2006-04-27 |
lordhavoc | fixed light texture in nexdm05 |
tree | commitdiff |
2006-04-27 |
lordhavoc | make water be lightmapped |
tree | commitdiff |
2006-04-27 |
lordhavoc | make the "glow arena" strip lights fullbright |
tree | commitdiff |
2006-04-26 |
savagex | disable impact lights for crylinks as it was bringing... |
tree | commitdiff |
2006-04-26 |
div0 | Added a basic singleplayer campaign as an example.... |
tree | commitdiff |
2006-04-26 |
div0 | reset g_campaign on map exit |
tree | commitdiff |
2006-04-26 |
div0 | Added: a field ".winning" that's true if and only if... |
tree | commitdiff |
2006-04-25 |
strahlemann | added new map "Blood Prison" as nexdm19 |
tree | commitdiff |
2006-04-23 |
kadaverjack | - more colorful player defaults |
tree | commitdiff |
2006-04-22 |
div0 | fixed GiveFrags, LMS works again |
tree | commitdiff |
2006-04-22 |
div0 | New Hagar secondary - corrected aiming, made it explode... |
tree | commitdiff |
2006-04-22 |
savagex | hagar: secondary hagar shall go nuts on players on... |
tree | commitdiff |
2006-04-22 |
savagex | made secondary hagar fire mode bounce exactly *once... |
tree | commitdiff |
2006-04-22 |
savagex | rebalance crylink following Vermeulen's suggestions |
tree | commitdiff |
2006-04-21 |
div0 | New mutator "cloaked": makes everyone have 25% alpha. |
tree | commitdiff |
2006-04-21 |
lordhavoc | updated particle effects |
tree | commitdiff |
2006-04-20 |
kadaverjack | fixed 2 arena bugs |
tree | commitdiff |
2006-04-20 |
savagex | update menu background (more clean) |
tree | commitdiff |
2006-04-20 |
lordhavoc | fixed fullbright shaders in nexdmextra1 (oops) |
tree | commitdiff |
2006-04-20 |
savagex | update menu: r_shadow_glsl was renamed to r_glsl |
tree | commitdiff |
2006-04-20 |
lordhavoc | changed item respawn effect to a custom te_wizspike... |
tree | commitdiff |
2006-04-20 |
lordhavoc | more cleanup, and actually added common-spog.pk3 this... |
tree | commitdiff |
2006-04-20 |
lordhavoc | cleanup |
tree | commitdiff |
2006-04-20 |
div0 | Now THAT was why the crouch key didn't feel right.... |
tree | commitdiff |
2006-04-20 |
div0 | reduced grappling hook minimum length; pull can now... |
tree | commitdiff |
2006-04-18 |
kadaverjack | added arena to game_reset.cfg and changed welcome messa... |
tree | commitdiff |
2006-04-18 |
div0 | Removed friction on downstepping |
tree | commitdiff |
2006-04-17 |
kadaverjack | new gamemode: arena |
tree | commitdiff |
2006-04-17 |
m0rfar | Tweaked the fences a little |
tree | commitdiff |
2006-04-17 |
savagex | avoid bilinear interpolation artifacts in the HUD numbers |
tree | commitdiff |
2006-04-16 |
savagex | sync glsl shader with DP CVS |
tree | commitdiff |
2006-04-16 |
lordhavoc | removed this completely black normalmap which was messi... |
tree | commitdiff |
2006-04-16 |
m0rfar | nexdm11: |
tree | commitdiff |
2006-04-15 |
m0rfar | added rune_nexdm11 to maplist |
tree | commitdiff |
2006-04-15 |
m0rfar | nexdm11: Some minor fixes. And added rune support. |
tree | commitdiff |
2006-04-15 |
savagex | try out some new loading message |
tree | commitdiff |
2006-04-15 |
div0 | removed oldmenuqc, oldmenu on Black's request |
tree | commitdiff |
2006-04-15 |
black | Revert first change in the trunk. |
tree | commitdiff |
2006-04-15 |
black | Rename menu[qc] to oldmenu[qc]. |
tree | commitdiff |
2006-04-13 |
div0 | Now overtime also gets initiated by equal frags and... |
tree | commitdiff |
2006-04-13 |
div0 | Now overtime also works when fraglimit == 0. Shame... |
tree | commitdiff |
2006-04-12 |
div0 | moved overtime bcenterprint to a better place (it have... |
tree | commitdiff |
2006-04-12 |
div0 | Overtime message is better like that... |
tree | commitdiff |
2006-04-12 |
div0 | PLEASE TEST: timelimit_overtime - when non-zero, if... |
tree | commitdiff |
2006-04-12 |
div0 | changed electro trail type back to static (like in... |
tree | commitdiff |
2006-04-12 |
div0 | don't use switchweapon as fallback for logged "current... |
tree | commitdiff |
2006-04-11 |
m0rfar | adds toxic shader to shaderlist.txt |
tree | commitdiff |
2006-04-11 |
m0rfar | shader for dm11 |
tree | commitdiff |
2006-04-11 |
m0rfar | removed rune_nexdm11 from maplist |
tree | commitdiff |
2006-04-11 |
m0rfar | new dm11. dm11 was really hard to maintain because... |
tree | commitdiff |
2006-04-11 |
savagex | move nexdm11 (Ruins of Slaughter) into attic |
tree | commitdiff |
2006-04-11 |
kadaverjack | - spawnpoints are now checking whether there is enough... |
tree | commitdiff |
2006-04-10 |
div0 | added support for %w/%W (weapon/ammo); asay_ aliases... |
tree | commitdiff |
2006-04-10 |
div0 | New location escapes: %d - location of last death,... |
tree | commitdiff |
2006-04-10 |
kadaverjack | disable crouching when using the hook (it could be... |
tree | commitdiff |
2006-04-09 |
kadaverjack | fixed nex trail effect & moved a spawnpoint on nexdm08 |
tree | commitdiff |
2006-04-09 |
div0 | %l: strstr really ate all my tempstrings, as expected... |
tree | commitdiff |
2006-04-09 |
savagex | toying around with particles: new EF_STARDUST (used... |
tree | commitdiff |
2006-04-09 |
div0 | Removed comma operators out of for loops to make it... |
tree | commitdiff |
2006-04-09 |
savagex | add effects file for scriptable particles |
tree | commitdiff |
2006-04-09 |
savagex | Optimized shader with new (faster, more robust IMO... |
tree | commitdiff |
2006-04-09 |
div0 | info_location: now uses the first visible one of the... |
tree | commitdiff |
2006-04-09 |
div0 | increased TrueAim and laser guided missile max distance... |
tree | commitdiff |
2006-04-08 |
div0 | bug with player falling through might be just a map... |
tree | commitdiff |
2006-04-08 |
div0 | speed cutoff too close, increased |
tree | commitdiff |
2006-04-08 |
div0 | Restricted to up to 7 replacements. |
tree | commitdiff |
2006-04-08 |
kadaverjack | - removed cl_particles menuswitch |
tree | commitdiff |
2006-04-08 |
div0 | fixed info_location support, now it even has been tested |
tree | commitdiff |
2006-04-08 |
esteel | drop all runes when going to spectator mode |
tree | commitdiff |
2006-04-08 |
kadaverjack | oops, i thought there already was a return :) |
tree | commitdiff |
2006-04-08 |
div0 | you now die of becoming too fast (please revert once... |
tree | commitdiff |
2006-04-08 |
div0 | fixed some eventlog vs. scorelog bugs |
tree | commitdiff |
2006-04-08 |
div0 | Special escapes for say and team_say: %a = armor, ... |
tree | commitdiff |
2006-04-08 |
kadaverjack | - fixed sv_maxspeed bug crazy.flash reported |
tree | commitdiff |
2006-04-07 |
kadaverjack | that armor was placed way to high |
tree | commitdiff |
2006-04-07 |
div0 | PLEASE TEST: Improved LMS display in the scoreboard... |
tree | commitdiff |
2006-04-07 |
kadaverjack | - Hooray, more dirty traceline hacks! (spawnpoints... |
tree | commitdiff |
2006-04-07 |
savagex | some bumpmaps for evil2_basefloor (not complete) |
tree | commitdiff |
2006-04-07 |
div0 | Logging: now also logs the weapon number if out of... |
tree | commitdiff |
2006-04-07 |
strahlemann | added and modified more bump/gloss textures |
tree | commitdiff |
2006-04-07 |
savagex | more transparent menu backdrop (could show off a "logo... |
tree | commitdiff |
2006-04-07 |
div0 | event log can list mutators now |
tree | commitdiff |
2006-04-06 |
kadaverjack | fixed some item positions that where messed up by the... |
tree | commitdiff |
2006-04-06 |
div0 | event log now shows who's a player and who's a bot |
tree | commitdiff |
2006-04-06 |
div0 | New cvar: g_maplist_selectrandom |
tree | commitdiff |
2006-04-06 |
div0 | Urrebots now keep track of their last rocket and detona... |
tree | commitdiff |
2006-04-05 |
kadaverjack | added item property to make floating items possible |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
kadaverjack | no more stuck items/items dropping through the floor |
tree | commitdiff |
2006-04-05 |
kadaverjack | fixed repeating sound with weapons stay |
tree | commitdiff |
2006-04-05 |
div0 | Added logging support for rune match; logging is now... |
tree | commitdiff |
2006-04-04 |
div0 | oops, forgot to make the counter a "seta". Fixed. |
tree | commitdiff |
2006-04-04 |
div0 | g_maplist fixed (was only set to the first map before... |
tree | commitdiff |
2006-04-04 |
m0rfar | Moved the crylink jumppad abit. So you're not banging... |
tree | commitdiff |
2006-04-04 |
strahlemann | added some more bump and gloss maps (the bricks in... |
tree | commitdiff |
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