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skip surfaces with no triangles in Q3BSP rendering code to avoid a R_Mesh_Draw warning
[divverent/darkplaces.git] / meshqueue.h
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocliquid now goes through meshqueue sorting
2002-08-02 havocadded a mesh queue callback system (to allow mesh rende...