]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
more consistency regarding fuel
[divverent/nexuiz.git] / data / qcsrc / server /
2009-03-14 div0display "sv_cmd gettaginfo" more accurately
2009-03-14 div0tiny cleanup for the shot origin stuff
2009-03-14 div0fix loading of the zyms
2009-03-14 lordhavocadded support for models/weapons/h_name.zym models
2009-03-14 div0more robustness for weapon animation (should fix the...
2009-03-13 div0do the same as last commit, but don't rely on the funct...
2009-03-13 div0fight float inaccuracy in the animation system
2009-03-13 div0abort the vote if there was just 1 choice anyway
2009-03-13 div0derive the shot origin automatically from the hand...
2009-03-13 lordhavocfix weapon position with qcweaponanimation off
2009-03-13 lordhavocminor edits to make code more similar to old versions
2009-03-12 mand1ngaBasic ladder handling for bots
2009-03-12 lordhavoceject multiple shell casings from secondary fire of...
2009-03-12 lordhavoceject multiple shell casings from shotgun if ammo is...
2009-03-12 lordhavocfixed a bug that caused the campingrifle's reload anim...
2009-03-12 lordhavocforgot this file
2009-03-12 div0better error message for cvar check
2009-03-12 lordhavocfix two weapon bugs that were overriding player animations
2009-03-12 div0make qc-based weapon animation look better
2009-03-12 lordhavocfixed muzzleflashes with sv_qcweaponanimation mode
2009-03-12 lordhavocfix bugs with camping rifle introduced by my anim changes
2009-03-12 lordhavocadded sv_qcweaponanimation cvar which enables entirely...
2009-03-12 mand1ngaBots: Swimming support (only to get out of water)
2009-03-11 lordhavocfix compile (don't need the weapon model qh files)
2009-03-11 lordhavocadded dpm weapon support
2009-03-10 div0initialize mapinfo on startup (so the gametype command...
2009-03-09 div0fix CR reloadtime(?)
2009-03-09 div0shootfromcenter: try to display the weapon model in...
2009-03-09 div0try to fix the "don't care" message spam
2009-03-09 div0fix typo in a cvar name
2009-03-08 div0fix "corona in air" bug when a strength player got...
2009-03-07 div0fix mapvote "keeptwo" feature (wasn't display disappear...
2009-03-07 div0fix hook shot origin
2009-03-06 div0use less temp strings for shuffling, should work safely...
2009-03-06 div0better maplist shffle method
2009-03-06 div0add a "g_maplist_cleanup" command; fix reverse logic...
2009-03-06 div0Radical change (please test): allow sv_cmd commands...
2009-03-05 div0new flood control code, counting lines more exactly...
2009-03-02 mand1ngaNow bots can not see invisible players on minsta
2009-03-01 mand1ngaBots: Escape from jump pads :D
2009-03-01 div0fix bot weapon priority lists of full length
2009-03-01 div0nex shot org
2009-02-27 mand1ngaSlightly better dangers detection
2009-02-27 div0more teamplay fixes
2009-02-27 div0slightly better behaviour on "color 14 14; connect...
2009-02-27 div0lots of teamplay cleanups, should fix "color 3 3; cmd...
2009-02-27 div0fix some warning prints
2009-02-27 div0func_breakable needs no suport for anglesjitter etc...
2009-02-27 div0remove the team number from the fullstatus
2009-02-27 div0anglejitter etc.: only touch the float fields when...
2009-02-27 div0try to fix exit decal of ballistic bullets
2009-02-27 avirox- Allow func_breakable to use .anglesjitter (and anglej...
2009-02-27 avirox- When no origin brush is present, spawn the .mdl_dead...
2009-02-26 m0rfara typo
2009-02-26 m0rfarChanged the "See help..." messages to "See 'vhelp'...
2009-02-26 div0also add "anglejitter" for convenience
2009-02-26 div0work around fteqcc bug
2009-02-26 div0while we're at it: allow filtering entities by gametype...
2009-02-26 div0support originjitter/anglesjitter for ALL entities
2009-02-25 div0unrotate the model (still floating in air)
2009-02-25 div0make the correction angle more exact
2009-02-25 div0fix the stupid alignment of the rockets pickup. MAPPER...
2009-02-25 avirox- Oops! Fixed compiler error
2009-02-25 div0fix sv_cheats 1 and hook ammo usage
2009-02-25 avirox- .mdl_dead would work best with an origin, but it...
2009-02-25 avirox- func_breakable_look_destroyed: Don't set SOLID_BSP...
2009-02-25 div0not health < 1, but health <= 0
2009-02-25 div0change g_maplist_mostrecent_count behaviour to insert...
2009-02-25 avirox- Breakables should be destroyed when health == 0,...
2009-02-25 div0fix crash with sv_spectate 0 in team games
2009-02-25 div0remove assault entities in non-assault games
2009-02-24 div0fix nixnex :(
2009-02-24 div0couldn't use that one :P
2009-02-24 div0try to fix mutator list
2009-02-24 div0back to previous nex zym
2009-02-24 div0fix shotorg adjuster
2009-02-24 div0fix a warning, and g_grappling_hook now gives initial...
2009-02-24 div0prevent a "modify free entity" warning in the porto
2009-02-23 m0rfarNew dom points by ai
2009-02-23 div0WFRAME_FIRE2
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 esteeladded sv_vote_stop, the amount of time till one can...
2009-02-22 mand1ngaBots: Check for dangers when running
2009-02-22 div0make also CTF skin cvar'red
2009-02-22 div0new cvar check values
2009-02-22 div0also write a record marker for CTF (so one can extract...
2009-02-21 mand1ngaReplaced magic numbers with BOT_PICKUP_RATING_* "consta...
2009-02-21 mand1ngaBots: Added bunny-hopping support :)
2009-02-20 div0fix cfgs
2009-02-20 div0a 50 armor
2009-02-20 div0g_ctf_flag_mdl_red
2009-02-20 div0nex beam stuff by green
2009-02-20 div0angles "un-holding" fixed
2009-02-20 div0disable the voice messages that still lack content...
2009-02-20 div0turn some errors into warnings with error recovery...
2009-02-19 esteelmake ready toggle the readystate and remove the unready...
2009-02-19 esteelshow the WelcomeMessage only on join for welcome_messag...
2009-02-19 esteelfixed typo in ready code
2009-02-19 esteelobey fteqcc
2009-02-19 esteelheh, didn't i say it needs more testing? sorry
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