2003-03-07 |
havoc | added gl_delayfinish cvar (default off, used to always... |
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2003-02-28 |
havoc | fix improper handling of overbright pixels when saving... |
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2002-12-11 |
havoc | I guess those glLoadIdentity calls were more important... |
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2002-12-09 |
havoc | removed glLoadIdentity calls (they were all useless... |
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2002-11-16 |
havoc | merged GL_DrawRangeElements into R_Mesh_Draw for a... |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-10-30 |
havoc | fixed all the signed/unsigned mismatch warnings |
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2002-10-29 |
havoc | fix for use of cubemaps on hardware without 3d texture... |
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2002-10-28 |
havoc | implemented scissor rect clipping of lights in realtime... |
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2002-10-27 |
havoc | set depth and stencil clear values |
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2002-10-22 |
havoc | added a comment describing GL triangle strip order... |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-06 |
havoc | GL_DrawRangeElements now reports if it got a bogus... |
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2002-10-06 |
havoc | 3D attenuation texture works now |
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2002-10-05 |
havoc | backend now supports 1D, 2D, 3D, and Cubemap texture... |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-09-30 |
havoc | bmodel shadow volumes |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-28 |
havoc | fixed glOrtho call |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-13 |
havoc | GL_SetupView_* functions added, they replace most of... |
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2002-09-12 |
havoc | got rid of gl_mesh_drawmode, now only gl_mesh_drawrange... |
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2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
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2002-09-12 |
havoc | manually inlined GL_LockArray and GL_UnlockArray in... |
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2002-09-10 |
havoc | fixed combine overbright behavior |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-06 |
havoc | now uses hardware transforms |
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2002-09-06 |
havoc | corrected function names reported in various backend... |
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2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
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2002-09-05 |
havoc | currenttriangle and currentvertex no longer exist,... |
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2002-09-05 |
havoc | moved state update from R_Mesh_Render to R_Mesh_Draw_Ge... |
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2002-09-05 |
havoc | buf_mesh is no longer a pointer, since there is only... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-09-02 |
havoc | make sure zFar is at least 64 units to avoid feeding... |
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2002-08-28 |
havoc | optimizations to rendering |
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2002-08-28 |
havoc | no more m.transparent, transparent surfaces are sorted... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-26 |
havoc | renamed mesh_ variables to gl_state. (created a struct... |
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2002-08-25 |
havoc | got rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now... |
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2002-08-25 |
havoc | batching is gone. |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-05 |
havoc | a rather hefty 6% speed gain by getting rid of the... |
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2002-08-04 |
havoc | limit gl_mesh_batchtriangles to never go below 1, becau... |
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2002-08-03 |
havoc | default gl_mesh_floatcolors on, and force it off on... |
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2002-08-02 |
havoc | removed R_Mesh_Draw_NativeOnly (it was not used) |
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2002-08-01 |
havoc | cleaned up glDrawRangeElements limit checking a bit... |
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2002-07-31 |
havoc | cleaned up gl_mesh_drawmode related code, hopefully... |
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2002-07-31 |
havoc | disabled 3DFX mesh size error (because it really only... |
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2002-06-03 |
lordhavoc | make r_render skip the 3D rendering code (I forgot... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-06-01 |
lordhavoc | use volatile on icolor and fcolor pointers in GL_Conver... |
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2002-05-27 |
lordhavoc | fix for gl_mesh_maxtriangles not defaulting correctly... |
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2002-05-16 |
lordhavoc | now fetchs wgl functions |
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2002-05-15 |
lordhavoc | slight optimizations to GL_ConvertColorsFloattoByte |
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2002-05-14 |
lordhavoc | independent control of gl_mesh_maxtriangles and gl_mesh... |
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2002-05-04 |
lordhavoc | mostly dynamic GL binding (more needs to be done, but... |
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2002-04-30 |
lordhavoc | changed texrgbscale to int rather than float, this... |
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2002-04-11 |
lordhavoc | removed silly uses of 'long' (now int, or qbyte *,... |
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2002-03-30 |
lordhavoc | added cl_avidemo cvar (saves a series of tga images... |
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2002-03-12 |
lordhavoc | added cl_particles_blood_size_min, cl_particles_blood_s... |
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2002-03-01 |
lordhavoc | reenabled loading plaques (and cleaned up that code... |
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2002-02-27 |
lordhavoc | added glFlush call when done feeding geometry, to get... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-25 |
lordhavoc | removed gl_mesh_merge feature due to unknown buggyness |
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2002-02-25 |
lordhavoc | cleaned up backend code a bit more, added R_Mesh_Draw_G... |
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2002-02-25 |
lordhavoc | clean up |
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2002-02-25 |
lordhavoc | removed gl_viewmodeldepthhack |
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2002-02-24 |
lordhavoc | restructured transparent mesh processing to do conversi... |
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2002-02-24 |
lordhavoc | cleaned up lots of unused code, restructured where... |
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2002-02-23 |
lordhavoc | cleanup of float/byte colors, now colors are always... |
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2002-02-15 |
lordhavoc | moved a lot of 2D/screen stuff out of gl_screen.c into... |
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2002-02-03 |
lordhavoc | rearranged r_speeds report a bit, and split up reportin... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-27 |
lordhavoc | added gl_mesh_dupetransverts cvar (found it is a slowdo... |
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2002-01-25 |
molivier | Updated MSVC6 project files. Vanilla MSVC6 doesn't... |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-18 |
lordhavoc | cleaned up a lot of particle rendering properties ... |
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2002-01-17 |
molivier | Fixed a couple of warnings on MSVC6 |
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2002-01-16 |
lordhavoc | hushed unitialized warning on end in cl_particles.c... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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