]> icculus.org git repositories - divverent/netradiant.git/history - tools/quake3/q3map2/portals.c
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's...
[divverent/netradiant.git] / tools / quake3 / q3map2 / portals.c
2009-04-05 divverentcrude origin brush generation when decompiling
2008-09-13 rpolzerinitial