]> icculus.org git repositories - divverent/darkplaces.git/history - protocol.h
optimized phys_moveentities (in cgame.c) so it doesn't waste so much time
[divverent/darkplaces.git] / protocol.h
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-04-28 lordhavocminor cleaning of obsolete protocol stuff (svc_fog...
2002-03-17 lordhavocadded EF_STARDUST effect (showering golden sparks,...
2002-03-16 lordhavocchanged protocol back to using float coordinates, unles...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-19 lordhavocadded viewzoom extension to QC and client (smooth snipe...
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-02-17 lordhavocnew entity protocol nearly complete, but still unused
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-29 lordhavocsplit render portion of entity_t struct into entity_ren...
2001-05-26 lordhavocsome whitespace changes
2001-04-26 lordhavoca big change with a little description...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-01-22 lordhavocclarifications about the format of svc_fog
2000-10-26 lordhavocparticle effect changes and code cleanup
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-11 lordhavocclean up, r_farclip cvar, lit particles (optional)...
2000-08-22 lordhavocInitial revision