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icculus.org git repositories - divverent/nexuiz.git/log
kadaverjack [Sat, 2 Jun 2007 03:01:54 +0000 (03:01 +0000)]
added a few more waypoints on bleach, so bots hopefully won't get stuck anymore when spawning near the strength
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2749
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lordhavoc [Fri, 1 Jun 2007 08:06:22 +0000 (08:06 +0000)]
use the new hud in pro and the old hud in normal nexuiz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2748
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div0 [Thu, 31 May 2007 06:21:16 +0000 (06:21 +0000)]
deleted unused and stolen flash.tga
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2745
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strahlemann [Wed, 30 May 2007 14:44:56 +0000 (14:44 +0000)]
new levelshots for some maps to go with the new item-models (like health and armor)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2743
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esteel [Wed, 30 May 2007 14:25:36 +0000 (14:25 +0000)]
disabled viewkick when hurt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2742
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div0 [Wed, 30 May 2007 13:34:19 +0000 (13:34 +0000)]
Pro: make r_ambient a seta; add culling settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2741
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div0 [Wed, 30 May 2007 11:36:20 +0000 (11:36 +0000)]
make r_ambient a seta in default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2739
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div0 [Tue, 29 May 2007 22:55:46 +0000 (22:55 +0000)]
r_ambient 0 again; added menu option for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2737
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div0 [Tue, 29 May 2007 16:47:39 +0000 (16:47 +0000)]
r_ambient 4; the one who says this twice is CIA-1, not me
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2735
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strahlemann [Tue, 29 May 2007 16:35:53 +0000 (16:35 +0000)]
fixed the green-light-tube shader.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2733
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strahlemann [Tue, 29 May 2007 14:44:28 +0000 (14:44 +0000)]
fixed slime on reslimed. fixed water on runningman_1on1remix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2731
f962a42d -fe04-0410-a3ab-
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m0rfar [Tue, 29 May 2007 14:07:16 +0000 (14:07 +0000)]
toxic: scrolling slime in tubes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2729
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m0rfar [Tue, 29 May 2007 11:42:03 +0000 (11:42 +0000)]
Downer: Fixed z-fighting. Made jumppad grate transparent and cast shadows.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2727
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div0 [Tue, 29 May 2007 08:49:53 +0000 (08:49 +0000)]
sv_cullentities_trace: more samples
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2725
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div0 [Tue, 29 May 2007 08:48:26 +0000 (08:48 +0000)]
r_cullentities_trace: 4 samples, not 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2724
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div0 [Tue, 29 May 2007 07:00:34 +0000 (07:00 +0000)]
KH: copy sounds being used to sound/kh so they can get replaced separately
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2721
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div0 [Mon, 28 May 2007 22:16:27 +0000 (22:16 +0000)]
reduce sound minimum time for jumppads from 0.5 to 0.2s;
make light effect consistent with sound (only for actual players, and at least 0.2s between them)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2719
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div0 [Mon, 28 May 2007 22:04:19 +0000 (22:04 +0000)]
menu: "OpenGL 2 Contrast (SLOW)" -> r_glsl_contrastboost
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2717
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strahlemann [Mon, 28 May 2007 21:14:14 +0000 (21:14 +0000)]
forgot to add the modified reslimed.map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2715
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strahlemann [Mon, 28 May 2007 19:33:42 +0000 (19:33 +0000)]
fixed bugs on reslimed. mainly clipping. added moving slime effect to the slime-pipes.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2714
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esteel [Mon, 28 May 2007 18:03:37 +0000 (18:03 +0000)]
tdm mapcfg files for final rage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2713
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esteel [Mon, 28 May 2007 17:56:44 +0000 (17:56 +0000)]
tdm mapcfg files for runningmanctf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2712
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esteel [Mon, 28 May 2007 16:21:21 +0000 (16:21 +0000)]
corrected a small typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2711
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esteel [Mon, 28 May 2007 15:51:06 +0000 (15:51 +0000)]
added r_shadow_usenormalmap to menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2710
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esteel [Mon, 28 May 2007 14:40:01 +0000 (14:40 +0000)]
added a simple conversion of my basics guide to Docs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2708
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esteel [Mon, 28 May 2007 12:16:51 +0000 (12:16 +0000)]
raised bot count on dieselpower to 7 to make it action packed, worthy the name dieselpower :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2707
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div0 [Mon, 28 May 2007 11:13:47 +0000 (11:13 +0000)]
oops, forgot to commit this to trunk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2706
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div0 [Mon, 28 May 2007 09:09:21 +0000 (09:09 +0000)]
added old tracer under new name misc/line-81-1.mdl for use by mods
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2704
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savagex [Sun, 27 May 2007 16:06:32 +0000 (16:06 +0000)]
fix water vertices on runningman remix flying wildly around... was
caused by very *enthusiastic* deformVertex stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2703
f962a42d -fe04-0410-a3ab-
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savagex [Sun, 27 May 2007 11:33:07 +0000 (11:33 +0000)]
add warping _warp versions of Morphed's slime
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2702
f962a42d -fe04-0410-a3ab-
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savagex [Sun, 27 May 2007 11:12:28 +0000 (11:12 +0000)]
once again new glass. This time additive because with blendfunc blend
there were depth-sorting problems with slime tubes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2701
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savagex [Sun, 27 May 2007 10:46:46 +0000 (10:46 +0000)]
also make toxic slime nonwarping (this was breaking slime tubes)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2700
f962a42d -fe04-0410-a3ab-
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savagex [Sun, 27 May 2007 10:37:30 +0000 (10:37 +0000)]
fix warping slime tubes for reslimed, beef up sfx forcefield
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2699
f962a42d -fe04-0410-a3ab-
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savagex [Fri, 25 May 2007 20:09:44 +0000 (20:09 +0000)]
beefier glass (e.g. for warfare)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2697
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esteel [Fri, 25 May 2007 12:16:54 +0000 (12:16 +0000)]
moved 'How can I speed up my frame rate?' into the Troubleshooting part and made it mention the new video presets and the vertex buffer objects and opengl 2.0 shader issue for some cards
moved the 'Server setup' section below the 'General Questions' section
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2695
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div0 [Fri, 25 May 2007 11:38:57 +0000 (11:38 +0000)]
log those who destroy a key
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2694
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savagex [Thu, 24 May 2007 18:15:33 +0000 (18:15 +0000)]
thanks to tcmod those effect frames for the ebomb aren't needed anymore
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2692
f962a42d -fe04-0410-a3ab-
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esteel [Thu, 24 May 2007 17:17:51 +0000 (17:17 +0000)]
use tcmod on ebomb
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2691
f962a42d -fe04-0410-a3ab-
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strahlemann [Thu, 24 May 2007 15:20:10 +0000 (15:20 +0000)]
fixed shoot-through-bug on soylent. fixed camp-spot on bluesky
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2689
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m0rfar [Thu, 24 May 2007 11:48:39 +0000 (11:48 +0000)]
Modified toxic slime tcmod a bit.
Added ruiner to shaderlist.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2685
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savagex [Thu, 24 May 2007 10:30:29 +0000 (10:30 +0000)]
tcgen environment for some glass textures (can be seen on e.g. warfare)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2684
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savagex [Thu, 24 May 2007 10:23:42 +0000 (10:23 +0000)]
pimp q1retexturing lava and #teleport texture to use tcmod
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2683
f962a42d -fe04-0410-a3ab-
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esteel [Wed, 23 May 2007 19:51:56 +0000 (19:51 +0000)]
synced pro configs with normal configs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2681
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div0 [Wed, 23 May 2007 19:21:48 +0000 (19:21 +0000)]
put hook line 9 qu away from origin to attach to the right point on tZork's hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2679
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esteel [Wed, 23 May 2007 18:52:55 +0000 (18:52 +0000)]
hook model is now bigger
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2678
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div0 [Wed, 23 May 2007 15:59:06 +0000 (15:59 +0000)]
tZork's grappling hook;
spawn sound by me (still, replace it);
talk2 sound = invshot (please replace)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2677
f962a42d -fe04-0410-a3ab-
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savagex [Wed, 23 May 2007 15:47:31 +0000 (15:47 +0000)]
assault mode: print some time warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2676
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esteel [Wed, 23 May 2007 15:45:17 +0000 (15:45 +0000)]
someone said: r_shadow_realtime_world_dlightshadows is dead! Long live r_shadow_realtime_dlight_shadows!
Tried to stomp the last remainings into oblivion!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2675
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div0 [Wed, 23 May 2007 15:07:49 +0000 (15:07 +0000)]
spawn sound now is KDE's Beep_Connect, talk2 is KDE's Beep_Double. Please replace later.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2673
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esteel [Wed, 23 May 2007 14:16:36 +0000 (14:16 +0000)]
forget to precache the new spawn sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2672
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esteel [Wed, 23 May 2007 14:10:44 +0000 (14:10 +0000)]
made g_spawnsound use a own spawn sound (copied teleport.ogg for now)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2671
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div0 [Wed, 23 May 2007 13:35:02 +0000 (13:35 +0000)]
hook has two places with the origin; fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2670
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strahlemann [Wed, 23 May 2007 13:06:41 +0000 (13:06 +0000)]
desaturated and altered the ebomb-color to fit the overall electro-look
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2669
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div0 [Wed, 23 May 2007 08:24:49 +0000 (08:24 +0000)]
moved electro blob a little bit to the right to be better aligned to the weapon when shooting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2668
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lordhavoc [Wed, 23 May 2007 04:03:57 +0000 (04:03 +0000)]
don't need as many .effects on leileilol's new projectile and tracer models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2667
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lordhavoc [Wed, 23 May 2007 04:01:44 +0000 (04:01 +0000)]
rockets should cast shadows
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2666
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lordhavoc [Wed, 23 May 2007 03:59:45 +0000 (03:59 +0000)]
mortar shells should cast shadows
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2665
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lordhavoc [Wed, 23 May 2007 03:57:44 +0000 (03:57 +0000)]
cleaned up teamplay damage checks and fixed teamplay 4 damage to
non-players to block damage like teamplay 3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2664
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lordhavoc [Wed, 23 May 2007 03:50:05 +0000 (03:50 +0000)]
changed glass diffuse brightness back to the way it was before
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2663
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lordhavoc [Wed, 23 May 2007 03:42:24 +0000 (03:42 +0000)]
tweaked ebomb model from leileilol, and corresponding qc tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2662
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lordhavoc [Wed, 23 May 2007 03:24:37 +0000 (03:24 +0000)]
added another projectiles blender file from leileilol
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2661
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lordhavoc [Wed, 23 May 2007 03:21:19 +0000 (03:21 +0000)]
leileilol's projectiles blender file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2660
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div0 [Tue, 22 May 2007 23:36:27 +0000 (23:36 +0000)]
slightly better ebomb origin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2659
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div0 [Tue, 22 May 2007 23:25:23 +0000 (23:25 +0000)]
leileilol's projectiles (electro bomb toned down a bit)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2658
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esteel [Tue, 22 May 2007 19:33:37 +0000 (19:33 +0000)]
corrected usage/mentioning of the now renamed g_balance_laser_force variable, most important in the menu..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2657
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div0 [Tue, 22 May 2007 10:40:05 +0000 (10:40 +0000)]
move SG smoke so it appears at the right point after fixing projectile origins to be inside player box
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2655
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lordhavoc [Tue, 22 May 2007 09:20:24 +0000 (09:20 +0000)]
fix W_SetupShot calls to not have any start points outside player box,
even at odd angles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2653
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esteel [Mon, 21 May 2007 22:06:46 +0000 (22:06 +0000)]
added +use on f! had it wrong in the menu defaults and the previous commit message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2651
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div0 [Mon, 21 May 2007 21:34:24 +0000 (21:34 +0000)]
oops, a dprint...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2650
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esteel [Mon, 21 May 2007 16:58:19 +0000 (16:58 +0000)]
added +use on g to default binds and menu (drops key in KH), added g for dropweapon (SO told me CS uses that key and it was still free)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2649
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esteel [Mon, 21 May 2007 15:42:45 +0000 (15:42 +0000)]
new hud weapon icons for the shotgun and machinegun to match the new models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2648
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savagex [Mon, 21 May 2007 12:53:06 +0000 (12:53 +0000)]
assault rounds now last 300 seconds by default (can be overridden with
the health field of target_assault_roundend)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2647
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savagex [Mon, 21 May 2007 10:44:12 +0000 (10:44 +0000)]
assault mode: use proper sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2646
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savagex [Mon, 21 May 2007 10:43:04 +0000 (10:43 +0000)]
sprites for assault mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2645
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div0 [Sun, 20 May 2007 23:36:57 +0000 (23:36 +0000)]
bots: in LMS and Arena, spectators should count as players when handling minplayers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2644
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div0 [Sun, 20 May 2007 22:50:41 +0000 (22:50 +0000)]
yes, it DID break. Server stood still when no player was there...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2643
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div0 [Sun, 20 May 2007 22:43:09 +0000 (22:43 +0000)]
r_shadow_realtime_world_dlightshadows -> r_shadow_realtime_dlight_shadows (DP r7327)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2642
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div0 [Sun, 20 May 2007 21:43:47 +0000 (21:43 +0000)]
make flags and keys obey playerclip
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2641
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savagex [Sun, 20 May 2007 21:14:52 +0000 (21:14 +0000)]
nothing to see here
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2640
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savagex [Sun, 20 May 2007 21:08:22 +0000 (21:08 +0000)]
document some stuff in assault.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2639
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savagex [Sun, 20 May 2007 21:00:14 +0000 (21:00 +0000)]
adding trigger_relay to entities.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2638
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div0 [Sun, 20 May 2007 20:43:45 +0000 (20:43 +0000)]
move map voting to CheckRules_World, let's see if it breaks or not
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2636
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savagex [Sun, 20 May 2007 19:48:07 +0000 (19:48 +0000)]
only fire target_objective_decrease *once*
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2635
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savagex [Sun, 20 May 2007 15:55:31 +0000 (15:55 +0000)]
= != ==
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2634
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savagex [Sun, 20 May 2007 14:13:41 +0000 (14:13 +0000)]
forcefields needs 20 fps to look good
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2633
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savagex [Sun, 20 May 2007 14:12:14 +0000 (14:12 +0000)]
added func_assault_wall, which disappears once its targeted
target_objective has a health < 0 (forcefields etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2632
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kadaverjack [Sun, 20 May 2007 13:49:37 +0000 (13:49 +0000)]
removed sizeup/down binds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2631
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savagex [Sun, 20 May 2007 13:46:00 +0000 (13:46 +0000)]
add an animated texture for forcefields - intended for use with the
assault mode (forcefields that have to get deactivated etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2630
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savagex [Sun, 20 May 2007 13:20:54 +0000 (13:20 +0000)]
more gradual color codes for damage (instead just white/yellow/red)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2629
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savagex [Sun, 20 May 2007 13:13:35 +0000 (13:13 +0000)]
func_assault_destructible now show their damage with color tinting.
Health <= 75%: yellow, health <= 25%: red
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2628
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savagex [Sun, 20 May 2007 12:45:25 +0000 (12:45 +0000)]
add assault to teamplay logic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2627
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savagex [Sun, 20 May 2007 12:18:36 +0000 (12:18 +0000)]
when a round ends (last objective fulfilled) all players in the
attacking teams get 10 frags
each
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2626
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savagex [Sun, 20 May 2007 12:00:37 +0000 (12:00 +0000)]
after assault round end: Respawn all clients, centerprint what role they
have
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2625
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savagex [Sun, 20 May 2007 11:43:48 +0000 (11:43 +0000)]
new logic for func_assault_destructible (it doesn't think, really, it
just needs to react to damage), new global value assault_attacker_team
which carries the color of the currently attacking team (useful for
custom messages and custom sprites), attackers now see "HERE" at
objectives, defenders now see "HELP ME" (todo: better fitting sprites)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2624
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div0 [Sat, 19 May 2007 21:12:07 +0000 (21:12 +0000)]
make the menu realtime dynamic light shadows work in the non-rtworld case too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2623
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div0 [Sat, 19 May 2007 20:16:25 +0000 (20:16 +0000)]
small hint in server.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2622
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div0 [Sat, 19 May 2007 20:12:51 +0000 (20:12 +0000)]
forbid game type changes by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2621
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div0 [Sat, 19 May 2007 20:05:06 +0000 (20:05 +0000)]
oops, forgot to add this too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2620
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div0 [Sat, 19 May 2007 20:04:01 +0000 (20:04 +0000)]
added menu controls for g_maplist_votable and g_maplist_shuffle; these are now saved
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2619
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div0 [Sat, 19 May 2007 19:22:50 +0000 (19:22 +0000)]
update server.cfg; enable random map selection by default; allow build script to make more than one build per day
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2617
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