2005-03-09 |
havoc | fixed bugs in q1bsp multitexture surface rendering... |
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2005-03-08 |
havoc | added r_worldleafvisible flags array for more exact... |
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2005-03-08 |
havoc | further cleaning of R_WorldVisibility, which now works... |
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2005-03-08 |
havoc | slight optimization to q1bsp rtlight surface visibility... |
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2005-03-08 |
havoc | added firstmodelbrush/nummodelbrushes fields to model... |
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2005-03-08 |
havoc | another C99 lazy variable fixed |
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2005-03-07 |
havoc | merged q3msurface_t into msurface_t |
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2005-03-06 |
havoc | a major rename - instead of q1bsp code having surf... |
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2005-03-06 |
havoc | eliminated surf->poly_* fields and cleaned up Mod_LoadF... |
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2005-03-06 |
havoc | merged q3mtexture_t into texture_t, note that only... |
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2005-03-06 |
havoc | moved brushq3.submodel to brush, removed brushq3.data_t... |
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2005-03-06 |
havoc | moved brushq1 nodes/leafs/leaffaces/planes/portals... |
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2005-03-06 |
havoc | renamed q1bsp marksurfaces to leaffaces for consistency... |
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2005-03-06 |
havoc | moved pvs handling from R_Q3BSP_DrawFaces to R_WorldVis... |
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2005-03-06 |
havoc | changed leafface references to ints (making leaffacenum... |
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2005-03-06 |
havoc | got rid of node->contents, leaf->contents kept (only... |
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2005-03-06 |
havoc | lazy variable declarations strike again |
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2005-03-06 |
havoc | variable declaration after function call... oops |
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2005-03-05 |
havoc | tweaked the order of checks in an if, and removed the... |
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2005-03-05 |
havoc | eliminated brushq1.pvs* variables, pvstexture surface... |
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2005-03-05 |
havoc | more refactoring of q1bsp rendering |
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2005-03-03 |
havoc | cleaned up q1bsp surface rendering a bit more |
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2005-03-03 |
havoc | cleaned surface drawing in q1bsp and q3bsp a bit |
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2005-03-03 |
havoc | some optimizations to q3bsp surface rendering |
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2005-03-02 |
havoc | modified q3msurface_t to use a surfmesh (although not... |
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2004-12-03 |
havoc | some renderer/client separation cleanup, migrated some... |
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2004-12-01 |
havoc | implemented PRYDON_CLIENTCURSOR extension (clientside... |
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2004-11-16 |
havoc | now checks that a lightmap surfacechain is not NULL... |
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2004-11-14 |
havoc | upgraded rtlights format to have separate ambient,... |
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2004-10-16 |
havoc | fixed an unused variable warning |
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2004-10-16 |
havoc | forgot to remove a debugging test that emitted sparks... |
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2004-10-16 |
havoc | now parses more of q3 shaders to guess at proper render... |
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2004-10-16 |
havoc | fixed a typo in the numtriangles commit (should have... |
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2004-10-16 |
havoc | skip surfaces with no triangles in Q3BSP rendering... |
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2004-10-16 |
havoc | don't check visframe on q3bsp surfaces, it's not used |
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2004-10-05 |
havoc | only enable watershader on fullbright water |
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2004-10-05 |
havoc | now compiles on x86_64 successfully (still a crash... |
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2004-10-04 |
havoc | fix skybox in hlbsp not rendering |
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2004-09-30 |
havoc | sped up nexuiz rtlights benchmark by 4% by optimizing... |
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2004-09-30 |
havoc | removed a few fields from q3msurface_t |
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2004-09-28 |
havoc | implemented DP_EF_NODEPTHTEST extension |
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2004-09-26 |
havoc | r_fullbright 1 now works properly with r_shadow_realtim... |
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2004-09-26 |
havoc | added r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig... |
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2004-08-05 |
havoc | this patch adds a number of stereo viewing modes (shutt... |
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2004-05-22 |
havoc | rtlights were crashing when there's no vis in a q3bsp |
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2004-05-18 |
havoc | merged RSurfShader_Water_Callback and RSurfShader_Wall_... |
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2004-05-15 |
havoc | Tomaz renamed all R_Model_Brush functions to R_Q1BSP |
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2004-04-18 |
havoc | merged R_DrawSurfaceChain into R_DrawSurfaces loop |
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2004-04-14 |
havoc | r_ambient no longer alters the lightmap in q1bsp, inste... |
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2004-04-14 |
havoc | renamed q3mface_t to q3msurface_t |
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2004-04-14 |
havoc | renamed model->numsurfaces to model->nummodelsurfaces |
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2004-04-14 |
havoc | merged R_DrawWorld into DrawSky/Draw so that rmain... |
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2004-04-01 |
havoc | fixed animated textures in realtime lighting mode ... |
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2004-03-31 |
havoc | fix NODRAW flag check (don't draw NODRAW shaders) |
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2004-03-23 |
havoc | rtlights shouldn't do anything with sky and water ... |
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2004-03-18 |
havoc | fixed r_fullbright |
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2004-03-17 |
havoc | bsp model shadows are now enlarged by r_shadow_projectd... |
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2004-03-14 |
havoc | got rid of Cshader system as it really wasn't helping... |
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2004-03-13 |
havoc | don't draw lighting on sky and water |
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2004-03-13 |
havoc | merged static and dynamic rtlight handling almost entir... |
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2004-03-13 |
havoc | added texmatrix[] to rmeshstate_t and removed R_Mesh_Te... |
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2004-03-13 |
havoc | q3bsp rendering now uses visframe instead of markframe... |
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2004-03-10 |
havoc | now calls GL_LockArrays manually around each R_Mesh_Dra... |
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2004-03-10 |
havoc | merged CL_ColorPointer into R_Mesh_State |
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2004-03-10 |
havoc | R_Mesh_State_Texture and GL_VertexPointer merge once... |
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2004-03-10 |
havoc | GL_Color no longer interacts with GL_ColorPointer ... |
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2004-03-04 |
havoc | separate collision curve geometry from rendering, this... |
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2004-03-03 |
havoc | made r_showtris transparent (quite faint actually)... |
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2004-03-03 |
havoc | fixed bmodel realtime lighting/shadowing render crashes... |
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2004-03-03 |
havoc | realtime dlight shadows are now nearly the speed of... |
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2004-03-02 |
havoc | temporarily disabled compiled rtlights (they'll make... |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-25 |
havoc | renamed brush model pvs stuff to be in brush struct... |
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2004-02-22 |
havoc | fixed GL_Scissor call in rtlight code (apparently I... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-18 |
havoc | cubemap filters for rtlights are now supported |
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2004-02-18 |
havoc | added gl_lightmaps cvar (for looking at the raw lightma... |
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2004-02-02 |
havoc | now always uses glPolygonOffset, and collision brush... |
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2004-01-01 |
havoc | added c_nodes, c_leafs, and c_faces increments in q3bsp... |
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2003-12-12 |
havoc | made sure EF_FULLBRIGHT works on everything (bmodels... |
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2003-11-30 |
havoc | now uses q3bsp surfaceflags when possible instead of... |
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2003-11-30 |
havoc | now parses q3 shaders for surfaceparms (this mainly... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-11-11 |
havoc | q3bsp transparency support (note: makes maps that abuse... |
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2003-11-11 |
havoc | q1bsp lightmaps are now always rendered at 2x overbrigh... |
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2003-11-05 |
havoc | added r_fullbright (and EF_FULLBRIGHT) support to q3bsp... |
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2003-11-05 |
havoc | added r_ambient support to q3bsp rendering |
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2003-11-05 |
havoc | added r_shadow_showtris |
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2003-10-10 |
havoc | this should fix skybox in q3bsp (extra preprocessing... |
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2003-10-10 |
havoc | q3bsp surfaces are now always rendered in the same... |
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2003-09-22 |
havoc | Tomaz's new water effect has been added and looks very... |
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2003-09-22 |
havoc | disabled GF3 water shader when water is fogged, fixed... |
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2003-09-22 |
havoc | huge (16%) speed gain on surface rendering by eliminati... |
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2003-09-21 |
havoc | removed RSurf_LightCheck because nothing used it anymore |
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2003-09-21 |
havoc | r_dlightmap 0 mode removed (vertex dlights on lightmapp... |
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2003-09-21 |
havoc | removed r_shadows (glquake fake shadows) |
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2003-09-21 |
havoc | r_colorscale gone, v_overbrightbits (cvar which control... |
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2003-09-21 |
havoc | removed water lighting support |
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2003-09-21 |
havoc | now supports skyboxes in q3bsp (note: must use the... |
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2003-09-20 |
havoc | finally managed to fix the r_shadow_portallight bug... |
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