2009-03-16 |
div0 | better shot origin handling, documented currently allow... |
blob | commitdiff | raw |
2009-03-16 |
div0 | simpler muzzle flash handling |
blob | commitdiff | raw | diff to current |
2009-03-16 |
div0 | don't inherit dlight causing effects to the first perso... |
blob | commitdiff | raw | diff to current |
2009-03-16 |
div0 | cleanup: remove code to load w_*.zym weapon models; |
blob | commitdiff | raw | diff to current |
2009-03-15 |
div0 | handle casings using the "shell" tag; make them go... |
blob | commitdiff | raw | diff to current |
2009-03-15 |
div0 | improve shotgun and shootfromcenter |
blob | commitdiff | raw | diff to current |
2009-03-14 |
div0 | tiny cleanup for the shot origin stuff |
blob | commitdiff | raw | diff to current |
2009-03-14 |
div0 | fix loading of the zyms |
blob | commitdiff | raw | diff to current |
2009-03-14 |
lordhavoc | added support for models/weapons/h_name.zym models |
blob | commitdiff | raw | diff to current |
2009-03-13 |
div0 | derive the shot origin automatically from the hand... |
blob | commitdiff | raw | diff to current |
2009-03-13 |
lordhavoc | fix weapon position with qcweaponanimation off |
blob | commitdiff | raw | diff to current |
2009-03-12 |
lordhavoc | fixed a bug that caused the campingrifle's reload anim... |
blob | commitdiff | raw | diff to current |
2009-03-12 |
div0 | make qc-based weapon animation look better |
blob | commitdiff | raw | diff to current |
2009-03-12 |
lordhavoc | fixed muzzleflashes with sv_qcweaponanimation mode |
blob | commitdiff | raw | diff to current |
2009-03-12 |
lordhavoc | fix bugs with camping rifle introduced by my anim changes |
blob | commitdiff | raw | diff to current |
2009-03-12 |
lordhavoc | added sv_qcweaponanimation cvar which enables entirely... |
blob | commitdiff | raw | diff to current |
2009-03-11 |
lordhavoc | added dpm weapon support |
blob | commitdiff | raw | diff to current |
2009-03-09 |
div0 | shootfromcenter: try to display the weapon model in... |
blob | commitdiff | raw | diff to current |
2009-02-17 |
div0 | make use of EF_TELEPORT_BIT for weapon animation |
blob | commitdiff | raw | diff to current |
2009-02-08 |
div0 | also remove ammo counter after throwing the last weapon |
blob | commitdiff | raw | diff to current |
2009-02-04 |
div0 | shotorg adjuster: make the client send the shot origin... |
blob | commitdiff | raw | diff to current |
2009-01-31 |
div0 | fix some uses of the flags field; should fix turret... |
blob | commitdiff | raw | diff to current |
2009-01-30 |
div0 | make spawnshield automatically disable when you shoot |
blob | commitdiff | raw | diff to current |
2009-01-28 |
div0 | try to fix invis again |
blob | commitdiff | raw | diff to current |
2009-01-26 |
div0 | fix invis |
blob | commitdiff | raw | diff to current |
2009-01-17 |
div0 | moved gibbing from server to client |
blob | commitdiff | raw | diff to current |
2009-01-02 |
div0 | camping rifle: make reloading use an extra weapon frame... |
blob | commitdiff | raw | diff to current |
2008-12-18 |
div0 | now the weapon icon showing REALLY works |
blob | commitdiff | raw | diff to current |
2008-12-18 |
div0 | fix showweaponspawns |
blob | commitdiff | raw | diff to current |
2008-12-17 |
div0 | - only complain about ONE missing weapon; |
blob | commitdiff | raw | diff to current |
2008-12-16 |
div0 | hook: separate refire timers for primary/secondary... |
blob | commitdiff | raw | diff to current |
2008-11-19 |
div0 | mask spectatee effects with EFMASK_CHEAP; add a loddebu... |
blob | commitdiff | raw | diff to current |
2008-11-09 |
div0 | new weapon arena menu controls, enjoy! Original code... |
blob | commitdiff | raw | diff to current |
2008-11-03 |
div0 | hopefully switch weapon switching reallyt |
blob | commitdiff | raw | diff to current |
2008-11-02 |
div0 | seeker: add back the fixed 4 weapon shot origins (was... |
blob | commitdiff | raw | diff to current |
2008-10-26 |
div0 | add a cvar for HLAC shots |
blob | commitdiff | raw | diff to current |
2008-10-24 |
div0 | unlimited ammo revisited: distinguish between superweap... |
blob | commitdiff | raw | diff to current |
2008-10-24 |
div0 | fix IT_UNLIMITED_AMMO |
blob | commitdiff | raw | diff to current |
2008-10-14 |
div0 | antilag: add mode 3 (old 1) and 1 (current 1 without... |
blob | commitdiff | raw | diff to current |
2008-10-14 |
div0 | fix antilag 2 |
blob | commitdiff | raw | diff to current |
2008-10-14 |
div0 | work around new fteqcc bug :( |
blob | commitdiff | raw | diff to current |
2008-10-04 |
div0 | fix timelimit display after ready-restart (no longer... |
blob | commitdiff | raw | diff to current |
2008-09-29 |
div0 | add a SND_WEAPON2 channel for anything except actual... |
blob | commitdiff | raw | diff to current |
2008-09-09 |
div0 | force returning the dummy weapon info if the weapon... |
blob | commitdiff | raw | diff to current |
2008-09-09 |
div0 | workarounds for fteqcc ?: bug |
blob | commitdiff | raw | diff to current |
2008-09-09 |
div0 | typos... :P |
blob | commitdiff | raw | diff to current |
2008-09-09 |
div0 | fixes for the last commit :P (typos) |
blob | commitdiff | raw | diff to current |
2008-09-09 |
div0 | cl_weaponpriority_useforcycling; if that is off, the... |
blob | commitdiff | raw | diff to current |
2008-09-04 |
div0 | g_weaponreplace_* |
blob | commitdiff | raw | diff to current |
2008-09-03 |
div0 | use the old Nex model and old Nex shot origin; make... |
blob | commitdiff | raw | diff to current |
2008-09-03 |
div0 | make the minstagib Nex a separate weapon |
blob | commitdiff | raw | diff to current |
2008-09-03 |
div0 | some weapon system fixes; allow infinite portals to... |
blob | commitdiff | raw | diff to current |
2008-09-02 |
div0 | weapon_setup no longer needed its second argument,... |
blob | commitdiff | raw | diff to current |
2008-09-02 |
div0 | more modular weapon system |
blob | commitdiff | raw | diff to current |
2008-09-02 |
div0 | huge patch that breaks everything: add a new stat ... |
blob | commitdiff | raw | diff to current |
2008-09-02 |
div0 | weapon priority lists; non-critical impulses reordered... |
blob | commitdiff | raw | diff to current |
2008-09-02 |
div0 | document weapon impulse order; load weapon priority... |
blob | commitdiff | raw | diff to current |
2008-09-02 |
div0 | add a function to fix weapon order lists (to add missin... |
blob | commitdiff | raw | diff to current |
2008-08-31 |
div0 | unbreak NixNex |
blob | commitdiff | raw | diff to current |
2008-08-10 |
div0 | race: "g_race_qualifying 2" makes qualifying-then-race... |
blob | commitdiff | raw | diff to current |
2008-08-06 |
div0 | minor channel changes, player.CHAN_AUTO is now for... |
blob | commitdiff | raw | diff to current |
2008-08-06 |
div0 | reassign the sound channels in a more meaningful way... |
blob | commitdiff | raw | diff to current |
2008-08-05 |
div0 | two big changes: |
blob | commitdiff | raw | diff to current |
2008-07-01 |
div0 | fix the syntax of even more function definitions |
blob | commitdiff | raw | diff to current |
2008-07-01 |
div0 | change all function declarations (except builtins and... |
blob | commitdiff | raw | diff to current |
2008-05-25 |
greenmarine | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661... |
blob | commitdiff | raw | diff to current |
2008-05-17 |
greenmarine | extension of the ready-restart feature: |
blob | commitdiff | raw | diff to current |
2008-03-31 |
lordhavoc | generalized div0's fix for playerclip messing up trueai... |
blob | commitdiff | raw | diff to current |
2008-03-31 |
div0 | traceline_hitcorpse AGAINĀ² |
blob | commitdiff | raw | diff to current |
2008-03-10 |
lordhavoc | replaced traceline_hitcorpse with traceline_antilag... |
blob | commitdiff | raw | diff to current |
2008-02-21 |
lordhavoc | fixed weapon refire timing (both the approach used... |
blob | commitdiff | raw | diff to current |
2008-02-14 |
lordhavoc | changed weapon_nextthink and ATTACK_FINISHED update... |
blob | commitdiff | raw | diff to current |
2008-01-29 |
div0 | fix weird weapon switch animation bug and weapon action... |
blob | commitdiff | raw | diff to current |
2008-01-26 |
div0 | traceline_hitcorpse again |
blob | commitdiff | raw | diff to current |
2008-01-26 |
lordhavoc | undo my broken fix and add a comment to explain the... |
blob | commitdiff | raw | diff to current |
2008-01-26 |
lordhavoc | fix bug in div0's fix for weird shotgun behavior when... |
blob | commitdiff | raw | diff to current |
2008-01-26 |
div0 | keep shot origin at least 1qu away from walls |
blob | commitdiff | raw | diff to current |
2008-01-23 |
div0 | check for "player", as antilag relies on takeback now |
blob | commitdiff | raw | diff to current |
2008-01-23 |
div0 | fix the fix for the fix |
blob | commitdiff | raw | diff to current |
2008-01-23 |
div0 | fix the fix against shotgun through players |
blob | commitdiff | raw | diff to current |
2008-01-23 |
lordhavoc | fix bug where you could shoot through someone if you... |
blob | commitdiff | raw | diff to current |
2008-01-22 |
lordhavoc | changed all te_ effects (except te_bloodshower) to... |
blob | commitdiff | raw | diff to current |
2008-01-21 |
lordhavoc | fix attack_finished timing on first shot of a burst... |
blob | commitdiff | raw | diff to current |
2008-01-20 |
div0 | always output the debug message of antilag (gets remove... |
blob | commitdiff | raw | diff to current |
2008-01-20 |
div0 | even more antilag debug code (developer 2) |
blob | commitdiff | raw | diff to current |
2008-01-14 |
div0 | Oops. BAD OOPS. |
blob | commitdiff | raw | diff to current |
2008-01-14 |
div0 | oops, didn't want to commit THESE debug prints |
blob | commitdiff | raw | diff to current |
2008-01-14 |
div0 | fix antilag aim correction; add debug code |
blob | commitdiff | raw | diff to current |
2008-01-14 |
div0 | oops... cl_movement 1 should be supported, not 0 |
blob | commitdiff | raw | diff to current |
2008-01-13 |
div0 | antilag with "ghost traces". Should still work (hopeful... |
blob | commitdiff | raw | diff to current |
2007-12-20 |
div0 | don't do shoot anim when crouched... it looks bad |
blob | commitdiff | raw | diff to current |
2007-12-18 |
div0 | tag_weapon again... wtf |
blob | commitdiff | raw | diff to current |
2007-12-18 |
div0 | tag_weapon? No, Q3A uses that for some RANDOM PLACE... |
blob | commitdiff | raw | diff to current |
2007-12-18 |
div0 | also support "tag_weapon" for attaching the exterior... |
blob | commitdiff | raw | diff to current |
2007-12-12 |
kadaverjack | - changed sv_ready_restart to use a qc based restart... |
blob | commitdiff | raw | diff to current |
2007-12-07 |
lordhavoc | implemented models/player/whatever.md3.animinfo file... |
blob | commitdiff | raw | diff to current |
2007-11-15 |
div0 | latch the mutator cvars too |
blob | commitdiff | raw | diff to current |
2007-10-06 |
div0 | make use of DP_CON_BESTWEAPON to make the bestweapon... |
blob | commitdiff | raw | diff to current |
2007-09-01 |
div0 | separate refire timers for each weapon; fixes "faster... |
blob | commitdiff | raw | diff to current |
2007-05-28 |
div0 | oops, forgot to commit this to trunk |
blob | commitdiff | raw | diff to current |
next |