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icculus.org git repositories - divverent/nexuiz.git/log
mand1nga [Thu, 19 Feb 2009 18:28:35 +0000 (18:28 +0000)]
Updated menu backgrounds by [-z-]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5898
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esteel [Thu, 19 Feb 2009 17:37:32 +0000 (17:37 +0000)]
obey fteqcc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5897
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esteel [Thu, 19 Feb 2009 17:28:58 +0000 (17:28 +0000)]
heh, didn't i say it needs more testing? sorry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5896
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esteel [Thu, 19 Feb 2009 17:24:04 +0000 (17:24 +0000)]
unready feature.. needs more testing though
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5895
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mand1nga [Thu, 19 Feb 2009 14:45:28 +0000 (14:45 +0000)]
Commited timelimit_overtime patch by GreEn`mArine
Tracker Id:
2614179
Now overtime means overtime :)
Added cvars timelimit_overtime 2, timelimit_overtimes 0, timelimit_suddendeath 5
Warning: cvar timelimit_maxovertime was removed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5894
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div0 [Thu, 19 Feb 2009 06:02:10 +0000 (06:02 +0000)]
theora and ogg dlls as found by terencehill (please test these, and remove the old ones)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5893
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esteel [Wed, 18 Feb 2009 15:45:23 +0000 (15:45 +0000)]
small typo fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5892
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esteel [Wed, 18 Feb 2009 14:09:58 +0000 (14:09 +0000)]
end some % say-escapes with ^7 to make sure the text afterwards is white
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5891
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div0 [Tue, 17 Feb 2009 19:28:38 +0000 (19:28 +0000)]
fix centerprint bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5890
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esteel [Tue, 17 Feb 2009 16:41:11 +0000 (16:41 +0000)]
explain cl_weaponpriorityX cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5889
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div0 [Tue, 17 Feb 2009 15:05:18 +0000 (15:05 +0000)]
fix some animtimes... should be no gameplay change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5888
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div0 [Tue, 17 Feb 2009 14:47:16 +0000 (14:47 +0000)]
remove the debug projectile on electro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5887
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div0 [Tue, 17 Feb 2009 14:46:54 +0000 (14:46 +0000)]
make use of EF_TELEPORT_BIT for weapon animation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5886
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div0 [Tue, 17 Feb 2009 14:46:38 +0000 (14:46 +0000)]
fix projectile delaying
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5885
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div0 [Tue, 17 Feb 2009 12:39:23 +0000 (12:39 +0000)]
allow to temporarily hide the shot origin editor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5884
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div0 [Tue, 17 Feb 2009 11:50:53 +0000 (11:50 +0000)]
use $PATH
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5883
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div0 [Tue, 17 Feb 2009 09:30:53 +0000 (09:30 +0000)]
merge extensions.qh
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5882
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div0 [Tue, 17 Feb 2009 09:29:03 +0000 (09:29 +0000)]
DP_QC_GETTAGINFO_BONEPROPERTIES
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5881
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m0rfar [Mon, 16 Feb 2009 21:18:02 +0000 (21:18 +0000)]
[
2605358 ] desertfactory : few items tweak by Ronan
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5880
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m0rfar [Mon, 16 Feb 2009 20:44:47 +0000 (20:44 +0000)]
* flipped TAG weapon icon
* made rocket projectile smaller (scale 2) and made the trail less black
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5879
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div0 [Mon, 16 Feb 2009 17:13:59 +0000 (17:13 +0000)]
properly expire centerprints when scr_centertime <= 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5878
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lordhavoc [Sun, 15 Feb 2009 20:30:59 +0000 (20:30 +0000)]
use Q3 skin syntax, not the stupid DP-specific one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5877
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div0 [Sun, 15 Feb 2009 20:24:57 +0000 (20:24 +0000)]
weaken Mortar and Hagar a little, we'll test this later.
Hope this fixes the relative weapon balance of the explosives (RL should be > Mortar and Hagar, you know)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5876
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esteel [Sun, 15 Feb 2009 09:52:18 +0000 (09:52 +0000)]
make g_tourney 1 allow spectator chat during warmup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5875
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div0 [Fri, 13 Feb 2009 20:53:02 +0000 (20:53 +0000)]
decal fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5874
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mand1nga [Fri, 13 Feb 2009 20:38:16 +0000 (20:38 +0000)]
Bots: Removed bot_ai_facingwall_timeout as its not worth to have it. Some other minor fixes.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5873
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div0 [Fri, 13 Feb 2009 19:22:49 +0000 (19:22 +0000)]
hopefully fix ready restart after countdown
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5872
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div0 [Fri, 13 Feb 2009 18:46:12 +0000 (18:46 +0000)]
try to make this shader parsing match DP's exactly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5871
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div0 [Fri, 13 Feb 2009 18:18:08 +0000 (18:18 +0000)]
oops
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5870
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div0 [Fri, 13 Feb 2009 18:17:52 +0000 (18:17 +0000)]
compensate for more glitches
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5869
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div0 [Fri, 13 Feb 2009 17:58:58 +0000 (17:58 +0000)]
allow even more moronic .shader files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5868
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div0 [Fri, 13 Feb 2009 17:51:26 +0000 (17:51 +0000)]
allow more glitchy shader files (matches DP)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5867
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div0 [Fri, 13 Feb 2009 17:29:31 +0000 (17:29 +0000)]
support glitchy shader files in parsing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5866
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div0 [Fri, 13 Feb 2009 16:37:17 +0000 (16:37 +0000)]
fix distribution
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5865
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esteel [Fri, 13 Feb 2009 12:22:35 +0000 (12:22 +0000)]
added the cl_showpressed keys graphics to build-compat-pack.sh and fixed a few indentions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5864
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mand1nga [Fri, 13 Feb 2009 03:26:50 +0000 (03:26 +0000)]
Bots: Set better values for facing-wall detection cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5863
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mand1nga [Fri, 13 Feb 2009 03:09:16 +0000 (03:09 +0000)]
Bots: Avoid getting stuck against a wall, remove goals leading to it.
Fixed compilation order of bot sources
Removed rocketlauncher from "close" weapon priority list because it means suicide :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5862
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div0 [Thu, 12 Feb 2009 15:41:36 +0000 (15:41 +0000)]
make the bullet trail more visible, and also use less particles for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5861
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esteel [Thu, 12 Feb 2009 15:21:04 +0000 (15:21 +0000)]
small typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5860
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div0 [Thu, 12 Feb 2009 11:23:08 +0000 (11:23 +0000)]
SP_LMS_RANK) // allow writing to this field in intermission as it is needed for newly joining players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5859
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esteel [Thu, 12 Feb 2009 11:06:06 +0000 (11:06 +0000)]
bullets are hitscan again, change basics.html to reflect that and some more fixes and improvements
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5858
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div0 [Thu, 12 Feb 2009 10:48:32 +0000 (10:48 +0000)]
make it possible to spectate in LMS (but spectators can't go back into the game)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5857
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div0 [Thu, 12 Feb 2009 10:20:51 +0000 (10:20 +0000)]
remove most naggers in intermission
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5856
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div0 [Thu, 12 Feb 2009 08:13:21 +0000 (08:13 +0000)]
argh, last fix was bad. this one is good.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5855
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div0 [Thu, 12 Feb 2009 08:10:53 +0000 (08:10 +0000)]
use a box for the flag again - the model is badly misaligned
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5854
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div0 [Thu, 12 Feb 2009 08:03:40 +0000 (08:03 +0000)]
fix "cannot be executed" message on sbar_columns_set command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5853
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div0 [Thu, 12 Feb 2009 07:55:07 +0000 (07:55 +0000)]
get rid of some columns in LMS
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5852
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div0 [Thu, 12 Feb 2009 07:52:45 +0000 (07:52 +0000)]
better default column layouts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5851
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div0 [Thu, 12 Feb 2009 07:30:34 +0000 (07:30 +0000)]
hopefully fix score display in LMS
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5850
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div0 [Thu, 12 Feb 2009 07:14:31 +0000 (07:14 +0000)]
turn off autotaunts by default; make sure the checkbox will set them to 0.65 if they were off.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5849
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mand1nga [Wed, 11 Feb 2009 23:18:32 +0000 (23:18 +0000)]
Updated background menu images for SVN and 2.5 by [-z-]. Waiting for background_ingame.tga to be updated and the final .psd
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5848
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mand1nga [Wed, 11 Feb 2009 23:13:14 +0000 (23:13 +0000)]
Adjusted distances for bots weapon priorities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5847
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div0 [Wed, 11 Feb 2009 22:21:22 +0000 (22:21 +0000)]
bring Uzi back to old settings, make CR weaker, ballistic projectiles.
Please run a server with THESE settings, then set log_dest_udp to 141.2.16.23:26668 and sv_eventlog 1 , sv_eventlog_console 1 to record weapon stats.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5846
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mand1nga [Wed, 11 Feb 2009 22:11:58 +0000 (22:11 +0000)]
Extended previous tZork commit to weaponsHavoc and updated checksums
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5845
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mand1nga [Wed, 11 Feb 2009 21:45:56 +0000 (21:45 +0000)]
Bots: Evaluate the risks of picking up items or chasing players before rating them as potential goals
Pretty good avoidance of edges on space maps
Removal of goals leading to (dangerous) edges from the goal stack
Prioritize movements over attacks when bots are under water/slime/lava
Reverted scale for rating enemies on dm mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5844
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tzork [Wed, 11 Feb 2009 21:43:18 +0000 (21:43 +0000)]
Better defaults for turrets & ballistic bullet configs for machinegun and walker
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5843
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tzork [Wed, 11 Feb 2009 21:41:19 +0000 (21:41 +0000)]
Make all turrets use csqc projectiles
use TFL_DMG_HEADSHAKE for some units.
make flac turret somewhat functional (sponsored by uglyhakk inc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5842
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tzork [Wed, 11 Feb 2009 21:35:32 +0000 (21:35 +0000)]
make TFL_DMG_HEADSHAKE work
make TFL_SHOOT_VOLLYALWAYS work
improve TFL_FIRECHECK_AFF
better prediction (still needs a better way system_aimprocs)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5841
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tzork [Wed, 11 Feb 2009 21:23:42 +0000 (21:23 +0000)]
remove g_balance_seeker_missile_activate_delay (csqc projectiles want constant or no updates)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5840
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div0 [Wed, 11 Feb 2009 20:25:09 +0000 (20:25 +0000)]
avoid touching QC files when they don't change (works better with make)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5839
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div0 [Wed, 11 Feb 2009 16:50:03 +0000 (16:50 +0000)]
avoid sending small trails
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5838
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div0 [Wed, 11 Feb 2009 15:32:12 +0000 (15:32 +0000)]
add a somewhat working tr_bullet trail effect to make antilagged bullets visible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5837
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div0 [Wed, 11 Feb 2009 15:09:13 +0000 (15:09 +0000)]
oops, remove the caverna shader line that was accidentally added
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5836
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div0 [Wed, 11 Feb 2009 14:26:52 +0000 (14:26 +0000)]
bullets with g_antilag_bullets now have some poor excuse of a trail. Warning, it crashes DP :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5835
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m0rfar [Wed, 11 Feb 2009 13:58:31 +0000 (13:58 +0000)]
fixed a strange curve which caused armor shards to float
it also uses 12 less LM images for an unknown reason :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5834
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div0 [Wed, 11 Feb 2009 09:44:23 +0000 (09:44 +0000)]
fix a simple div by zero
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5833
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div0 [Wed, 11 Feb 2009 08:10:12 +0000 (08:10 +0000)]
showpressedkeys.
But... don't use a SLIDER for such a setting. Either make it radio buttons, or a single checkbox.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5832
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div0 [Wed, 11 Feb 2009 07:41:22 +0000 (07:41 +0000)]
cl_casings cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5831
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div0 [Wed, 11 Feb 2009 06:02:47 +0000 (06:02 +0000)]
add some debugging checks to finally find the reason of the write to a wrong entity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5830
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div0 [Wed, 11 Feb 2009 05:45:39 +0000 (05:45 +0000)]
g_antilag_bullets:
Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - USE WITH EXTREME CARE (severely changes weapon balance), also disables bullet tracer effects
Stays 0 by default, for weapon balance.
Also, improved Uzi (less damage, less force, faster refire, higher DPS in the end) to work better without bullets antilag.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5829
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div0 [Tue, 10 Feb 2009 20:56:46 +0000 (20:56 +0000)]
fix a simple (but not related to the big bug) bug in CTF
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5828
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div0 [Tue, 10 Feb 2009 20:37:08 +0000 (20:37 +0000)]
new race record marker (for extracting the records from demos)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5827
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div0 [Tue, 10 Feb 2009 12:24:56 +0000 (12:24 +0000)]
fix inverse logic in projectile drawing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5826
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esteel [Tue, 10 Feb 2009 10:53:18 +0000 (10:53 +0000)]
updated basics.html with ballistic bullets and some minor fixes/changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5825
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div0 [Tue, 10 Feb 2009 09:21:47 +0000 (09:21 +0000)]
change uzi secondary spread to 0.008 (equal to CR secondary). The bullet still is slower and weaker, so it fits.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5824
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div0 [Tue, 10 Feb 2009 08:16:12 +0000 (08:16 +0000)]
slight improvement for csqc rendered projectiles: draw only for 0.02s in a fixed spot when they spawn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5823
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div0 [Tue, 10 Feb 2009 07:30:29 +0000 (07:30 +0000)]
handle "cannot send to channel" errors by reconnecting too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5822
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div0 [Tue, 10 Feb 2009 07:02:39 +0000 (07:02 +0000)]
fix two bugs in reconnecting code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5821
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div0 [Tue, 10 Feb 2009 06:19:18 +0000 (06:19 +0000)]
change hardcoded 30s to a irc_reconnect_delay var
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5820
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div0 [Tue, 10 Feb 2009 06:14:55 +0000 (06:14 +0000)]
fix the last commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5819
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div0 [Tue, 10 Feb 2009 06:05:56 +0000 (06:05 +0000)]
irc_nick_alternates;
fix name change bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5818
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mand1nga [Tue, 10 Feb 2009 00:38:00 +0000 (00:38 +0000)]
fixed msg when changing nick (courtesy of Surb and/or -z-)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5817
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m0rfar [Mon, 9 Feb 2009 20:08:06 +0000 (20:08 +0000)]
removed "empty" trigger_push
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5816
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m0rfar [Mon, 9 Feb 2009 19:02:13 +0000 (19:02 +0000)]
use fuzzy shadows on Toxic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5815
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div0 [Mon, 9 Feb 2009 15:26:16 +0000 (15:26 +0000)]
racetrack recompiled. Now ALL maps come with external LMs again.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5814
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mand1nga [Mon, 9 Feb 2009 14:58:59 +0000 (14:58 +0000)]
Bot improvements:
Use the 2nd best rated goal if something happened to the primary goal (ie: someone picked it up before). This is cheaper than forcing a whole strategy re-think.
Anti lemming behavior workaround
Force strategy re-think upon respawn
Moved keyboard emulation out of movetogoal()
Made them "try" to jump out of lava
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5813
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div0 [Mon, 9 Feb 2009 14:43:03 +0000 (14:43 +0000)]
accident finished compile (8 bounces). Enjoy!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5812
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div0 [Mon, 9 Feb 2009 14:23:31 +0000 (14:23 +0000)]
new "accident" build with external lightmaps. Currently has only 1 bounce, more will come later. Please test this one though.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5811
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div0 [Mon, 9 Feb 2009 13:41:24 +0000 (13:41 +0000)]
death to fireBullet
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5809
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div0 [Mon, 9 Feb 2009 13:06:22 +0000 (13:06 +0000)]
make movetypes code a bit more flexible (allow an entity to specify its MOVE_ type)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5808
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div0 [Mon, 9 Feb 2009 09:24:58 +0000 (09:24 +0000)]
nobody will bruteforce THIS one :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5807
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div0 [Mon, 9 Feb 2009 08:38:53 +0000 (08:38 +0000)]
verify spawnpoints when loading the map and bail out if the map lacks spawnpoints instead of crashing later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5806
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div0 [Sun, 8 Feb 2009 20:21:03 +0000 (20:21 +0000)]
less rotation for GL
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5805
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div0 [Sun, 8 Feb 2009 20:17:06 +0000 (20:17 +0000)]
also remove ammo counter after throwing the last weapon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5804
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div0 [Sun, 8 Feb 2009 20:15:13 +0000 (20:15 +0000)]
properly hide the weapon after throwing the last one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5803
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div0 [Sun, 8 Feb 2009 18:59:55 +0000 (18:59 +0000)]
lower case the sound file names of desertfactory, and some ASE files (Morphed...)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5802
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div0 [Sun, 8 Feb 2009 18:39:06 +0000 (18:39 +0000)]
draw crosshair LAST
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5801
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m0rfar [Sun, 8 Feb 2009 17:52:32 +0000 (17:52 +0000)]
New map. Desert Factory by Sev! (with correct GPL version ;))
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5800
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m0rfar [Sat, 7 Feb 2009 21:59:38 +0000 (21:59 +0000)]
Baked Ambient Occlusion on Rocket ammo.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5799
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div0 [Sat, 7 Feb 2009 17:29:11 +0000 (17:29 +0000)]
make sure flags grow back after being squished
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5798
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