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2008-05-21 | div0 | set "cull none" in water.shaders. Mappers who want... | blob | commitdiff | raw |
2008-01-30 | div0 | improved slime1 and slime2 | blob | commitdiff | raw | diff to current |
2008-01-28 | div0 | Urre's modifications to the water shaders | blob | commitdiff | raw | diff to current |
2007-10-19 | div0 | for some reason, ruiner had twice the water as it shoul... | blob | commitdiff | raw | diff to current |
2007-10-15 | div0 | make water shaders work as expected; s/r_glsl_water... | blob | commitdiff | raw | diff to current |
2007-10-15 | lordhavoc | updated dp_refract/dp_reflect/dp_water settings | blob | commitdiff | raw | diff to current |
2007-10-07 | div0 | no, dp_refract should work THAT way round | blob | commitdiff | raw | diff to current |
2007-10-07 | div0 | make use of changed dp_refract/dp_reflect | blob | commitdiff | raw | diff to current |
2007-10-06 | div0 | reflective water by Zombie and Urre; ruiner now uses... | blob | commitdiff | raw | diff to current |