2009-12-21 |
havoc | removed r_precachetextures cvar |
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2009-12-20 |
divverent | allocate the right byte count for PVS data in framedata |
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2009-12-20 |
havoc | GLSL shaders no longer use gl_TextureMatrix, now all... |
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2009-12-20 |
havoc | eliminated R_Mesh_TextureState function and rmeshstate_... |
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2009-12-20 |
havoc | force shadowmapping when deferred rendering is on |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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2009-12-14 |
havoc | reworked animcache code to store information in ent... |
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2009-12-13 |
havoc | added R_FrameData_Alloc and Store functions (a per... |
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2009-12-09 |
havoc | removed DOT3 lighting path (bumpmapped lighting on... |
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2009-12-09 |
havoc | renderer now uses vid.renderpath to select rendering... |
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2009-12-08 |
havoc | minor cleanup |
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2009-12-08 |
havoc | removed R_Mesh_TexBind3D, R_Mesh_TexBindCubeMap, R_Mesh... |
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2009-12-08 |
havoc | converted all code using gl_support_* variables to... |
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2009-12-07 |
havoc | renamed gl_stencil to vid.stencil |
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2009-12-07 |
havoc | mdl skin loading is now more memory-efficient (now... |
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2009-11-27 |
havoc | more work on mod_generatelightmaps: |
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2009-11-27 |
havoc | more work on mod_generatedlightmaps: |
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2009-11-27 |
havoc | more work on mod_generatelightmaps: |
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2009-11-24 |
havoc | more work on mod_generatelightmaps |
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2009-11-24 |
havoc | mod_generatelightmaps is much closer to usable now |
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2009-11-11 |
havoc | rename R_MAX_OCCLUSION_QUERIES to MAX_OCCLUSION_QUERIES... |
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2009-11-11 |
havoc | migrated a large number of #define MAX values to quaked... |
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2009-11-07 |
havoc | laid groundwork for a new decal system |
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2009-11-06 |
havoc | implemented fog height setting, along with fade depth... |
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2009-11-06 |
havoc | msurface_t pointer arrays are now const, as are the... |
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2009-11-06 |
havoc | renamed polygonelements, skyboxelements, skysphereeleme... |
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2009-11-05 |
divverent | fix coronas for "realtime darks" |
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2009-11-05 |
divverent | support for "realtime world/dynamic darks". Just for... |
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2009-11-03 |
havoc | replace FogPoint_* functions with RSurf_FogVertex |
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2009-10-24 |
eihrul | sanity checks on shadowmap size relative to border... |
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2009-10-19 |
havoc | fix a crash when r_shadow_lightattenuation* cvars are... |
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2009-10-17 |
eihrul | use r_shadow_shadowmapmaxsize instead of directly acces... |
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2009-10-17 |
eihrul | fix r_shadow_shadowmapping_maxsize validation to not... |
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2009-10-17 |
havoc | limit shadowmap maxsize to a value based on gl_max_size |
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2009-10-16 |
havoc | added r_shadow_dot3 cvar to control whether GL1.3 hardw... |
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2009-10-12 |
eihrul | disabled old shadowmap lod formula entirely |
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2009-10-12 |
vortex | Experimental r_shadow_shadowmapping_quality cvar which... |
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2009-10-12 |
eihrul | support slope-dependent shadowmap biasing with polygon... |
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2009-10-08 |
eihrul | rearrange r_shadow_shadowmap_texturetype settings so... |
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2009-10-08 |
eihrul | use R_SHADOW_SHADOWMODE_ enum for shadowmode for readab... |
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2009-10-08 |
eihrul | only honor r_shadow_shadowmapping cvar if both GLSL... |
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2009-10-08 |
havoc | check gl_support_fragment_shader before setting up... |
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2009-10-07 |
eihrul | fix for noselfshadow entities no culling from shadowmap... |
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2009-10-07 |
eihrul | avoid repeatedly thrashing GL state when switching... |
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2009-10-07 |
eihrul | improved culling of shadowmap sides against view frustum |
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2009-10-07 |
eihrul | use bounding boxes for shadowmap side culling instead... |
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2009-10-06 |
eihrul | fixed biasing issue in shadowmap frustum culling |
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2009-10-06 |
eihrul | improved shadowmap side culling |
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2009-10-04 |
vortex | -added game Blood Omnicide |
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2009-10-03 |
havoc | split CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac... |
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2009-10-03 |
eihrul | compile separate index lists for each cubemap shadowmap... |
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2009-10-02 |
eihrul | added cvar r_shadow_shadowmapping_precision to control... |
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2009-10-02 |
eihrul | stub out face culling for shadowmapping temporarily |
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2009-10-02 |
eihrul | enable backface culling for shadowmap rendering |
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2009-10-01 |
eihrul | use nearest filtering on VSDCT |
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2009-10-01 |
eihrul | avoid unnecessary texture offset scaling in shadowmap... |
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2009-10-01 |
eihrul | better VSDCT transform |
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2009-10-01 |
eihrul | default to using texture rectangle shadowmaps when... |
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2009-10-01 |
eihrul | automagically select best shadowmapping filter mode... |
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2009-10-01 |
eihrul | added a cheaper 3x3 PCF settings for shadowmaps |
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2009-09-30 |
eihrul | shadowmap projection fixes |
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2009-09-30 |
eihrul | make use of virtual shadow depth cube texture optional |
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2009-09-30 |
eihrul | ALU cubemap indirection fixes |
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2009-09-30 |
eihrul | added support for more shadowmap2D PCF modes and provis... |
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2009-09-30 |
eihrul | restoring scaffolding for cubemap and 2D shadowmaps |
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2009-09-30 |
eihrul | added indirection cube map for shadowmapping and revise... |
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2009-09-28 |
havoc | fix stencil clear |
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2009-09-28 |
havoc | fix allocation of 2D shadowmap textures when the first... |
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2009-09-26 |
havoc | fix several bugs with viewport code (r_shadows works... |
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2009-09-26 |
havoc | rename r_shadows_drawafterrtlightning to r_shadows_draw... |
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2009-09-26 |
divverent | fix typo in cube side freeing |
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2009-09-25 |
divverent | initilaize the lightscissor array before drawing r_shadows |
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2009-09-23 |
havoc | reduce code a bit more |
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2009-09-23 |
havoc | reduced shadowmaps from 32bit to 24bit depth format |
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2009-09-22 |
havoc | fix default values for the r_shadow_shadowmapping_lod... |
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2009-09-22 |
havoc | disable an annoying debug print |
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2009-09-22 |
havoc | changed r_shadow_shadowmapping values (now 1 = 2d,... |
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2009-09-22 |
havoc | implemented omnidirectional shadowmapping using depth... |
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2009-09-15 |
vortex | improved r_shadows mode, new cvars for better use with... |
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2009-09-15 |
havoc | fix errors and warnings in MSVC when compiling as C++ |
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2009-07-05 |
divverent | Support a separate texture matrix for the background... |
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2009-04-01 |
divverent | turn off exact specular math by default (it's better... |
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2009-04-01 |
havoc | reset rsurface.entity to NULL after each entity is... |
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2009-03-29 |
havoc | compute sorted surface list at load of each model ... |
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2009-03-03 |
divverent | corona query: move the "all pixels" query to the center... |
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2009-03-02 |
divverent | work around ATI bug in corona occlusion testing (use... |
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2009-02-16 |
havoc | fix a compile error when using C++ mode |
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2009-02-16 |
havoc | implemented zpass shadowing, not used yet |
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2009-02-12 |
havoc | laying the groundwork for zpass shadow volume support... |
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2009-02-12 |
havoc | added TEXF_FORCELINEAR to many special effect textures |
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2009-02-12 |
havoc | early steps toward support for persistent caching of... |
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2009-02-12 |
havoc | implemented occlusion query support on corona rendering... |
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2009-01-28 |
divverent | make DP compile with C++ again |
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2008-11-10 |
divverent | r_shadows 2: cast shadows always DOWN, ignore level... |
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2008-11-10 |
divverent | r_shadows: use the parent entity's light direction... |
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2008-09-11 |
divverent | add r_shadow_glossexact to toggle between old and new... |
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2008-09-04 |
havoc | fix crashes on Win64 builds caused by stack overflow... |
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2008-08-18 |
havoc | fix crashes when recursing portals on maps with some... |
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2008-07-23 |
divverent | optimize many loops over expandable arrays by not repea... |
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2008-06-17 |
havoc | use %127s in the sscanf |
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