2008-09-04 |
div0 | g_weaponreplace_* |
tree | commitdiff |
2008-09-04 |
div0 | update entities.def; add working inv_weapon9 |
tree | commitdiff |
2008-09-04 |
div0 | fix autoswitch :P |
tree | commitdiff |
2008-09-04 |
div0 | make item respawn times customizable as groups; fix... |
tree | commitdiff |
2008-09-04 |
div0 | support teamed items |
tree | commitdiff |
2008-09-04 |
div0 | fix server startup bug |
tree | commitdiff |
2008-09-04 |
div0 | do not add fixedmakevectors to menu qc |
tree | commitdiff |
2008-09-04 |
div0 | bail out of a safe origin cannot be found for a portal |
tree | commitdiff |
2008-09-04 |
div0 | drop flag when going through a portal |
tree | commitdiff |
2008-09-04 |
div0 | fix frag counting for portal-telefragging |
tree | commitdiff |
2008-09-04 |
div0 | fix portals halfway on edge |
tree | commitdiff |
2008-09-04 |
div0 | fix portal math |
tree | commitdiff |
2008-09-03 |
div0 | fix portal behaviour AGAIN... :P |
tree | commitdiff |
2008-09-03 |
div0 | fix sbar_hudselector 0 HUD |
tree | commitdiff |
2008-09-03 |
div0 | use the old Nex model and old Nex shot origin; make... |
tree | commitdiff |
2008-09-03 |
div0 | fix the porto |
tree | commitdiff |
2008-09-03 |
esteel | as was requested very often, tweak the rocketlauncher... |
tree | commitdiff |
2008-09-03 |
esteel | enabled chat flood protection by default |
tree | commitdiff |
2008-09-03 |
div0 | fix sure crashes for portals when a player disconnects... |
tree | commitdiff |
2008-09-03 |
div0 | fix weapon order again |
tree | commitdiff |
2008-09-03 |
div0 | put the Port-O-Launch on impulse 14 (key 0) |
tree | commitdiff |
2008-09-03 |
div0 | fix weapon priority defaults |
tree | commitdiff |
2008-09-03 |
div0 | fix "fixing" the weapon order; add missing weapons... |
tree | commitdiff |
2008-09-03 |
div0 | ACTUALLY fix it |
tree | commitdiff |
2008-09-03 |
div0 | possibly fix start weapons |
tree | commitdiff |
2008-09-03 |
div0 | and this |
tree | commitdiff |
2008-09-03 |
div0 | forgot to commit this |
tree | commitdiff |
2008-09-03 |
div0 | argh |
tree | commitdiff |
2008-09-03 |
div0 | make the minstagib Nex a separate weapon |
tree | commitdiff |
2008-09-03 |
div0 | Porto (untested): secondary fire button "holds" the... |
tree | commitdiff |
2008-09-03 |
div0 | better track ownership of portals; still to fix: player... |
tree | commitdiff |
2008-09-03 |
div0 | minor fix: after failed portal pair creation, vanish... |
tree | commitdiff |
2008-09-03 |
div0 | some weapon system fixes; allow infinite portals to... |
tree | commitdiff |
2008-09-02 |
avirox | - Added new entity: "func_breakable"; functions the... |
tree | commitdiff |
2008-09-02 |
m0rfar | Dieselpower: Changed MG ammo to SG ammo. There is no... |
tree | commitdiff |
2008-09-02 |
esteel | i wanna see the packetloss with sbar_columns all |
tree | commitdiff |
2008-09-02 |
div0 | fix wrong ammo type |
tree | commitdiff |
2008-09-02 |
div0 | add portal md3 file |
tree | commitdiff |
2008-09-02 |
div0 | fix Port-O-Launch |
tree | commitdiff |
2008-09-02 |
div0 | new weapon (no models for it yet, and still using debug... |
tree | commitdiff |
2008-09-02 |
div0 | fix death messages |
tree | commitdiff |
2008-09-02 |
div0 | weapon_setup no longer needed its second argument,... |
tree | commitdiff |
2008-09-02 |
div0 | more modular weapon system |
tree | commitdiff |
2008-09-02 |
div0 | fix inverted condition in func_door_secret |
tree | commitdiff |
2008-09-02 |
div0 | more Portar fixes |
tree | commitdiff |
2008-09-02 |
div0 | fix the big bugs in my weapons commit |
tree | commitdiff |
2008-09-02 |
div0 | comment fix |
tree | commitdiff |
2008-09-02 |
div0 | add a comment "// %weaponaddpoint" at all places that... |
tree | commitdiff |
2008-09-02 |
div0 | huge patch that breaks everything: add a new stat ... |
tree | commitdiff |
2008-09-02 |
div0 | argh... that was borked... fixed weapon cycling on... |
tree | commitdiff |
2008-09-02 |
div0 | weapon priority lists; non-critical impulses reordered... |
tree | commitdiff |
2008-09-02 |
div0 | document weapon impulse order; load weapon priority... |
tree | commitdiff |
2008-09-02 |
div0 | use the right field there |
tree | commitdiff |
2008-09-02 |
div0 | add a function to fix weapon order lists (to add missin... |
tree | commitdiff |
2008-09-02 |
div0 | slightly improve weapon cycle functions |
tree | commitdiff |
2008-09-02 |
div0 | fix attack_finished bug blocking weapon switching |
tree | commitdiff |
2008-09-02 |
div0 | turn off hook cutting off again |
tree | commitdiff |
2008-09-02 |
div0 | fix portar |
tree | commitdiff |
2008-09-02 |
div0 | mall stupid mod: the Portar (compile with -DPORTAR... |
tree | commitdiff |
2008-09-01 |
div0 | beginning of map-portals (an upcoming alternative to... |
tree | commitdiff |
2008-09-01 |
div0 | refactor the actual teleporting out of Teleport_Touch |
tree | commitdiff |
2008-09-01 |
div0 | waitforinput 2 (was: 4), reduces player warping even... |
tree | commitdiff |
2008-09-01 |
div0 | making an #ifdef for separate attack_finished times |
tree | commitdiff |
2008-08-31 |
div0 | more unbreaking |
tree | commitdiff |
2008-08-31 |
div0 | unbreak NixNex |
tree | commitdiff |
2008-08-31 |
esteel | add some more useful userbinds (team: positive, flag... |
tree | commitdiff |
2008-08-30 |
div0 | oops, that last commit is wrong. I now see why it was... |
tree | commitdiff |
2008-08-30 |
div0 | that changes nothing, but looks cleaner :P (hook emerge... |
tree | commitdiff |
2008-08-30 |
div0 | hook: always enter the pulling state right |
tree | commitdiff |
2008-08-30 |
div0 | allow "mdl" "none" for misc_laser to turn off the parti... |
tree | commitdiff |
2008-08-30 |
div0 | clear overtime status on ready-restart |
tree | commitdiff |
2008-08-30 |
div0 | workaround for decreasing time |
tree | commitdiff |
2008-08-30 |
div0 | a bit more consistent that way |
tree | commitdiff |
2008-08-30 |
div0 | fix compile errors; make sky-hitting lasers extend... |
tree | commitdiff |
2008-08-30 |
div0 | detect NOIMPACT flag for laser (TODO: possibly extend... |
tree | commitdiff |
2008-08-30 |
div0 | laser: add a dlight to the end; improve effect; effect... |
tree | commitdiff |
2008-08-30 |
div0 | get rid of ServerConsoleEcho workaround; fix a remote... |
tree | commitdiff |
2008-08-30 |
esteel | use print instead of dprint and make it red so server... |
tree | commitdiff |
2008-08-29 |
esteel | make "client upd port" editfield a tad bigger so 5... |
tree | commitdiff |
2008-08-29 |
esteel | gl_texturecompression_2d ,gl_texturecompression_normal... |
tree | commitdiff |
2008-08-29 |
div0 | more remains |
tree | commitdiff |
2008-08-29 |
div0 | get rid of some old unused code |
tree | commitdiff |
2008-08-29 |
div0 | fix the "wrong gametype on startup" bug |
tree | commitdiff |
2008-08-29 |
div0 | laser: also support detectors |
tree | commitdiff |
2008-08-29 |
div0 | better save than sorry. 59.5 |
tree | commitdiff |
2008-08-29 |
div0 | thresh must be 60 (fov slider in menu) |
tree | commitdiff |
2008-08-29 |
div0 | fov 80 is new threshold |
tree | commitdiff |
2008-08-29 |
div0 | slightly better +zoom handling; still misses DP's magic... |
tree | commitdiff |
2008-08-29 |
div0 | also detect zoom scripts, and write zoom status to... |
tree | commitdiff |
2008-08-29 |
div0 | record zoom in demos (TODO: also send zoom state when... |
tree | commitdiff |
2008-08-29 |
div0 | fteqcc should implement DWIM: |
tree | commitdiff |
2008-08-29 |
div0 | hook: when something gets in the way, cut the hook... |
tree | commitdiff |
2008-08-29 |
div0 | make interpolation support slowmo |
tree | commitdiff |
2008-08-29 |
div0 | func_plat: wait -1 makes it seamless |
tree | commitdiff |
2008-08-29 |
div0 | more fixes to the laser |
tree | commitdiff |
2008-08-29 |
div0 | fix laser interpolation |
tree | commitdiff |
2008-08-29 |
div0 | new laser beam graphics |
tree | commitdiff |
2008-08-29 |
div0 | trigger_multivibrator |
tree | commitdiff |
2008-08-29 |
div0 | make doors/plats not change their position in the spawn... |
tree | commitdiff |
2008-08-29 |
div0 | add field .nottargeted to override targetname checks... |
tree | commitdiff |
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