2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-25 |
havoc | renamed brush model pvs stuff to be in brush struct... |
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2004-02-22 |
havoc | fixed GL_Scissor call in rtlight code (apparently I... |
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2004-02-22 |
havoc | fixed a possible crash in R_DrawCoronas (it was using... |
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2004-02-21 |
havoc | cleaned up R_RenderView setup code a bit, and shuffled... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-18 |
havoc | added gl_lightmaps cvar (for looking at the raw lightma... |
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2004-02-02 |
havoc | fix a logic bug in EntLight handling (should have been... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-09-21 |
havoc | r_dlightmap 0 mode removed (vertex dlights on lightmapp... |
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2003-08-23 |
havoc | negate the dnormal instead of negating the dotproduct... |
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2003-08-23 |
havoc | diffusenormal lighting was backwards (thanks to Electro... |
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2003-08-23 |
havoc | q3bsp is working, but no curves yet, and no realtime... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-14 |
havoc | q3bsp is still not working yet, but getting closer |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-08-13 |
havoc | more hackish cleanups of PVS stuff, now decompresses... |
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2003-08-10 |
havoc | moved RecursiveLightPoint code to model_brush.c (model... |
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2003-07-22 |
havoc | gl_flashblend 1 now disables model dlighting like it... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-12 |
havoc | fix a bunch of things that should have been checking... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-05-24 |
havoc | alias model (q1/q2/q3) rendering now supports gl_mesh_c... |
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2003-04-18 |
havoc | inlined the only call of R_ModelLightPoint (in R_LightM... |
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2003-04-07 |
havoc | split r_shadow_realtime into r_shadow_realtime_world... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2003-02-14 |
havoc | fix some bugs with r_fullbright, no lights, and other... |
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2002-11-28 |
havoc | most of the new alias mesh system is in place now... |
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2002-11-16 |
havoc | lightmap update checking is now handled very differentl... |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-30 |
havoc | ent field added back to dlight structures |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
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2002-09-10 |
havoc | optimizing R_DrawSurfaces and WorldNode functions |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-30 |
havoc | commented out bit-hacking 1/sqrt code |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | got rid of lots of unnecessary m.transparent = lines... |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-25 |
havoc | batching is gone. |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-09 |
havoc | converted coronas to R_Mesh_Draw_GetBuffer |
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2002-08-09 |
havoc | rewrote most of the RSurfShader_ functions to use R_Mes... |
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2002-08-03 |
havoc | now entirely dynamic OpenGL binding |
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2002-08-03 |
havoc | Lots of speedups and cleanups in client code, dynamical... |
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2002-08-02 |
havoc | fixed a lighting bug with overbright modes when using... |
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2002-07-29 |
knghtbrd | Make coronas look better (it looks good in Twilight... |
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2002-07-17 |
havoc | faster static light tracing (by not doing it as often... |
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2002-06-13 |
lordhavoc | Forgot to apply Vic's axial patch for r_light.c, here... |
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2002-06-03 |
lordhavoc | changed model lighting to match map lighting (this... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-21 |
lordhavoc | split out RecursiveHullCheck and related code into... |
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2002-05-15 |
lordhavoc | muzzleflash fades out |
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2002-05-15 |
lordhavoc | directional static lighting support (but not fast yet... |
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2002-04-11 |
lordhavoc | removed silly uses of 'long' (now int, or qbyte *,... |
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2002-03-12 |
lordhavoc | added cl_particles_blood_size_min, cl_particles_blood_s... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-25 |
lordhavoc | cleaned up backend code a bit more, added R_Mesh_Draw_G... |
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2002-02-24 |
lordhavoc | Forgot to commit removal of DrawDecal |
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2002-02-15 |
lordhavoc | made corona texture brighter, and rendering of it darke... |
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2002-02-03 |
lordhavoc | removed some old commented out code |
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2002-02-03 |
lordhavoc | made coronas small and intense, much more noticable now |
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2002-02-02 |
lordhavoc | coronas now scale with the light radius |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-27 |
lordhavoc | halved corona size |
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2002-01-27 |
lordhavoc | added coronas (glow) to dynamic lights |
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2002-01-22 |
lordhavoc | made lights half as bright |
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2002-01-17 |
lordhavoc | made directional static lighting work, then disabled... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-10-15 |
lordhavoc | fix an off-by-one issue with model->numleafs in PVS... |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-26 |
lordhavoc | a big change with a little description... |
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2001-04-20 |
lordhavoc | added newmap function to render modules (so explosions... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-02-27 |
lordhavoc | clean up use of client structs in server |
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2001-02-23 |
lordhavoc | improved TraceLine in chase.c to be more generally... |
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2001-02-06 |
lordhavoc | better version reports (always mention build number) |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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2000-11-18 |
lordhavoc | light only the front faces, cuts down on noticable... |
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2000-11-17 |
lordhavoc | updated to version 1.50, build 75. |
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2000-10-16 |
lordhavoc | yet another rewrite of the dlight engine, this time... |
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2000-10-15 |
lordhavoc | Gigantic commit - dlight system rewritten |
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2000-09-14 |
lordhavoc | Implemented r_ambient (mainly for sake of Nehahra's... |
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2000-09-11 |
lordhavoc | clean up, r_farclip cvar, lit particles (optional)... |
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2000-09-06 |
lordhavoc | Various graphical tweaks (mainly particle related)... |
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