]> icculus.org git repositories - divverent/darkplaces.git/history - gl_rmain.c
simplify glsl code (we can do vec3(y))
[divverent/darkplaces.git] / gl_rmain.c
2009-06-06 divverentsimplify glsl code (we can do vec3(y))
2009-06-06 divverentglsl: add a saturation adjustment r_glsl_saturation...
2009-04-05 divverentloading screen: properly handle the back buffer, by...
2009-04-02 havocreset rsurface.entity in a couple more cases
2009-04-01 havocreset rsurface.entity to NULL after each entity is...
2009-04-01 havocfix messed up r_hdr bloom rendering (wasn't setting...
2009-04-01 divverentslightly more exact "exact specular math", prevents...
2009-03-30 havocreworked animation interpolation code - entity_render_t...
2009-03-29 havoccompute sorted surface list at load of each model ...
2009-03-25 divverentmake r_showtris no longer use glVertex
2009-03-03 divverentcorona query: move the "all pixels" query to the center...
2009-03-02 divverentwork around ATI bug in corona occlusion testing (use...
2009-02-25 divverentfix v_color_enable with v_glslgamma
2009-02-17 havocfix bugs with missing shader replacements casting shadows
2009-02-15 havocadded shadertime field in csqc
2009-02-12 havocadded TEXF_FORCELINEAR to many special effect textures
2009-02-12 havocimplemented occlusion query support on corona rendering...
2009-01-28 divverentmake DP compile with C++ again
2009-01-10 divverentrotate the blur pentagram by 180 degrees :P
2009-01-10 divverentadd a second parameter to the blur to mix the pentagram...
2009-01-10 divverentremove the latest change (it was redundant, as a glsl...
2009-01-10 divverentadd a new vec2 LowerRightCorner to the glsl shader...
2008-12-09 divverentfix color averaging of palette images from quake
2008-12-09 divverentmake color averaging use 64bit integers, instead of...
2008-12-08 divverentno idea why, but ambient needed halving in showsurfaces 3
2008-12-08 divverentr_showsurfaces 3 (needs a better cvar name, by the...
2008-12-07 divverentfix color averaging
2008-12-07 divverentfix overbrightness :(
2008-12-07 divverentno, this way of colormapping looks best after all....
2008-12-07 divverentbetter handling of color tints by colormap
2008-12-07 divverentfactor out the pixel averaging code
2008-12-07 divverentfix showsurfaces 3 bugs on augenkrebs
2008-12-07 divverentfix rendering of fullbright stuff in showsurfaces 3
2008-12-07 divverentnow support fog in the eeepc path
2008-12-07 divverentshowsurfaces 3: allow depth sorting
2008-12-07 divverentshowsurfaces 3: refactor it a bit; disable r_water...
2008-12-06 divverentundo the last fix, and instead make a new fix that...
2008-12-06 divverentfix typo
2008-12-06 divverentfix a NULL
2008-12-06 divverentbrighten up the averaged texture value by factor 2...
2008-12-06 divverentsupport r_ambient in "eeepc mode"
2008-12-06 divverentr_showsurfaces 3 "eeepc mode": support blend funcs
2008-12-06 divverentimproved r_showsurfaces 3. Should be PLAYABLE!!!1 now.
2008-12-06 divverentexperimental new mode "r_showsurfaces 3": shows faces...
2008-11-10 divverentr_shadows 2: cast shadows always DOWN, ignore level...
2008-10-20 divverentq3map2 is too stupid to calculate proper surface normal...
2008-09-30 divverentundo q3map2's directional light attenuation before...
2008-09-12 divverentnew tcmod: "tcmod page <width> <height> <time>", as...
2008-09-11 divverentadd r_shadow_glossexact to toggle between old and new...
2008-09-10 divverentadd a missing normalize, fixing gloss issues
2008-09-04 havocsplit FS_Open into FS_OpenRealFile and FS_OpenVirtualFi...
2008-08-28 havocreworked specular lighting to use real reflection math...
2008-08-19 havoconly apply qw skins to progs/player.mdl
2008-08-05 divverentadd TEXF_ALPHA when loading a normalmap
2008-07-23 divverentturn rev8420 "enable transparency on tga skins on mdl...
2008-07-05 havocan attempt at optimizing msurface_t dlight_cache checks...
2008-07-05 havocchanged default of r_depthfirst to 0, because in genera...
2008-06-17 havocfixed all VS2005 deprecated function warnings
2008-05-24 divverentfix fog for scaled models (affects Nexuiz flags)
2008-05-07 havoccentralized GL_VENDOR/GL_RENDERER/etc printing code
2008-04-22 divverentoops, exteriormodeltoclient is NOT a kind of attachment
2008-04-22 divverentfix CSQC crash bug with r_showbboxes; try to hide bogus...
2008-04-21 divverentglobally rename model_t to dp_model_t for OpenSolaris...
2008-04-18 havocchanged cl_stainmaps to be a loadtime cvar which decide...
2008-04-10 havocimplemented uint16 element array support, and use of...
2008-03-25 havocimplemented r_refdef.view.isoverlay state, this corresp...
2008-03-23 havocadded r_drawfog cvar at esteel's request
2008-03-19 havocchanged use of infinite farclip to depend on 32bpp...
2008-03-01 havocfix two-layer quake sky in r_glsl 1 mode (was blending...
2008-02-27 blackDon't try to render something when height or width...
2008-02-26 havocmade r_showbboxes disable cull face
2008-02-25 blackMove rt* states and the ambient value into r_refdef_sce...
2008-02-15 havocsplit Mod_GetMesh_Vertices into 3 AnimateVertices funct...
2008-02-10 divverentthanks to blub for locating the texture blending bug
2008-02-05 blackComment out a line in setmodel again (needs fixing...
2008-02-04 havochuge audit of dprints throughout engine, all notices...
2008-02-01 havocrenamed MATERIALFLAG_WATER to MATERIALFLAG_WATERSCROLL
2008-01-31 divverentthere was only a single way to mess it up, and I manage...
2008-01-31 divverentnew uniform "PixelSize" defined as (size_x, size_y...
2008-01-30 havocfixed -tenebrae support, added glass and mirror renderi...
2008-01-29 havocfix div0's weird MODE_WATER ModelViewProjectionPosition...
2008-01-29 havocfix missing loc_Texture_GammaRamps lookup
2008-01-29 divverentfix compile bug in glsl shader first
2008-01-29 havocchanged postprocess shader to use Texture_GammaRamps...
2008-01-29 divverentoops, my fault - I kept two unused cvars in
2008-01-29 divverentv_glslgamma: make GLSL postprocessing take over the...
2008-01-29 divverentadd an extra unused #ifdef to the glsl shader so the...
2008-01-29 divverentby default, don't define UserVec1 to UserVec4 and Clien...
2008-01-29 divverentadd ClientTime and uservec1 to uservec4 parameters...
2008-01-29 divverentfix bug in skybox render + r_glsl_usegeneric + fog...
2008-01-29 havocfix bug with r_glsl 1;r_hdr 1;r_bloom 0 that made the...
2008-01-28 divverentextra required parameter for dp_water: alpha modifier
2008-01-28 havocadded r_glsl_postprocess cvar to apply a postprocessing...
2008-01-27 havocsome surface rendering code cleanup
2008-01-27 havocimplemented r_glsl_usegeneric cvar, this causes generic...
2008-01-27 blackAdd R_SelectScene and R_GetScenePointer that encapsulat...
2008-01-27 havocrewrote most of the VM_Polygon/DebugPolygon code, it...
2008-01-25 havocimplemented framerate-dependent particle quality reduct...
2008-01-22 havocfixed sprites rendering incorrectly in reflections...
2008-01-18 havoclowered fresnel power in GLSL shader from 5.0 to 2...
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