]> icculus.org git repositories - divverent/darkplaces.git/history - wad.h
two-layer sky rendering now uses GL_ARB_texture_env_combine if available to render...
[divverent/darkplaces.git] / wad.h
2001-03-04 lordhavocrewrite of map texture loading (mainly to do with HL...
2000-09-06 lordhavocLinux GLX, a lot of code shrinkage/cleanup, assembly...
2000-08-22 lordhavocInitial revision