]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
trgger_multiple: support target, target2, target3, target4
[divverent/nexuiz.git] / data / qcsrc / server /
2008-11-10 div0trgger_multiple: support target, target2, target3,...
2008-11-10 div0ctf: block capture records when having >1 player on...
2008-11-10 div0prevent QC crash when a flag carrier had no flag carrie...
2008-11-10 div0fix precache
2008-11-09 div0new weapon arena menu controls, enjoy! Original code...
2008-11-09 div0weapon arena modes "all" and "most"
2008-11-08 div0target_voicescript beginnign
2008-11-08 div0remove "NOTE: crashed before even initializing the...
2008-11-08 div0typo fixes
2008-11-08 div0Tenshihan 4.1.0, better g_casings support. Please test...
2008-11-07 div0git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5009...
2008-11-07 div0allow separate cvars for voter and master commands...
2008-11-07 div0use weapons/casing.wav for casings
2008-11-06 div0fix the sound madness once and for all: change ogg...
2008-11-06 div0fix some announcers
2008-11-06 div0use armor10
2008-11-05 div0add the new stuff to default.sounds
2008-11-05 div0clean up voice message stuff a bit
2008-11-05 div0fixed volume levels
2008-11-05 div0Updated Tenshihan sounds from the beta 4.0.0 pack
2008-11-05 div0use tag_impact
2008-11-05 div0g_balance_electro_combo_speed
2008-11-05 div0sv_clones party
2008-11-04 div0fix hagar and crylink bounce
2008-11-04 esteelcorrect small typo in cryPlink sounds
2008-11-04 div0support for more weapon sounds
2008-11-04 div0use tag_rocket_fly.wav
2008-11-03 esteelsmall misunderstanding, re-revert :P
2008-11-03 esteelrevert change 4969 for now as it breaks lastweap and...
2008-11-03 div0hopefully switch weapon switching reallyt
2008-11-02 div0seeker: add back the fixed 4 weapon shot origins (was...
2008-11-02 div0hopefully fix weaplast
2008-11-02 div0new seeker texture
2008-11-01 div0improve kick vote display
2008-11-01 div0remove stupid spam :P
2008-11-01 div0make it noticable
2008-11-01 div0hack to fix broken modelindex
2008-11-01 div0fix logic of gravity bomb
2008-11-01 div0nullify gravity bomb on team mates
2008-11-01 div0add independent check to one missing gibtosser
2008-11-01 div0fix independent players check when damaged
2008-11-01 div0factor out noimpact checks, make ALL projectiles use...
2008-11-01 div0add missing noimpact checks
2008-11-01 tzorkgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@4957...
2008-11-01 tzorkFunctions for easy access to steering, pathing and...
2008-10-31 div0avoid portalling flags
2008-10-31 div0I have no idea why this happens, but get rid of the...
2008-10-31 esteeladded missing precache for hagarmissile (funny typo...
2008-10-31 div0trigger_relay_if was useless. Make it useful, by lettin...
2008-10-31 div0campaign fixes. Now campaign + race works.
2008-10-30 div0separate out seeker's effects from electro trail, and...
2008-10-30 div0allow team mates to cut off the hook too
2008-10-30 div0fix throw logic
2008-10-30 div0move airshot and electrobitch to a place where they...
2008-10-29 tzorkturret_stdproc_use team changes the turret to its ...
2008-10-29 tzorkturret_stdproc_use team changes the turret to its ...
2008-10-29 tzorkOops forgot unit_ewheel.qc
2008-10-29 div0seeker fix
2008-10-29 tzorkUpdated pathlib.qc
2008-10-28 tzorkFixed mismatch of takedamage in death/respawn vs initia...
2008-10-28 div0small seeker bug
2008-10-28 div0fix KH updating sprites wrong
2008-10-28 div0remove the entity zeroing from remove again, to get...
2008-10-28 div0stop firing rockets when owner is dead
2008-10-28 div0fix #2178127
2008-10-28 div0fix weaponreplace
2008-10-28 div0New "weapon arena" and "weapon replace" cvars. InstaGib...
2008-10-27 div0account for the case that a Damage function may remove...
2008-10-27 div0if a remaining RadiusDamage recursion exists, print...
2008-10-27 div0fix radiusdamage recursions
2008-10-27 div0make removing entities safer by clearing ALL their...
2008-10-26 div0fixed reverse logic in qcstatus
2008-10-26 div0add missile ammo to the ammo check
2008-10-26 tzorkGive seeker missiles some size so they can be shot.
2008-10-26 div0race: round record times consistently
2008-10-26 div0try player workaround on hook too
2008-10-26 div0add a cvar for HLAC shots
2008-10-25 div0fix some gibs with independent players mode
2008-10-25 div0fix message of linked doors
2008-10-25 div0fix brushless pointparticles (new fteqcc bug)
2008-10-25 tzorkgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@4875...
2008-10-25 div0fix ClientDisconnect possibly using a strunzoned string
2008-10-24 div0try to fix RL behaviour when holding down a button
2008-10-24 esteelmore precache fixes
2008-10-24 div0slightly different hook behaviour (projectiles that...
2008-10-24 div0fix SUB_Friction to only apply when onground
2008-10-24 div0add SUB_Friction (currently only used by target_spawn)
2008-10-24 div0more fixes - now we can have a companion cube :P
2008-10-24 div0more door fixes
2008-10-24 div0func_door fixes
2008-10-24 div0create portals below creatures, not walkers
2008-10-24 tzorkrenamed src files. to much turrets/turret_something...
2008-10-24 div0change "player" checks to "iscreature" checks so one...
2008-10-24 tzorkBetter inactive turrets handling. cvar for enforcing...
2008-10-24 div0rocket launcher now detonates in the think function...
2008-10-24 div0explicitly set dphitcontentsmask on players
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-24 div0fix IT_UNLIMITED_AMMO
2008-10-24 div0fix spacing :P
2008-10-24 div0offhand hook fixes
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