21 +0000)]
make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entities. Should fix their issues with savegames.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5676
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div0 [Tue, 27 Jan 2009 12:56:38 +0000 (12:56 +0000)]
marked TEs to get rid of.
Until this is done, savegames won't work.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5675
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div0 [Mon, 26 Jan 2009 22:44:45 +0000 (22:44 +0000)]
fix invis
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5674
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 26 Jan 2009 22:42:16 +0000 (22:42 +0000)]
make chat bubble attached
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5673
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div0 [Mon, 26 Jan 2009 20:04:11 +0000 (20:04 +0000)]
sbar_increment_maptime
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5672
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div0 [Mon, 26 Jan 2009 20:01:14 +0000 (20:01 +0000)]
new CHs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5671
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div0 [Mon, 26 Jan 2009 19:50:51 +0000 (19:50 +0000)]
fix laserguided missiles; remove prandom again, it fails
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5670
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div0 [Mon, 26 Jan 2009 19:47:06 +0000 (19:47 +0000)]
even more predictable prandom for now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5669
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div0 [Mon, 26 Jan 2009 19:00:12 +0000 (19:00 +0000)]
prandom() - an attempt to make random decisions predictable (not sure if it actually works)
The goal is to make gibs and casings behave the very same way when playing back a demo.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5668
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div0 [Mon, 26 Jan 2009 06:56:54 +0000 (06:56 +0000)]
fix color translation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5667
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div0 [Mon, 26 Jan 2009 06:56:44 +0000 (06:56 +0000)]
fix color translation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5666
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div0 [Sun, 25 Jan 2009 22:13:28 +0000 (22:13 +0000)]
make them less "over the top"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5665
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div0 [Sun, 25 Jan 2009 22:07:22 +0000 (22:07 +0000)]
experimental new colorful zero-violence effects :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5664
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div0 [Sun, 25 Jan 2009 21:59:16 +0000 (21:59 +0000)]
fix *particles usage msg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5663
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div0 [Sun, 25 Jan 2009 12:57:57 +0000 (12:57 +0000)]
compat pack: include egyptsoc textures
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5662
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div0 [Sat, 24 Jan 2009 21:00:28 +0000 (21:00 +0000)]
shader checksum script
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5661
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div0 [Sat, 24 Jan 2009 20:10:58 +0000 (20:10 +0000)]
fix reset_map logic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5659
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 24 Jan 2009 19:48:11 +0000 (19:48 +0000)]
makebuild: remove the showbrand block if desired
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5657
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div0 [Sat, 24 Jan 2009 19:29:12 +0000 (19:29 +0000)]
add marker comments and a message how to disable the brand.tga to defaultNexuiz.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5656
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div0 [Sat, 24 Jan 2009 19:09:12 +0000 (19:09 +0000)]
fix a warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5655
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m0rfar [Sat, 24 Jan 2009 16:35:39 +0000 (16:35 +0000)]
Use less crappy menu music :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5654
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esteel [Sat, 24 Jan 2009 14:44:11 +0000 (14:44 +0000)]
enable showbrand by default to make sure to people "SVN" is still in development. Still need to change the makebuild.sh to disable this for real builds. Will do that as soon as i have some time to look into it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5653
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esteel [Sat, 24 Jan 2009 12:47:41 +0000 (12:47 +0000)]
move the important messages a bit lower to make them more visible.. maybe in the long run this should become a cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5652
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esteel [Fri, 23 Jan 2009 22:39:21 +0000 (22:39 +0000)]
switch deluxe/gloss with offset/relief options as it makes more sense that way round
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5651
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esteel [Fri, 23 Jan 2009 22:06:05 +0000 (22:06 +0000)]
added cl_gentle, moved other stuff around a bit to make room for it
gloss allows for r_glsl_deluxemapping 1 and 2 now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5650
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esteel [Fri, 23 Jan 2009 15:07:58 +0000 (15:07 +0000)]
ups, a few tabs in wrong places
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5649
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esteel [Fri, 23 Jan 2009 14:40:08 +0000 (14:40 +0000)]
countp -> counth as its called havoc now :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5648
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esteel [Fri, 23 Jan 2009 14:27:56 +0000 (14:27 +0000)]
turn lots of comments into cvar descriptions, verified as good as possible.. still please watch out for problems from this huge change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5647
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div0 [Fri, 23 Jan 2009 14:17:15 +0000 (14:17 +0000)]
prevent score adding whne in intermission
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5646
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div0 [Fri, 23 Jan 2009 13:32:08 +0000 (13:32 +0000)]
more visible damage_hit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5645
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div0 [Fri, 23 Jan 2009 13:06:31 +0000 (13:06 +0000)]
fix missing electro sounds and warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5644
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esteel [Fri, 23 Jan 2009 12:57:21 +0000 (12:57 +0000)]
put the descriptions from the old cvars.txt to good use
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5643
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div0 [Fri, 23 Jan 2009 12:55:53 +0000 (12:55 +0000)]
add missing sound precache
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5642
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div0 [Fri, 23 Jan 2009 12:54:30 +0000 (12:54 +0000)]
add the new skin params
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5641
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div0 [Fri, 23 Jan 2009 12:06:07 +0000 (12:06 +0000)]
fix porto bouncing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5640
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div0 [Fri, 23 Jan 2009 11:06:17 +0000 (11:06 +0000)]
no longer use cvars.txt, do the filtering in code now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5639
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div0 [Fri, 23 Jan 2009 10:55:31 +0000 (10:55 +0000)]
document the new extensions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5638
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div0 [Fri, 23 Jan 2009 10:51:33 +0000 (10:51 +0000)]
cvar list editor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5637
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div0 [Fri, 23 Jan 2009 06:33:47 +0000 (06:33 +0000)]
make random teleport dest work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5636
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div0 [Thu, 22 Jan 2009 12:59:43 +0000 (12:59 +0000)]
make WPs self-resetting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5635
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div0 [Thu, 22 Jan 2009 12:54:13 +0000 (12:54 +0000)]
more self-resetting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5634
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div0 [Thu, 22 Jan 2009 12:45:41 +0000 (12:45 +0000)]
make lots of stuff self-resetting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5633
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div0 [Thu, 22 Jan 2009 12:34:10 +0000 (12:34 +0000)]
death to g_decors.qc (it no longer does anything anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5632
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div0 [Thu, 22 Jan 2009 12:32:02 +0000 (12:32 +0000)]
__FORCE_READY_RESTART: do not respawn players during that (so you can see if it resets platforms right)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5631
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div0 [Thu, 22 Jan 2009 12:29:04 +0000 (12:29 +0000)]
game command __FORCE_READY_RESTART to always force a ready-restart (use with care)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5630
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div0 [Thu, 22 Jan 2009 12:24:11 +0000 (12:24 +0000)]
make all plats reset themselves on ready restart (PLEASE TEST, this may be broken)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5629
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div0 [Thu, 22 Jan 2009 12:03:34 +0000 (12:03 +0000)]
make all triggers properly self-reset; still missing important stuff: items, and plats
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5628
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div0 [Thu, 22 Jan 2009 11:27:26 +0000 (11:27 +0000)]
use less bytes; add a .void() reset to all entities for later use by ready-restart
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5627
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div0 [Thu, 22 Jan 2009 08:20:15 +0000 (08:20 +0000)]
DP_SV_ONENTITYPREPOSTSPAWNFUNCTION - hooks before and after spawning an entity from a map/ent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5626
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div0 [Thu, 22 Jan 2009 08:15:16 +0000 (08:15 +0000)]
new entities: trigger_relay_teamcheck, trigger_disablerelay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5625
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div0 [Thu, 22 Jan 2009 07:40:44 +0000 (07:40 +0000)]
fix assault resetting of spampoints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5624
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div0 [Thu, 22 Jan 2009 06:07:04 +0000 (06:07 +0000)]
assault: leave non-team spawnpoints alone when switching rounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5623
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m0rfar [Wed, 21 Jan 2009 13:33:28 +0000 (13:33 +0000)]
More realistic blood color on impacts
Better smoke trail color on grenades
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5622
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esteel [Tue, 20 Jan 2009 14:00:29 +0000 (14:00 +0000)]
the old CSQC code is no longer needed and in case people want to take a look at it, use svn :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5621
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esteel [Tue, 20 Jan 2009 13:26:42 +0000 (13:26 +0000)]
outdated, the only item in this list is already done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5620
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mand1nga [Mon, 19 Jan 2009 22:57:49 +0000 (22:57 +0000)]
New demo camera mode for looking always to the player
New cvar camera_forward_follows for spectator-like camera
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5619
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m0rfar [Mon, 19 Jan 2009 14:24:09 +0000 (14:24 +0000)]
Better normalmaps for flags and portals, I think.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5618
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div0 [Mon, 19 Jan 2009 12:58:44 +0000 (12:58 +0000)]
casings sound fixed :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5617
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div0 [Mon, 19 Jan 2009 09:37:16 +0000 (09:37 +0000)]
fix the weapons/rick1.wav sounds (instant rickroll... sorry, ricochets)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5616
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div0 [Mon, 19 Jan 2009 09:20:54 +0000 (09:20 +0000)]
fix menu layout (make it more consistent); remove another FBL
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5615
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div0 [Mon, 19 Jan 2009 08:24:14 +0000 (08:24 +0000)]
fix csqcchannel6volume control
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5614
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div0 [Mon, 19 Jan 2009 08:11:12 +0000 (08:11 +0000)]
fix casings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5613
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 19 Jan 2009 08:01:52 +0000 (08:01 +0000)]
fix the fly sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5612
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 19 Jan 2009 07:58:49 +0000 (07:58 +0000)]
fix BAD typo here :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5611
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div0 [Mon, 19 Jan 2009 07:36:12 +0000 (07:36 +0000)]
fix the other precaches
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5610
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div0 [Mon, 19 Jan 2009 07:22:24 +0000 (07:22 +0000)]
move some weapon precache stuff to where it belongs... the others follow later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5609
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 19 Jan 2009 07:00:57 +0000 (07:00 +0000)]
fix cl_gentle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5608
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div0 [Mon, 19 Jan 2009 06:17:57 +0000 (06:17 +0000)]
cl_gentle mode (test)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5607
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div0 [Sun, 18 Jan 2009 20:38:04 +0000 (20:38 +0000)]
missing file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5606
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div0 [Sun, 18 Jan 2009 20:22:34 +0000 (20:22 +0000)]
csqc casings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5605
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div0 [Sun, 18 Jan 2009 19:22:38 +0000 (19:22 +0000)]
client projectiles: use a better way to find the trace normal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5604
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div0 [Sun, 18 Jan 2009 19:10:02 +0000 (19:10 +0000)]
set -616 frags for nonsolid players; that way the engine can know about them, and not collide against them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5603
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esteel [Sun, 18 Jan 2009 15:23:24 +0000 (15:23 +0000)]
crosshair 0 = DISABLE crosshair :-P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5602
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m0rfar [Sun, 18 Jan 2009 14:28:46 +0000 (14:28 +0000)]
Added a Network tab in Settings. With the most common Network options.
There is space for more options here, so more can be added in the future.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5601
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esteel [Sat, 17 Jan 2009 23:50:38 +0000 (23:50 +0000)]
gibs are now handled clientside so do no longer request/send cl_gibs from the client to the server
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5600
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div0 [Sat, 17 Jan 2009 21:56:41 +0000 (21:56 +0000)]
use TR_SLIGHTBLOOD too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5599
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div0 [Sat, 17 Jan 2009 21:32:32 +0000 (21:32 +0000)]
fix SG damage again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5598
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div0 [Sat, 17 Jan 2009 21:29:16 +0000 (21:29 +0000)]
now all projectile hit effects are clientside
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5597
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div0 [Sat, 17 Jan 2009 20:07:28 +0000 (20:07 +0000)]
fix countdown announcers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5596
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mand1nga [Sat, 17 Jan 2009 18:44:54 +0000 (18:44 +0000)]
Updated some changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5595
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div0 [Sat, 17 Jan 2009 18:40:32 +0000 (18:40 +0000)]
remove two debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5594
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div0 [Sat, 17 Jan 2009 18:39:56 +0000 (18:39 +0000)]
make crylink no longer use an impact sound and effect, instead do this on csqc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5593
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div0 [Sat, 17 Jan 2009 18:17:10 +0000 (18:17 +0000)]
fix precache names of gibs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5592
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