]> icculus.org git repositories - divverent/nexuiz.git/history - data/textures/evil4_techtrims/dwtrim_bevelslite_norm.tga
for "voted away" maps, still occupy the screen space (makes #2 stay at #2's place...
[divverent/nexuiz.git] / data / textures / evil4_techtrims / dwtrim_bevelslite_norm.tga
2008-07-21 tzorkNormals, displacement and gloss for evil4