2002-06-02 |
knghtbrd | DP code cleanup, stage one - all headers that can be... |
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2002-04-28 |
lordhavoc | minor cleaning of obsolete protocol stuff (svc_fog... |
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2002-03-17 |
lordhavoc | added EF_STARDUST effect (showering golden sparks,... |
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2002-03-16 |
lordhavoc | changed protocol back to using float coordinates, unles... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-19 |
lordhavoc | added viewzoom extension to QC and client (smooth snipe... |
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2002-02-18 |
lordhavoc | new entity protocol, GREATLY improved over quake, massi... |
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2002-02-17 |
lordhavoc | new entity protocol nearly complete, but still unused |
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2002-02-15 |
lordhavoc | moved a lot of 2D/screen stuff out of gl_screen.c into... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-29 |
lordhavoc | split render portion of entity_t struct into entity_ren... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-04-26 |
lordhavoc | a big change with a little description... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-01-22 |
lordhavoc | clarifications about the format of svc_fog |
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2000-10-26 |
lordhavoc | particle effect changes and code cleanup |
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2000-10-15 |
lordhavoc | Gigantic commit - dlight system rewritten |
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2000-09-11 |
lordhavoc | clean up, r_farclip cvar, lit particles (optional)... |
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2000-08-22 |
lordhavoc | Initial revision |
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