2004-03-13 |
havoc | q3bsp rendering now uses visframe instead of markframe... |
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2004-03-10 |
havoc | now calls GL_LockArrays manually around each R_Mesh_Dra... |
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2004-03-10 |
havoc | merged CL_ColorPointer into R_Mesh_State |
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2004-03-10 |
havoc | R_Mesh_State_Texture and GL_VertexPointer merge once... |
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2004-03-10 |
havoc | GL_Color no longer interacts with GL_ColorPointer ... |
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2004-03-04 |
havoc | separate collision curve geometry from rendering, this... |
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2004-03-03 |
havoc | made r_showtris transparent (quite faint actually)... |
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2004-03-03 |
havoc | fixed bmodel realtime lighting/shadowing render crashes... |
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2004-03-03 |
havoc | realtime dlight shadows are now nearly the speed of... |
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2004-03-02 |
havoc | temporarily disabled compiled rtlights (they'll make... |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-25 |
havoc | renamed brush model pvs stuff to be in brush struct... |
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2004-02-22 |
havoc | fixed GL_Scissor call in rtlight code (apparently I... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-18 |
havoc | cubemap filters for rtlights are now supported |
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2004-02-18 |
havoc | added gl_lightmaps cvar (for looking at the raw lightma... |
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2004-02-02 |
havoc | now always uses glPolygonOffset, and collision brush... |
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2004-01-01 |
havoc | added c_nodes, c_leafs, and c_faces increments in q3bsp... |
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2003-12-12 |
havoc | made sure EF_FULLBRIGHT works on everything (bmodels... |
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2003-11-30 |
havoc | now uses q3bsp surfaceflags when possible instead of... |
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2003-11-30 |
havoc | now parses q3 shaders for surfaceparms (this mainly... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-11-11 |
havoc | q3bsp transparency support (note: makes maps that abuse... |
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2003-11-11 |
havoc | q1bsp lightmaps are now always rendered at 2x overbrigh... |
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2003-11-05 |
havoc | added r_fullbright (and EF_FULLBRIGHT) support to q3bsp... |
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2003-11-05 |
havoc | added r_ambient support to q3bsp rendering |
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2003-11-05 |
havoc | added r_shadow_showtris |
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2003-10-10 |
havoc | this should fix skybox in q3bsp (extra preprocessing... |
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2003-10-10 |
havoc | q3bsp surfaces are now always rendered in the same... |
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2003-09-22 |
havoc | Tomaz's new water effect has been added and looks very... |
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2003-09-22 |
havoc | disabled GF3 water shader when water is fogged, fixed... |
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2003-09-22 |
havoc | huge (16%) speed gain on surface rendering by eliminati... |
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2003-09-21 |
havoc | removed RSurf_LightCheck because nothing used it anymore |
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2003-09-21 |
havoc | r_dlightmap 0 mode removed (vertex dlights on lightmapp... |
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2003-09-21 |
havoc | removed r_shadows (glquake fake shadows) |
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2003-09-21 |
havoc | r_colorscale gone, v_overbrightbits (cvar which control... |
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2003-09-21 |
havoc | removed water lighting support |
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2003-09-21 |
havoc | now supports skyboxes in q3bsp (note: must use the... |
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2003-09-20 |
havoc | finally managed to fix the r_shadow_portallight bug... |
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2003-09-19 |
havoc | Tomaz's awesome new GeForce3 water effect, thanks! |
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2003-08-28 |
havoc | experimental (not terribly useful) support for r_shadow... |
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2003-08-27 |
havoc | removed used of PolygonOffset because it caused (extrem... |
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2003-08-27 |
havoc | fixed a crash with clusterindex -1 in GetPVS and FatPVS |
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2003-08-27 |
havoc | q3bsp curve collisions (technically it can collide... |
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2003-08-25 |
havoc | curves are now precomputed at load time, and all surfac... |
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2003-08-24 |
havoc | the quadratic spline patches in quake3 maps now work... |
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2003-08-23 |
havoc | q3bsp is working, but no curves yet, and no realtime... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-14 |
havoc | q3bsp is still not working yet, but getting closer |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-08-13 |
havoc | more hackish cleanups of PVS stuff, now decompresses... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-12 |
havoc | fix a bunch of things that should have been checking... |
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2003-07-11 |
havoc | added cvars r_lerpsprites, r_lerpmodels, and r_waterscr... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-06-04 |
havoc | added support for gl_mesh_copyarrays 0 mode in most... |
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2003-05-23 |
havoc | added R_Mesh_CacheArray (not yet used by anything,... |
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2003-05-23 |
havoc | added gl_mesh_batching (default on) which merges severa... |
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2003-04-07 |
havoc | split r_shadow_realtime into r_shadow_realtime_world... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2003-02-28 |
havoc | lights now have an orientation (this isn't editable... |
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2003-01-27 |
havoc | lightning beams have been replaced with a polygon effec... |
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2003-01-15 |
havoc | now checks for NULL worldmodel |
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2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
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2002-12-02 |
havoc | water moves around again |
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2002-11-21 |
havoc | defaulting to r_surfaceworldnode 1 |
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2002-11-21 |
havoc | fixed a silly and harmless typo in RSurfShader_Water... |
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2002-11-16 |
havoc | got rid of all the (no longer used) cached_ fields... |
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2002-11-16 |
havoc | lightmap update checking is now handled very differentl... |
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2002-11-16 |
havoc | rewrote how texture chains are handled, they are now... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-11-08 |
havoc | Elric's changes: |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-11-03 |
havoc | fix polygon distance checks (the radius comparison... |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-06 |
havoc | make r_shadows 3 mode mostly match lighting conditions... |
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2002-10-06 |
havoc | 3D attenuation texture works now |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-30 |
havoc | optimized trianglefacing calculation, per Vic's recomme... |
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2002-09-30 |
havoc | bmodel shadow volumes |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-15 |
havoc | integer dlight code is now 32bit (instead of 64bit) |
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2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
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2002-09-11 |
havoc | major speed gain in cavetest2 by checking if the portal... |
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2002-09-10 |
havoc | no need to update lightmaps if using r_vertexsurfaces |
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2002-09-10 |
havoc | optimizing R_DrawSurfaces and WorldNode functions |
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2002-09-10 |
havoc | surfaces are now texture sorted rather than shader... |
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2002-09-09 |
havoc | removed modelsortedsurfaces |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
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2002-09-05 |
havoc | surfvertex_t is gone, in it's place are non-interleaved... |
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