2008-08-25 |
div0 | major cleanup of game type loading (closes some bug... |
tree | commitdiff |
2008-08-24 |
div0 | count hook-pulling as push (for "Who pushed me?") |
tree | commitdiff |
2008-08-24 |
div0 | oops, hooking to world should not cancel |
tree | commitdiff |
2008-08-24 |
div0 | hook: new "tarzan" mode that can pull players "symmetri... |
tree | commitdiff |
2008-08-24 |
div0 | jitter-less grappling hook (and currently using a place... |
tree | commitdiff |
2008-08-23 |
div0 | hook: also detach when the aiment's deadflag changes... |
tree | commitdiff |
2008-08-23 |
div0 | make "teamstatus" work again |
tree | commitdiff |
2008-08-23 |
div0 | fix ready-restart in CTF |
tree | commitdiff |
2008-08-23 |
div0 | fix endless loop in scores clearing |
tree | commitdiff |
2008-08-23 |
div0 | remove unused var |
tree | commitdiff |
2008-08-23 |
div0 | avoid the recursion for a trivial case in ExactTrigger |
tree | commitdiff |
2008-08-23 |
div0 | make trigger_swamp exact too. InitTrigger() is no longe... |
tree | commitdiff |
2008-08-23 |
div0 | fix deprecation warnings; remove support for "fog"... |
tree | commitdiff |
2008-08-23 |
div0 | MapInfo: |
tree | commitdiff |
2008-08-23 |
div0 | it belongs THIS way round |
tree | commitdiff |
2008-08-23 |
div0 | race: hide kills/suicides columns in qualifying |
tree | commitdiff |
2008-08-23 |
div0 | make trigger_multiple exact too |
tree | commitdiff |
2008-08-23 |
div0 | smaller score updates (requires new engine on the server) |
tree | commitdiff |
2008-08-22 |
div0 | reset voting on ready-restart |
tree | commitdiff |
2008-08-22 |
div0 | try to fix autojoin |
tree | commitdiff |
2008-08-22 |
div0 | don't draw that stupid spawn shield effect when waiting... |
tree | commitdiff |
2008-08-22 |
div0 | also make trigger_hurt, func_ladder and trigger_impulse... |
tree | commitdiff |
2008-08-22 |
div0 | exact triggers: jumppads, teleporters and race checkpoi... |
tree | commitdiff |
2008-08-22 |
div0 | fix score clearing in race |
tree | commitdiff |
2008-08-21 |
div0 | and actually fixed it now |
tree | commitdiff |
2008-08-21 |
div0 | race: completed spectator support |
tree | commitdiff |
2008-08-21 |
div0 | Race: send stuff to people spectating someone too ... |
tree | commitdiff |
2008-08-13 |
div0 | when hooked to a player, detach once he hurts you |
tree | commitdiff |
2008-08-13 |
div0 | hook: use MOVETYPE_FOLLOW. You know what for. |
tree | commitdiff |
2008-08-13 |
div0 | refactor common setmodel calls for moving brushes and... |
tree | commitdiff |
2008-08-13 |
div0 | remove workarounds for broken MSG_ALL - let's see what... |
tree | commitdiff |
2008-08-12 |
div0 | work around current csqc networking bugs crashing clients |
tree | commitdiff |
2008-08-12 |
div0 | fix player skipping |
tree | commitdiff |
2008-08-12 |
div0 | fix spuriously appearing ready-nagger |
tree | commitdiff |
2008-08-12 |
div0 | race: turn off ALL telefragging |
tree | commitdiff |
2008-08-12 |
div0 | do not set equality if there is no player at all |
tree | commitdiff |
2008-08-12 |
div0 | fix timelimit condition for race winning conditions... |
tree | commitdiff |
2008-08-12 |
div0 | fix clientdisconnect crash |
tree | commitdiff |
2008-08-12 |
div0 | if at the end of the qualifying time, 2/3 of the player... |
tree | commitdiff |
2008-08-11 |
div0 | wanted to handle independent players with OR, not AND |
tree | commitdiff |
2008-08-11 |
div0 | oops ;) |
tree | commitdiff |
2008-08-11 |
div0 | recount ready players at disconnect |
tree | commitdiff |
2008-08-11 |
div0 | undo that. That's better handled by vcall kick. |
tree | commitdiff |
2008-08-11 |
div0 | make independent player able to shoot normal players... |
tree | commitdiff |
2008-08-11 |
div0 | better scoreboard forcing |
tree | commitdiff |
2008-08-11 |
div0 | fix to race winning condition |
tree | commitdiff |
2008-08-11 |
div0 | fix all unuseds except for the fteqcc bug ones |
tree | commitdiff |
2008-08-11 |
div0 | race: let everyone complete his lap when the race is... |
tree | commitdiff |
2008-08-10 |
div0 | new improvements (winning condition, zero is worst... |
tree | commitdiff |
2008-08-10 |
div0 | race: turn off fraglimit until switching from qualifyin... |
tree | commitdiff |
2008-08-10 |
div0 | fix timing in race |
tree | commitdiff |
2008-08-10 |
div0 | fix order of cvar reading |
tree | commitdiff |
2008-08-10 |
div0 | race: turn off campcheck again |
tree | commitdiff |
2008-08-10 |
div0 | new command "allready" (for vcall/vdo); fix shootable... |
tree | commitdiff |
2008-08-10 |
div0 | oops ;) |
tree | commitdiff |
2008-08-10 |
div0 | finish g_race_qualifying 2 mode (by adding a race displ... |
tree | commitdiff |
2008-08-10 |
div0 | argh, debug prints |
tree | commitdiff |
2008-08-10 |
div0 | race: "g_race_qualifying 2" makes qualifying-then-race... |
tree | commitdiff |
2008-08-09 |
div0 | forgot this file |
tree | commitdiff |
2008-08-09 |
div0 | g_race_qualifying: make players independent (can't... |
tree | commitdiff |
2008-08-09 |
div0 | remove two debug prints |
tree | commitdiff |
2008-08-09 |
div0 | make mins/maxs only triggers work |
tree | commitdiff |
2008-08-09 |
div0 | trigger_teleport: setmodel only if it is not "". Then... |
tree | commitdiff |
2008-08-09 |
div0 | brush entities: if model is not set, do not zero mins... |
tree | commitdiff |
2008-08-09 |
div0 | when dead and respawning behind a checkpoint, also... |
tree | commitdiff |
2008-08-09 |
div0 | race: support ready-restart (should already work with... |
tree | commitdiff |
2008-08-09 |
div0 | correct spawnpoint/checkpoint connection |
tree | commitdiff |
2008-08-09 |
div0 | info_player_race |
tree | commitdiff |
2008-08-09 |
div0 | better race spawning |
tree | commitdiff |
2008-08-09 |
div0 | race: support targetting spawnpoints (like Assault... |
tree | commitdiff |
2008-08-09 |
div0 | new cvar g_race_teams |
tree | commitdiff |
2008-08-09 |
div0 | do not erase scores in race too |
tree | commitdiff |
2008-08-09 |
div0 | add campcheck to race too |
tree | commitdiff |
2008-08-09 |
div0 | show all checkpoints to spectators |
tree | commitdiff |
2008-08-09 |
div0 | minor tweaks, fix "could not break 's all-time fastest... |
tree | commitdiff |
2008-08-09 |
div0 | fix all-time records |
tree | commitdiff |
2008-08-09 |
div0 | fix Qualifying mode for race; make teleporters able... |
tree | commitdiff |
2008-08-08 |
div0 | some missing files; g_race_qualifying is still broken... |
tree | commitdiff |
2008-08-08 |
div0 | "race" game mode (beginning) |
tree | commitdiff |
2008-08-08 |
div0 | make the chat message actually work |
tree | commitdiff |
2008-08-08 |
div0 | g_spawnpoints_auto_move_out_of_solid cvar |
tree | commitdiff |
2008-08-08 |
div0 | better error message (even better) |
tree | commitdiff |
2008-08-08 |
div0 | better error message for broken spawns |
tree | commitdiff |
2008-08-08 |
div0 | use DP_SV_QCSTATUS to show frags to qstat again; make... |
tree | commitdiff |
2008-08-06 |
div0 | oops... wrong condition |
tree | commitdiff |
2008-08-06 |
div0 | fix flag return channel |
tree | commitdiff |
2008-08-06 |
div0 | make teleport sound as broken as before again :P |
tree | commitdiff |
2008-08-06 |
div0 | okay, attach the jumppad sound to the player again |
tree | commitdiff |
2008-08-06 |
div0 | minor channel changes, player.CHAN_AUTO is now for... |
tree | commitdiff |
2008-08-06 |
div0 | let the ITEM play the pickup sound, not the player |
tree | commitdiff |
2008-08-06 |
div0 | gave some entity channels more descriptive names; add... |
tree | commitdiff |
2008-08-06 |
div0 | reassign the sound channels in a more meaningful way... |
tree | commitdiff |
2008-08-05 |
div0 | fix fall sound on slopes |
tree | commitdiff |
2008-08-05 |
div0 | turn off landing sounds under some conditions (e.g... |
tree | commitdiff |
2008-08-05 |
div0 | two big changes: |
tree | commitdiff |
2008-08-05 |
div0 | replace "frags -2" by "version_mismatch"; first step... |
tree | commitdiff |
2008-08-05 |
div0 | add to the playersound system a globalsound system... |
tree | commitdiff |
2008-08-04 |
div0 | add cvar g_jump_grunt (default 0) |
tree | commitdiff |
2008-08-04 |
div0 | play every player sound on CHAN_AUTO except say messages |
tree | commitdiff |
2008-08-04 |
div0 | actually, better play the pain sound if the next TWO... |
tree | commitdiff |
next |